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The background art comes from Cherylann1960.

User:Schwarzweissrot/testingstuff: Difference between revisions

From The Codex
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<tabber>
<tabber>
|-|Primary Weapons=
|-|Rocket Launchers=
*Scattergun
**Standard primary. Ammo loaded per clip: 6. Ammo carried in total: 36.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
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|
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Scattergun.png|'''Scattergun'''
1024px-Rocketlauncher concept.png|'''Rocket Launcher'''
</gallery>
</gallery>
|}
|}


*Force-A-Nature
**+50% faster firing speed, knockback on the target and shooter, +20% bullets per shot, -10% damage penalty, -66% clip size. Ammo loaded per clip: 2. Ammo carried in total: 32.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Force-A-Nature.png|'''Force-A-Nature'''
</gallery>
|}
*Shortstop
**When weapon is active: increase in push force taken from damage and airblast. Holds a 4-shot clip and reloads its entire clip at once. Ammo carried in total: 36.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Shortstop.png|'''Shortstop'''
</gallery>
|}
*Soda Propper
**+50% faster firing speed, 25% faster reload time, On Hit: Builds Hype, -66% clip size. When the hype meter is filled, Scout gains the ability to jump up to five times in mid-air. Ammo loaded per clip: 2. Ammo carried in total: 32.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Soda Propper.png|'''Soda Propper'''
</gallery>
|}
*Baby Face's Blaster
**On hit: builds boost, run speed increased with boost, -34% clip size, 10% slower move speed on wearer, boost reduced on air jumps, boost reduced when hit. Ammo loaded per clip: 4. Ammo carried in total: 32.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Baby Face's Blaster.png|'''Baby Face's Blaster'''
</gallery>
|}
*Back Scatter
**Mini-crits targets when fired at their back from close range, -34% clip size, no random critical hits, 20% less accurate. Ammo loaded per clip: 4. Ammo carried in total: 32.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Back Scatter.png|'''Back Scatter'''
</gallery>
|}
|-|Secondary Weapons=
*Pistol
**Standard secondary. Ammo loaded per clip: 12. Ammo carried in total: 36.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Pistol.png|'''Pistol'''
</gallery>
|}
*Lugermorph, C.A.P.P.E.R
**Reskins of the Pistol; function identically to it.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Lugermorph.png|'''Lugermorph'''
TF2 CAPPER.png|'''C.A.P.P.E.R'''
</gallery>
|}
*Bonk! Atomic Punch
**Upon drinking a can of Bonk, Scout gets a massive speed amp which results in him dodging any attack in-game at point-blank range for eight seconds. He cannot attack during this time period. Afterwards, he is unable to drink more Bonk for the next 22 seconds.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Bonk.png|'''Bonk! Atomic Punch'''
</gallery>
|}
*Crit-a-Cola
**Upon drinking a can of Crit-a-Cola, each of Scout's attack mini-crits for eight seconds. Afterwards, he is unable to drink more Cola for the next 22 seconds. Attacking marks him for death for five seconds after the effect expires, which results in him being considerably more vulnerable afterwards.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Crit-a-Cola.png|'''Crit-a-Cola'''
</gallery>
|}
*Mad Milk
**Extinguishing teammates reduces cooldown by -20%, players heal 60% of the damage done to an enemy covered with milk, can be used to extinguish fires. Enemies drenched in it are covered in its contents for ten seconds. After using it, Scout has to wait for 20 seconds until he can do so again.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Mad Milk.png|'''Mad Milk'''
</gallery>
|}
*Mutated Milk
**Reskin of the Mad Milk; functions identically to it.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Mutated Milk.png|'''Mutated Milk'''
</gallery>
|}
*Winger
**+15% damage bonus, +25% greater jump height when active, -60% clip size. Ammo loaded per clip: 5. Ammo carried in total: 36.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Winger.png|'''Winger'''
</gallery>
|}
*Pretty Boy's Pocket Pistol
*+15% faster firing speed, on hit: gain up to +3 health (approximately 2.4% of Scout's total health), -25% clip size
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Pretty Boy's Pocket Pistol.png|'''Pretty Boy's Pocket Pistol'''
</gallery>
|}


