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Escape Prevention: Difference between revisions
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[[File:FiVNuazFi-wU6lmOuTLt_SXh4MT_KTnSdrlIjk5VWFKQzuP73Tj0EAEycA2sFo5c_4HPH7PA35yYs1600.png|thumb|center|600px|The Beldam closed off all entrances and exits from her world]] | [[File:FiVNuazFi-wU6lmOuTLt_SXh4MT_KTnSdrlIjk5VWFKQzuP73Tj0EAEycA2sFo5c_4HPH7PA35yYs1600.png|thumb|center|600px|The Beldam closed off all entrances and exits from her world]] | ||
== | ==Introduction== | ||
'''Escape Prevention''' is the power to prevent others from escaping, from a battlefield or entrapment, through various means. This ability is the polar opposite of '''[[BFR|battlefield removal]]''', which is based on removing an opponent or foe from the battlefield. Escape Prevention usually is based around closing off exits a person normally uses to escape. This could range from the lower levels of the abilities, such as making it where one cannot open any doors or windows in a house, with the higher-level abilities having the character close all exits that allow them to travel to and from realms, dimensions, etcetera. Escape Prevention can also include making a person unable to move anymore to access an escape entry, negating [[Time Travel]] or [[Dimensional Travel]], and much more. Escape Prevention at higher levels could even go as far as to prevent people from interfering in matches or prevent summons as the "entrances" are closed off with higher level characters abilities. | '''Escape Prevention''' is the power to prevent others from escaping, from a battlefield or entrapment, through various means. This ability is the polar opposite of '''[[BFR|battlefield removal]]''', which is based on removing an opponent or foe from the battlefield. Escape Prevention usually is based around closing off exits a person normally uses to escape. This could range from the lower levels of the abilities, such as making it where one cannot open any doors or windows in a house, with the higher-level abilities having the character close all exits that allow them to travel to and from realms, dimensions, etcetera. Escape Prevention can also include making a person unable to move anymore to access an escape entry, negating [[Time Travel]] or [[Dimensional Travel]], and much more. Escape Prevention at higher levels could even go as far as to prevent people from interfering in matches or prevent summons as the "entrances" are closed off with higher level characters abilities. | ||
[[Category:Powers and Abilities]] | [[Category:Powers and Abilities]] |
Revision as of 17:54, 29 November 2024
Introduction
Escape Prevention is the power to prevent others from escaping, from a battlefield or entrapment, through various means. This ability is the polar opposite of battlefield removal, which is based on removing an opponent or foe from the battlefield. Escape Prevention usually is based around closing off exits a person normally uses to escape. This could range from the lower levels of the abilities, such as making it where one cannot open any doors or windows in a house, with the higher-level abilities having the character close all exits that allow them to travel to and from realms, dimensions, etcetera. Escape Prevention can also include making a person unable to move anymore to access an escape entry, negating Time Travel or Dimensional Travel, and much more. Escape Prevention at higher levels could even go as far as to prevent people from interfering in matches or prevent summons as the "entrances" are closed off with higher level characters abilities.