The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Module:Skills/LDX2: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (Protected "Module:Skills/LDX2" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
m
 
Line 4,162: Line 4,162:
aliases = aliases,
aliases = aliases,
}
}
--[[Category:Skills modules|D]]
--[[Category:Shin Megami Tensei: Liberation Dx2|~]]

Latest revision as of 21:20, 4 March 2024

Documentation for this module may be created at Module:Skills/LDX2/doc

local skills = {
	--Physical skills
	['Cleave'] = {
		cost = '4 MP',
		effect = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy.',
	},
	['Mow Down'] = {
		cost = '4 MP',
		effect = 'Inflicts Phys (Physical) damage with 80 power on All Enemies.',
	},
	['Fatal Sword'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 140 power on a Single Enemy.'
	},
	['Herculean Strike'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 100 power on All Enemies.'
	},
	['Hades Blast'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 120 power on All Enemies.'
	},
	['Berserker God'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage with 160 power on a Single Enemy."
	},
	['Vorpal Blade'] = {
		cost = '7 MP',
		effect = 'Inflicts Phys (Physical) damage with 140 power on All Enemies.'
	},
	['Megaton Raid'] = {
		cost = '7 MP',
		effect = 'Inflicts Phys (Physical) damage with 180 power on a Single Enemy.'
	},
	["God's Hand"] = {
		cost = '8 MP',
		effect = 'Inflicts Phys (Physical) damage with 200 power on a Single Enemy.'
	},
	['Gigantomachia'] = {
		cost = '8 MP',
		effect = 'Inflicts Phys (Physical) damage with 160 power on All Enemies.'
	},
	['Lunge'] = {
		cost = '4 MP',
		effect = 'Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy.'
	},
	['Heat Wave'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 30% crit rate and 85 power on All Enemies.'
	},
	['Oni-Kagura'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy.'
	},
	['Megaton Press'] = {
		cost = '6 MP',
		effect = 'Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies.'
	},
	['Mortal Jihad'] = {
		cost = '6 MP',
		effect = 'Inflicts Phys (Physical) damage with 30% crit rate and 155 power on a Single Enemy.'
	},
	['Titanomachia'] = {
		cost = '7 MP',
		effect = 'Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.'
	},
	['Rampage'] = {
		cost = '3 MP',
		effect = 'Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies).'
	},
	['Mist Slashes'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage 3 to 5 times with 50 power on Random Enemy/(ies)."
	},
	['Tempest Slash'] = {
		cost = '5 MP',
		effect = "Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies)."
	},
	['Tempest Slash +'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies. Damage inflicted by this effect will ignore all death prevention skills."
	},
	['Deathbound'] = {
		cost = '4 MP',
		effect = 'Inflicts Phys (Physical) damage 2 to 3 times with 55 power on Random Enemy/(ies).'
	},
	['Myriad Arrows'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies)."
	},
	['Madness Nails'] = {
		cost = '5 MP',
		effect = "Inflicts Phys (Physical) damage 2 to 3 times with 65 power on Random Enemy/(ies)."
	},
	['Nihil Claw'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies)."
	},
	['Power Hit'] = {
		cost = '7 MP',
		effect = 'Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy.'
	},
	['Eat Whole'] = {
		cost = '5 MP',
		effect = "Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt."
	},
	['Binge Eating'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt."
	},
	['Ouas'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) or Force (Physical) damage (Power: 160) with 50% crit rate on single enemy, while healing caster 50% of damage dealt. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect."
	},
	['Bleeder'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2."
	},
	['Binding Claw'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill.'
	},
	['Paralyzing Bite'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind.'
	},
	['Dark Sword'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute.'
	},
	['Sweet Bite'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflicts Charm'
	},
	['Toxic Sting'] = {
		cost = '5 MP',
		effect = 'Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison.'
	},
	['Blight'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 100) with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies."
	},
	['Muscle Punch'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage with 170 on a single enemy. The damage inflicted by this skill is dependent on Phys DEF."
	},
	['Earthquake'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage with 150 power on all enemies. The damage inflicted by this skill is dependent on Phys DEF."
	},
	['Hell Claw'] = {
		cost = '5 MP',
		effect = "Inflicts Phys (Physical) damage 3 times with 30% crit rate and 65 power on Random Enemy/(ies)."
	},
	['Hell Thrust'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm."
	},
	['Hassou Tobi'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage 8 times with 35 power on Random Enemy/(ies). This skill will have Phys Pierce effect."
	},
	['Gae Bulg'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage 4 to 6 times with 50 power on Random Enemy/(ies)."
	},
	['Gungnir'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies."
	},
	['Yinglong Killer'] = {
		cost = '8 MP',
		effect = "Inflicts Phys (Physical) damage with 50% crit rate and 150 power on All Enemies."
	},
	['Million Stab'] = {
		cost = '8 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies. This skill will have Phys Pierce effect. Counter effects will not work on this skill."
	},
	['Gomorrah (B)'] = {
		cost = '7 MP',
		effect = "Can be used from the 2nd turn. Inflicts Phys (Physical) damage (Power: 50) with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect."
	},
	['Gomorrah (J)'] = {
		cost = '7 MP',
		effect = "Can be used from the 2nd turn. Inflicts Phys (Physical) damage (Power: 180) with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.",
	},
	['Beloved Slash'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 60) on all enemies twice."
	},
	['Berserk'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy. Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.",
		chaineffect = {{"When attack is successful", "Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy. "}},
	},
	['Dragon Slayer'] = {
		cost = '6 MP',
		effect = "Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies. Ignores all counter skills. This skill will gain 1 Boost level with each use.",
		boostlevel = {
			"",
			"Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.",
			"Power increases to 160, and will cause enemies to lose 2 MP."
		},
	},
	['Rip'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies. Ignores all death prevention skills and recovers 50% of the damage dealt.<br>This skill will gain 1 Boost level at the start of own turn.",
		boostlevel = {
			"",
			"Increases Power to 130.",
			"Increases critical hit rate to 50%, and Power to 150.",
			"Increases critical hit rate to 70%, and Power to 170."
		}
	},
	['SEBURO C-40A'] = {
		cost = '4 MP',
		effect = "Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy. Damage inflicted by this skill (Chain Effect included) will ignore Counter effects.",
		chaineffect = {{"When attack is successful", "Inflicts Phys (Physical) Pierce effect damage 5 times (Power: 40) with 30% crit rate on random enemies."}},
	},
	['Soul Break'] = {
		cost = '5 MP',
		effect = "Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3."
	},
	['Heavenly Sword'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 125) on a single enemy. Damage from this skill ignores all death prevention skills. Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful."
	},
	['Ruin and Grace'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 240) with Pierce and a 50% critical hit rate on a single enemy. Heals all party members (Power: 80) if the attack is successful. The damage inflicted and HP healed by this skill is dependent on Mag ATK."
	},
	['Violent Dance'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 35) with 30% crit rate on a single enemy 6 times. Enters a state of Might when attack is successful. Counter effects will not work on this skill."
	},
	['Violent Slash'] = {
		cost = '6 MP',
		effect = "Inflicts Phys damage (Physical, Power: 280) with a 30% Critical hit rate on a single enemy, and decreases the target's MP by 2.<br>This skill will gain 1 Boost level with each use.",
		boostlevel = {
			"Increases Critical hit rate to 50%, and Power to 300. Will also now ignore all death prevention skills.",
			"Increases Critical hit rate to 80%, and Power to 320. Will also now ignore all counter skills.",
			"Increases Critical hit rate to 100%, and will now cause the target to lose 3 MP."
		},
	},
	['Daylight Blade'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on a single enemy and enters into a state of Concentrate if the attack is successful, increasing next Mag attack damage by 125%. This skill will have Phys Pierce effect."
	},
	['Dragon Blade'] = {
		cost = '7 MP',
		effect = "Inflicts Phys (Physical) damage (power: 150) with 30% crit rate on a single enemy.",
		chaineffect = {{"When attack is successful", "Inflicts Phys (Physical) damage (power: 80) with 30% crit rate on all enemies."}},
	},
	['Iron Fist'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 50% crit rate on a single enemy. Increases own party's ATK and EV/AC by 20% if the attack is successful. (2 turns)"
	},
	['Occult Flash'] = {
		cost = '8 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy, with 100% chance to inflict Mortal. Nullifies all death prevention skills."
	},
	['Iron Judgement'] = {
		cost = '5 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 150) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect."
	},
	['Ashura'] = {
		cost = '8 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 50) with 50% crit rate on all enemies. When an attack is successful, removes all stat buffs from all enemies. Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.",
		chaineffect = {{"When attack is successful", "Inflict Phys (Physical) damage (Power: 25) with 80% crit rate on random enemies 10 times. This skill will have Phys Pierce effect."}},
	},
	['Iai Isshin'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 80) on all enemies. Enters a state of Charge if the attack is successful."
	},
	['Physical Hunt'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) Pierce effect damage (Power: 180) with 80% crit rate on a single enemy, while healing caster 50% of damage dealt and drains 3 MP."
	},
	['Lionfall'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies. The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. Damage inflicted by this effect will ignore all death prevention skills."
	},
	['Boar Rush'] = {
		cost = '5 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy. The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. Damage inflicted by this effect will ignore all death prevention skills."
	},
	['Lord Astaroth'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy. Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills. Enemies downed by this skill will not be able to revive.",
		chaineffect = {
			{'When attack is successful', "Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy."},
		},
	},
	['Cleaving Aura'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2."
	},
	['Flying High'] = {
		cost = '6 MP',
		effect = "Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy. Damage from this skill ignores all death prevention skills.",
		chaineffect = {{"When attack is successful", "Sends all party members into a state of Zenith. (1 turn)"}}
	},
	['Mantra'] = {
		cost = "6 MP",
		effect = "Inflict Phys damage (Power: 100) to all enemies. This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the skill holder).<br>+5 Power for every skill with a stat buff effect activated. (+150 Max)<br>Adds the following effect after the 10th boost: If the attack is successful, 100% chance to insta-kill all enemies hit.<br>Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate. Damage done by this skill ignores all death prevention skills."
	},
	['Crushing Force'] = {
		cost = '6 MP',
		effect = "Inflicts Phys damage (Power: 150) with a 30% critical hit rate on a single enemy. Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate. Damage done by this skill ignores death prevention skills.",
		chaineffect = {{"If attack is successful", "+20% to party ATK. (1 turn)"}}
	},
	['Sword of Fealty'] = {
		cost = '6 MP',
		effect = "Inflicts Phys damage (Physical, Power: 200) with a 100% critical hit rate on a single enemy. Ignores all counter and death prevention skills.",
		chaineffect = {{"If attack is successful", "Puts all party member into a state of Might, and increase the party's ATK and EV/AC by 20%. (1 turn)"}}
	},
	['Indra'] = {
		cost = '5 MP',
		effect = "Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy. Damage inflicted by this skill will ignore Counter effects and all death prevention skills.",
		chaineffect = {{"If attack is successful", "Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy."}}
	},
	['Bloody Frenzy'] = {
		cost = '6 MP',
		effect = "Inflicts Phys damage (Physical, Power: 50) 4 times to random enemies. Enemies defeated by this skill will not be able to revive."
	},

	--Fire skills
	['Agi'] = {
		cost = '4 MP',
		effect = 'Inflicts Fire (Magic) damage with 120 power on a Single Enemy',
	},
	['Maragi'] = {
		cost = '5 MP',
		effect = 'Inflicts Fire (Magic) damage with 80 power on All Enemies.'
	},
	['Agilao'] = {
		cost = '5 MP',
		effect = 'Inflicts Fire (Magic) damage with 140 power on a Single Enemy',
	},
	['Maragion'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire (Magic) damage with 100 power on All Enemies.'
	},
	['Agidyne'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire (Magic) damage with 160 power on a Single Enemy',
	},
	['Maragidyne'] = {
		cost = '7 MP',
		effect = 'Inflicts Fire (Magic) damage with 120 power on All Enemies.'
	},
	['Trisagion'] = {
		cost = '7 MP',
		effect = 'Inflicts Fire (Magic) damage with 180 power on a Single Enemy.',
	},
	['Maragibarion'] = {
		cost = '8 MP',
		effect = 'Inflicts Fire (Magic) damage with 130 power on All Enemies.'
	},
	['Fire Breath'] = {
		cost = '4 MP',
		effect = 'Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies.'
	},
	['Hellfire'] = {
		cost = '5 MP',
		effect = 'Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.'
	},
	['MahaLantine'] = {
		cost = '7 MP',
		effect = 'Inflicts Fire (Magic) damage with 50 power on All Enemies twice.'
	},
	['Sunrise'] = {
		cost = '7 MP',
		effect = 'Inflicts Fire (Magic) damage with Fire Pierce effect on all enemies. Revives an ally at random with 50% HP if the attack is successful. Power: 120'
	},
	['Ragnarok'] = {
		cost = '7 MP',
		effect = 'Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status.'
	},
	['Aztec Pulse'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire (Magic) damage (Power: 120) on all enemies and, if the attack is successful, decreases enemy ATK/DEF by 20% (3 turns). This skill will gain 1 Boost level with each use.',
		boostlevel = {
			'Increases Power to 130 and adds Remnants.',
			'Increases Power to 140. Will also now ignore all death prevention skills.',
			'Increases Power to 160.'
		},
	},
	['Flames of Gomorrah'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire (Physical) damage (Power: 110) on all enemies with an 80% chance to inflict Curse on hit enemies. This skill will have Fire Pierce effect.'
	},
	['Eruption'] = {
		cost = '7 MP',
		effect = 'Inflicts Fire (Magic) damage (Power: 120) on all enemies and reduces DEF of all enemies by 20% (3 turns)',
		chaineffect = {{'When attack is successful', 'Inflicts Fire (Magic) damage 4 times (Power: 25) on random enemies.'}},
	},
	['50mm Grenade Launcher'] = {
		cost = '5 MP',
		effect = 'Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies.'
	},
	['Wrathful Flame'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire damage (Magic, Power: 80, Total: 240) 3 times on a single enemy. If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)'
	},
	['Guillotine Blaze'] = {
		cost = '6 MP',
		effect = '	Inflicts Fire (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy, with 10% chance to inflict Mortal. Nullifies all death prevention skills.'
	},
	['Sacrificial Inferno'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire (Magic) damage (Power: 240) on a single enemy and increases ATK of all party members by 20% if the attack is successful. (2 turns)<br>Damage from this skill ignores all death prevention skills.'
	},
	['Hell Blaze'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire (Physical) damage 3 times (Power: 50, Total: 150) with 30% crit rate on a single enemy. Gain 1 Boost level when using this skill.',
		boostlevel = {
			'',
			'Activates the following Chain Effect if attack is successful: Inflicts Fire (Physical) damage 3 times (Power: 30, Total: 90) with 30% crit rate on all enemies.',
			'Critical hit rate is increased to 80%'
		},
	},
	['Scarlet Inferno'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire (Magic) damage (Power: 150) on a single enemy.',
		chaineffect = {{"When attack is successful", "Inflicts Fire (Magic) damage 8 times (Power: 20) on random enemies with 30% chance to inflict Charm on hit enemies."}},
	},
	['Solar Flare'] = {
		cost = '6 MP',
		effect = 'Inflicts Fire (Magic) damage (Power: 200) with remnants on a single enemy. Damage from this skill (including Chain Effects) ignores all death prevention skills.',
		chaineffect = {{"When attack is successful", "Inflicts Fire (Magic) damage (Power: 80) on all enemies."}}
	},
	['Abyss Flare'] = {
		cost = '6 MP',
		effect = "Inflict Fire attribute Magic damage (Power: 120) with Remnants to all enemies. Damage dealt by this skill is dependent on Mag DEF. Ignores all death prevention skills."
	},
	['Abyss Flame'] = {
		cost = '5 MP',
		effect = "Inflict Fire attribute Magic damage (Power: 150) to a single enemy. Damage dealt by this skill is dependent on Mag DEF. Ignores all death prevention skills."
	},
	['Scarlet Chop'] = {
		cost = '5 MP',
		effect = "Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy. Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.",
		chaineffect = {
			{"If attack is successful", "Inflicts Fire damage (Power: 150) with a 80% critical hit rate on a single enemy."}
		}
	},
	['Rending Fire'] = {
		cost = '6 MP',
		effect = "Inflicts Fire (Physical) damage (Power: 90) with 30% crit rate on all enemies."
	},
	['Quivering Flames'] = {
		cost = '6 MP',
		effect = "Inflicts Fire damage (Magic, Power: 280) with a Remnant to a single enemy.<br>The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.<br>Ignores all death prevention skills.",
		chaineffect = {{"If the attack is successful", "30% chance to inflict Bind on all enemies."}}
	},
	['All-Consuming Furnace'] = {
		cost = '6 MP',
		effect = "Inflicts Fire damage (Magic, Power: 120) to all enemies. Damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP."
	},
	['Fatal Burn'] = {
		cost = '6 MP',
		effect = "Inflicts Fire damage (Physical, Power: 250) with Bulwark Pierce to single enemy and adds 1 to the count of Spirit Chains (Intimidation) if hit. The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. Ignores all death prevention skills.",
		chaineffect = {
			{"If attack is successful", "Grants an additional Press Turn Icon. This Chain Effect activates once per turn."}
		},
	},
	['Robust Fire Dance'] = {
		cost = '6 MP',
		effect = "Inflicts Fire (Physical) damage 4 times (Power: 50, Total Power: 200) to random enemies. The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP."
	},

	--Ice skills
	['Bufu'] = {
		cost = '4 MP',
		effect = 'Inflicts Ice (Magic) damage with 120 power on a Single Enemy',
	},
	['Mabufu'] = {
		cost = '5 MP',
		effect = 'Inflicts Ice (Magic) damage with 80 power on All Enemies.'
	},
	['Bufula'] = {
		cost = '5 MP',
		effect = 'Inflicts Ice (Magic) damage with 140 power on a Single Enemy',
	},
	['Mabufula'] = {
		cost = '6 MP',
		effect = 'Inflicts Ice (Magic) damage with 100 power on All Enemies.'
	},
	['Bufudyne'] = {
		cost = '6 MP',
		effect = 'Inflicts Ice (Magic) damage with 160 power on a Single Enemy',
	},
	['Mabufudyne'] = {
		cost = '7 MP',
		effect = 'Inflicts Ice (Magic) damage with 120 power on All Enemies.'
	},
	['Ice Age'] = {
		cost = '7 MP',
		effect = 'Inflicts Ice (Magic) damage with 180 power on a Single Enemy.'	
	},
	['Mabufubarion'] = {
		cost = '8 MP',
		effect = 'Inflicts Ice (Magic) damage with 130 power on All Enemies.'
	},
	['Ice Breath'] = {
		cost = '4 MP',
		effect = 'Inflicts Ice (Magic) damage 2 to 4 times with 45 power on Random Enemies.'
	},
	['Glacial Blast'] = {
		cost = '5 MP',
		effect = 'Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies.'
	},
	['MahaFrosty'] = {
		cost = '7 MP',
		effect = 'Inflicts Ice (Magic) damage with 50 power on All Enemies twice.'
	},
	['Cold World'] = {
		cost = '7 MP',
		effect = "Inflicts Ice (Magic) damage with 130 power on All Enemies and reduces enemy's DEF 20% for 3 turns."
	},
	['Halahala'] = {
		cost = '6 MP',
		effect = 'Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.',
		chaineffect = {
			{"If attack is successful", "Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison."}
		}
	},
	['Freezing Gale'] = {
		cost = '6 MP',
		effect = 'Inflicts Ice (Magic) damage 4 times (Power: 35, Total: 140) on all enemies. Enemies downed by this skill will not be able to revive.'
	},
	['Vengeful Frost Fist'] = {
		cost = '5 MP',
		effect = 'Inflicts Ice (Physical) damage (Power: 130) on a single enemy. Casts Rebellion on self if attack is successful. The damage inflicted by this skill is dependent on Mag ATK.'
	},
	['Hell Stream'] = {
		cost = '6 MP',
		effect = 'Inflicts Ice (Magic) damage (Power: 240) on a single enemy. Increases ATK/DEF of all party members by 20% if the attack is successful. (1 turn) Damage from this skill ignores all death prevention skills.'
	},
	["Sea Dragon's Fury"] = {
		cost = '6 MP',
		effect = "Inflicts Ice damage (Physical, Power: 200) with a 50% critical hit rate to a single enemy. This skill will be enhanced based on the number of times a party member (including the skill holder) uses a skill with a Stat Buff effect. 10 Power will be added to the attack for each use. (Max: +150 Power)<br>Ignores all counter and death prevention skills."
	},
	['Great Waterfall Torrent'] = {
		cost = '6 MP',
		effect = "Inflicts Ice damage (Physical, Power: 120) with a 50% critical hit rate to all enemies. Ignores all counter and death prevention skills."
	},
	['Teardrop'] = {
		cost = '6 MP',
		effect = "Inflicts Ice damage (Magic, Power: 180) with Remnants to a single enemy.",
		chaineffect = {{"If attack is successful", "Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)"}}
	},
	['Lethal Flood'] = {
		cost = '6 MP',
		effect = "Inflicts Ice damage (Physical, Power: 200) with Bulwark Pierce on a single enemy.",
		chaineffect = {{"If attack is successful", "Inflicts Ice damage (Physical, Power: 70) with Bulwark Pierce to all enemies.<br>Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills."}}
	},
	['Rending Ice'] = {
		cost = '6 MP',
		effect = "Inflicts Ice (Physical) damage (Power: 90) with 30% crit rate on all enemies."
	},
	['Primordial Vortex'] = {
		cost = '6 MP',
		effect = "Inflicts Ice damage (Physical) with 300 Power on a single enemy. Ignores all death prevention skills.",
		chaineffect = {
			{"If attack is successful", "Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)"}
		}
	},
	['Everlasting Ice Dance'] = {
		cost = '6 MP',
		effect = "Inflicts Ice damage (Magic Power: 100) with a Bulwark Pierce to all enemies."
	},

