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Death Manipulation: Difference between revisions
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*'''Examples:''' | *'''Examples:''' | ||
'''Type 2:''' ''' | '''Type 2:''' '''Metaphysical:''' The user can induce death to both the body and the soul/spirit, mind, conscience, or any other metaphysical aspect of the opponent, normally preventing any return of the opponent. | ||
*'''Examples:''' [[Ganondorf]] [[The Legend of Zelda|(The Legend of Zelda)]], [[The Snatcher]] [[A Hat in Time|(A Hat in Time)]] | *'''Examples:''' [[Ganondorf]] [[The Legend of Zelda|(The Legend of Zelda)]], [[The Snatcher]] [[A Hat in Time|(A Hat in Time)]] | ||
Revision as of 21:11, 22 June 2023
Background
The ability to bring death to living things through the means of doing so may be different the outcome remains the same from being able to make beings age millions of years a second causing them death instantly to shutting body functions off instantaneously, to even impose the concept of death upon others.
Types
Type 1: Physical: The user can kill their opponent by disrupting their vital system, usually killing organs such as the brain and disrupting the body's vital and biological functions.
- Examples:
Type 2: Metaphysical: The user can induce death to both the body and the soul/spirit, mind, conscience, or any other metaphysical aspect of the opponent, normally preventing any return of the opponent.
Type 3: Conceptual: The user can induce death on a conceptual level, since "everything that begins, one day will end", or basically, everything will one day die. Usually, this is basically inducing the very concept of death, while the most powerful of this type are able to affect through space-time, reality, causality, etc.
- Examples:
Limitations
Beings above and/or removed from and their death are immune to this ability.
Discussions (Link For Mobile Users):
Discussion threads involving Death Manipulation |