*Flying Guillotine
*Throw it at his enemies makes them bleed. Long distance hits reduce recharge time, no random critical hits. Under normal circumstances, it takes 5.1 seconds for it to recharge and if he has managed to hit an enemy at long range with it, it only takes 3.6 seconds.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Flying Guillotine.png|'''Flying Guillotine'''
</gallery>
|}


----
[[File:1370871-250px directhittransparent.png|200px|Direct Hit]]
{{Quote|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}}
*Trades splash damage for increased speed and power of the rocket
[[File:250pxBlackbox.png|200px|Black Box]]
{{Quote|If you're lucky enough to sport the upper body strength to actually carry this monster, you can guarantee, after firing this half-a-ton hellraiser, it will be the only thing left that's not a smouldering pile of ash.}}
*Rocket launcher that gains health on hit
[[File:TF2 Liberty Launcher.png|200px|Liberty Launcher]]
{{Quote|This particular variant has all the bells and whistles befitting an entire front line unit: folding sight, capacity to split into two parts for easier carrying, and a stock that can be comfortably used by one in every 500 soldiers.}}
*Increases the speed and splash radius in exchange for -20% of the damage from the rockets
[[File:Cow Mangler 5000.png|200px|Cow Mangler 500]]
{{Quote|A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!}}
*Fires light that can be charged up into a fiery explosion
[[File:Beggar's bazooka.png|200px|Beggar's Bazooka]]
{{Quote|What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that YOU HAVE MADE!}}
*Allows for rapid fire rocket launches in exchange for 3% deviation on fire as well as -20% damage with the rockets
[[File:Rocket Jumper.png|200px|Rocket Jumper]]
*Rockets do no damage in exchange for damage free rocket jumping
|-|Secondaries=
[[File:TF2 Shotgun.png|200px|Shotgun]]
*Standard shogun that can be upgraded to pierce.
[[File:Buff Banner Buffpack.png|200px|Buff Banner]]
{{Quote|Admit it: Every so often, you suspect you’re carrying your team... How about motivating those lazy sons of bitches to put on their war face and fight?}}
*Gives Mini crits after enough rage had been built up
[[File:Gunboats.png|200px|Gunboats]]
{{Quote|What is the science behind these miracles of technology? Magic, probably.}}
*-60% from self blast damage
[[File:Battalion's Backup.png|200px|Battalion's Backup]]
{{Quote|Now don't get me wrong, YOU don't need back-up, but please dig deep in that war torn black pea of a heart and feel pity for the rest of your good-for-nothing team. All you need is the Battalion's Backup to give them a helping hand. Just make sure you ain't too busy kicking somebody's ass when they call.}}
*Gives 10% more health and at full charge will reduce all damage by 35%
[[File:RED Concheror Buffpack.png|200px|Concheror]]
{{Quote|I did not have permission to die!}}
*Gives passive regeneration and when fully charged gives a 35% speed boost and health back for all attacks.
[[File:Mantreads.png|200px|Mantreads]]
{{Quote|This American boot just kicked your ass back to Russia!}}
* -75% less knockback, +200% more control on rocket jumping, 3x falling damage to who ever this lands on.
[[File:Reserve Shooter.png|200px|Reserve Shooter]]
{{Quote|Military scientists were at first dumbfounded by the request made by soldiers of the airborne divisions to make a gun with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.}}
*Delpoys 20% faster and does mini crits to all characters knocked into the air
[[File:Righteous Bison.png|200px|Righteous Bison]]
{{Quote|Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!}}
*Fires an energy blast that goes through the target.
[[File:B.A.S.E. Jumper.png|200px|B.A.S.E. Jumper]]
{{Quote|Fall in, men!}}
*On demand parachute
[[File:Panic Attack.png|200px|Panic Attack]]
*+50% more bullets, greater accuracy, and deploys 50% faster. In exchange for each bullet doing -20% and each shot becomes less accurate.
|-|Melee Weapons=
|-|Melee Weapons=
 