	--Electricity skills
	['Zio'] = {
		cost = '4 MP',
		effect = 'Inflicts Elec (Magic) damage with 120 power on a Single Enemy',
	},
	['Mazio'] = {
		cost = '5 MP',
		effect = 'Inflicts Elec (Magic) damage with 80 power on All Enemies.'
	},
	['Zionga'] = {
		cost = '5 MP',
		effect = 'Inflicts Elec (Magic) damage with 140 power on a Single Enemy',
	},
	['Mazionga'] = {
		cost = '6 MP',
		effect = 'Inflicts Elec (Magic) damage with 100 power on All Enemies.'
	},
	['Ziodyne'] = {
		cost = '6 MP',
		effect = 'Inflicts Elec (Magic) damage with 160 power on a Single Enemy',
	},
	['Maziodyne'] = {
		cost = '7 MP',
		effect = 'Inflicts Elec (Magic) damage with 120 power on All Enemies.'
	},
	['Thunder Reign'] = {
		cost = '7 MP',
		effect = 'Inflicts Elec (Magic) damage with 180 power on a Single Enemy.'
	},
	['Shock'] = {
		cost = '4 MP',
		effect = 'Inflicts Elec (Magic) damage 2 to 4 times with 45 power on Random Enemies.'
	},
	['Bolt Storm'] = {
		cost = '5 MP',
		effect = 'Inflicts Elec (Magic) damage 2 to 4 times with 55 power on Random Enemies.',
	},
	['Mjolnir'] = {
		cost = '7 MP',
		effect = 'Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies.'
	},
	['Glorious Bolt'] = {
		cost = '6 MP',
		effect = 'Inflicts Elec (Magic) damage (Power: 170) with Elec Pierce effect on a single enemy. All party members recover 1 MP if attack is successful.'
	},
	['Lightning Shower'] = {
		cost = '6 MP',
		effect = 'Inflicts Elec damage (Magic, Power: 40, Total: 240) 6 times on a single enemy, with a 30% chance to inflict Bind.',
		chaineffect = {{"If attack was successful", "Increases the ATK and DEF of all party members by 20%. (1 turn)"}}
	},
	['Thunderous Hammer'] = {
		cost = '6 MP',
		effect = 'Inflicts Elec damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy. This skill will gain 1 Boost level with each use. Damage inflicted by this skill (Chain Effect included) will ignore all counter and death prevention skills.',
		chaineffect = {
			{"If attack is successful", "Inflicts Elec damage (Physical, Power: 125) with a 50% Critical hit rate on a single enemy."}
		},
		boostlevel = {
			'Increases the Critical hit rate (including for the Chain Effect) to 80%.',
			"Increases the Power of the Chain Effect to 150",
			"Increases the Critical hit rate (including for the Chain Effect) to 100%."
		},
	},
	['Overture'] = {
		cost = '7 MP',
		effect = 'After inflicting Elec (Magic) damage (Power: 80) on all enemies, enters into a state of Concentrate, increasing next Mag attack damage by 125%. This skill will have Elec Pierce.'
	},
	['Thunderstorm'] = {
		cost = '8 MP',
		effect = 'Inflicts Elec (Magic) damage (Power: 130) with Elec Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns.)'
	},
	['Raijin Koryu Palm Strike'] = {
		cost = '6 MP',
		effect = "Inflicts Elec (Magic) damage (Power: 240) on a single enemy and reduces DEF of all enemies by 20% if the attack is successful. (2 turns)"
	},
	['Cleaving Thunder'] = {
		cost = '6 MP',
		effect = "Inflicts Elec (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2."
	},
	['Keraunos'] = {
		cost = '6 MP',
		effect = "Inflict Elec damage (Power: 150) to a single enemy, and decrease the enemy's Elec attribute affinity by 1 level for 1 turn.",
		chaineffect = {
			{"If the attack is successful", "Inflict Elec damage (Power: 150) to a single enemy.<br>The following applies to damage dealt with this skill, including the Chain Effect: Ignores counter effects and death prevention skills. Enemies downed by this skill will not be able to revive."}
		}
	},
	['Rending Thunder'] = {
		cost = "6 MP",
		effect = "Inflicts Elec (Physical) damage (Power: 90) with 30% crit rate on all enemies."
	},
	['Accursed Lightning'] = {
		cost = '6 MP',
		effect = "Inflict 4 Elec attacks (Magic, Power: 70 (Total: 280)) to a single enemy, with a 50% chance to inflict Mute."
	},
	['Vile Lightning'] = {
		cost = '6 MP',
		effect = "Inflict 4 Elec attacks (Magic, Power: 30 (Total: 120)) to all enemies, with a 50% chance to inflict Mute."
	},
	['Griffe de Tonnerre'] = {
		cost = '6 MP',
		effect = "Inflicts Elec damage (Physical, Power: 260) with a 50% Critical hit rate to a single enemy. Damage done by this skill ignores all counter and death prevention skills.",
		chaineffect = {
			{"If attack is successful", "Lowers the Elec Attribute Affinity of all enemies by 1 level. (1 turn)"}
		}
	},

	--Force skills
	['Zan'] = {
		cost = '4 MP',
		effect = 'Inflicts Force (Magic) damage with 120 power on a Single Enemy',
	},
	['Mazan'] = {
		cost = '5 MP',
		effect = 'Inflicts Force (Magic) damage with 80 power on All Enemies.'
	},
	['Zanma'] = {
		cost = '5 MP',
		effect = 'Inflicts Force (Magic) damage with 140 power on a Single Enemy',
	},
	['Mazanma'] = {
		cost = '6 MP',
		effect = 'Inflicts Force (Magic) damage with 100 power on All Enemies.'
	},
	['Zandyne'] = {
		cost = '6 MP',
		effect = 'Inflicts Force (Magic) damage with 160 power on a Single Enemy',
	},
	['Mazandyne'] = {
		cost = '7 MP',
		effect = 'Inflicts Force (Magic) damage with 120 power on All Enemies.'
	},
	['Killing Wind'] = {
		cost = '7 MP',
		effect = 'Inflicts Force (Magic) damage with 180 power on a Single Enemy.'
	},
	['Tailwind'] = {
		cost = '6 MP',
		effect = 'Inflicts Force (Magic) damage 4 times with Force Pierce effect on random enemy/ies. Revives an ally at random with 50% HP if the attack is successful. Power: 50.'
	},
	['Wind Breath'] = {
		cost = '4 MP',
		effect = 'Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies.'
	},
	['Twister'] = {
		cost = '5 MP',
		effect = 'Inflicts Force (Magic) damage 2 to 4 times with 55 power on Random Enemies.'
	},
	['Kusanagi'] = {
		cost = '6 MP',
		effect = "Inflicts Force (Magic) damage (Power: 200) on a single enemy and increases ATK of all party members by 20% (3 turns). The damage inflicted by this skill is dependent on Phys ATK. Damage from this skill ignores all death prevention skills."
	},
	['Tempest'] = {
		cost = '8 MP',
		effect = 'Inflicts Force (Magic) damage on all enemies. Reduces EV/AC of all enemies by 20% when the attack is successful. (3 turns) This skill will have Force Pierce effect. Power: 130'	
	},
	['Blossoming Cyclone'] = {
		cost = '6 MP',
		effect = "Inflicts Force (Magic) Pierce effect damage (Power: 170) on a single enemy, and Heals all party members (Power: 80) if the attack is successful"
	},
	['Soaring Blades'] = {
		cost = '6 MP',
		effect = 'Inflicts Force (Physical) damage 4 times (Power: 40) with 50% crit rate on a single enemy.',
		chaineffect = {{"If attack is successful", "Inflicts Force (Physical) Pierce effect damage 2 times (Power: 50) with 50% crit rate on all enemies. Counter effects will not work on this skill."}},
	},
	['Barbed Spear'] = {
		cost = '6 MP',
		effect = 'Inflicts Force (Physical) Pierce damage (Power: 35) 3 times on all enemies. Counter effects will not work on this skill.'
	},
	['Spin Dash'] = {
		cost = '5 MP',
		effect = 'Inflicts Force (Physical) damage 4 times (Power: 45) on random enemies. When in a state of Might, this skill will have Force Pierce.'
	},
	['Gale Talon'] = {
		cost = '6 MP',
		effect = 'This skill will gain 1 Boost level with each use in the battle. The increased boost level remains when this demon revives by skills or items, or all party members revive when losing the battle. Current Boost level can be confirmed by holding the skill icon in the battle.',
		boostlevel = {
			"Inflicts Force (Magic) damage (Power: 40) 4 times on random enemies.",
			"Inflicts Force (Magic) damage (Power: 40) 6 times on random enemies.",
			"Inflicts Force (Magic) damage (Power: 40) 8 times on random enemies."
		},
	},
	['Otherworldly Force'] = {
		cost = '6 MP',
		effect = 'Inflicts Force (Magic) damage 4 times (Power: 35, Total: 140) on all enemies. Enemies downed by this skill will not be able to revive.'
	},
	['Sanction'] = {
		cost = '6 MP',
		effect = "Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind. Damage from this skill ignores all death prevention skills.",
		chaineffect = {{"When attack is successful during a Bonus Turn", "Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per battle.)"}}
	},
	['Tathlum Strike'] = {
		cost = '6 MP',
		effect = "Inflicts Force damage (Physical, Power: 200) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and decreases the Force Attribute Affinity of a single enemy by 1 level (1 turn).<br>Cures all status ailments for all party members if the attack is successful."
	},
	['Rending Wind'] = {
		cost = '6 MP',
		effect = "Inflicts Force (Physical) damage (Power: 90) with 30% crit rate on all enemies."
	},
	['Ruthless Death Gale'] = {
		cost = '6 MP',
		effect = "Inflicts Force damage (Magic, Power: 90) with a Bulwark-piercing effect and Remnants 3 times to a single enemy. Also decreases the Force Attribute Affinity of the hit enemy by 1 level (1 turn, Total: 3 levels) and adds 1 to the count for Spirit Chains of Corrosion. (Total: 3 counts)<br>Damage inflicted by this skill is dependent on Phys ATK.",
		chaineffect = {
			{"If attack is successful", "Increases the party's ATK, DEF, and EV/AC by 20%. (1 turn)"}
		}
	},
	['Love Pain'] = {
		cost = '6 MP',
		effect = "+Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy. Ignores all death prevention skills.",
		chaineffect = {
			{"If attack is successful", "Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and a 60% chance to inflict Charm to a single enemy."}
		}
	},

	--Light skills
	['Hama'] = {
		cost = '4 MP',
		effect = 'Inflicts Light (Magic) damage with 120 power on a Single Enemy',
	},
	['Mahama'] = {
		cost = '5 MP',
		effect = 'Inflicts Light (Magic) damage with 80 power on All Enemies.'
	},
	['Hamaon'] = {
		cost = '5 MP',
		effect = 'Inflicts Light (Magic) damage with 140 power on a Single Enemy',
	},
	['Mahamaon'] = {
		cost = '6 MP',
		effect = 'Inflicts Light (Magic) damage with 100 power on All Enemies.'
	},
	['Hamadyne'] = {
		cost = '6 MP',
		effect = 'Inflicts Light (Magic) damage with 160 power on a Single Enemy',
	},
	['Mahamadyne'] = {
		cost = '7 MP',
		effect = 'Inflicts Light (Magic) damage with 120 power on All Enemies.'
	},
	['Thunderclap'] = {
		cost = '7 MP',
		effect = 'Inflicts Light (Magic) damage with 180 power on a Single Enemy.',
	},
	['Mahamabarion'] = {
		cost = '8 MP',
		effect = "Inflicts Light (Magic) damage (Power: 130) on all enemies."
	},
	['Judgement Light'] = {
		cost = '4 MP',
		effect = "Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies."
	},
	['Holy Wrath'] = {
		cost = '5 MP',
		effect = 'Inflicts Light (Magic) damage 2 to 4 times with 55 power on Random Enemies.'
	},
	['Soul Judgement-Michael'] = {
		name = 'Soul Judgement',
		cost = '5 MP',
		effect = 'Inflicts Light (Magic) damage 7 times with 30 power on Random Enemies.'
	},
	['Ascension'] = {
		cost = '6 MP',
		effect = 'Inflicts Light (Magic) damage with Light Pierce effect on a single enemy. Revives an ally at random with 50% HP if the attack is successful. Power: 160.'
	},
	["God's Bow"] = {
		cost = '5 MP',
		effect = "Inflicts Light (Magic) damage with 200 power on a Single Enemy with 50% kill rate. (2 uses)"
	},
	['Trial of Hate'] = {
		cost = '7 MP',
		effect = "Inflicts Light (Magic) damage with 130 power on All Enemies and decreases ATK or DEF or EV/AC by 20% for 3 turns."
	},
	['Amakusa Uprising'] = {
		cost = '6 MP',
		effect = "Inflicts Light (Physical) damage (Power: 150) with Light Pierce effect on a single enemy. The damage inflicted by this skill is dependent on Mag ATK. When attack is successful, increases own party's ATK and EV/AC by 20%. (2 turn)"
	},
	['Baptisma'] = {
		cost = '6 MP',
		effect = "Inflicts Light (Magic) damage (Power: 170) on a single enemy. Damage from this skill ignores all death prevention skills. Enemies downed by this skill will not be able to revive. Gains 1 Boost level for Halo of Hallel if the attack is successful."
	},
	['Nirvana'] = {
		cost = '6 MP',
		effect = "Inflicts Light (Magic) damage (Power: 120) on all enemies. This skill will gain 1 Boost level at the start of own turn.",
		chaineffect = {{"If attack is successful", "Receive 1 additional Press Turn icon. (This Chain Effect will only activate once per turn.)"}},
		boostlevel = {
			"",
			"Nullifies all death prevention skills",
			"Increases Power to 140, and adds the following Chain Effect when the attack is successful: Decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)",
			"Increases Power to 160"
		},
	},
	['Exorcise Evil'] = {
		cost = '5 MP',
		effect = "Inflicts Light (Physical) damage (Power: 150) on a single enemy. The damage inflicted by this is dependent on Mag ATK, and counter effects will not work on this skill."
	},
	['Sword of Izumo'] = {
		cost = '6 MP',
		effect = "Inflicts Light (Magic) damage (Power: 240) with Remnants on a single enemy. Damage from this skill ignores all death prevention skills. If the attack is successful, cures all status ailments for all party members."
	},
	['Last Nemesis'] = {
		cost = '6 MP',
		effect = "Inflicts Light damage (Magic, Power: 280) with a Bulwark piercing effect and a Remnant to a single enemy. Ignores all death prevention skills.",
		chaineffect = {
			{"If attack is successful", "For one turn, make all party members able to repel one Magic attack, including of the Almighty Attribute."}
		}
	},
	['Destructive Light Wave'] = {
		cost = '6 MP',
		effect = "Inflicts Light damage (Magic, Power: 100) with a Bulwark piercing effect on all enemies."
	},
	['Cleaving Light'] = {
		cost = '6 MP',
		effect = "Inflicts Light physical damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2."
	},
	['Impure Sword of Light'] = {
		cost = '6 MP',
		effect = "Inflicts Light damage (Physical, Power: 260) with a Bulwark piercing effect and a 50% Critical hit rate to a single enemy. Additionally, adds 1 to the count for Spirit Chains of Indignation on the enemy hit by the attack.",
		chaineffect = {
			{"If attack is successful", "Grants an additional Press Turn Icon. This Chain Effect activates once per turn."}
		}
	},

	--Dark skills
	['Mudo'] = {
		cost = '4 MP',
		effect = 'Inflicts Dark (Magic) damage with 120 power on a Single Enemy',
	},
	['Mamudo'] = {
		cost = '5 MP',
		effect = 'Inflicts Dark (Magic) damage with 80 power on All Enemies',
	},
	['Mudoon'] = {
		cost = '5 MP',
		effect = 'Inflicts Dark (Magic) damage with 140 power on a Single Enemy',
	},
	['Mamudoon'] = {
		cost = '6 MP',
		effect = 'Inflicts Dark (Magic) damage with 100 power on All Enemies.'
	},
	['Mudodyne'] = {
		cost = '6 MP',
		effect = 'Inflicts Dark (Magic) damage with 160 power on a Single Enemy',
	},
	['Mamudodyne'] = {
		cost = '7 MP',
		effect = 'Inflicts Dark (Magic) damage with 120 power on All Enemies.'
	},
	['Hell Gaze'] = {
		cost = '7 MP',
		effect = 'Inflicts Dark (Magic) damage with 180 power on a Single Enemy.'
	},
	['Mamudobarion'] = {
		cost = '8 MP',
		effect = 'Inflicts Dark (Magic) damage with 130 power on All Enemies.'
	},
	['Evil Gaze'] = {
		cost = '4 MP',
		effect = 'Inflicts Dark (Magic) damage 2 to 4 times with 45 power on Random Enemies.'
	},
	['Purgatory'] = {
		cost = '5 MP',
		effect = 'Inflicts Dark (Magic) damage 2 to 4 times with 55 power on Random Enemies.'
	},
	['Die for Me!'] = {
		cost = '7 MP',
		effect = "Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. (Uses: 1)"
	},
	['Light Devourer'] = {
		cost = '5 MP',
		effect = "Inflicts Dark (Magic) damage (Power: 170) with Dark Pierce effect on a single enemy, while healing caster 100% of damage dealt."
	},
	['Gluttony'] = {
		cost = '7 MP',
		effect = "Inflicts Dark (Magic) damage with 130 power on All Enemies, while healing caster 50% of damage dealt."
	},
	['Go to Hell!'] = {
		cost = '7 MP',
		effect = 'Inflicts Dark (Magic) damage with 110 power on All Enemies with a 80% chance to inflict Curse. This skill has the Dark Pierce effect.'
	},
	['Allure'] = {
		cost = '6 MP',
		effect = "Inflicts Dark (Magic) damage with 110 power on All Enemies with 35% chance to inflict Charm."
	},
	['Temptation'] = {
		cost = '6 MP',
		effect = 'Inflicts Dark (Physical) damage (Power: 140) with 50% crit rate on a single enemy with 50% chance to inflict Charm on all enemies if the attack is successful. The damage inflicted by this skill is dependent on Mag ATK. Nullifies all death prevention skills. Enemies downed by this skill will not be able to revive.'	
	},
	['Soul Hunt'] = {
		cost = '6 MP',
		effect = "Inflicts Dark (Magic) Pierce effect damage (Power:180) on a single enemy and reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns) Damage from this skill ignores all death prevention skills."
	},
	["Hell's Trivia"] = {
		cost = '6 MP',
		effect = "Inflicts Dark (Magic) damage (Power: 140) with Dark Pierce effect on a single enemy.",
		chaineffect = {{"If attack is successful", "Inflict Dark (Magic) damage (Power: 80) with Dark Pierce effect on all enemies."}},
	},
	['Dynamic Evil Spear'] = {
		cost = '5 MP',
		effect = "Inflicts Dark (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy. Revives all party members with 30% HP if the attack is successful. Damage from this skill ignores all death prevention skills."
	},
	['Great Chaos'] = {
		cost = '7 MP',
		effect = "Inflicts Dark (Magic) Pierce effect damage (Power: 160) on a single enemy. 80% chance to inflict Mute on hit enemies",
		chaineffect = {{"If attack is successful", "Inflicts Elec (Magic) Pierce effect damage (Power: 80) on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful."}},
	},
	['Yohuallipoca'] = {
		cost = '6 MP',
		effect = "Inflicts Dark (Magic) damage (Power: 120) on all enemies with 80% chance to inflict Curse on hit enemies.",
		chaineffect = {{"If attack is successful", "Inflicts Dark (Magic) damage 6 times (Power: 25) on random enemies."}},
	},
	['Dark Gift'] = {
		cost = '6 MP',
		effect = "Inflicts Dark damage (Physical, Power: 250) with a 100% critical hit rate on a single enemy. Damage done by this skill depends on own Magic ATK. Damage done by this skill ignores all counter and death prevention skills.",
		chaineffect = {{"If attack is successful", "Inflicts Gloom on all enemies. (2 turn)"}}
	},
	['Fangs of Vengeance'] = {
		cost = '6 MP',
		effect = "Inflicts Dark damage (Physical, Power: 100) with a 50% critical hit rate 3 times on a single enemy (Total Power: 300), and has a 50% chance to inflict Poison/Charm. This skill will gain 1 Boost level after being used.",
		chaineffect = {{"If attack is successful", "Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. This Chain Effect activates once per turn."}},
		boostlevel = {
			"",
			"Increases critical hit rate to 100%.",
			"Increases number of hits to 4 (New Total Power: 400)."
		}
	},
	['Rending Black'] = {
		cost = '6 MP',
		effect = "Inflicts Dark (Physical) damage (Power: 90) with 30% crit rate on all enemies."
	},
	['Demonic Sword'] = {
		cost = '6 MP',
		effect = "Inflicts Dark damage (Physical, Power: 260) with a Bulwark piercing effect and a 50% Critical hit rate on a single enemy. Ignores all counter and death prevention skills. Enemies downed by this skill will be unable to revive.",
		chaineffect = {
			{"If attack is successful", "Increases the party's ATK, DEF, and EV/AC by 20%. (1 turn)"}
		}
	},
	['Black Drill Destruction'] = {
		cost = '6 MP',
		effect = "Inflict Dark damage (Physical, Power: 80) with a Bulwark piercing effect and a 30% Critical hit rate on all enemies."
	},

