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Unrestricted Movement: Difference between revisions

From The Codex
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**'''Users'''
**'''Users'''
***'''[[Ice Climbers]]''' '''[[Ice Climber|(Ice Climber)]]:''' The Ice Climbers are able to stand on clouds.
***'''[[Ice Climbers]]''' '''[[Ice Climber|(Ice Climber)]]:''' The Ice Climbers are able to stand on clouds.
[[File:Gear_5_Air_Walking.gif|center|400px]]
[[File:Gear_5_Air_Walking.gif|center]]
*'''Air Walking:''' The user can stand, walk or run on the air and can move across it as easily as they would travel on land.
*'''Air Walking:''' The user can stand, walk or run on the air and can move across it as easily as they would travel on land.
**'''Users'''
**'''Users'''

Revision as of 16:07, 5 April 2024

Background

Unrestricted Movement is the ability for the user to stand, walk, run and parkour on the surfaces normally impossible to even stand on. This could be accomplished by defying surface tension, through sheer speed, by releasing energy that keeps the surface under their feet stable or by manipulating the surface itself to make a walkable surface.

Applications

  • Water Walking: The user can stand, walk or run on the surface of water and can move across it as easily as they would travel on land. Some animals (lizard and insect) use a primitive form of water walking without any magic. They use a large surface to minimize the impact of their weight, so they don't break the surface tension.
  • Cloud Walking: The user can stand, walk or run on a cloud and can move across it as easily as they would travel on land.
  • Air Walking: The user can stand, walk or run on the air and can move across it as easily as they would travel on land.
    • Users
  • Dimension Walking: The user is able to walk through higher or lower spatial dimensions they normally should not be able to axis.
    • Users
  • Dream Walking: The user is able to walk into dreams, being able to casually enter them.
    • Users
  • Flowmotion: The ability to use the environment to ones advantage, allowing them to perform feats such as kicking off almost any surface, air dashing, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
    • Users