[[File:Equalizer.png|200px|Equalizer]]
*Bat
{{Quote|Get close enough to death, and you will become Death himself.}}
*Default melee weapon.
*Increases power the greater damage has taken. Also gives access to the kamikaze attack.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
[[File:Half Zatoichi.png|200px|Half Zatoichi]]
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
{{Quote|You have dishonored this entire unit!}}
|-
*Gain 50% health back on kill. Sheathing the sword without a kill hurts soldier for 25% of his max health.
|
[[File:Disciplinary Action.png|200px|Disciplinary Action]]
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
{{Quote|Which of you numbnuts let us down?}}
TF2 Bat.png|'''Bat'''
*+70% more range and gives a speed boost when ever it hits an ally. Does -25% less damage.
</gallery>
[[File:Saxxy.png|200px|Saxxy]]
|}
{{Quote|What we can tell you is that all twenty of tonight's winners are going home with a handsome 100% Australium-plated Saxton Hale statuette, which'll look great on your virtual mantle, and even better buried waist-deep in the skull of one of your enemies, since it's also an in-game melee weapon.}}
 
*Turns the opponent into gold on kill
*Reskins of the default bat #1
[[File:Market Gardener.png|200px|Market Gardener]]
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
{{Quote|As the soldiers' need for a digging implement for graves, latrines and trenches increased to include hedgerows, shrubberies and officers' golf courses, the Army stepped up development of its standard issue digging tools to make them smaller and more effective.}}
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
*Triples the damage while rocket jumping in exchange for -20% firing speed
|-
[[File:Golden Frying Pan.png|200px|Golden Frying Pan]]
|
*Turns the opponent into gold on kill
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
[[File:Escape Plan.png|200px|Escape Plan]]
TF2 Frying Pan.png|'''Frying Pan'''
{{Quote|If you know what's good for ya, you will run!}}
TF2 Conscientious Objector.png ‎|'''Conscientious Objector'''
*Increases speed while this is out in exchange for durability
TF2 Freedom Staff.png|'''Freedom Staff'''
TF2 Bat Outta Hell.png|'''Bat Outta Hell'''
TF2 Ham Shank.png|'''Ham Shank'''
TF2 Memory Maker.png|'''Memory Maker'''
TF2 Necro Smasher.png|'''Necro Smasher'''
</gallery>
|}
 
*Reskins of the default bat #2
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Crossing Guard.png|'''Crossing Guard'''
TF2 Prinny Machete.png|'''Prinny Machete'''
TF2 Holy Mackerel.png|'''Holy Mackerel'''
TF2 Unarmed Combat.png|'''Unarmed Combat'''
TF2 Batsaber.png|'''Batsaber'''
TF2 Saxxy.png|'''Saxxy'''
TF2 Golden Frying Pan.png|'''Golden Frying Pan'''
</gallery>
|}
 
*Sandman
**Scout gains the ability to launch a baseball towards his enemy. Successfully hitting a target with the baseball will not only damage, but also slow them down significantly. The longer the victim will be slowed, ranging from 1 to 7 seconds. Scout can do this once every ten seconds. He loses about 12% of his health if he chooses to wield this weapon.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Sandman.png|'''Sandman'''
</gallery>
|}
 
*Candy Cane
**On kill: a small health pack is dropped, +25% explosive damage vulnerability on wearer
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Candy Cane.png|'''Candy Cane'''
</gallery>
|}
 
*Boston Basher
**On hit: Bleed for 5 seconds. On miss: hit yourself. Idiot.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Boston Basher.png|'''Boston Basher'''
</gallery>
|}
 
*Three-Rune-Blade
**Reskin of the Boston Basher; functions identically to it.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Three-Rune-Blade.png|'''Three-Rune-Blade'''
</gallery>
|}
 
*Sun-on-a-Stick
**100% critical hit vs burning players, +25% fire damage resistance while deployed, -25% damage penalty
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Sun-on-a-Stick.png|'''Sun-on-a-Stick'''
</gallery>
|}
 