	--Almighty skills
	['Megido'] = {
		cost = '6 MP',
		effect = 'Inflicts Almighty (Magic) damage with 80 power on All Enemies.'
	},
	['Megidola'] = {
		cost = '7 MP',
		effect = 'Inflicts Almighty (Magic) damage with 100 power on All Enemies.'
	},
	['Megidolaon'] = {
		cost = '8 MP',
		effect = 'Inflicts Almighty (Magic) damage with 120 power on All Enemies.'
	},
	['Morning Star'] = {
		cost = '7 MP',
		effect = 'Inflicts Almighty (Magic) damage with 170 Power and Bulwark Pierce on All Enemies.'
	},
	['Ars Magna'] = {
		cost = '8 MP',
		effect = 'Inflicts Almighty (Magic) damage (Power: 200) on a single enemy.'
	},
	['Judgement'] = {
		cost = '9 MP',
		effect = "Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party's ATK 20% for 3 turns."
	},
	['Necro Dogma'] = {
		cost = '9 MP',
		effect = "Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)"
	},
	['Foresight'] = {
		cost = '9 MP',
		effect = "Inflicts Almighty (Magic) damage on all enemies and increases own parties EV/AC by 20%. (3 turns)"
	},
	['Demon Birth Cry'] = {
		cost = '9 MP',
		effect = "Inflicts Almighty (Magic) damage on all enemies with 100 power and reduces all enemy ATK by 20%. (3 turns)"
	},
	['Sea of Chaos'] = {
		cost = '9 MP',
		effect = "Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy's DEF 20% for 3 turns"
	},
	['Rattle'] = {
		cost = '9 MP',
		effect = "Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces all enemy EV/AC by 20% for 3 turns."
	},
	['Mind Break'] = {
		cost = '5 MP',
		effect = "Inflicts Almighty (Magic) damage with 80 power on a Single Enemy and reduces MP by 3 MP."
	},
	['Mind Blast'] = {
		cost = '7 MP',
		effect = "Inflicts Almighty (Magic) damage on a single enemy with 100 power and reduces MP by 4."
	},
	['Life Drain'] = {
		cost = '5 MP',
		effect = 'Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage',
	},
	['Deathtouch'] = {
		cost = '6 MP',
		effect = 'Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.'
	},
	['Spirit Drain'] = {
		cost = '6 MP',
		effect = 'Inflicts Almighty (Magic) damage with 100 power on a Single Enemy and drains 1 MP.',
	},
	['Energy Drain'] = {
		cost = '7 MP',
		effect = 'Inflicts Almighty (Magic) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt and drains 1 MP.'
	},
	['Soul Drain'] = {
		cost = '8 MP',
		effect = 'Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.'
	},
	['Fire of Sinai'] = {
		cost = '7 MP',
		effect = 'Inflicts Almighty (Magic) damage 5 times with 45 power on Random Enemies.'
	},
	['Pralaya'] = {
		cost = '7 MP',
		effect = "Inflicts Almighty (Magic) damage with 100 power on All Enemies while removing Repel Phys and Repel Mag. The damage inflicted by this skill is dependent on Phys ATK."
	},
	['Third Eye'] = {
		cost = '8 MP',
		effect = "Inflicts Almighty (Physical) damage (Power: 130) on all enemies. The damage inflicted by this skill is dependent on Mag ATK. Counter effects will not work on this skill."
	},
	['Mesopotamian Star'] = {
		cost = '8 MP',
		effect = "Inflicts Almighty (Magic) damage with 100 power on All Enemies. Reduces all enemy ATK by 20% and increases own party's ATK by 20%. (3 turns)"
	},
	['Babylon Goblet'] = {
		cost = '8 MP',
		effect = "Inflicts Almighty (Magic) damage with 100 power and drains 1 MP on All Enemies."
	},
	['Sword of Actuation'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty (Physical) damage on a single enemy with 240 Power. Nullifies all death prevention skills. Enemies downed by this skill will not be able to revive"
	},
	['Blade of the Absolute'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty (Physical) damage with 50 power 5 times (Total Power: 250) with high accuracy and 50% critical hit rate on a single enemy, with a 50% chance to inflict Charm. If the attack is successful, the one with this skill will enter a state of Might. Ignores all counter skills."
	},
	["Divine Bows' Allure"] = {
		cost = '8 MP',
		effect = "Inflicts Almighty (Magic) damage with 190 power on a Single Enemy with 45% chance to inflict Charm."
	},
	["Apocalypse"] = {
		cost = '6 MP',
		effect = "Inflict Almighty (Magic) damage (Power: 130) on all enemies, with a 80% chance to inflict Mute."
	},
	["Brahmastra"] = {
		cost = '7 MP',
		effect = "Inflicts Almighty (Magic) damage 3 times with 40 power on All Enemies."
	},
	["God's Malice"] = {
		cost = '7 MP',
		effect = "Inflicts Almighty (Magic) damage with 120 power on a single enemy with 30% chance to inflict Poison, Bind, Mute and Charm."
	},
	['Kuyo Flash'] = {
		cost = '7 MP',
		effect = "Inflicts Almighty (Magic) damage (Power: 80) on all enemies. When attack is successful, reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20% for 1 turn. The damage inflicted by this skill is dependent on Phys ATK."
	},
	['Slaughter All'] = {
		cost = '7 MP',
		effect = "Inflicts Almighty (Physical) damage (Power: 250) with 50% crit rate on a single enemy. Ignores all counter and death prevention skills."
	},
	['Death Flyers'] = {
		cost = '8 MP',
		effect = "Inflicts Almighty (Magic) damage (Power: 110) on all enemies and reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns) Nullifies all death prevention skills. This skill will gain 1 Boost level at the start of own turn.",
		boostlevel = {
			'',
			"No extra effect",
			"Increases Power to 130.",
			"100% chance to inflict Mortal on hit enemies if the attack is successful."
		},
	},
	['Ark'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty (Magic) damage (Power: 180) on a single enemy. 100% chance to inflict Bind on hit enemies if the attack is successful. Enemies downed by this skill will not be able to revive."
	},
	['Lost Sanity'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty (Magic) damage (Power: 120) on all enemies with 50% chance to inflict Bind and Charm on hit enemies, and reduces MP by 2."
	},
	['Stout Horn'] = {
		cost = '6 MP',
		effect = 'This Skill becomes [Heroic Horn] while own HP is 80% or lower.',
		conditional = {
			{
				"Stout Horn", 
				"Inflicts Almighty (Magic) damage (Power: 200) on a single enemy",
				chaineffect = {
					{"When attack is successful", "Adds a Bulwark of approximately 650 HP to all party members. (1 turn)"}
				},
			},
			{
				"Heroic Horn", 
				"Inflicts Almighty (Magic) damage (Power: 200) on a single enemy",
				chaineffect = {
					{"When attack is successful", "Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP."}
				},
			},
		},
	},
	['Godly Judgement'] = {
		cost = '7 MP',
		effect = 'Inflicts Almighty (Magic) damage (Power: 220) on a single enemy. Damage inflicted by this effect will ignore all death prevention skills. Enemies downed by this skill will not be able to revive.'
	},
	['El Rey'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty (Magic) damage (Power: 100) on all enemies. Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns) The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP. Damage inflicted by this effect will ignore all death prevention skills.",
		chaineffect = {
			{"If attack is successful during a Bonus Turn", "Inflicts Almighty (Magic) damage (Power: 50) on all enemies."}
		}
	},
	['Mighty Blow'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty (Physical) damage to a single enemy (Power: 150) with a 50% critical hit rate. Attacks made using this skill nullify the activation of all counter skills.",
		chaineffect = {
			{"If attack is successful", "Inflicts Almighty (Physical) damage 10 times (Power: 20) with 50% crit rate on random enemies."}
		}
	},
	["My Harvest!"] = {
		cost = '6 MP',
		effect = "Inflict Almighty (Magic) damage (Power: 150) with Remnants to a single enemy.",
		chaineffect = {
			{"If the attack is successful", "Grants all party members a Bulwark with 20% of their respective HP values for one turn, and all party members recover 2 MP."}
		}
	},
	['Ratnamaru'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty damage (Magic, Power: 240) with Remnant on a single enemy. The damage inflicted by this skill is dependent on Phys ATK.",
		chaineffect = {
			{"If the attack is successful", "Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and heals 30% HP of all party members."}
		}
	},
	['Ray of Ruin'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty damage (Magic, Power: 100) with a Bulwark piercing effect and Remnants to all enemies.",
		chaineffect = {
			{"If the attack is successful", "Inflicts Almighty damage (Magic, Power: 150) to the enemy with the lowest current HP.<br>Damage done by this skill (including the Chain Effect) will be calculated by using 30% of the skill holder's max HP as their ATK stat.<br>Ignores all death prevention skills."}
		}
	},
	['Destructive Beam'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty damage (Magic, Power: 180) to a single enemy. Damage done by this skill will be calculated by using 30% of the skill holder's max HP as their ATK stat."
	},
	['Gallows'] = {
		cost = '6 MP',
		effect = "Inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce and a 60% critical hit rate on all enemies."
	},

	--Healing skills
	['Dia'] = {
		cost = '4 MP',
		effect = 'Heals a Single Party Member with 50 power. (9 uses)',
	},
	['Media'] = {
		cost = '6 MP',
		effect = 'Heals All Party Members with 25 power. (9 uses)',
	},
	['Diara'] = {
		cost = '5 MP',
		effect = 'Heals a Single Party Member with 90 power. (9 uses)'
	},
	['Mediara'] = {
		cost = '7 MP',
		effect = 'Heals All Party Members with 60 power. (9 uses)'
	},
	['Diarama'] = {
		cost = '6 MP',
		effect = 'Heals a Single Party Member with 130 power. (9 uses)',
	},
	['Mediarama'] = {
		cost = '8 MP',
		effect = 'Heals All Party Members with 95 power. (9 uses)',
	},
	['Diarahan'] = {
		cost = '7 MP',
		effect = 'Heals a Single Party Member with 170 power. (9 uses)'
	},
	['Mediarahan'] = {
		cost = '9 MP',
		effect = 'Heals All Party Members with 130 power. (9 uses)'
	},
	['Salvation'] = {
		cost = '9 MP',
		effect = "Heals All Party Members with 95 power. Cures all status aliments. (3 uses)"
	},
	['Charmdi'] = {
		cost = '3 MP',
		effect = 'Cures a Single Party Member of Charm. Reduces the chance of being Charmed during this wave by 30%.'
	},
	['Mecharmdi'] = {
		cost = '4 MP',
		effect = 'Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%.'
	},
	['Cursedi'] = {
		cost = '3 MP',
		effect = 'Cures a Single Party Member of Curse. Reduces the chance of being Cursed during this wave by 30%.'
	},
	['Mekasudi'] = {
		cost = '4 MP',
		effect = 'Cures All Party Members of Curse. Reduces the chance of being Cursed during this wave by 30%.'
	},
	['Mutudi'] = {
		cost = '3 MP',
		effect = 'Cures a Single Party Member of Mute. Reduces the chance of being Muted during this wave by 30%.'
	},
	['Memutudi'] = {
		cost = '4 MP',
		effect = 'Cures All Party Members of Mute. Reduces the chance of being Muted during this wave by 30%.'
	},
	['Paraladi'] = {
		cost = '3 MP',
		effect = 'Cures a Single Party Member of Bind. Reduces the chance of being Bound during this wave by 30%.'
	},
	['Meparaladi'] = {
		cost = '4 MP',
		effect = 'Cures All Party Members of Bind. Reduces the chance of being Bound during this wave by 30%.'
	},
	['Posumudi'] = {
		cost = '3 MP',
		effect = 'Cures a Single Party Member of Poison. Reduces the chance of being Poisoned during this wave by 30%.',
	},
	['Meposumudi'] = {
		cost = '4 MP',
		effect = 'Cures All Party Members of Poison. Reduces the chance of being Poisoned during this wave by 30%.'
	},
	['Weakdi'] = {
		cost = '3 MP',
		effect = 'Cures a Single Party Member of Weak. Reduces the chance of being Weakened during this wave by 30%'
	},
	['Meweakdi'] = {
		cost = '4 MP',
		effect = 'Cures All Party Members of Weak. Reduces the chance of being Weakened during this wave by 30%.'
	},
	['Amrita'] = {
		cost = '4 MP',
		effect = 'Cures all status ailments of a Single Party Member.'
	},
	['Prayer'] = {
		cost = '5 MP',
		effect = 'Cures all status ailments of All Party Members.'
	},
	['Silent Prayer'] = {
		cost = '7 MP',
		effect = 'Cures all status ailments of All Party Members and Enemies.'
	},
	['Recarm'] = {
		cost = '6 MP',
		effect = 'Revive a Single Party Member with 10% HP. (3 uses)'
	},
	['Samrecarm'] = {
		cost = '8 MP',
		effect = 'Revive a Single Party Member with full HP. (1 use)'
	},
	['Recarmdra'] = {
		cost = '8 MP',
		effect = 'Revive All Party Members with full HP, caster dies. (1 use)'
	},
	['Lydia'] = {
		cost = '4 MP',
		effect = 'Casts Lydia on a Single Party Member, healing their HP at the beginning of their turn for 3 turns.'
	},
	['Cleansing Shout'] = {
		cost = '5 MP',
		effect = "Cures all status ailments and removes debuffs from all party members."
	},
	['Mother Creation'] = {
		cost = '7 MP',
		effect = "After reviving a single party member with full HP and casting Lydia, receive 1 additional Press Turn Icon. (1 use)"
	},
	['Virtuous Prosperity'] = {
		cost = '6 MP',
		effect = "Heals all party members (Power: 100), then removes status ailments from all party members and adds immunity to skills that inflict Mortal. (1 turn)<br>This skill will gain 1 Boost level with each use.",
		boostlevel = {
			"Will now cast Barrier on all party members (1 turn).",
			"Will now cast Repel Magic (including Almighty) on all allies. (1 turn)",
			"Increases Power to 130."
		},
	},
	["Ce Acatls' Return"] = {
		cost = '7 MP',
		effect = "Revive All Party Members with full HP. (1 use)"
	},
	['Barong Dance'] = {
		cost = '7 MP',
		effect = "Heals All Party Members with 95 power and increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns."
	},
	['Orlean Prayer'] = {
		cost = '6 MP',
		effect = "Heals a Single Party Member with 130 power and recovers 3 MP."
	},
	['Woven Fate'] = {
		cost = '6 MP',
		effect = "Heals all party members (Power: 75), then revives an ally at random with 50% HP."
	},
	["Goddess' Embrace"] = {
		cost = '7 MP',
		effect = "Revives a single party member with 100% HP, and casts Barrier on them."
	},
	["Fortune's Kiss"] = {
		cost = '7 MP',
		effect = "All Party Members enter a state of Lydia. Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns."
	},
	["Fortune's Blessing"] = {
		cost = '7 MP',
		effect = "Heals a Party Member with 130 power. Cures all status aliments."
	},

	--Support skills
	['Tarukaja'] = {
		cost = '5 MP',
		effect = 'Increases ATK of All Party Members by 20% for 3 turns.'
	},
	['Rakukaja'] = {
		cost = '5 MP',
		effect = 'Increases DEF of All Party Members by 20% for 3 turns.',
	},
	['Sukukaja'] = {
		cost = '5 MP',
		effect = 'Increases EV/AC of All Party Members by 20% for 3 turns.'
	},
	['War Dance'] = {
		cost = '6 MP',
		effect = 'Increases own parties ATK and DEF by 20% for 3 turns.'
	},
	['Nocturne'] = {
		cost = '6 MP',
		effect = "Increases own party's DEF and EV/AC by 20% for 3 turns."
	},
	['Blood Rush'] = {
		cost = '6 MP',
		effect = 'Increases own parties ATK and EV/AC by 20%. (3 turns)'
	},
	['Luster Candy'] = {
		cost = '8 MP',
		effect = 'Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns.'
	},
	['Tarunda'] = {
		cost = '5 MP',
		effect = 'Reduces ATK of All Enemies by 20% for 3 turns.'
	},
	['Rakunda'] = {
		cost = '5 MP',
		effect = 'Reduces DEF of All Enemies by 20% for 3 turns.'
	},
	['Sukunda'] = {
		cost = '5 MP',
		effect = 'Reduces EV/AC of All Enemies by 20% for 3 turns.'
	},
	['War Cry'] = {
		cost = '6 MP',
		effect = 'Reduces ATK and DEF of All Enemies by 20% for 3 turns.'
	},
	['Acid Breath'] = {
		cost = '6 MP',
		effect = 'Reduces DEF and EV/AC of All Enemies by 20% for 3 turns.'
	},
	['Fog Breath'] = {
		cost = '6 MP',
		effect = 'Reduces ATK and EV/AC of All Enemies by 20% for 3 turns.'
	},
	['Debilitate'] = {
		cost = '8 MP',
		effect = 'Reduces ATK, DEF, and EV/AC of All Enemies by 20% for 3 turns.'
	},
	['Invasion'] = {
		cost = '8 MP',
		effect = 'Increases ATK, DEF and EV/AC of all party members by 20% and reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn)'
	},
	["Goddess' Fan"] = {
		cost = '7 MP',
		effect = "Remove all status buffs of all enemies and decrease the ATK, DEF and EV/AC of all enemies by 20%. (6 turns)"
	},
	['Tenson Kourin'] = {
		cost = '7 MP',
		effect = "Removes debuffs and increases the ATK, DEF, EV/AC of All Party Members by 20% for 6 turns."
	},
	['Path of Prominence'] = {
		cost = '8 MP',
		effect = 'Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)',
		chaineffect = {{"After use", "Inflict Almighty (Magic) damage (power: 120) on all enemies."}},
	},
	['Enemy Annihilation'] = {
		cost = '8 MP',
		effect = 'Decreases ATK, DEF and EV/AC of all enemies by 20% (1 turn)',
		chaineffect = {{"After use", "Inflicts Phys (Physical) damage (power: 120) with 30% crit rate on all enemies. This skill will have Phys Pierce effect."}},
	},
	['Fury Raid'] = {
		cost = '7 MP',
		effect = 'Reduces DEF and EV/AC of all enemies by 20% (1 turn)',
		chaineffect = {{"After use", "Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 30% crit rate on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful."}},
	},
	['Charge'] = {
		cost = '6 MP',
		effect = 'Self enters a state of Charge. Increases the next Phys attack damage by 125%.'
	},
	['Concentrate'] = {
		cost = '6 MP',
		effect = 'Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.'
	},
	['Rebellion'] = {
		cost = '4 MP',
		effect = 'Self enters a state of Might. The next Phys attack will have a Critical effect.'
	},
	['Red Zone'] = {
		cost = '7 MP',
		effect = 'All Party Members enter a state of Might. The next Phys attack will have a Critical effect. (3 uses)'
	},
	['Mega Boost'] = {
		cost = '6 MP',
		effect = 'Self enters a state of Charge and Might. Increases the next Phys attack damage by 125% and will have a Critical effect.'
	},
	['Discord'] = {
		cost = '3 MP',
		effect = 'Removes Charge, Concentrate and Might from All Enemies.'
	},
	['Tetrakarn'] = {
		cost = '7 MP',
		effect = "All Party Members repels Physical damage for 1 turn."
	},
	['Makarakarn'] = {
		cost = '7 MP',
		effect = "All Party Members repels Magic damage for 1 turn."
	},
	['Tetraja'] = {
		cost = '4 MP',
		effect = 'All Party Members will evade Instant Kill for 1 turn'
	},
	['Five Elements'] = {
		cost = '6 MP',
		effect = "All Party Members repels Magic (including Almighty) damage for 1 turn."
	},
	['Barrier'] = {
		cost = '4 MP',
		effect = "Casts a Barrier on a Single Party Member, granting immunity to all status ailments for 3 turns."
	},
	['Barrier Break'] = {
		cost = '3 MP',
		effect = "Remove Barrier from All Enemies."
	},
	['Tetra Break'] = {
		cost = '3 MP',
		effect = 'Removes Repel Phys from All Enemies.'	
	},
	['Makara Break'] = {
		cost = '3 MP',
		effect = 'Removes Repel Mag from All Enemies.'
	},
	['Offensive Cry'] = {
		cost = '7 MP',
		effect = 'Reduces all enemy DEF and increases own parties ATK by 20% for 3 turns.'
	},
	['Defensive Cry'] = {
		cost = '7 MP',
		effect = 'Reduces all enemy ATK and increases own parties DEF by 20% for 3 turns.'
	},
	['Agile Cry'] = {
		cost = '7 MP',
		effect = 'Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns)'
	},
	['Taunt'] = {
		cost = '3 MP',
		effect = 'Increases ATK and reduces of DEF of All Enemies by 20% for 3 turns.'
	},
	['Lydia Break'] = {
		cost = '3 MP',
		effect = 'Removes Lydia from All Enemies.'
	},
	['Tag'] = {
		cost = '3 MP',
		effect = 'Self skips a turn without using a Press Turn Icon.'
	},
	['Measured Fate'] = {
		cost = '6 MP',
		effect = 'Removes debuffs from all party members. Removes buffs and Good Status/Null Mortal effects from all enemies.'
	},
	['Noblewoman Aid'] = {
		cost = '6 MP',
		effect = "Increases own party's ATK, DEF and EV/AC by 20%. (1 turn) This skill will gain 1 Boost level with each use.",
		boostlevel = {
			'',
			"Adds Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)",
			"Skill effects, including additional effects, will last for 3 turns."
		},
	},
	['Dark Pandemic'] = {
		cost = '5 MP',
		effect = "Remove buffs from All Enemies, and reduces either ATK, DEF or EV/AC of All Enemies by 20% for 3 turns."
	},
	['Dekaja'] = {
		cost = '5 MP',
		effect = "Remove buffs from All Enemies."
	},
	['Dekunda'] = {
		cost = '5 MP',
		effect = "Remove debuffs from All Party Members."
	},
	['Demonsbane'] = {
		cost = '6 MP',
		effect = "Puts all party members into a state of Zenith. (1 turn)",
		chaineffect = {
			{"After use", "Inflicts Phys (Physical) damage 4 times (Power: 35; Total: 140) with 30% crit rate on all enemies. Counter effects will not work on this skill."}
		}
	},
	['Arms Dance'] = {
		cost = '6 MP',
		effect = "Decreases DEF and EV/AC of all enemies by 20% (1 turn)",
		chaineffect = {{"After use", "Inflicts Phys (Physical) damage 4 times (Power: 50; Total: 200) on a single enemy."}}
	},
	["Chief God's Haki"] = {
		cost = '8 MP',
		effect = "Puts all party members in a state of Zenith for two turns, and inflicts Gloom on all enemies for two turns."
	},
	["The Cat Spirit's Gift"] = {
		cost = '3 MP',
		effect = "Restores 3MP to one ally, and, for 1 turn, makes them able to repel a single magic attack, including of the Almighty attribute. This skill can only be used once per turn."
	},
	['Invisible Mischief'] = {
		cost = '5 MP',
		effect = "Decreases DEF of all enemies by 20% (1 turn), caster dies."
	},
	['Dance of Rebellion'] = {
		cost = '6 MP',
		effect = "Places all party members into a state of Might, and then inflicts Phys damage (Physical, Power: 50) 4 times to a single enemy. (Total Power: 200)"
	},

