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Surface Scaling: Difference between revisions

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==Background==
==Introduction==
'''Surface Scaling''' is the ability to move along walls, ceilings, and similar surfaces without risk of falling. This ability could involve different methods ranging from creating an attraction between a body part and the surface to using spiked footwork. What is important is that the user can move freely on all conventional walls and ceilings without having to significantly modify the wall or ceiling itself or rely on the specific features on them would not be on smooth surfaces.
'''Surface Scaling''' is the ability to move along walls, ceilings, and similar surfaces without risk of falling. This ability could involve different methods ranging from creating an attraction between a body part and the surface to using spiked footwork. What is important is that the user can move freely on all conventional walls and ceilings without having to significantly modify the wall or ceiling itself or rely on the specific features on them would not be on smooth surfaces.



Latest revision as of 17:56, 29 November 2024

Introduction

Surface Scaling is the ability to move along walls, ceilings, and similar surfaces without risk of falling. This ability could involve different methods ranging from creating an attraction between a body part and the surface to using spiked footwork. What is important is that the user can move freely on all conventional walls and ceilings without having to significantly modify the wall or ceiling itself or rely on the specific features on them would not be on smooth surfaces.

Users

Note

It should be borne in mind that cases of moving along surfaces due to speed or damage to the walls should not be classified in this capacity as they are simply the common consequences of superhuman speed and superhuman strength, rather than separate powers in themselves.