*Fan O'War
**Crits whenever it would normally mini-crit, on hit: one target at a time is marked-for-death, causing all damage taken to be mini-crits, -75% damage penalty
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Fan O'War.png|'''Fan O'War'''
</gallery>
|}
 
*Atomizer
**Grants triple jump while deployed, melee attacks mini-crit while airborne. -15% damage vs players, this weapon deploys 50% slower
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Atomizer.png|'''Atomizer'''
</gallery>
|}
 
*Wrap Assassin
**+25% increase in recharge rate, alt-fire: launches a festive ornament that shatters causing bleed, -65% damage penalty. Scout can launch one ornament at the target every 7.5 seconds
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="400" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
TF2 Wrap Assassin.png|'''Wrap Assassin'''
</gallery>
|}
 
 
|-|Halloween=
|-|Halloween=
{{#tag:tabber|
{{#tag:tabber|
Line 307: Line 85:
[[File:Spellbook Shadow Leap.png|200px|Shadow Leap]]
[[File:Spellbook Shadow Leap.png|200px|Shadow Leap]]
*Regular Magic Spell No. 1 - Shadow Leap
*Regular Magic Spell No. 1 - Shadow Leap
**Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use (in Scout's case, it would heal him for 24% of his total health). The projectile arcs under gravity. Hitting an enemy player will deal 10 damage (in Scout's case 8%). Scout can utilize this spell twice and, when doing so, will say "ipsum instantarium."
**Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use (in Soldier's case, it would heal him for 15% of his total health). The projectile arcs under gravity. Hitting an enemy player will deal 10 damage (in Scout's case 8% of his total health). Soldier can utilize this spell twice and, when doing so, will say "ipsum instantarium."
[[File:Spellbook Fireball.png|200px|Fireball]]
[[File:Spellbook Fireball.png|200px|Fireball]]
*Regular Magic Spell No. 2 - Fireball
*Regular Magic Spell No. 2 - Fireball
**Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and aditionally sets the target on fire for 5 seconds. If the target does not find a way to put the fire out, and is as durable as Scout is, it would die from the afterburn effect. Scout can utilize this spell twice and, when doing so, will say "caputus crepitus."
**Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and aditionally sets the target on fire for 5 seconds. Soldier can utilize this spell twice and, when doing so, will say "caputus crepitus."
[[File:Spellbook Blast Jump.png|200px|Blast Jump]]
[[File:Spellbook Blast Jump.png|200px|Blast Jump]]
*Regular Spell No. 3 - Blast Jump
*Regular Spell No. 3 - Blast Jump
**Propels the spell-caster into the air, high enough that falling damage will result. Can be used in the air. Will also heal the user for 25 health and deal 4-12 damage to nearby opponents in a small radius on use. Scout can utilize this spell twice and, when doing so, will say "amplus tripudio."
**Propels the spell-caster into the air, high enough that falling damage will result. Can be used in the air. Will also heal the user for 25 health and deal 4-12 damage to nearby opponents in a small radius on use. Soldier can utilize this spell twice and, when doing so, will say "amplus tripudio."
[[File:Spellbook Healing Aura.png|200px|Overheal]]
[[File:Spellbook Healing Aura.png|200px|Overheal]]
*Regular Magic Spell No. 4 - Overheal
*Regular Magic Spell No. 4 - Overheal
**Übercharges the spell-caster and all allies within 275 hammerunits (equal to 5.236 meters) and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. Also pushes back enemies from the user. Scout can utilize this spell once and, when doing so, will say "barpo kabalto."
**Übercharges the spell-caster and all allies within 275 hammerunits (equal to 5.236 meters) and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. Also pushes back enemies from the user. Soldier can utilize this spell once and, when doing so, will say "barpo kabalto."
[[File:Spellbook Ball O' Bats.png|200px|Swarm of Bats]]
[[File:Spellbook Ball O' Bats.png|200px|Swarm of Bats]]
*Regular Magic Spell No. 5 - Swarm of Bats
*Regular Magic Spell No. 5 - Swarm of Bats
**Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed. The attack deals 40 damage and targets bleed for 3 seconds. Scout can utilize this spell twice and, when doing so, will say "deus invictus."
**Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed. The attack deals 40 damage and targets bleed for 3 seconds. Soldier can utilize this spell twice and, when doing so, will say "deus invictus."
[[File:Spellbook Pumpkin MIRV.png|200px|Pumpkin MIRV]]
[[File:Spellbook Pumpkin MIRV.png|200px|Pumpkin MIRV]]
*Regular Magic Spell No. 6
*Regular Magic Spell No. 6
**Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them. Pumpkins bombs that did not explode disappear after 40 seconds. Scout can utilize this spell once and, when doing so, will say "pactum diabolus."
**Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them. Pumpkins bombs that did not explode disappear after 40 seconds. Soldier can utilize this spell once and, when doing so, will say "pactum diabolus."
[[File:Spellbook Stealth.png|200px|Stealth]]
[[File:Spellbook Stealth.png|200px|Stealth]]
*Regular Magic Spell No. 7 - Stealth
*Regular Magic Spell No. 7 - Stealth
**Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture, or block capture while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Scout can utilize this spell once and, when doing so, will say "barpo invisum."
**Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture, or block capture while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Soldier can utilize this spell once and, when doing so, will say "barpo invisum."
{{!}}-{{!}}Rare Spells=
{{!}}-{{!}}Rare Spells=
[[File:Spellbook Summon MONOCULUS.png|200px|Summon Monoculus]]
[[File:Spellbook Summon MONOCULUS.png|200px|Summon Monoculus]]
*Rare Magic Spell No. 1 - Summon MONOCULUS
*Rare Magic Spell No. 1 - Summon MONOCULUS
**Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell will not move. When utilizing this spell, Scout will say "invokum MONOCULUS."
**Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell will not move. When utilizing this spell, Soldier will say "invokum MONOCULUS."
[[File:Spellbook Summon Skeletons|200px|Summon Skeletons]]
[[File:Spellbook Summon Skeletons.png|200px|Summon Skeletons]]
*Rare Magic Spell No. 2 - Summon Skeletons
*Rare Magic Spell No. 2 - Summon Skeletons
**Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. When utilizing this spell, Scout will say "mortis animataris."
**Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. When utilizing this spell, Soldier will say "mortis animataris."
[[File:Spellbook Ball O' Lightning|200px|Ball O' Lightning]]
[[File:Spellbook Ball O' Lightning.png|200px|Ball O' Lightning]]
*Rare Magic Spell No. 3 - Ball O' Lightning
*Rare Magic Spell No. 3 - Ball O' Lightning
**Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. When utilizing this spell, Scout will say "imputum fulumenus."
**Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. When utilizing this spell, Soldier will say "imputum fulumenus."
[[File:Spellbook Meteor Shower|200px|Meteor Shower]]
[[File:Spellbook Meteor Shower.png|200px|Meteor Shower]]
*Rare Magic Spell No. 4 - Meteor Shower
*Rare Magic Spell No. 4 - Meteor Shower
**Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. When utilizing this spell, Scout will say "seismela tremoro."
**Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. When utilizing this spell, Soldier will say "seismela tremoro."
[[File:Spellbook Power Up|200px|Power Up]]
[[File:Spellbook Power Up.png|200px|Power Up]]
*Rare Magic Spell No. 5 - Power Up
*Rare Magic Spell No. 5 - Power Up
**Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, and having unlimited jumping capacity. Also heals the user for 100 health on use. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. When utilizing this spell, Scout will say "paidum celeris."
**Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, and having unlimited jumping capacity. Also heals the user for 100 health on use. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. When utilizing this spell, Soldier will say "paidum celeris."
{{!}}-{{!}}Other Objects=
{{!}}-{{!}}Other Objects=
[[File:Backpack Soul Gargoyle.png|200px|Soul Gargoyle]]
[[File:Backpack Soul Gargoyle.png|200px|Soul Gargoyle]]

Revision as of 18:38, 24 May 2021

Gallery



Direct Hit

A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
  • Trades splash damage for increased speed and power of the rocket