	--Ailment skills
	['Dezoreto'] = {
		cost = '5 MP',
		effect = '70% chance to inflict Weak on a Single Enemy.'
	},
	['Dezoreton'] = {
		cost = '6 MP',
		effect = '80% chance to inflict Weak on a Single Enemy.'
	},
	['Madezoreto'] = {
		cost = '6 MP',
		effect = '60% chance to inflict Weak on All Enemies.'
	},
	['Madezoreton'] = {
		cost = '7 MP',
		effect = '70% chance to inflict Weak on All Enemies.'
	},
	['Ju'] = {
		cost = '5 MP',
		effect = '50% chance to inflict Curse on a Single Enemy.'
	},
	['Juon'] = {
		cost = '6 MP',
		effect = '60% chance to inflict Curse on a Single Enemy.'
	},
	['Mahaju'] = {
		cost = '6 MP',
		effect = '60% chance to inflict Curse on All Enemies.'
	},
	['Mahajuon'] = {
		cost = '7 MP',
		effect = '70% chance to inflict Curse on All Enemies.'
	},
	['Makajam'] = {
		cost = '5 MP',
		effect = '40% chance to inflict Mute on a Single Enemy.'
	},
	['Makajamaon'] = {
		cost = '6 MP',
		effect = '50% chance to inflict Mute on a Single Enemy.'
	},
	['Mahamakajam'] = {
		cost = '6 MP',
		effect = '30% chance to inflict Mute on All Enemies.'
	},
	['Mahamakajamaon'] = {
		cost = '7 MP',
		effect = '40% chance to inflict Mute on All Enemies.'
	},
	['Marin Karin'] = {
		cost = '5 MP',
		effect = '40% chance to inflict Charm on a Single Enemy.'
	},
	['Marin Karion'] = {
		cost = '6 MP',
		effect = '50% chance to inflict Charm on a Single Enemy.'
	},
	['Mahamarin Karin'] = {
		cost = '6 MP',
		effect = '30% chance to inflict Charm on All Enemies.'
	},
	['Mahamarin Karinon'] = {
		cost = '7 MP',
		effect = '40% chance to inflict Charm on All Enemies.'
	},
	['Poisma'] = {
		cost = '5 MP',
		effect = '40% chance to inflict Poison on a Single Enemy.'
	},
	['Poismaon'] = {
		cost = '6 MP',
		effect = '50% chance to inflict Poison on a Single Enemy.'
	},
	['Mahapoisma'] = {
		cost = '6 MP',
		effect = '30% chance to inflict Poison on All Enemies.'
	},
	['Mahapoismaon'] = {
		cost = '7 MP',
		effect = '40% chance to inflict Poison on All Enemies.'
	},
	['Shibaboo'] = {
		cost = '5 MP',
		effect = '40% chance to inflict Bind on a Single Enemy.'
	},
	['Shibabooon'] = {
		cost = '6 MP',
		effect = '50% chance to inflict Bind on a Single Enemy.'
	},
	['Mahashibaboo'] = {
		cost = '6 MP',
		effect = '30% chance to inflict Bind on All Enemies.'
	},
	['Mahashibabooon'] = {
		cost = '7 MP',
		effect = '40% chance to inflict Bind on All Enemies.'
	},
	['Binding Cry'] = {
		cost = '6 MP',
		effect = '30% chance to inflict Bind 3 to 4 times on Random Enemies.'
	},
	['Outbreak'] = {
		cost = '6 MP',
		effect = '60% chance to inflict Weak 3 to 4 times on Random Enemies.'
	},
	['Sexy Dance'] = {
		cost = '6 MP',
		effect = '30% chance to inflict Charm 3 to 4 times on Random Enemies.'
	},
	['Toxic Cloud'] = {
		cost = '6 MP',
		effect = '30% chance to inflict Poison 3 to 4 times on Random Enemies.'
	},
	['Vengeance'] = {
		cost = '6 MP',
		effect = '40% chance to inflict Curse 3 to 4 times on Random Enemies.'
	},
	['White Noise'] = {
		cost = '6 MP',
		effect = '30% chance to inflict Mute 3 to 4 times on Random Enemies.'
	},
	['Lotus Dance'] = {
		cost = '6 MP',
		effect = '60% chance to inflict Charm on All Enemies.'
	},
	['Plague of Babylon'] = {
		cost = '5 MP',
		effect = '100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies.'
	},
	['Ghost Hack'] = {
		cost = '6 MP',
		effect = '50% chance to inflict Mute/Bind on all enemies after removing Barriers from all enemies.'
	},
	['Black Lullaby'] = {
		cost = '6 MP',
		effect = "50% chance to inflict Mute on all enemies. Heals all party members (Power: 80)."
	},
	['Bemusing Rhapsody'] = {
		cost = '6 MP',
		effect = '50% chance to inflict Charm on all enemies and 80% chance to Curse all enemies after removing Barriers from all enemies.'
	},

	--Miscellaneous skills
	['Last Resort'] = {
		cost = '6 MP',
		effect = 'Inflicts 30% fractional damage (1,000 max) on all enemies based on their current HP. The demon with this skill will be downed upon activation.'
	},
	['Dark Premonition'] = {
		cost = '5 MP',
		effect = "Becomes '''Disastrous Eclipse''' when own HP is 50% or lower",
		conditional = {
			{"Dark Premonition", "50% chance to inflict Mute on all enemies. Reduces own HP by 51% after use."},
			{"Disastrous Eclipse", "Inflicts Dark (Magic) damage (Power: 100) with Dark Pierce effect on all enemies. Enemies downed by this skill will not be able to revive."},
		},
	},
	['Do Me A Favor'] = {
		cost = '9 MP',
		effect = "Activates '''Be My Friend''' when there is a Cursed enemy, activates '''Play With Me?''' when there isn't.",
		conditional = {
			{'Play With Me?', 'Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse.'},
			{'Be My Friend', 'Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal. Nullifies all death prevention skills.'},
		},
	},
	['Blade of Terror'] = {
		cost = '6 MP',
		effect = "Inflicts 25% fractional damage (1,000 max) on all enemies based on their current HP with 40% chance to inflict Bind."
	},
	['16 Scourges'] = {
		cost = '8 MP',
		effect = "Inflicts 25% fractional damage (1,000 max) on all enemies based on their max HP with 20% chance to inflict Poison, Bind, Charm, Mute, Curse and Weak."
	},
	['Blasphemy'] = {
		cost = '6 MP',
		effect = "Inflicts Fire (Magic) or Ice (Magic) damage on a single enemy (Power: 166) with 66% chance to inflict Charm/Poison on all enemies if the attack is successful. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect."
	},
	['Severed Fate'] = {
		cost = '6 MP',
		effect = "Inflicts Magic damage (Power: 160) of a chosen Attribute with Pierce effect on a single enemy. Automatically selects an Attribute from Fire, Ice, Elec and Force depending on the situation."
	},
	['Elemental Magic'] = {
		cost = '5 MP',
		effect = "Automatically selects one of the following effects to activate depending on the situation.",
		conditional = {
			{"Fire Light", "Inflicts Fire (Magic) damage (Power: 110) on all enemies."},
			{"Water Light", "Inflicts Ice (Magic) damage (Power: 110) on all enemies."},
			{"Wind Light", "Inflicts Force (Magic) damage (Power: 110) on all enemies."},
		},
	},
	['Summon Elementals'] = {
		cost = '7 MP',
		effect = "Can be used every 2 turns. Automatically selects one of the following effects to activate depending on the situation.",
		conditional = {
			{"Salamander", "Inflicts Fire (Magic) damage (Power: 150) with Fire Pierce effect on all enemies. Reduces DEF of all enemies by 20% if the attack is successful. (3 turns)"},
			{"Undine", "Inflicts Ice (Magic) damage (Power: 150) with Ice Pierce effect on all enemies. Reduces ATK of all enemies by 20% if the attack is successful. (3 turns)"},
			{"Sylph", "Inflicts Force (Magic) damage (Power: 150) with Force Pierce effect on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)"},
		},
	},
	['Mark of Punishment'] = {
		cost = '6 MP',
		effect = "Inflicts Fire or Light (Magic) damage with 240 Power on a single enemy. The attribute is selected automatically based on the situation. Damage from this skill ignores all death prevention skills."
	},
	['Divine Spear Gungnir'] = {
		cost = '6 MP',
		effect = "Inflict Phys or Elec damage (Power: 150) to a single enemy. The attribute used will be selected automatically. Ignores all counter and death prevention skills.",
		chaineffect = {
			{"If attack is successful", "Inflict damage (Power: 100) of a selected attribute to all enemies."}
		},
		boostlevel = {
			'',
			"Single target attack power increases to 180.",
			"Chain Effect attack power increases to 120."
		}
	},
	['Holy Lance of Longinus'] = {
		cost = '6 MP',
		effect = "Inflicts Phys or Light damage (Physical, Power: 250) with a 80% critical hit rate on a single enemy.<br>The Attribute used will be selected automatically.<br>Damage inflicted by this skill depends on own Phys DEF.<br>Damage inflicted by this skill ignores all counter and death prevention skills.",
		chaineffect = {
			{"If attack is successful", "Removes Good Status from all enemies."}
		}
	},
	['Ruler of the Skies'] = {
		cost = '7 MP',
		effect = "Inflicts Ice/Force (Magic) damage with 180 Power to all enemies, and adds 1 Boost Level to the one with this skill's Dragon Chief skill. The attribute will be selected automatically based on the situation.",
	},
	["Dragon King's Rage"] = {
		cost = '6 MP',
		effect = "Inflicts Ice/Force damage (Magic, Power: 170) with Bulwark Pierce to a single enemy. The attribute will be selected automatically based on the situation."
	},

	--Passive skills
	['Life Bonus'] = {
		cost = 'Auto',
		effect = '+10% to Max HP.'
	},
	['Life Gain'] = {
		cost = 'Auto',
		effect = '+20% to Max HP.'
	},
	['Life Surge'] = {
		cost = 'Auto',
		effect = '+30% to Max HP.'
	},
	['Mana Bonus'] = {
		cost = 'Auto',
		effect = '+1 to max MP.'
	},
	['Mana Gain'] = {
		cost = 'Auto',
		effect = '+2 to max MP.'
	},
	['Mana Surge'] = {
		cost = 'Auto',
		effect = '+3 to max MP.'
	},
	['Strength Amp I'] = {
		cost = 'Auto',
		effect = '+5 to Strength.'
	},
	['Strength Amp II'] = {
		cost = 'Auto',
		effect = '+10 to Strength.'
	},
	['Strength Amp III'] = {
		cost = 'Auto',
		effect = '+15 to Strength.'
	},
	['Magic Amp I'] = {
		cost = 'Auto',
		effect = '+5 to Magic.'
	},
	['Magic Amp II'] = {
		cost = 'Auto',
		effect = '+10 to Magic.'
	},
	['Magic Amp III'] = {
		cost = 'Auto',
		effect = '+15 to Magic.'
	},
	['Vitality Amp I'] = {
		cost = 'Auto',
		effect = '+5 to Vitality.'
	},
	['Vitality Amp II'] = {
		cost = 'Auto',
		effect = '+10 to Vitality.'
	},
	['Vitality Amp III'] = {
		cost = 'Auto',
		effect = '+15 to Vitality.'
	},
	['Agility Amp I'] = {
		cost = 'Auto',
		effect = '+5 to Agility.'
	},
	['Agility Amp II'] = {
		cost = 'Auto',
		effect = '+10 to Agility.'
	},
	['Agility Amp III'] = {
		cost = 'Auto',
		effect = '+15 to Agility.'
	},
	['Luck Amp I'] = {
		cost = 'Auto',
		effect = '+5 to Luck.'
	},
	['Luck Amp II'] = {
		cost = 'Auto',
		effect = '+10 to Luck.'
	},
	['Luck Amp III'] = {
		cost = 'Auto',
		effect = '+15 to Luck.'
	},
	['Great Idea'] = {
		cost = 'Auto',
		effect = '+20 to St, Ma, Vi, Ag and Lu.'
	},
	['Good Aim'] = {
		cost = 'Auto',
		effect = '+10% to Phys hit rate.'
	},
	['Great Aim'] = {
		cost = 'Auto',
		effect = '+20% to Phys hit rate.'
	},
	['Dodge'] = {
		cost = 'Auto',
		effect = "+10% Phys evasion rate"
	},
	['Evade'] = {
		cost = 'Auto',
		effect = "+20% Phys evasion rate."
	},
	['Dragon Sense'] = {
		cost = 'Auto',
		effect = "+15% to Phys hit rate and +15% Phys evasion rate."
	},
	['Stealth'] = {
		cost = 'Auto',
		effect = "HP will stop at 1 upon receiving the first killing blow, and increases Phys evasion rate by +20%."
	},
	['Speedster'] = {
		cost = 'Auto',
		effect = '+50% to own affect on Battle Speed.'
	},
	['Life Aid'] = {
		cost = 'Auto',
		effect = 'Heals 30% HP when clearing a wave.'
	},
	['Mana Aid'] = {
		cost = 'Auto',
		effect = 'Recovers 10 MP when clearing a wave.'
	},
	['Infinite Chakra'] = {
		cost = 'Auto',
		effect = 'Increases naturally recovered MP by 1 MP.'
	},
	['Resist Phys'] = {
		cost = 'Auto',
		effect = 'Adds Phys Resist.',
	},
	['Resist Fire'] = {
		cost = 'Auto',
		effect = 'Adds Fire Resist.',
	},
	['Resist Ice'] = {
		cost = 'Auto',
		effect = 'Adds Ice Resist.',
	},
	['Resist Elec'] = {
		cost = 'Auto',
		effect = 'Adds Elec Resist.',
	},
	['Resist Force'] = {
		cost = 'Auto',
		effect = 'Adds Force Resist.',
	},
	['Resist Light'] = {
		cost = 'Auto',
		effect = 'Adds Light Resist.',
	},
	['Resist Dark'] = {
		cost = 'Auto',
		effect = 'Adds Dark Resist.',
	},
	['Null Phys'] = {
		cost = 'Auto',
		effect = 'Adds Phys Null.',
	},
	['Null Fire'] = {
		cost = 'Auto',
		effect = 'Adds Fire Null.',
	},
	['Null Ice'] = {
		cost = 'Auto',
		effect = 'Adds Ice Null.',
	},
	['Null Elec'] = {
		cost = 'Auto',
		effect = 'Adds Elec Null.',
	},
	['Null Force'] = {
		cost = 'Auto',
		effect = 'Adds Force Null.',
	},
	['Null Light'] = {
		cost = 'Auto',
		effect = 'Adds Light Null.',
	},
	['Null Dark'] = {
		cost = 'Auto',
		effect = 'Adds Dark Null.',
	},
	['Null Elec-Force'] = {
		cost = 'Auto',
		effect = 'Adds Null Elec/Null Force.'
	},
	['Null Light/Dark'] = {
		cost = 'Auto',
		effect = 'Adds Null Light/Null Dark.'
	},
	['Repel Phys'] = {
		cost = 'Auto',
		effect = 'Adds Phys Repel.',
	},
	['Repel Fire'] = {
		cost = 'Auto',
		effect = 'Adds Fire Repel.',
	},
	['Repel Ice'] = {
		cost = 'Auto',
		effect = 'Adds Ice Repel.',
	},
	['Repel Elec'] = {
		cost = 'Auto',
		effect = 'Adds Elec Repel.',
	},
	['Repel Force'] = {
		cost = 'Auto',
		effect = 'Adds Force Repel.',
	},
	['Repel Light'] = {
		cost = 'Auto',
		effect = 'Adds Light Repel.',
	},
	['Repel Dark'] = {
		cost = 'Auto',
		effect = 'Adds Dark Repel.',
	},
	['Drain Phys'] = {
		cost = 'Auto',
		effect = 'Adds Phys Drain.',
	},
	['Drain Fire'] = {
		cost = 'Auto',
		effect = 'Adds Fire Drain.',
	},
	['Drain Ice'] = {
		cost = 'Auto',
		effect = 'Adds Ice Drain.',
	},
	['Drain Elec'] = {
		cost = 'Auto',
		effect = 'Adds Elec Drain.',
	},
	['Drain Force'] = {
		cost = 'Auto',
		effect = 'Adds Force Drain.',
	},
	['Drain Light'] = {
		cost = 'Auto',
		effect = 'Adds Light Drain.',
	},
	['Drain Dark'] = {
		cost = 'Auto',
		effect = 'Adds Dark Drain.',
	},
	['Resist Mute'] = {
		cost = 'Auto',
		effect = 'Chance of being Muted reduced by 50%.',
	},
	['Null Mute'] = {
		cost = 'Auto',
		effect = 'Adds Null Mute'
	},
	['Resist Poison'] = {
		cost = 'Auto',
		effect = 'Chance of being Poisoned reduced by 50%.',
	},
	['Null Poison'] = {
		cost = 'Auto',
		effect = 'Adds Null Poison'
	},
	['Resist Bind'] = {
		cost = 'Auto',
		effect = 'Chance of being Bound reduced by 50%.'
	},
	['Null Bind'] = {
		cost = 'Auto',
		effect = 'Adds Null Bind.'
	},
	['Resist Charm'] = {
		cost = 'Auto',
		effect = 'Chance of being Charmed reduced by 50%.'
	},
	['Null Charm'] = {
		cost = 'Auto',
		effect = 'Adds Null Charm'
	},
	['Resist Curse'] = {
		cost = 'Auto',
		effect = 'Chance of being Cursed reduced by 50%.'
	},
	['Null Curse'] = {
		cost = 'Auto',
		effect = 'Adds Null Curse'
	},
	['Resist Weak'] = {
		cost = 'Auto',
		effect = 'Chance of being Weakened reduced by 50%.'
	},
	['Null Weak'] = {
		cost = 'Auto',
		effect = 'Adds Null Weak'
	},
	['Null Mortal'] = {
		cost = 'Auto',
		effect = 'Adds Null Mortal'
	},
	['Null Bind-Weak'] = {
		cost = 'Auto',
		effect = 'Adds Null Bind and Null Weak.'
	},
	['Null Mute-Curse'] = {
		cost = 'Auto',
		effect = 'Adds Null Mute and Null Curse'
	},
	['Null Charm-Poison'] = {
		cost = 'Auto',
		effect = 'Adds Null Charm and Null Poison.'
	},
	['Hellish Mask'] = {
		cost = 'Auto',
		effect = '-35% chance of receiving status ailments.'
	},
	['Infernal Mask'] = {
		cost = 'Auto',
		effect = '-60% chance of receiving status ailments.'
	},
	['Mutant'] = {
		cost = 'Auto',
		effect = 'Becomes immune to all status ailments.'
	},
	['Fast Recovery'] = {
		cost = 'Auto',
		effect = '+20% to status ailment auto cure rate.'
	},
	['Epic Recovery'] = {
		cost = 'Auto',
		effect = '+30% to status ailment auto cure rate.'
	},
	['Arcane Ritual'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members gain +20% increase in status ailment auto cure rate."
	},
	['Void Dark Zones'] = {
		cost = 'Auto',
		effect = 'Nullifies Dark Zone effects in the [[Aura Gate]].'
	},
	['Trap Free'] = {
		cost = 'Auto',
		effect = '-30% to damage received from Damage Panels in the [[Aura Gate]], and nullifies Dark Zone effects.'
	},
	['Dmg Panel Immunity'] = {
		cost = 'Auto',
		effect = 'Nullifies Damage Panels in the [[Aura Gate]].'
	},
	['Dmg Panel V I'] = {
		cost = 'Auto',
		effect = '-25% to damage received from Damage Panels in the [[Aura Gate]].'
	},
	['Dmg Panel V II'] = {
		cost = 'Auto',
		effect = '-50% to damage received from Damage Panels in the Aura Gate.'
	},
	['Null Drk Zone/Dmg Panel'] = {
		cost = 'Auto',
		effect = 'Nullifies Dark zone effects and Damage Panels in the Aura Gate.'
	},
	["Meslamtaea"] = {
		cost = 'Auto',
		effect = "+20% to Phys hit rate.",
		chaineffect = {{"When an enemy is Poisoned", "Puts all party members into a state of Might."}}
	},
	["Master Prankster"] = {
		cost = 'Auto',
		effect = "",
		chaineffect = {{"When an enemy is Poisoned", "30% chance to inflict Charm on random enemies 3 to 4 times."}},
	},
	["Resonant Garnet"] = {
		cost = 'Auto',
		effect = "",
		chaineffect = {{"When an enemy is Poisoned", "Reduces DEF and EV/AC of all enemies by 20%. (2 turns)"}},
	},
	["Shogun's Order"] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an enemy is Muted", "Increases own party's ATK and EV/AC by 20%. (2 turns)"}},
	},
	['Sass'] = {
		cost = 'Auto',
		effect = "When an enemy is Charmed, reduces all enemy DEF by 20% (3 turns)."
	},
	['Fog of Death'] = {
		cost = 'Auto',
		effect = "When an enemy is Weakened, reduces all enemy EV/AC by 20% (3 turns) and 100% chance to inflict Poison."
	},
	['Yaksha Claw'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an enemy is Poisoned", "Inflict Phys (Physical) damage (Power: 35) 3 times on random enemies with 30% chance to inflict Bind to demon(s) that were hit when attack is successful."}},
	},
	['Nightlife'] = {
		cost = 'Auto',
		effect = "Increases Macca obtained during battle by 5%."
	},
	['Luck'] = {
		cost = 'Auto',
		effect = "Increases Exp gained by Dx2 and all party members by 20% and Macca obtained during battle by 20%."
	},
	['Phys Pierce'] = {
		cost = 'Auto',
		effect = "Phys attacks bypass resistances"
	},
	['Phys Pierce (weak)'] = {
		cost = 'Auto',
		effect = "Gains Phys Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Phys attribute."
	},
	['Fire Pierce'] = {
		cost = 'Auto',
		effect = "Fire attacks bypass resistances"
	},
	['Fire Pierce (weak)'] = {
		cost = 'Auto',
		effect = "Gains Fire Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Fire attribute."
	},
	['Ice Pierce'] = {
		cost = 'Auto',
		effect = "Ice attacks bypass resistances"
	},
	['Ice Pierce (weak)'] = {
		cost = 'Auto',
		effect = "Gains Ice Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Ice attribute."
	},
	['Ice Avatar'] = {
		cost = 'Auto',
		effect = "+20% to Hit Rate. +20% to Ice damage."
	},
	['Ice Debuff'] = {
		cost = "Auto",
		effect = "+15% to Ice damage. +15% chance to inflict status ailments."
	},
	['Elec Pierce'] = {
		cost = 'Auto',
		effect = "Elec attacks bypass resistances"
	},
	['Elec Pierce (weak)'] = {
		cost = 'Auto',
		effect = "Gains Elec Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Elec attribute."
	},
	['Force Pierce'] = {
		cost = 'Auto',
		effect = "Force attacks bypass resistances"
	},
	['Force Pierce (weak)'] = {
		cost = 'Auto',
		effect = "Gains Force Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Force attribute."
	},
	['Light Pierce'] = {
		cost = 'Auto',
		effect = "Light attacks bypass resistances"
	},
	['Light Pierce (weak)'] = {
		cost = 'Auto',
		effect = "Gains Light Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Light attribute."
	},
	['Dark Pierce'] = {
		cost = 'Auto',
		effect = "Dark attacks bypass resistances"
	},
	['Dark Pierce (weak)'] = {
		cost = 'Auto',
		effect = "Gains Dark Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Dark attribute."
	},
	['Repel Pierce'] = {
		cost = 'Auto',
		effect = 'While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.'
	},
	['Drain Pierce'] = {
		cost = 'Auto',
		effect = 'While the demon with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with.'
	},
	['War Aid'] = {
		cost = 'Auto',
		effect = '+20% to Phys hit rate. While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.'
	},
	['False God'] = {
		cost = 'Auto',
		effect = '+10% to Almighty damage. While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.',
		chaineffect = {{"When a party member repels an enemy attack", 'Inflict Almighty (Magic) damage (Power: 120) on all enemies'}},
	},
	['Supreme Creator'] = {
		cost = 'Auto',
		effect = 'Reduces the cost of all skills by 1 MP. While the one with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with.',
		chaineffect = {{"When a party member drains an enemy attack", 'Heals HP of all party members (Power: 90), and MP by 2.'}},
	},
	['Counter'] = {
		cost = 'Auto',
		effect = 'When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 50 power.',
	},
	['Retaliate'] = {
		cost = 'Auto',
		effect = 'When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 100 power.',
	},
	['Faithful Counter'] = {
		cost = 'Auto',
		effect = 'The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage. Power: 100'
	},
	['Death Counter'] = {
		cost = 'Auto',
		effect = 'When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.'
	},
	['Phys Boost'] = {
		cost = 'Auto',
		effect = '+15% to Phys damage.'
	},
	['Phys Amp'] = {
		cost = 'Auto',
		effect = '+25% to Phys damage.'
	},
	['Phys Survivor'] = {
		cost = 'Auto',
		effect = '+15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Phys Accele'] = {
		cost = 'Auto',
		effect = '+15% to Phys damage. +20% to own affect on Battle Speed.'
	},
	['Phys Debuff'] = {
		cost = 'Auto',
		effect = '+15% to Phys damage. +15% chance to inflict status ailments.'
	},
	['Phys Slowda'] = {
		cost = 'Auto',
		effect = '+15% to Phys damage. -20% to own affect on Battle Speed.'
	},
	['Phys Enhancement'] = {
		cost = 'Auto',
		effect = "+15% to Phys damage. +10% damage when attacking the enemy's weak point."
	},
	['Fire Boost'] = {
		cost = 'Auto',
		effect = '+15% to Fire damage.'
	},
	['Fire Amp'] = {
		cost = 'Auto',
		effect = '+25% to Fire damage'
	},
	['Fire Survivor'] = {
		cost = 'Auto',
		effect = '+15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Fire Enhancement'] = {
		cost = 'Auto',
		effect = "+15% to Fire damage. +10% damage when attacking the enemy's weak point"
	},
	['Fire Debuff'] = {
		cost = 'Auto',
		effect = "+15% to Fire damage. +15% chance to inflict status ailments."
	},
	['Fire Slowda'] = {
		cost = 'Auto',
		effect = "+15% to Fire damage. -20% to own affect on Battle Speed."
	},
	['Fire Accele'] = {
		cost = 'Auto',
		effect = "+15% to Fire damage. +20% to own affect on Battle Speed."
	},
	['Fire Vital'] = {
		cost = 'Auto',
		effect = "+15% to Fire damage. +20% to Max HP."
	},
	['Ice Boost'] = {
		cost = 'Auto',
		effect = '+15% to Ice damage.'
	},
	['Ice Amp'] = {
		cost = 'Auto',
		effect = '+25% to Ice damage'
	},
	['Ice Survivor'] = {
		cost = 'Auto',
		effect = '+15% to Ice damage and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Ice Enhancement'] = {
		cost = 'Auto',
		effect = "+15% to Ice damage. +10% damage when attacking the enemy's weak point"
	},
	['Ice Accele'] = {
		cost = 'Auto',
		effect = "+15% to Ice damage. +20% to own affect on Battle Speed."
	},
	['Ice Slowda'] = {
		cost = 'Auto',
		effect = "+15% to Ice damage. -20% to own affect on Battle Speed."
	},
	['Elec Boost'] = {
		cost = 'Auto',
		effect = '+15% to Elec damage.'
	},
	['Elec Amp'] = {
		cost = 'Auto',
		effect = '+25% to Elec damage'
	},
	['Elec Survivor'] = {
		cost = 'Auto',
		effect = '+15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Elec Enhancement'] = {
		cost = 'Auto',
		effect = "+15% to Elec damage. +10% damage when attacking the enemy's weak point"
	},
	['Elec Accele'] = {
		cost = 'Auto',
		effect = "+15% to Elec damage. +20% to own affect on Battle Speed."
	},
	['Elec Debuff'] = {
		cost = 'Auto',
		effect = '+15% to Elec damage. +15% chance to inflict status ailments.'
	},
	['Elec Avatar'] = {
		cost = "Auto",
		effect = "+20% to Elec damage. +20% to hit rate."
	},
	['Force Boost'] = {
		cost = 'Auto',
		effect = '+15% to Force damage.'
	},
	['Force Amp'] = {
		cost = 'Auto',
		effect = '+25% to Force damage'
	},
	['Force Survivor'] = {
		cost = 'Auto',
		effect = '+15% to Force damage and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Force Enhancement'] = {
		cost = 'Auto',
		effect = "+15% to Force damage. +10% damage when attacking the enemy's weak point"
	},
	['Force Accele'] = {
		cost = 'Auto',
		effect = "+15% to Force damage. +20% to own affect on Battle Speed."
	},
	['Force Debuff'] = {
		cost = 'Auto',
		effect = "+15% to Force damage. +15% chance to inflict status ailments."
	},
	['Force Avoid'] = {
		cost = 'Auto',
		effect = "+15% to Force damage. +15% evasion rate."
	},
	['Force Vital'] = {
		cost = 'Auto',
		effect = "+15% to Force damage. +20% to Max HP."
	},
	['Elemental Cycle'] = {
		cost = 'Auto',
		effect = "+15% to Fire/Ice/Elec/Force damage."
	},
	['Light Boost'] = {
		cost = 'Auto',
		effect = '+15% to Light damage.'
	},
	['Light Amp'] = {
		cost = 'Auto',
		effect = '+25% to Light damage'
	},
	['Light Survivor'] = {
		cost = 'Auto',
		effect = '+15% to Light damage and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Light Enhancement'] = {
		cost = 'Auto',
		effect = "+15% to Light damage. +10% damage when attacking the enemy's weak point"
	},
	['Light Accele'] = {
		cost = 'Auto',
		effect = '+15% to Light damage. +20% to own affect on Battle Speed.'
	},
	['Dark Boost'] = {
		cost = 'Auto',
		effect = '+15% to Dark damage.'
	},
	['Dark Amp'] = {
		cost = 'Auto',
		effect = '+25% to Dark damage'
	},
	['Dark Survivor'] = {
		cost = 'Auto',
		effect = '+15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Dark Enhancement'] = {
		cost = 'Auto',
		effect = "+15% to Dark damage. +10% damage when attacking the enemy's weak point"
	},
	['Dark Debuff'] = {
		cost = 'Auto',
		effect = "+15% to Dark damage. +15% chance to inflict status ailments."
	},
	['Dark Accele'] = {
		cost = 'Auto',
		effect = "+15% to Dark damage. +20% to own affect on Battle Speed."
	},
	['Dark Avoid'] = {
		cost = 'Auto',
		effect = "+15% to Dark damage. +15% evasion rate."
	},
	['Yin Yang Cycle'] = {
		cost = 'Auto',
		effect = '+20% to Light/Dark damage.'
	},
	['Almighty Boost'] = {
		cost = 'Auto',
		effect = '+15% to Almighty damage.'
	},
	['Almighty Amp'] = {
		cost = 'Auto',
		effect = '+25% to Almighty damage.'
	},
	['Almighty Survivor'] = {
		cost = 'Auto',
		effect = '+15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Almighty Debuff'] = {
		cost = 'Auto',
		effect = '+15% to Almighty damage. +15% chance to inflict status ailments.'
	},
	['Almighty Slowda'] = {
		cost = 'Auto',
		effect = "+15% to Almighty damage. -20% to own affect on Battle Speed."
	},
	['Almighty Accele'] = {
		cost = 'Auto',
		effect = "+15% to Almighty damage. +20% to own affect on Battle Speed."
	},
	['Recovery Boost'] = {
		cost = 'Auto',
		effect = '+15% to Healing skill effectiveness.'
	},
	['Recovery Amp'] = {
		cost = 'Auto',
		effect = '+25% to Healing skill effectiveness.'
	},
	['Heal Survivor'] = {
		cost = 'Auto',
		effect = '+20% to Healing skill effectiveness, and HP stops at 1 HP upon receiving the first killing blow.'
	},
	['6th Sense Survivor'] = {
		cost = 'Auto',
		effect = '-50% to Critical hit rate of damage received. HP stops at 1 HP upon receiving the first killing blow.',
	},
	['Ailment Survivor'] = {
		cost = 'Auto',
		effect = "+15% chance to inflict status ailments, and HP stops at 1 HP upon receiving the first killing blow."
	},
	['Rallying Survivor'] = {
		cost = 'Auto',
		effect = "+25% to status ailment auto cure rate and HP stops at 1 HP upon receiving the first killing blow."
	},
	['Barrier Survivor'] = {
		cost = 'Auto',
		effect = 'HP stops at 1 HP upon receiving the first killing blow.',
		chaineffect = {{"At beginning of 1st turn", "Cast a Barrier on self."}},
	},
	['Bloody Glee'] = {
		cost = 'Auto',
		effect = "+15% to Critical hit rate."
	},
	['Savage Glee'] = {
		cost = 'Auto',
		effect = "+25% to Critical hit rate."
	},
	['Berserker'] = {
		cost = 'Auto',
		effect = '+10% to damage dealt, but +20% to damage received.'
	},
	['Assassin'] = {
		cost = 'Auto',
		effect = "+10% to single-target attack skill damage."
	},
	['Master Assassin'] = {
		cost = 'Auto',
		effect = "+20% to single-target attack skill damage."
	},
	['Serial Killer'] = {
		cost = 'Auto',
		effect = "+10% to multiple-target attack skill damage."
	},
	['Butcher'] = {
		cost = 'Auto',
		effect = '+20% damage to skills that target all or random enemies.'
	},
	['Madness'] = {
		cost = 'Auto',
		effect = '+10% chance to inflict status ailments.'
	},
	['Insanity'] = {
		cost = 'Auto',
		effect = '+20% chance to inflict status ailments.'
	},
	['Back Attack'] = {
		cost = 'Auto',
		effect = "+10% damage when attacking the enemy's weak point."
	},
	['Merciless Blow'] = {
		cost = 'Auto',
		effect = "+20% damage when attacking the enemy's weak point."
	},
	['Wretched Blow'] = {
		cost = 'Auto',
		effect = "+30% damage when attacking the enemy's weak point."
	},
	['Death Blow'] = {
		cost = 'Auto',
		effect = "+20% to critical hit damage."
	},
	['Wicked Strike'] = {
		cost = 'Auto',
		effect = "+20% to Critical hit rate, +20% to Critical hit damage."
	},
	['Sadistic Blow'] = {
		cost = 'Auto',
		effect = "+15% to critical hit damage. +10% damage when attacking the enemy's weak point."
	},
	['Garden of Eden'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -10% damage when a weak point is attacked."
	},
	['Moment of Fate'] = {
		cost = 'Auto',
		effect = "-30% to Light/Dark damage received.",
		chaineffect = {{"At start of 1st turn in a boss battle", "Removes debuffs and increases the ATK, DEF and EV/AC of all party members by 20%. (3 turns)"}},
	},
	['Lord of the Abyss'] = {
		cost = 'Auto',
		effect = "Removes all status buffs of all enemies at the beginning of the first turn in a boss battle and decreases the ATK, DEF and EV/AC of all enemies by 20%. (3 turns)"
	},
	['Deadly Bondage'] = {
		cost = 'Auto',
		effect = '+30% damage to Bound enemies.'
	},
	['Deadly Charm'] = {
		cost = 'Auto',
		effect = '+30% damage to Charmed enemies.'
	},
	['Deadly Curse'] = {
		cost = 'Auto',
		effect = '+30% damage to Cursed enemies.'
	},
	['Deadly Mute'] = {
		cost = 'Auto',
		effect = '+30% damage to Muted enemies.'
	},
	['Deadly Poison'] = {
		cost = 'Auto',
		effect = '+30% damage to Poisoned enemies.'
	},
	['Curse of Distress'] = {
		cost = 'Auto',
		effect = "+10% damage to Cursed enemies. -10% damage from Cursed enemies."
	},
	['Curse of Anguish'] = {
		cost = 'Auto',
		effect = "+15% damage to Cursed enemies. -15% damage from Cursed enemies."
	},
	['Deadly Melody'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an enemy is inflicted with a status ailment", "<br>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members. (1 turn)<br>Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)"}},
	},
	['Auto-Rakuka'] = {
		cost = 'Auto',
		effect = 'Casts Rakukaja at the beginning of the 1st turn.'
	},
	['Auto-Rakunda'] = {
		cost = 'Auto',
		effect = 'Casts Rakunda at the beginning of the 1st turn.'
	},
	['Auto-Rebellion'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At beginning of 1st turn", "Self enters a state of Might. The next Phys attack will have a Critical effect."}},
	},
	['Auto-Sukuka'] = {
		cost = 'Auto',
		effect = "Casts Sukukaja at the beginning of the 1st turn."
	},
	['Auto-Sukunda'] = {
		cost = 'Auto',
		effect = 'Casts Sukunda at the beginning of the 1st turn.'
	},
	['Auto-Taruka'] = {
		cost = 'Auto',
		effect = 'Casts Tarukaja at the beginning of the 1st turn'
	},
	['Auto-Tarunda'] = {
		cost = 'Auto',
		effect = 'Casts Tarunda at the beginning of the 1st turn'
	},
	['Epitome of Hardiness'] = {
		cost = 'Auto',
		effect = "+20% to max HP. +20% to HP Healing skill effectiveness."
	},
	['Epitome of Illusion'] = {
		cost = 'Auto',
		effect = '+15% to Phys evasion rate. -45% chance of receiving status ailments.'
	},
	['Epitome of Wisdom'] = {
		cost = 'Auto',
		effect = '+15% to Phys hit rate. +15% chance to inflict status ailments.'
	},
	['Epitome of Endurance'] = {
		cost = 'Auto',
		effect = "-25% to this demon's affect on Battle Speed. +20% to max HP."
	},
	['Epitome of Aggression'] = {
		cost = 'Auto',
		effect = "+15% to Phys hit rate, -45% chance of receiving status ailments."
	},
	['Epitome of Carnage'] = {
		cost = 'Auto',
		effect = "+20% to Critical hit rate, +15% to Phys damage."
	},
	['Epitome of Finesse'] = {
		cost = 'Auto',
		effect = "+20% to Critical hit rate, +15% to Phys hit rate."
	},
	['Epitome of Fortitude'] = {
		cost = 'Auto',
		effect = '+20% to max HP, -50% to Critical hit rate of damage received.'
	},
	['Epitome of Madness'] = {
		cost = 'Auto',
		effect = "+15% chance to inflict status ailments, +15% to EV."
	},
	['Epitome of Swiftness'] = {
		cost = 'Auto',
		effect = "Increases this demon's effect on Battle Speed by 25%, +10% to Phys EV."
	},
	['Epitome of Interception'] = {
		cost = 'Auto',
		effect = "+15% to Phys hit rate, +20% to max HP."
	},
	['Vahana'] = {
		cost = 'Auto',
		effect = "+20% to Phys evasion rate. -50% chance of receiving status ailments."
	},
	['Endure'] = {
		cost = 'Auto',
		effect = 'HP stops at 1 HP upon receiving the first killing blow.'
	},
	['Enduring Soul'] = {
		cost = 'Auto',
		effect = 'Heals 200 HP upon receiving the first killing blow.'
	},
	['Enduring Soul +'] = {
		cost = 'Auto',
		effect = 'Heals 500 HP upon receiving the first killing blow.'
	},
	['Avatar'] = {
		cost = 'Auto',
		effect = 'Heals 500 HP upon receiving the first killing blow. Heals 50% HP when clearing a wave.'
	},
	['Wild Guess'] = {
		cost = 'Auto',
		effect = "-25% to Critical hit rate of damage received."
	},
	['Wild Instinct'] = {
		cost = 'Auto',
		effect = "-75% to Critical hit rate of damage received."
	},
	['Rasetsu'] = {
		cost = 'Auto',
		effect = "+10% to Phys hit rate and casts Rebellion on self at the beginning of the 1st turn."
	},
	['Ishvara'] = {
		cost = 'Auto',
		effect = "+25% to Critical hit rate, +20% to AC. Casts Rebellion on self at the beginning of the 1st turn."
	},
	['Arms Mastery'] = {
		cost = 'Auto',
		effect = "+20% to Phys damage and Phys hit rate."
	},
	['Superior Power'] = {
		cost = 'Auto',
		effect = "+30% to Phys hit rate and adds Phys Pierce."
	},
	['Endless War'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. While this demon is alive, all party members will receive the following effect: +20% to Critical hit rate, +15% to Critical hit damage.",
		chaineffect = {{"At start of first turn", "Increases the ATK and EV/AC of all party members by 20% (3 turns), and decreases the DEF and EV/AC of all enemies by 20%. (3 turns)"}}
	},
	['Meginjord'] = {
		cost = 'Auto',
		effect = "Adds Phys/Elec Pierce. +50% to Max HP. +50% to Critical hit rate. +20% to Phys hit rate. -30% damage taken from Physical attacks. Decreases the critical hit rate of all attacks that hit the one with this skill by 50%.",
		chaineffect = {
			{"When enemy attacks first at start of battle", "Decrease the enemies Press Turn Icons by 1. (Maximum of 2 total)"}
		}
	},
	['Ryujin Reflection'] = {
		cost = 'Auto',
		effect = "-100% to Critical hit rate of damage received.",
		chaineffect = {{"When party member receives a physical attack", "Inflicts Physical damage (Power: 60) with 30% crit rate on all enemies and reduces ATK/DEF of all enemies by 20% if the attack is successful. (2 turns) Counter effects will not work on this skill."}},
	},
	['Euphoric Frenzy'] = {
		cost = 'Auto',
		effect = "50% chance to Charm the assailant when receiving a Phys Attack."
	},
	['Solar Prosperity'] = {
		cost = 'Auto',
		effect = 'Activates the following Chain Effect at the beginning of battle:',
		chaineffect = {{"If user's party attacks first", "Increases own party's ATK and EV/AC by 20%. (1 turn)"}},
	},
	['Solar Downfall'] = {
		cost = 'Auto',
		effect = 'Activates the following Chain Effect at the beginning of battle:',
		chaineffect = {{"If user's party attacks first", "Reduces all enemy DEF and EV/AC by 20%. (1 turn)"}},
	},
	['Lunar Prosperity'] = {
		cost = 'Auto',
		effect = 'Activates the following Chain Effect at the beginning of battle:',
		chaineffect = {{"If enemy attacks first", "Increases own party's DEF and EV/AC by 20%. (1 turn)"}},
	},
	['Lunar Downfall'] = {
		cost = 'Auto',
		effect = 'Activates the following Chain Effect at the beginning of battle:',
		chaineffect = {{"If enemy attacks first", "Reduces all enemy ATK and EV/AC by 20%. (1 turn)"}},
	},
	['Intimidating Stance'] = {
		cost = 'Auto',
		effect = 'Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.'
	},
	['Suppress Stance Drain'] = {
		cost = 'Auto',
		effect = "As long as the demon who has this skill is alive, the enemy loses an extra Press Turn Icon every time you drain their attack."
	},
	['Trickster'] = {
		cost = 'Auto',
		effect = "20% chance to avoid using Press Turn Icons when attacking the enemy's weak point. This skill will not activate in Democalypse."
	},
	['Unyielding Phalanx'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effect: Reduces damage by 30% when Phys repel is Pierced."
	},
	['Tetraka Shift'] = {
		cost = 'Auto',
		effect = 'Casts Tetrakarn at the beginning of a battle if the enemy attacks first.'
	},
	['Makara Shift'] = {
		cost = 'Auto',
		effect = 'Casts Makarakarn at the beginning of a battle if the enemy attacks first.'
	},
	["Warlord's Wrath"] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage. Power: 200",
		chaineffect = {
			{"If enemy attacks first at beginning of battle", "Reduces 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects."}
		}
	},
	['Rapid Shot'] = {
		cost = 'Auto',
		effect = "+20% to Phys hit rate. Regular Attacks will change to the following effect: Inflicts Phys damage 5 times (Power: 25) on a single target with a 30% Crit Rate, then enters a state of Might. Counter effects will not work on this skill."
	},
	['Voltage'] = {
		cost = 'Auto',
		effect = "When Entering a state of Concentrate, increases own party's ATK and EV/AC by 20%. (1 turn)"
	},
	['Shadow Shock'] = {
		cost = 'Auto',
		effect = "Regular Attacks will change to the following effect: Inflicts Almighty (Mag) damage (Power: 100) on a single target."
	},
	['Griffon-Bolt'] = {
		cost = 'Auto',
		effect = "When a member of your party deals damage with a regular Attack, inflicts Almighty (Mag) damage 4 times on random enemies. Power: 30"
	},
	['Madama Stomp'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{'After landing a critical hit', "Inflicts Almighty (Magic) damage (Power: 100) on a single enemy with a 30% chance to inflict Charm. Damage inflicted by this skill is dependent on Phys Atk"}},
	},
	['Madama Uppercut'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an enemy is Charmed", "Inflict Almighty (Magic) damage (Power: 100) on a single enemy with a 30% chance to inflict Bind."}},
	},
	['The Struggler'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +20% to damage dealt with Physical skills. Reduces the cost of Physical attack skills by 1MP. +25% to critical hit rate. +20% to Phys hit rate. When dealt a killing blow, survive with 300 HP up to 3 times."
	},
	['Berserker Armor'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +50% to Phys damage. +100% to critical hit rate. -40% damage received. +30% to own effect on Battle Speed.",
		chaineffect = {{"At start of own turn", "Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)"}, {"At end of enemy turn", "Inflicts 30% fractional damage based on Max HP to the one with this skill. Ignores all death prevention skills."}},
	},
	['Hawk of Light'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce. +20% to Phys evasion rate.',
		chaineffect = {{"At start of first turn", "Puts party into a state of Zenith. (3 turns)<br>While the one with this skill is alive, all party members will receive the following effect: While in a state of Zenith, +25% to Physical damage dealt, and +30% chance to inflict status ailments."}, {"When user downs an enemy", "Recovers 3 MP and casts Repel Physical (including Almighty) effect on all allies. (1 turn) and cures all status ailments of all party members"}},
	},
	['Foe of Demons'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce. +20% to damage dealt by skills that target a single enemy.<br>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.',
		chaineffect = {{"At start of own turn", "Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)"}, {"At start of enemy turn", "Increases DEF and EV/AC of all party members by 20%. (1 turn)"}},
	},
	['Nosferatu'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +30% to Max HP. +20% to hit rate.<br>When the one with this skill's HP is at 50% or below, damage received will be reduced by 30%, and damage dealt will increase by 30%.<br>Heals 500 HP upon receiving the first killing blow.<br>Increases damage dealt by the one with this skill by 25% at the start of own turn. (Max: 100%)<br>Damage increase effect will reset when clearing a wave."
	},
	['Bloody Scripture'] = {
		cost = "Auto",
		effect = "+50% to Max HP. When the one with this skill's HP is at 80% or above, damage received will be reduced by 30%, and damage dealt will increase by 20%.",
		chaineffect = {{"At start of enemy turn", "Adds a bulwark of 1500 HP to the one with this skill for one turn."}},
	},
	['God 1000 Fist Cannon'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce.',
		chaineffect = {{"At end of own turn, or when an enemy scores a critical hit", "Inflicts Phys damage (Physical, Power: 25) with Pierce and a 30% critical hit rate 6 times on random enemies. The damage inflicted by this skill is dependent on Phys DEF. Ignores all counter skills."}},
	},
	['Optical Camouflage'] = {
		cost = 'Auto',
		effect = "+20% Phys evasion rate.",
		chaineffect = {{"If an enemy has a status ailment at end of own turn", "Inflicts Phys (Physical) Pierce effect damage (Power: 100) with 30% crit rate on all enemies with an ailment. Counter effects will not work on this skill."}},
	},
	['Tachikoma Support'] = {
		cost = 'Auto',
		effect = "+75% to own affect on Battle Speed.",
		chaineffect = {{"If own party attacks first at beginning of battle", "Reduces all enemy DEF and EV/AC by 20%. (2 turns)"}},
	},
	['Yaxche'] = {
		cost = 'Auto',
		effect = "When downed during the enemy turn, inflicts Almighty (Power:120) damage to the attacker, with 100% chance to inflict Mortal. Nullifies all death prevention skills. Won't activate when your party is wiped out."
	},
	['Magna Mater'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effect: +10% to Fire damage. +10% to Healing skill effectiveness."
	},
	['Icy Rage'] = {
		cost = 'Auto',
		effect = "While this demon is alive, all party members will receive the following effect: +10% to Ice damage."
	},
	['Yomotsu Okami'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members gain +10% damage to Elec and Dark attacks."
	},
	['Rains of Canaan'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effects: +10% to Force damage and +10% to status ailment auto cure rate."
	},
	['God of Light'] = {
		cost = 'Auto',
		effect = "While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Light Skills by 1 MP. +5% to Light damage."
	},
	['Flag of Salvation'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effect: +10% to Light damage. Recovers 2 MP when clearing a wave."
	},
	['Star of Darkness'] = {
		cost = 'Auto',
		effect = "Activates the following effect when own HP is at 50% or lower: +30% to Dark damage and +40% Phys evasion rate."
	},
	['Joy Song'] = {
		cost = 'Auto',
		effect = "+15% to Healing skill effectiveness.",
		chaineffect = {{"When a Press Turn icon is lost due to an enemy skill", "All party members recover 1 MP."}},
	},
	['Faith in Wealth'] = {
		cost = 'Auto',
		effect = "Increases max HP by 10%. Recover 1 MP every time your Press Turn Icon decreases due to enemy skills."
	},
	['Radiant Mantra'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At start of enemy turn", "Remove debuffs from own party and buffs from all enemies."}},
	},
	['Goddess of Slaughter'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce. When in a state of Might, +20% to critical hit damage.',
		chaineffect = {{"When an enemy enters a state of Might", "Enters a state of Might. The next Phys attack will have a Critical effect."}},
	},
	['Kongo Zaou'] = {
		cost = 'Auto',
		effect = "All party members in the state of Might gain Phys Pierce while the demon with this skill is alive."
	},
	["Enma's Judgement"] = {
		cost = 'Auto',
		effect = 'Adds Dark Pierce.<br>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Dark Attribute Skills by 1 MP.',
		chaineffect = {{"At start of 1st turn", "Increase ATK/DEF by 20% and adds Mortal immunity to all allies. (6 turns), and decreases the ATK and DEF of all enemies by 20%. (6 turns)"}},
	},
	['Guilty'] = {
		cost = 'Auto',
		effect = '+25% to Dark damage.',
		chaineffect = {{"At start of 1st turn in a boss battle", "Inflicts Dark (Magic) damage (Power: 200) on all enemies. If the attack is successful, 100% chance to Curse all enemies."}},
	},
	["Enma's Conviction"] = {
		cost = 'Auto',
		effect = "HP stops at 300 HP upon receiving the first killing blow. +20% to Dark damage."
	},
	['Illusionary World'] = {
		cost = 'Auto',
		effect = '+15% chance to inflict status ailments.',
		chaineffect = {{"When a party member is Muted", "Cures all party members of Mute, then inflicts Almighty (Magic) damage (Power: 100) on all enemies."}},
	},
	['Glamorous Allure'] = {
		cost = 'Auto',
		effect = "The effect of normal Attacks will be changed to the following: Inflicts Almighty (Magic) damage (Power: 80) on all enemies with 30% chance to inflict Charm on hit enemies."
	},
	['Golden Greed'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, +200% Poison damage to Poisoned enemies.",
		chaineffect = {
			{"At start of enemy turn", "50% chance to inflict Poison on all enemies after removing Barriers from all enemies."}
		}
	},
	['Mark of the Beast'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At end of own turn", "66% chance to Mute all Poisoned enemies. Inflicts 666 fixed damage on all Charmed enemies. Damage from this skill ignores all death prevention skills."}}
	},
	['Ignite'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At start of every second turn", "Inflicts Fire (Magic) damage (Power: 120) on all enemies. Reduces DEF of all enemies by 20%. (2 turns)"}},
	},
	['Sword of Hallel'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce.',
		chaineffect = {{"At start of own turn", "Enters a state of Might and gains 1 Boost level."}},
		boostlevel = {
			'',
			"+20% to Phys hit rate.",
			"+20% to Phys damage.",
			"Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) at the beginning of own turn."
		},
	},
	['Halo of Hallel'] = {
		cost = 'Auto',
		effect = "Adds Light Pierce.",
		chaineffect = {{"At start of own turn", "Enters a state of Lydia and gains 1 Boost level."}},
		boostlevel = {
			'',
			"Adds Null Curse.",
			"Lydia will target all party members.",
			"Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) at the beginning of own turn."
		},
	},
	['Guardian of the East'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce.',
		chaineffect = {{"When attacking first", "Receive 1 additional Press Turn Icon."}},
	},
	['Harmonious Death'] = {
		cost = 'Auto',
		effect = "At the beginning of every second turn, damage dealt by the demon with this skill will increase by 20% (up to 60%) and all party members receive 1 additional Press Turn Icon."
	},
	['Ce Acatl'] = {
		cost = 'Auto',
		effect = 'Adds Fire Pierce. +30% to Max HP. Adds Null Mortal.',
		chaineffect = {
			{"At start of own turn when user is downed", "Revives the skill holder with 100% HP, grants an additional Press Turn Icon, and boosts the party's ATK, DEF, and EV/AC by 20%. (1 turn)."},
			{"When user is downed", "Grants all party members a Bulwark with 20% of their respective HP for 1 turn, and restores 30% HP to all allies. Additionally, removes all revive bans."}
		},
	},
	['Terror of London'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When attacking first", "Inflict Phys (Physical) damage (power: 40) with 50% crit rate 1 to 3 times on random enemies."}},
	},
	['Desperate Hit'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At end of own turn", "Inflicts Almighty (Physical) damage (Power: 25) with 30% crit rate 4 to 8 times on random enemies."}},
	},
	['Hell Leopard'] = {
		cost = 'Auto',
		effect = "+20% to Phys hit rate.",
		chaineffect = {{"After using Iron Fist", "Inflicts Phys (Physical) Pierce effect damage (Power: 40) with 30% crit rate on all enemies and enters a state of Might if the attack is successful."}},
	},
	['Kujaku Myo-o'] = {
		cost = 'Auto',
		effect = "Becomes immune to all status ailments.",
		chaineffect = {{"At start of own turn", "Cures all status ailments of all party members."}},
	},
	['Andalucia'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"After evading an enemy's physical attack", "Inflict Phys (physical) damage with 50% crit rate on all enemies 4 times. Counter effects will not work on this skill. Power: 30"}},
	},
	['Preach'] = {
		cost = 'Auto',
		effect = "Becomes immune to all status ailments.",
		chaineffect = {{"When an ally is Charmed", "50% chance to Mute all enemies."}},
	},
	['Bloodshed'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"After using Blade of Terror", "Inflicts Phys (Physical) Pierce effect damage (power: 80) with 50% crit rate on all enemies. Counter effects will not work on this skill."}},
	},
	['Famine'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At start of enemy turn", "Inflicts 15% fractional damage (300 max) on all enemies based on their max HP and reduces their MP by 2. Fractional damage will not be affected by stat/damage increase or reduction effects."}},
	},
	['Soul Divide'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an enemy demon restores HP using a skill", "Inflicts 50% fractional damage (2,000 max) on all enemies based on their current HP. Fractional damage will not be affected by stat/damage increase or reduction effects."}},
	},
	['Plague'] = {
		cost = 'Auto',
		effect = 'Adds Force Pierce. +20% to Force damage.',
		chaineffect = {{"After this demon uses a Force skill or at end of own turn", "Inflicts 10% fractional damage (200 max) on all enemies based on their current HP, with a 100% chance to inflict Poison."}},
	},
	['Pestilence'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At end of enemy turn", "Inflicts 50% fractional damage (2,000 max) on all Poisoned enemies based on their max HP. Nullifies all death prevention skills."}},
	},
	['Death Lust'] = {
		cost = 'Auto',
		effect = "+25% damage to Charmed enemies. Has a 30% to Charm all enemies at the beginning of the 1st turn."
	},
	['Pussyfoot'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effect: +20% EV."
	},
	['Skanda'] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effect: +15% to Phys hit rate and +20% to Critical hit rate."
	},
	['Omniscient Guidance'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At start of own turn", "Increases the Boost level of the Skills with Boost levels of all living party members by 1. Remove debuffs from own party and buffs from all enemies."}},
	},
	['Law of Hell'] = {
		cost = 'Auto',
		effect = "As long as the demon with this skill is alive, no bonus turn will be granted when a party member's weak point is attacked."
	},
	["Hell's Gate"] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effect: For every Weak attribute, all party members will receive 5% less multiple-target attack damage that target all or random allies. (Max reduction: 50%)"
	},
	["Guards of Tartarus"] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members will receive the following effect: Reduces damage received by 15% when the attacker attacks all party members."
	},
	['Three Faces Six Arms'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +50% to Max HP. Reduces damage received by 30% from skills that target all or random allies. When the enemy uses attacks that target random enemies, this demon will become the main target."
	},
	['Duke of Hell'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce.<br>For every weak point within the party, increases damage of all attacks by 10%. (Max: 50%)<br>For every weak point within the party, receive 10% less damage from all attacks. (Max reduction: 70%)"
	},
	["Hell's Ministry"] = {
		cost = 'Auto',
		effect = "While the demon with this skill is alive, all party members of the Tyrant race will receive the following effect: Increases damage of all attacks by 10%. -10% to all damage received. ​Reduces the cost of Almighty skills by 2 MP."
	},
	['Call of the Dead'] = {
		cost = 'Auto',
		effect = "Activates the following Chain Effect when an enemy is Cursed:",
		chaineffect = {{"At end of enemy turn", "Revives all party members with 10% HP."}},
	},
	['Hand of Glory'] = {
		cost = 'Auto',
		effect = "",
		chaineffect = {{"When an ally is downed", "80% chance to inflict Curse on all enemies and increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)"}},
	},
	['Peach of Immortality'] = {
		cost = 'Auto',
		effect = "",
		chaineffect = {{"When an ally is downed", "Revives a random party member with 100% HP. This Chain Effect will only activate up to 2 times per battle."}},
	},
	['Life & Death'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an enemy is downed", "Recovers 2 MP and revives an ally at random with 50% HP."}}
	},
	['New Hope'] = {
		cost = 'Auto',
		effect = "",
		chaineffect = {{"When this demon is downed", "Heals HP of all party members by 30%. Won't activate when your party is wiped out."}},
	},
	['Black Beckoning'] = {
		cost = 'Auto',
		effect = "This skill will gain 1 Boost level at the start of own turn.",
		chaineffect = {{"At end of own turn", "Inflicts 10% fractional damage (200 max) on all enemies based on their current HP."}},
		boostlevel = {
			'',
			"No extra effect.",
			"Increases damage to 50% fractional damage (2000 max) on all enemies based on their current HP.",
			"Increases damage to 50% fractional damage (2000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Uses: 1"
		},
	},
	["Culann's Hound"] = {
		cost = 'Auto',
		effect = 'Gains Phys Pierce.',
		chaineffect = {{"At end of own turn", "Enters a state of Charge."}},
	},
	['Twilight Inferno'] = {
		cost = 'Auto',
		effect = 'Adds Fire Pierce.',
		chaineffect = {{"When this demon is downed", "Inflicts Fire (Magic) damage (Power: 130) on all enemies. Won't activate when your party is wiped out. This Chain Effect can only be activated once per battle."}},
	},
	['Forbidden Fruit'] = {
		cost = 'Auto',
		effect = "Gains Dark Pierce. +15% to Phys hit rate. +15% chance to inflict status ailments.",
		chaineffect = {{"If there is a Charmed enemy at end of own turn", "Uses Temptation"}},
	},
	['Hell Hound'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce. +20% to own affect on Battle Speed.',
		chaineffect = {{"When a Press Turn icon is lost due to an enemy skill", "Receive 1 additional Press Turn Icon and enters a state of Charge. Reduces ATK/DEF of all enemies by 20%. (3 turns)<br>This Chain Effect can only be activated once per battle."}},
	},
	['Heavenly Valor'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce. +50% to Max HP. +20% to Phys hit rate.',
		chaineffect = {{"When the enemy uses Pass", "Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and inflicts Phys damage (Physical, Power: 85) with a 50% Critical hit rate on all enemies. Ignores the effect of all counter skills."}},
	},
	['Brilliant Wings'] = {
		cost = 'Auto',
		effect = 'Adds Force Pierce. ',
		chaineffect = {{"When a party member evades a physical attack", "Inflicts Force (Magic) damage (Power: 80) on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (2 turns)"}},
	},
	['The Great Darkness'] = {
		cost = 'Auto',
		effect = 'Adds Fire Pierce.',
		chaineffect = {{"When attacking first at beginning of battle, or at the start of every second turn", "Inflicts Fire (Magic) damage 5 times (Power: 40) on random enemies. Enters into a state of Concentrate, increasing next Mag attack damage by 125% if the attack is successful."}},
	},
	['Judgement of Nahar'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At start of every second turn", "Inflicts Ice (Magic) damage with 120 power on all enemies and if the attack is successful, reduces all enemy EV/AC by 20%. (2 turns)"}},
	},
	['Thunder of Destiny'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At start of every second own turn", "Inflict Elec (Magic) damage (Power: 120) on all enemies. Reduces EV/AC of all enemies by 20% when attack is successful. (2 turns)"}},
	},
	['North Wind'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an enemy is downed", "Inflict Ice (Magic) damage (Power: 60) on all enemies."}},
	},
	['Soul Judgement-Sraosha'] = {
		name = "Soul Judgement",
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an enemy is downed", "Inflicts Phys (Physical) Pierce effect damage (Power: 60) with 30% crit rate on all enemies."}},
	},
	['Killer Impulse'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When this demon downs an enemy", "Inflict Elec (Magic) damage (Power: 25) with Elec Pierce effect 4 times on random enemies."}},
	},
	['Earth Sacrifice'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When this demon is downed", "Casts Tetrakarn on own party and increases party's ATK/DEF/EV/AC by 20% for 1 turn. Won't activate when your party is wiped out."}},
	},
	['Final Opposition'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When user's weak point is attacked", "Heals own HP by 15%, enters a state of Might. The next Phys attack will have a Critical effect."}},
	},
	['Shimmer Arrow'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{'<abbr title="Regular Attacks and Counter Effects will not activate this effect.">When a party member uses a Phys skill</abbr>', "Inflicts Light (Magic) damage (Power: 80) with Light Pierce effect on a single enemy. The damage inflicted by this skill is dependent on Phys ATK. Nullifies all death prevention skills."}},
	},
	["God's Fire"] = {
		cost = 'Auto',
		effect = "Increases all Fire and Light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect:",
		chaineffect = {{"At start of own turn", "Inflicts Fire (Magic) damage 3 times (Power: 50) with Fire Pierce effect on random enemies. Increases own party's ATK by 20% if the attack is successful. (1 turn)"}},
	},
	["God's Word"] = {
		cost = 'Auto',
		effect = "Increases all Elec and Light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect:",
		chaineffect = {{"At start of own turn", "Inflicts Light (Magic) damage (Power: 100) with Light Pierce effect on all enemies. Increases own party's EV/AC by 20% if the attack is successful. (1 turn)"}},
	},
	["God's Blessing"] = {
		cost = 'Auto',
		effect = "Increases all Force and Light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect:",
		chaineffect = {{"At start of own turn", "Heals all party members (Power: 90) and increases their DEF by 20%. (1 turn)"}},
	},
	["God's Grace"] = {
		cost = 'Auto',
		effect = "Increases all Elec and Light damage by 10%. When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect:",
		chaineffect = {{"At start of enemy turn", "All party members recover 2 MP, casts Repel Magic (including Almighty) effect on all allies. (1 time only effect for 1 turn)"}},
	},
	["Passionate Allure"] = {
		cost = 'Auto',
		effect = "+10% to Healing skill effectiveness. When there are 3 or more Femme or Lady demons alive in your party, activates the following Chain Effect:",
		chaineffect = {{"At end of enemy turn", "50% chance to inflict Charm/Poison on all enemies after removing Barriers from all enemies."}},
	},
	["Passionate Embrace"] = {
		cost = 'Auto',
		effect = "+10% to max HP. When there are 3 or more Femme or Lady demons alive in your party, activates the following Chain Effect:",
		chaineffect = {{"At start of enemy turn", "Reduces all enemy ATK/DEF and increases own party's ATK/DEF by 20%. (2 turns)"}},
	},
	["Passionate Rage"] = {
		cost = 'Auto',
		effect = "+5% to Fire/Ice/Elec/Force damage. When there are 3 or more Femme or Lady demons alive in your party, activates the following Chain Effect:",
		chaineffect = {{"At start of enemy turn", "Inflicts Elec (Magic) damage (Power: 60) with Elec Pierce effect on all enemies. Inflicts Fire (Magic) damage (Power: 60) with Fire Pierce effect on all enemies if the attack is successful."}},
	},
	['Loyal God of War'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce.",
		chaineffect = {{"When this demon downs an enemy", "Recovers 3 MP and heals own HP by 30%."}},
	},
	['Sins of Sodom'] = {
		cost = 'Auto',
		effect = "Gains Phys Pierce.",
		chaineffect = {{"When an enemy is Cursed", "Removes Mortal nullifying effects gained by Barriers and Good Statuses from all enemies and reduces their ATK, DEF and EV/AC by 20%. (1 turn)"}},
	},
	['Lord of Clouds'] = {
		cost = 'Auto',
		effect = "Adds Elec Pierce. +20% to Elec damage. +20% to own effect on Battle Speed.",
		chaineffect = {{"When this demon downs an enemy", "Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)"}},
	},
	['Fruit of the Dead'] = {
		cost = 'Auto',
		effect = 'While the demon with this skill is alive, any enemy demon that is revived will only have 1 HP.'
	},
	["You're Next"] = {
		cost = 'Auto',
		effect = "If the demon with this skill kills an enemy with a single target attack, and that enemy is revived, they will come back as a Lv. 1 Reiko Kashima."
	},
	['Give me Jewels'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At start of enemy turn", "Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 2 MP."}},
	},
	['Lunar Awakening'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"At end of enemy turn", "Heal own HP by 30% and cure all status ailments of self."}},
	},
	['Diwali'] = {
		cost = 'Auto',
		effect = 'Adds Light Pierce. +50% to Max HP. Adds Null Poison/Charm/Mute.',
		chaineffect = {
			{'When a party member restores HP using a skill', "Restores 1 MP to all party members, and inflicts Light damage (Magic, Power: 220) on a single enemy."},
			{'When enemy attacks first at start of battle', "Puts the party in a state of Evade Mortal (1 turn)."}
		},
	},
	['Vile Glare'] = {
		cost = 'Auto',
		effect = "When there are 2 or more Vile/Jaki/Drake demons alive in your party, activates the following Chain Effect at beginning of battle:",
		chaineffect = {{"If enemy attacks first", "Reduces ATK of all enemies by 20%. (3 turns) Reduces 1 enemy Press Turn Icon.<br>When there are 3 or more alive in your party, activates the following additional effect: Reduces DEF of all enemies by 20%. (3 turns) Reduces 1 enemy Press Turn Icon."}},
	},
	['Cry of the Poor'] = {
		cost = 'Auto',
		effect = "When there are 2 or more Vile/Jaki/Drake demons alive in your party, activates the following Chain Effect:",
		chaineffect = {{"At end of own turn", "Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.<br>When there are 3 or more alive in your party, activates the following additional effect: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP."}},
	},
	['Nastrond'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an ally is downed", "Heals own HP by 80% and become immune to Mortal skills. (1 turn)"}},
	},
	['Call to Helheim'] = {
		cost = 'Auto',
		effect = "When the demon with this skill downs an enemy, reduces all enemy ATK and DEF by 20%. (3 turns)"
	},
	['Fallen Grigori'] = {
		cost = 'Auto',
		effect = "+20% to Phys hit rate. Heals 300 HP upon receiving the first killing blow.",
		chaineffect = {{"If HP is at 80% or lower at end of own turn", "Heals 30% of own HP, recovers 3MP and enters a state of Might."}},
	},
	['Power of Life'] = {
		cost = 'Auto',
		effect = "-30% chance of receiving status ailments.",
		chaineffect = {{"At start of 1st turn", "Enters a state of Lydia."}},
	},
	['Sweet Whisper'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{"When an ally is downed", "30% chance to Charm all enemies. Reduces DEF of all enemies by 20%. (3 turns)"}},
	},
	['Ego Erosion'] = {
		cost = 'Auto',
		effect = "While the one with this skill is alive, enemy's natural recovery rate of status ailments reduced by 10%."
	},
	['Alder King'] = {
		cost = 'Auto',
		effect = "",
		chaineffect = {
			{"At start of own turn", "Heals 15% HP of all party members."},
			{"At start of enemy turn", "Reduces ATK of all enemies by 20%. (1 turn)"},
		},
	},
	['Sahasrara'] = {
		cost = 'Auto',
		effect = "+15% to damage dealt. +25% to Phys hit rate. +25% to HP recovered by healing skills. Increases naturally recovered MP by 1.",
		chaineffect = {{"When a party member restores HP using a skill", "Inflicts Phys (Physical) damage (Power: 60) with Pierce and a 50% critical hit rate on a single enemy. The damage inflicted by this skill is dependent on Mag ATK. Ignores all counter skills."}}
	},
	['Everything Evil'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {
			{"At start of own turn", "All party members recover 2 MP. This Chain Effect will only activate up to 2 times per battle."},
		},
	},
	['Dragon of Defense'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +20% to Phys hit rate.",
		chaineffect = {{"If user's party attacks first at beginning of battle", "Increases own party's EV/AC and reduces all enemy EV/AC by 20%. (3 turns)"}},
	},
	['Lord of the Dead'] = {
		cost = 'Auto',
		effect = 'Heals 500 HP upon receiving the first killing blow.',
		chaineffect = {
			{"At start of enemy turn", "Casts Repel Physical (including Almighty) effect on all allies. (1 turn) +20% to DEF of all party members. (1 turn)"},
		},
	},
	['King of Hell'] = {
		cost = 'Auto',
		effect = 'Heals 800 HP upon receiving the first killing blow. Activates the following Chain Effects at the beginning of a battle:',
		chaineffect = {
			{"If user's party attacks first", "Recovers 3 MP. Increases own Party's ATK by 20% and reduces DEF of all enemies by 20%"},
			{"If enemy attacks first", "Reduces 1 enemy Press Turn Icon. +20% to DEF of all party members and reduces ATK of all enemies by 20%"},
		},
	},
	["Fecund Womb"] = {
		cost = 'Auto',
		effect = 'Adds Ice Pierce. Adds Null Bind.',
		chaineffect = {
			{"If a party member is downed at end of enemy turn", "Revives a random party member with 100% HP. This Chain Effect will only activate up to 3 times per battle."},
		},
	},
	["Dragon of Hesperia"] = {
		cost = 'Auto',
		effect = "Adds Null Mortal.",
		chaineffect = {
			{"When an enemy enters a state of Lydia", "Removes Lydia from all enemies. Reduces ATK/DEF of all enemies by 20%. (2 turns)"},
			{"When an enemy demon restores HP using a skill", "Inflicts 30% fractional damage (1,500 max) on all enemies based on their current HP. Reduces DEF and EV/AC of all enemies by 20%. (1 turn)"},
		},
	},
	['Supersonic Hedgehog'] = {
		cost = 'Auto',
		effect = "HP stops at 1 HP upon receiving the first killing blow.",
		chaineffect = {{"At start of own turn", "Enters a state of Might. The next Phys attack will have a Critical effect."}},
	},
	["Sun God's Majesty"] = {
		cost = 'Auto',
		effect = "Adds Fire Pierce. +25% to Fire damage.",
		chaineffect = {
			{"On 1st turn", "Increases ATK, DEF and EV/AC of all party members by 20%. (3 turns)"},
			{"When an enemy recovers MP using a skill", "Inflicts 30% fractional damage (1,500 max) on all enemies based on their current HP and reduces their MP by 1, and casts a Barrier on all party members."},
		},
	},
	["Sword Deity's Might"] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. While the one with this skill is alive, all party members will receive the following effect: When in a state of Might, +10% to Phys hit rate and +10% to critical hit damage.",
		chaineffect = {
			{"At start of own turn", "Puts all party members into a state of Might."},
		},
	},
	['Zealous Rebel'] = {
		cost = 'Auto',
		effect = "+20% to max HP.",
		chaineffect = {
			{"When receiving a physical attack", "100% chance to counter dealing Phys (Physical) damage (Power: 80)."},
		},
	},
	['The Ten Commandments'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +20% to Critical hit rate, +20% to Phys hit rate. Reduces the cost of Phys Skills by 2 MP."
	},
	['Trillion Dark'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {{'<abbr title="Regular Attacks and Counter Effects will not activate this effect.">When user activates a Phys skill</abbr>', "Inflicts Dark (Physical) Pierce effect damage 10 times (Power: 15, Total: 150) with 30% crit rate on a single enemy. Counter effects will not work on this skill."}},
	},
	['Goddess Aid'] = {
		cost = 'Auto',
		effect = "+20% to Healing skill effectiveness.",
		chaineffect = {{"At start of own turn", "Cures Mute, Bind, Poison and Weak for all party members. Heals HP of all party members (Power: 80)."}},
	},
	['Fox Sin of Greed'] = {
		cost = 'Auto',
		effect = "Adds Null Mortal. Heals 800 HP upon receiving the first killing blow.",
		chaineffect = {{"At start of own turn", "Inflicts 5% fractional damage (100 max) on all enemies based on their current HP and drains 1 MP."}},
	},
	['King of Vengeance'] = {
		cost = 'Auto',
		effect = 'Activates the following Chain Effects once per battle:',
		chaineffect = {
			{"At start of enemy turn", "Adds a Bulwark of approximately 3,000 HP to self. (1 turn) (Bulwark values are dependent on max HP.) Becomes immune to Mortal skills. (1 turn)"},
			{"At end of enemy turn", "Inflicts 20% Fractional Damage (1,000 Max) on all enemies based on their max HP, and enters a state of Might and Charge."},
		},
	},
	['Stella Maris'] = {
		cost = 'Auto',
		effect = "+50% to max HP. Becomes immune to all status ailments. Adds Null Mortal. While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP."
	},
	['Miracle of Fatima'] = {
		cost = 'Auto',
		effect = "",
		chaineffect = {
			{"When a party member (including self) is downed", "Removes revive ban from allies. Increases ATK, DEF and EV/AC of all party members by 20%, and Heals all party members (Power: 80). (1 turn)"},
			{"If party member is downed at end of enemy turn", "Revives all party members with 100% HP. (This can only be activated once per battle.)\nThis Chain Effect will not activate when your party is wiped out."},
		},
	},
	['Master of Hell'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +100% to Critical hit rate, +50% to own affect on Battle Speed.",
		chaineffect = {{"After downing an enemy", "Receive 1 additional Press Turn Icon. (This Effect can only be activated during own turn, and can only be activated once per battle.) Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)"}},
	},
	['Crawling Chaos'] = {
		cost = 'Auto',
		effect = "Adds Force Pierce. Adds Null Bind.<br>While the one with this skill is alive, all enemies will receive the following effect:<br>When in a state of Gloom, +25% to all Magic damage received, and decreases damage of all Magic attacks by 25%.",
		chaineffect = {{"On 1st turn", "Inflicts Gloom on all enemies. (3 turns)"}},
	},
	['Drunken Giant'] = {
		cost = 'Auto',
		effect = "Adds Fire Pierce. -30% to Phys/Fire damage received.",
		chaineffect = {{"If enemy attacks first or is Charmed", "Adds a Bulwark of approximately 800 HP to all party members. (1 turn) (Bulwark values are dependent on max HP.)"}},
	},
	['Ome Acatl'] = {
		cost = 'Auto',
		effect = "Adds Dark Pierce. Increases damage dealt to Cursed enemies by 50%.",
		chaineffect = {
			{"If user's party attacks first", "Removes Barrier from all enemies."},
			{"When an enemy is revived by a demon's skill", "Inflicts 50% fractional damage (2,000 max) on all enemies based on their current HP with 80% chance to inflict Curse."},
		},
	},
	["Call of R'lyeh"] = {
		cost = 'Auto',
		effect = "Adds Null Mortal. Increases damage dealt to enemies inflicted with Gloom by 30%.",
		chaineffect = {
			{"If user's party attacks first at beginning of battle", "Inflicts 10% fractional damage (200 max) on all enemies based on their current HP and reduces MP by 1."},
			{"If enemy attacks first at beginning of battle", "Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)"},
			{"At start of enemy turn", "Inflict Gloom on all enemies. (1 turn)"},
		},
	},
	["Tar Flexi"] = {
		cost = 'Auto',
		effect = "Activates the following Chain Effects at the beginning of battle:",
		chaineffect = {
			{"If user's party attacks first", "Increases own party's ATK by 20%. (3 turns)"},
			{"If enemy attacks first", "Reduces ATK of all enemies by 20%. (3 turns)"},
		},
	},
	["Rak Flexi"] = {
		cost = 'Auto',
		effect = "Activates the following Chain Effects at the beginning of battle:",
		chaineffect = {
			{"If user's party attacks first", "Reduces DEF of all enemies by 20%. (3 turns)"},
			{"If enemy attacks first", "+20% to DEF of all party members. (3 turns)"},
		},
	},
	["Suk Flexi"] = {
		cost = 'Auto',
		effect = "Activates the following Chain Effects at the beginning of battle:",
		chaineffect = {
			{"If user's party attacks first", "Increases own party's EV/AC by 20%. (3 turns)"},
			{"If enemy attacks first", "Reduces EV/AC of all enemies by 20%. (3 turns)"},
		},
	},
	['Between Heaven & Earth'] = {
		cost = 'Auto',
		effect = 'Adds Elec Pierce. +25% to Elec damage.',
		chaineffect = {{"When user downs an enemy", "Recovers 3 MP and inflicts Elec (Magic) damage (Power: 70) on all enemies."}},
	},
	['God of Ubiquity'] = {
		cost = 'Auto',
		effect = 'Adds Light/Dark Pierce. +20% to Light/Dark damage. +30% to own effect on Battle Speed.',
		chaineffect = {{"At beginning of own turn", "Inflicts Dark (Magic) damage (Power: 100) on all enemies.  Reduces ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (1 turn)"}},
	},
	["Iwato Priestess"] = {
		cost = 'Auto',
		effect = "Nullifies Dark zone effects and Damage Panels in the [[Aura Gate]].",
		chaineffect = {{"When an ally restores HP using a skill", "Increases ATK of all party members by 20%. (3 turns)"}},
	},
	['Mask of Veiled Beauty'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +20% to own affect on Battle Speed. While the one with this skill is alive, all party members will receive the following effect: When in a state of Zenith, +25% to Physical hit rate and +30% to Critical hit rate.",
		chaineffect = {{"When a party member downs an enemy", "Enters a state of Charge (This Chain Effect will only activate once per turn)."}}
	},
	['Path of the Mage'] = {
		cost = 'Auto',
		effect = "Adds Elec/Force Pierce. +20% to Elec/Force damage. Reduces the cost of Thunder Reign by 1 MP. While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP."
	},
	['Thunderforce'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {
			{"When a party member uses an Elec skill", "Inflicts Elec (Magic) damage (Power: 180) on a single enemy. (This Chain Effect will only activate once per turn.)"},
			{"When a party member uses a Force skill", "Inflicts Force (Magic) damage (Power: 180) on a single enemy. (This Chain Effect will only activate once per turn.)"}
		}
	},
	['Bifrost Keeper'] = {
		cost = 'Auto',
		effect = '+30% to max HP.',
		chaineffect = {
			{"At start of enemy turn", "Adds a Bulwark of approximately 2,500 HP to self. (1 turn) +20% to DEF of all party members. (1 turn) (This Chain Effect can only be activated twice per battle.)"},
			{"At start of own turn", "Increases ATK of all party members by 20%. (1 turn)"}
		},
	},
	['Hero of Prophecy'] = {
		cost = 'Auto',
		effect = 'Adds Phys Pierce. While the one with this skill is alive, all party members will receive the following effect: When in a state of Zenith, +25% to Physical damage and +30% to Phys hit rate.',
		chaineffect = {
			{"At start of own turn", "Puts all party members into a state of Zenith (1 turn), and increases own party's ATK by 20%. (1 turn)"}
		}
	},
	['Endless One'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {
			{"At start of own turn", "Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)"},
			{"At start of enemy turn", "Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)"}
		}
	},
	['Light of Elohim'] = {
		cost = 'Auto',
		effect = "Adds Fire Pierce. +20% to Magic damage.",
		chaineffect = {
			{"When attacking first or after using Solar Flare", "Increases own party's ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)"},
			{"When an enemy is downed", "Inflicts Fire (Magic) damage (Power: 120) on all enemies. Damage from this skill ignores all death prevention skills. (This Chain Effect will only activate once per turn.)"}
		}
	},
	['Godly Bastion'] = {
		cost = 'Auto',
		effect = "Adds Null Mute/Charm/Bind."
	},
	['Godly Power'] = {
		cost = 'Auto',
		effect = "+25% to Magic damage."
	},
	['Godly Shield'] = {
		cost = 'Auto',
		effect = "Adds Drain Light/Dark."
	},
	['Aqua Grace'] = {
		cost = 'Auto',
		effect = "Adds Ice Pierce. While the one with this skill is alive, all party members will receive the following effect: While being the recipient of Bulwark, +30% to Magic damage.",
		chaineffect = {
			{"At start of 1st turn", 'Adds a Bulwark of approximately 400 HP to all party members. <span style="white-space:nowrap">(1 turn)</span>'}
		}
	},
	["Shaddai's Eye"] = {
		cost = 'Auto',
		effect = "+50% to max HP. -30% to Critical hit rate of damage received. While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when receiving a critical hit.",
		chaineffect = {
			{"If enemy attacks first", "Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)"}
		}
	},
	['Omen of Rebellion'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +50% to Phys hit rate and +50% to Phys damage, but -100% to Critical hit rate. Reduces damage received from skills that Attack All by 40%. When in a state of Charge, -40% to all damage received.",
		chaineffect = {
			{"At end of turn or after an ally is downed", "Inflicts Phys (Physical) damage 4 times (Power: 20; Total: 80) on all enemies and enters a state of Charge."}
		},
	},
	["Sabaoth's Voice"] = {
		cost = 'Auto',
		effect = "Adds Force Pierce. +15% to Magic damage. While the one with this skill is alive, all enemies will receive the following effect: When inflicted with a status ailment, -30% to damage dealt.",
		chaineffect = {
			{"If user's party attacks first at beginning of battle", "Enters into a state of Concentrate and all party members recover 2 MP."},
			{"If enemy attacks first at beginning of battle", "Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak."}
		}
	},
	['Invincibility Aid'] = {
		cost = 'Auto',
		effect = "Adds Light Pierce. +20% to Light damage.",
		chaineffect = {
			{"When attacking first at beginning of battle", "Enters a state of Might."},
			{"When a party member enters a state of Might, Charge, or Concentrate", "Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn) This Chain Effect can only be activated once per turn per status effect."}
		}
	},
	['Epitome of Wisdom 2'] = {
		cost = 'Auto',
		effect = "+15% Magic Damage, +15% to max HP."
	},
	['Covenant Bless'] = {
		cost = 'Auto',
		effect = "Adds Fire Pierce and Light Pierce. While the one with this skill is alive, all enemies receive the following effects: Receive +40% damage from Fire and Light attribute skills; Deal -40% damage with Fire and Light attribute skills.",
		chaineffect = {
			{"When a Fire or Light attack is used in battle", "Inflict Magic damage of the same attribute as the activated skill to a single enemy at 40 Power. The skill holder will recover the amount of damage dealt."}
		}
	},
	['Radiant Light'] = {
		cost = 'Auto',
		effect = "+20% to Light/Fire damage."
	},
	["Demonic Flame's Aid"] = {
		cost = 'Auto',
		effect = "Adds Fire Pierce. +50% to Max HP, -40% to damage received by Magic attacks.",
		chaineffect = {
			{"After taking Magic or Fractional damage", "Adds a bulwark of 1500 HP to the one with this skill for one turn. Effect activates up to 4 times per battle."},
			{"At end of enemy turn", "Enters a state of Concentrate. Effect activates once per battle."}
		}
	},
	["Chief God's Rage"] = {
		cost = 'Auto',
		effect = "Adds Phys/Elec Pierce. +100% to critical hit rate. +40% to damage dealt by a critical hit. When striking an enemy's weak point, the attack will not consume a press turn icon. (Does not apply in Democalypse.)<br>While the skill holder is alive, +40% to Phys/Elec damage when the party is in a state of Zenith. In addition, when the enemy party is in a state of Gloom, -30% to their evasion rate.",
		chaineffect = {
			{"At start of 1st turn", "Puts all party members in a state of Zenith for three turns and inflicts Gloom on all enemies for three turns.<br>When activating the skill Divine Spear Gungnir, the skill's Upgrade Level increases by one."},
		}
	},
	["Chief God's Mastery"] = {
		cost = 'Auto',
		effect = "+20% to Phys/Elec damage."
	},
	['Strength Blessing'] = {
		cost = 'Auto',
		effect = "Grants Phys Pierce. +30% to Max HP. +30% to hit rate. When the one with this skill's HP is at 50% or below, damage received will be reduced by 60%, and damage dealt will increase by 50%.",
		chaineffect = {
			{"When a party member is downed", "Revives a single fallen party member at random with 49% HP, and adds a Bulwark (1 turn) with an HP value equal to 85% of their Max HP. This effect will only activate once per battle, and will not activate if the entire party is wiped out."}
		}
	},
	["Fortune's Light"] = {
		cost = 'Auto',
		effect = "Becomes immune to all status ailments. Increases naturally recovered MP by 2 MP."
	},
	["Hinokagutsuchi"] = {
		cost = 'Auto',
		effect = "Adds Fire Pierce. +50% to Max HP. -60% to all damage taken except if a weak point is hit.",
		chaineffect = {
			{"When a party member takes Phys damage, or at the end of the enemy turn", "Inflict Gloom on all enemies for 1 turn. If the attack is successful, inflict Fire damage (Power: 70) to all enemies."}
		}
	},
	["Guardian Deity's Aid"] = {
		cost = 'Auto',
		effect = "+25% to Phys damage. While the one with this skill is alive, all party members will receive the following effect:<br>When in a state of Zenith, +25% to Physical damage and +35% to damage dealt with critical hits.",
		chaineffect = {
			{"At beginning of party's 1st turn", "Puts all party members into a state of Zenith, and increases own party's ATK and AC/EV by 20%. (1 turn)"}
		}
	},
	["Jingu's Divine Light"] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. Reduces the MP cost of all Phys skills by 1.",
		chaineffect = {
			{"After using Berserker God or Vorpal Blade, or when an ally deals Phys damage", "Puts all party members in a state of Zenith (1 turn), and inflicts Phys damage (Power: 70) to all enemies, with a 50% critical hit rate."}
		}
	},
	['Epitome of Martial Arts'] = {
		cost = 'Auto',
		effect = "+15% to hit rate. +10% to Phys damage."
	},
	["Kunitsukami's Pride"] = {
		cost = 'Auto',
		effect = "Adds Light Pierce. Becomes immune to all status ailments. +75% to own affect on Battle Speed.",
		chaineffect = {
			{"At start of own turn", "Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)"},
			{"When a skill removes an ally's status ailment(s)", "The one with this skill enters a state of Concentrate."}
		}
	},
	["Kunitsukami's Might"] = {
		cost = 'Auto',
		effect = "While the one with this skill is alive, all other party members will receive the following effect: +15% to Magic damage."
	},
	["Kunitsukami's Conviction"] = {
		cost = 'Auto',
		effect = "The one with this skill will survive the first killing blow with 300 HP. +20% to Light damage."
	},
	["Omniscience and Omnipotence"] = {
		cost = "Auto",
		effect = "Adds Elec Pierce. +25% to Elec damage dealt.",
		chaineffect = {
			{"At start of own turn", "Decreases the Elec attribute affinity of all enemies by 2 levels. (1 turn)"},
			{"At start of enemy turn", "Inflicts Elec (Physical) damage (Power: 100) to a single enemy."},
			{"When a party member strikes a weak point", "Inflicts Elec (Physical) damage (Power: 100) to all enemies, and give the party an additional Press Turn Icon. (Once per turn)"}
		}
	},
	["Auto-Luster Candy"] = {
		cost = "Auto",
		effect = "",
		chaineffect = {
			{"At start of 1st turn", "Cast [[Luster Candy]]"}
		}
	},
	["Elusis's Blessing"] = {
		cost = "Auto",
		effect = "+50% to Max HP. Adds Null Mortal.<br>While the one with this skill is alive, all party members will receive the following effect: While party members have Bulwark, they will gain immunity to all status ailments and take 20% less damage.",
		chaineffect = {
			{"At start of first turn", "Adds Bulwark with 1500 HP for all party members for 1 turn, and restores 2 MP."},
			{"When an ally (excluding self) takes Phys, Magic, or Fractional damage", "All party members gain Bulwark with 25% of their respective HP and increases ATK, DEF, EV/AC of All Party Members by 20% for 1 turn."}
		}
	},
	["Harvest's Blessing"] = {
		cost = "Auto",
		effect = "",
		chaineffect = {
			{"At start of first turn", "+20% to DEF of all party members and -20% to ATK of all enemies. (1 turn)"}
		}
	},
	["Supreme Might"] = {
		cost = "Auto",
		effect = "Adds Phys Pierce. +100% to Max HP. -20% to all damage received.",
		chaineffect = {{"At start of enemy turn", "Reduces the enemy's Press Turn Icons by 1. (up to 2 total)(This Chain Effect will activate up to 3 times per battle.) For 2 turns, make all party members immune to Mortal skills and increase their DEF by 20%.<br><br>While the one with this skill is alive, all party members will receive the following effect: While immune to Mortal skills, +30% to damage dealt and +50% to hit rate."}}
	},
	["Prodigious Ability"] = {
		cost = "Auto",
		effect = "+20% to Max HP. +20% to hit rate."
	},
	['Dark Eclipse Voltage'] = {
		cost = "Auto",
		effect = "Adds Elec Pierce and Null Mute. +30% damage dealt to enemies that are Muted. While the skill holder is alive, all enemies will take +40% damage from Elec attacks.",
		chaineffect = {
			{"When Accursed Lightning or Vile Lightning are used, or an ally uses an Elec skill", "Decrease the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) with a 50% chance to inflict Mute. If the attack is successful, inflict Elec damage (Magic, Power: 60) to a single enemy."}
		}
	},
	['Hedonistic Reaper'] = {
		cost = "Auto",
		effect = "Adds Dark Pierce. +50% to evasion rate.",
		chaineffect = {
			{"At start of 1st turn", "Remove Zenith from all enemies. Then, inflict Gloom on all enemies, and lower their ATK, DEF, and EV/AC by 20%. (2 turns)"},
			{"When a party member dodges a physical attack", "Inflict Gloom on all enemies and lower their evasion/hit rate by 20%. (2 turn)<br><br>While the one with this skill is alive, all enemies will receive the following effects: Enemies in a state of Gloom will take +25% damage from Physical type attacks, and will deal -25% damage with Physical type attacks. Their hit rate will be decreased by 20%, and their evasion will be decreased by 30%."},
		}
	},
	['Enemy of God'] = {
		cost = 'Auto',
		effect = "Adds Ice Pierce. -25% to damage received when own weak point is struck.+50% to Hit Rate.<br>While the one with this skill is alive, all party members will receive the following effect: <br>For every weak point the party has, -8% damage when own weak point is struck. (Max: -40%)",
		chaineffect = {
			{"When a party member or enemy strikes a weakness", "+20% to ATK and DEF (1 turn), and puts self into a State of Might."}
		}
	},
	['Eternal Order'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce, Null Bind, and Null Mute. +50% to Max HP.<br>While the one with this skill is alive, all party members will receive the following effect: Repel/Absorb Attribute Affinities will activate against attacks with a Pierce effect.<br>Increases naturally recovered MP by 1 MP."
	},
	['Centurion'] = {
		cost = "Auto",
		effect = "Adds Phys/Light Pierce. +50% to max HP.",
		chaineffect = {
			{"When Holy Lance of Longinus is used", "Grants the party 1 additional Press Turn Icon. (Activates once per turn)"},
			{"When the enemy attacks first at the start of battle", "Decrease the enemy's Press Turn Icons by 1 (Max: 2)"},
			{"When skill holder receives a Physical attack, Magic attack, or Fractional damage", "For 1 turn, increase 2 of the following by 20% for the entire party: ATK, DEF, EV/AC."}
		}
	},
	["Centurion's Spearmanship"] = {
		cost = 'Auto',
		effect = "+30% to Phys hit rate."
	},
	['Tempestuous Malice'] = {
		cost = 'Auto',
		effect = "Adds Dark Pierce. While the one with this skill is alive, all enemies with status ailments will receive +30% damage.",
		chaineffect = {
			{"At start of battle or own turn", "First, Decreases the Dark Attribute Affinity of all enemies by 1 level (1 turn). Then, 50% chance to inflict Poison/Charm to all enemies."},
			{"When an enemy is inflicted with a status ailment", "First, decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn). Then, deals Dark damage (Physical, Power: 100) to all enemies, and decreases enemy MP by 2. Activates up to 1 times per turn."}
		}
	},
	['Chaos Incarnate'] = {
		cost = 'Auto',
		effect = "+20% to hit rate. +20% to Dark damage."
	},
	["Kangiten's Mystery"] = {
		cost = 'Auto',
		effect = "+50% to Max HP. +30% to Healing skill effectiveness.<br>While the one with this skill is alive, all party members will receive the following effect: -15% to Magic damage received.<br>Normal attacks will now have the following effect: Inflicts Almighty (Magic) damage with 80 Power to a single enemy and, if the attack is successful, restores own HP. (Power: 50)",
		chaineffect = {
			{"When a party member (excluding user) is downed", "Restores HP to all party members (Power: 80)"}
		}
	},
	["Kangiten's Dharma"] = {
		cost = 'Auto',
		effect = "",
		chaineffect = {
			{"When a party member (including user) uses a skill that restores HP", "Inflicts Almighty (Magic) damage with 200 power to a single enemy. If the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)"},
			{"Additionally, if this demon's HP is at 70% or greater", "All party members gain Bulwark with 1000 HP. (1 turn)"}
		}
	},
	["Burgundy's Resentment"] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +50% to hit rate. Heals 500 HP upon receiving the first killing blow. <br>While the one with this skill is alive, all party members will receive the following effect: The cost of Physical skills will be reduced by 1MP.",
		chaineffect = {
			{"At start of own turn, or after using Sword of Fealty", "Decreases the Phys Attribute Affinity of all enemies by 1 level (1 turn), and inflicts Gloom on all enemies."},
			{"At end of own turn", "Inflicts Phys damage (Physical, Power: 100) one time to random enemy, with a 100% chance to inflict Mortal if the attack is successful.<br>Damage inflicted by this skill will ignore Counter effects and all death prevention skills.<br>Enemies downed by this skill will not be able to revive."}
		}
	},
	['Support from the Shadows'] = {
		cost = 'Auto',
		effect = "While the one with this skill is alive, all other party members will receive the following effect: +15% to Physical damage."
	},
	["Thunder God's Fighting Spirit"] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +20% to own effect on Battle Speed.<br>While the one with this skill is alive, all party members will receive the following effect: While in a state of Zenith, +15% to damage dealt, and -30% to Phys/Elec damage received.",
		chaineffect = {
			{"At start of own turn", "Puts self in a state of Charge, and places the party into a state of Zenith. (1 turn)"},
			{"When an ally uses a Physical attack, Magical attack, or deals Fractional damage while user in in state of Charge", "Inflict Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy."}
		}
	},
	['Blood Cradle'] = {
		cost = 'Auto',
		effect = 'Adds Fire Pierce. Adds Null Bind. +50% to Max HP. +20% to Fire damage.<br>While the one with this skill is alive, all party members will receive the following effect: +40% to Fire damage.<br>Additionally, while the demon with this skill is alive, any enemy demon that is revived will only have 1 HP.',
		chaineffect = {{"When an enemy is revived using a skill", "Inflicts Fire damage (Magic, Power: 120) to all enemies. (Activates once per turn)<br>The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.<br>Ignores all death prevention skills."}}
	},
	['Eruption of Madness'] = {
		cost = 'Auto',
		effect = 'While the one with this skill is alive, all party members will receive the following effect: +20% chance to inflict status ailments.'
	},
	['Demonized Form'] = {
		cost = 'Auto',
		effect = "Adds Dark Pierce. +25% to Dark damage. +100% to Critical hit rate. +50% to own effect on Battle Speed.",
		chaineffect = {
			{"When attacking first at start of battle", "Grants an additional Press Turn Icon, and grants the skill holder a Bulwark with an HP value equal to 100% of their HP for 3 turns."},
			{"When a party member downs an enemy", "Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Dark damage (Physical, Power: 100) with a Bulwark piercing effect to all enemies.<br>Ignores all death prevention skills.<br>The damage dealing portion of this Chain Effect will only activate once per turn."}
		}
	},
	['Impregnable'] = {
		cost = 'Auto',
		effect = "Adds Light Pierce. +25% to Light damage. +40% to all damage dealt while the skill holder has a Bulwark. -20% to damage received when HP is at or above 99%.",
		chaineffect = {
			{"At start of first turn", "Grants the skill holder a Bulwark with an HP value equivalent to 100% of their HP. (3 turns)"},
			{"At start of own turn", "Inflicts Light damage (Magic, Power: 100) with a Bulwark piercing effect to all enemies."},
			{"After using a Magic skill or dealing Fractional damage", "-20% to the ATK, DEF, and EV/AC of all enemies. (1 turn)"}
		}
	},
	['Demonic Training'] = {
		cost = 'Auto',
		effect = '+25% to Magic damage.'
	},
	['Rejection'] = {
		cost = 'Auto',
		effect = "Adds Null Mortal. +50% to max HP. -40% to damage received when the skill holder's HP is at or above 99%.",
		chaineffect = {
			{"When enemy attacks first at start of battle", "Decreases enemy Press Turn Icons by 2. (Max of 2 Press Turn Icons per turn)<br>Grants the skill holder a Bulwark with an HP value equivalent to 100% of their HP. (3 turns)"},
			{"When an ally is downed", "Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Almighty damage (Magic, Power: 140) with a Bulwark piercing effect to all enemies.<br>Damage done by this skill will be calculated by using 30% of the skill holder's max HP as their ATK stat.<br>Ignores all death prevention skills."}
		}
	},
	['Demonic Growth'] = {
		cost = 'Auto',
		effect = "+20% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow."
	},
	['Swordsman in Boots'] = {
		cost = 'Auto',
		effect = "Nullifies Damage Panels in the Aura Gate. +10% to own effect on Battle Speed."
	},
	['One Who Sees God'] = {
		cost = 'Auto',
		effect = "Adds Light Pierce. +50% to Max HP. +100% to Critical hit rate.",
		chaineffect = {
			{"At start of own turn", "Restore 2 MP to all party members, increase the Attack of all party members by 20% (1 turn), and decrease the Defense of all enemies by 20%. (1 turn)"},
			{"At start of enemy's turn", "Inflicts Light damage (Physical, Power: 60) with a Bulwark piercing effect on all enemies, and steals 1 MP. Adds 2 to the count for Spirit Chains of Indignation to the enemy with the lowest current HP. (This effect activates three times per battle)"}
		}
	},
	['Brightness Incarnate'] = {
		cost = 'Auto',
		effect = "+20% to hit rate. +20% to Light damage."
	},
	['Law of the Sea God'] = {
		cost = 'Auto',
		effect = "Adds Ice Pierce. -100% to Critical hit rate.<br>When an attack by the one with this skill lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).<br>While the one while the one with this skill is alive, all party members will receive the following effects: +40% to damage dealt when landing a critical hit, and +20% to hit rate.",
		chaineffect = {
			{"At start of own turn, or when user downs an enemy", "Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)"}
		}
	},
	['Lady of the Lake'] = {
		cost = 'Auto',
		effect = "Adds Ice Pierce. +30% to own effect on Battle Speed.<br>While the one with this skill is alive, all party members will receive the following effects: Decreases cost of Ice skills by 1MP, and increases damage dealt by 30% when in a state of Zenith.<br>Additionally, all enemies will receive the following effect: +40% to Ice damage received.",
		chaineffect = {{"When attacking first at start of battle, or after using Teardrop", "Increases the ATK of all party members by 20%, and places them into a state of Zenith (1 turn)."}, {"When user enters a state of Zenith", "Restores 20% HP to all party members."}}
	},
	['Samildanach'] = {
		cost = 'Auto',
		effect = "Adds Force/Light Pierce. Becomes immune to all status ailments.<br>While the one with this skill is alive, all party members will receive the following effect: +30% to damage inflicted when striking a weak point.",
		chaineffect = {
			{"At start of own turn", "Lowers the Force/Light Attribute Affinities of all enemies by 1 level (1 turn), and then inflicts Light damage (Physical, Power: 60) to all enemies. Reduces DEF and EV/AC of All Enemies by 20% (1 turn) if the attack is successful."},
			{"When a party member hits an enemy's weakness", "Puts the skill holder into a state of Charge. (This Chain Effect activates once per turn)."}
		}
	},
	['Radiant White Storm'] = {
		cost = 'Auto',
		effect = "+20% to Force and Light damage."
	},
	['Spirit Phenomenon'] = {
		cost = 'Auto',
		effect = '',
		chaineffect = {
			{"If attacking first at beginning of battle", "Decreases DEF of all enemies by 20% (1 turn), caster dies."},
			{"If user is dead at start of own turn", "Decreases DEF of all enemies by 20% (1 turn)."}
		}
	},
	['The First Drop'] = {
		cost = 'Auto',
		effect = "Adds Ice Pierce. +100% to Critical hit rate. +50% to own effect on Battle Speed.<br>While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.<br>While party members are in a state of Lydia, they will gain immunity to all status ailments and take 20% less damage.",
		chaineffect = {
			{"At start of first turn", "Places all party members into a state of Lydia."},
			{"When a party member downs a demon", "Gain an additional Press Turn Icon. (Activates once per turn)"}
		}
	},
	['War Goddess'] = {
		cost = 'Auto',
		effect = "Adds Force/Phys Pierce. +25% to Force damage. +50% to own effect on Battle Speed. +50% to Max HP.<br>While the one with this skill is alive, all party members will receive the following effect: +25% to Phys evade and Phys hit rate.<br>Additionally, enemies inflicted with Spirit Chains of Corrosion will receive the following effect: -25% to Phys evade rate and Phys hit rate, as well as +20% to damage received.",
		chaineffect = {
			{"If attacking first at start of battle", "All party members will able to repel a single Magic attack, including of the Almighty attribute."},
			{"When a party member defeats a demon", "Add 1 count of Spirit Chains of Corrosion to the enemy with the highest Phys ATK and the enemy with the highest Mag ATK."}
		},
	},
	['Dragon Chief'] = {
		cost = 'Auto',
		effect = "Adds Ice/Force Pierce. This skill gains a Boost Level at the start of own turn. With each Boost Level, damage dealt when striking a weak point will be increased by 20%. (Max: +100%)",
		boostlevel = {
			"",
			"Now activates the following Chain Effect when an ally (other than the one with this skill) strikes an enemy's weak point: Inflict Ice or Force damage (Magic, Power: 60) to all enemies. (Attribute chosen automatically)",
			"",
			"",
			"",
			"Increases the Power of the Chain Effect to 80."
		}
	},
	["Dragon King's Pride"] = {
		cost = 'Auto',
		effect = "While the one with this skill is alive, all party members (other than the one with this skill) will receive the following effect: +20% damage when attacking the enemy's weak point."
	},
	['Epitome of Valor'] = {
		cost = 'Auto',
		effect = "+15% to Phys damage. +15% to max HP."
	},
	['Goddess of Madness'] = {
		cost = 'Auto',
		effect = "Adds Phys Pierce. +20% to Phys damage. +40% to hit rate and Critical hit rate.<br>While the one with this skill is alive, all party members will receive the following effect: +25% to damage dealt when in Good Status, and +30% to Phys hit rate.",
		chaineffect = {
			{"When an enemy uses a skill that reduces the party's Press Turn Icons", "Places the party member with the highest Phys ATK into a state of Charge. (This Chain Effect activates once per turn)"},
			{"At start of own turn", "Grants the party immunity to Mortal inflicted via skills (1 turn), and then inflicts Curse on all enemies with an 80% chance of success."}
		}
	},
	['Bloodstained Divine Queen'] = {
		cost = 'Auto',
		effect = "At the beginning of own turn, this skill will gain one Boost Level. When this skill defeats an enemy, that enemy will be unable to revive.",
		chaineffect = {
			{"When an ally uses a Random attack skill", "Inflicts Phys damage (Physical, Power: 40) 4 times on random enemies. (Activates up to 2 times per turn for each Boost Level)"},
		},
		boostlevel = {
			"",
			"Increases Chain Effect's Power to 50.",
			"When the attack is successful, the skill holder will now enter a state of Charge."
		}
	},
	["Azure Demon Dog"] = {
		cost = 'Auto',
		effect = "Adds Fire Pierce. +50% to Max HP. +100% to Critical hit rate. Adds Null Mute/Charm.",
		chaineffect = {
			{"At start of first turn", "Adds 1 to the count of Spirit Chains (Intimidation) to all enemies, and grants the one with this skill Bulwark with 2000 HP. (1 turn)"},
			{"When user is about to act", "Places the one with this skill into a state of Charge and Zenith (1 turn), and then increases the party's ATK by 20%. (1 turn)<br>This Chain Effect activates up to two times per turn."}
		}
	},
	["Demon Dog's Conviction"] = {
		cost = 'Auto',
		effect = "Passive HP stops at 300 HP upon receiving the first killing blow. +20% to Fire damage."
	},
	["Ashihara no Nakatsukuni's Might"] = {
		cost = 'Auto',
		effect = "Adds Ice Pierce. +20% to own effect on Battle Speed. HP stops at 1 upon receiving the first 2 killing blows.",
		chaineffect = {
			{"At start of own turn", "Decreases the Ice Attribute Affinity of all enemies by 2 levels. (1 turn)"},
			{"When a party member strikes an enemy weakness", "Restores 1 MP to all party members, increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)"}
		}
	},
	["Descent of Ice and Snow"] = {
		cost = 'Auto',
		effect = "The effect of normal Attacks will be changed to the following: Inflicts Ice Damage (Magic, Power: 100) with Bulwark Pierce 2 times to a single enemy (Total Power: 200), and decreases the target's Ice Attribute Affinity by 1 level. (1 turn).<br>Gains 1 Boost Level at the start of own turn.",
		boostlevel = {
			"",
			"Damage dealt by this skill, including the Chain Effect, will now ignore death prevention skills.",
			"Increases Power to 120. (New Total Power: 240)",
			"Now activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Magic, Power: 60) with a Bulwark Pierce to all enemies."
		}
	},
	["Kushinokami's Conviction"] = {
		cost = 'Auto',
		effect = "HP stops at 300 HP upon receiving the first killing blow. +20% to Ice damage."
	},
	['Blood-Starved Werewolf'] = {
		cost = 'Auto',
		effect = "Adds Phys/Elec Pierce. +100% to Critical hit rate.<br>While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Elec Attribute Skills by 1 MP and +30% to Elec damage.",
		chaineffect = {
			{"At start of first turn", "Decreases the Elec Attribute Affinity of a single enemy by 3 levels. (1 turn)"},
			{"If an ally uses an Elec skill while an enemy has a Bulwark", "Removes Bulwark from all enemies."}
		}
	},
	['Lurking Shadow'] = {
		cost = 'Auto',
		effect = "While the one with this skill is alive, all other party members will receive the following effect: +15% damage when attacking the enemy's weak point."
	},
	['Narcissism'] = {
		cost = 'Auto',
		effect = "Adds Force Pierce. +50% to Max HP. -50% to damage received while Charmed. -100% to the auto recovery rate for Charm. Nulls all status ailments except Charm.",
		chaineffect = {
			{"When user is about to act, or at start of enemy turn", "100% chance to inflict Charm on the one with this skill."},
			{"When user is Charmed", "Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce with a 60% chance to inflict Charm on all enemies, and grants all party members Bulwark with 1000 HP (1 turn)."}
		}
	},
	['Merciless Love'] = {
		cost = 'Auto',
		effect = "The effect of normal Attacks will be changed to the following: Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.",
		chaineffect = {
			{"If attack is successful", "Inflicts Force damage (Magic, Power: 120) with Bulwark Pierce to all enemies."},
			{"If an enemy is Charmed at end of own turn", "Inflicts Force damage (Magic, Power: 40) with a 100% chance to inflict Mortal on all charmed enemies. Ignores all death prevention skills."}
		}
	},
	['Narcissus in Full Bloom'] = {
		cost = 'Auto',
		effect = "While the one with this skill is alive, all other party members will receive the following effect: +75% to auto recovery rate from Charm.",
		chaineffect = {
			{"At start of enemy turn", "Increases the DEF of all party members by 20%. (1 turn)"}
		}
	},
	['The Beautiful One'] = {
		cost = 'Auto',
		effect = "+20% to max HP. Stops HP at 1 upon receiving the first killing blow. While the one with this skill is alive, -25% to enemy Charm auto cure rate."
	},
	['World Tree'] = {
		cost = 'Auto',
		effect = "Adds Null Mortal/Bind. +50% to max HP. -30% to damage received from attacks that target a single enemy.",
		chaineffect = {
			{"At start of first turn", "Adds 3 levels of Attribute Affinity Reinforcement to all party members. (1 turn)"},
			{"If enemy attacks first at beginning of battle", "Reduces 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects."}
		}
	},
	['Great Trunk'] = {
		cost = 'Auto',
		effect = "The effect of normal Attacks will be changed to the following: Inflicts Almighty damage (Physical, Power: 100) with a 100% critical hit rate to a single enemy.<br>While the one with this skill is alive, all party members will receive the following effect: While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with and when an attack is received while possessing Attribute Affinity Reinforcement, any Bonus Turns generated by that attack will be nullified.<br>The effect regarding Repel and Absorb will not activate during battles with Break System rules.<br>As long as the demon who has this skill is alive, the enemy loses an extra Press Turn Icon every time you drain or repel their attack."
	},
	['Towering Tree'] = {
		cost = 'Auto',
		effect = "+20% to max HP. Recovers 500 HP upon receiving the first killing blow."
	},
}

local aliases = {
	-- Alternative name = Name used as key in data table.
	["Samarecarm"] = "Samrecarm",
	["Die For Me!"] = "Die for Me!",
	["Go To Hell!"] = "Go to Hell!",
	["Enduring Soul+"] = "Enduring Soul +",
	["Iron Judgment"] = "Iron Judgement",
	["Tempest Slash+"] = "Tempest Slash +",
	["Life And Death"] = "Life & Death",
	["Null Bind/Weak"] = "Null Bind-Weak",
	["Null Mute/Curse"] = "Null Mute-Curse",
	["Null Charm/Poison"] = "Null Charm-Poison"
}

return {
	skills = skills,
	aliases = aliases,
}