Black Box

If you're lucky enough to sport the upper body strength to actually carry this monster, you can guarantee, after firing this half-a-ton hellraiser, it will be the only thing left that's not a smouldering pile of ash.
  • Rocket launcher that gains health on hit

Liberty Launcher

This particular variant has all the bells and whistles befitting an entire front line unit: folding sight, capacity to split into two parts for easier carrying, and a stock that can be comfortably used by one in every 500 soldiers.
  • Increases the speed and splash radius in exchange for -20% of the damage from the rockets

Cow Mangler 500

A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!
  • Fires light that can be charged up into a fiery explosion

Beggar's Bazooka

What is better than killing a man with a highly explosive high velocity projectile launcher? Killing a man with a highly explosive high velocity projectile launcher that YOU HAVE MADE!
  • Allows for rapid fire rocket launches in exchange for 3% deviation on fire as well as -20% damage with the rockets

Rocket Jumper

  • Rockets do no damage in exchange for damage free rocket jumping
Shotgun
  • Standard shogun that can be upgraded to pierce.
  • Buff Banner

    Admit it: Every so often, you suspect you’re carrying your team... How about motivating those lazy sons of bitches to put on their war face and fight?
    • Gives Mini crits after enough rage had been built up

    Gunboats

    What is the science behind these miracles of technology? Magic, probably.
    • -60% from self blast damage

    Battalion's Backup

    Now don't get me wrong, YOU don't need back-up, but please dig deep in that war torn black pea of a heart and feel pity for the rest of your good-for-nothing team. All you need is the Battalion's Backup to give them a helping hand. Just make sure you ain't too busy kicking somebody's ass when they call.
    • Gives 10% more health and at full charge will reduce all damage by 35%

    Concheror

    I did not have permission to die!
    • Gives passive regeneration and when fully charged gives a 35% speed boost and health back for all attacks.

    Mantreads

    This American boot just kicked your ass back to Russia!
    • -75% less knockback, +200% more control on rocket jumping, 3x falling damage to who ever this lands on.

    Reserve Shooter

    Military scientists were at first dumbfounded by the request made by soldiers of the airborne divisions to make a gun with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.
    • Delpoys 20% faster and does mini crits to all characters knocked into the air

    Righteous Bison

    Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!
    • Fires an energy blast that goes through the target.

    B.A.S.E. Jumper

    Fall in, men!
    • On demand parachute

    Panic Attack

    • +50% more bullets, greater accuracy, and deploys 50% faster. In exchange for each bullet doing -20% and each shot becomes less accurate.
    Equalizer
    Get close enough to death, and you will become Death himself.
    • Increases power the greater damage has taken. Also gives access to the kamikaze attack.

    Half Zatoichi

    You have dishonored this entire unit!
    • Gain 50% health back on kill. Sheathing the sword without a kill hurts soldier for 25% of his max health.

    Disciplinary Action

    Which of you numbnuts let us down?
    • +70% more range and gives a speed boost when ever it hits an ally. Does -25% less damage.

    Saxxy

    What we can tell you is that all twenty of tonight's winners are going home with a handsome 100% Australium-plated Saxton Hale statuette, which'll look great on your virtual mantle, and even better buried waist-deep in the skull of one of your enemies, since it's also an in-game melee weapon.
    • Turns the opponent into gold on kill

    Market Gardener

    As the soldiers' need for a digging implement for graves, latrines and trenches increased to include hedgerows, shrubberies and officers' golf courses, the Army stepped up development of its standard issue digging tools to make them smaller and more effective.
    • Triples the damage while rocket jumping in exchange for -20% firing speed

    Golden Frying Pan

    • Turns the opponent into gold on kill

    Escape Plan

    If you know what's good for ya, you will run!
    • Increases speed while this is out in exchange for durability

    Shadow Leap
  • Regular Magic Spell No. 1 - Shadow Leap
    • Fires a dark smoke-like ball that teleports the spell-caster to wherever it lands when it comes in contact with a surface. Also heals the user for 30 health on use (in Soldier's case, it would heal him for 15% of his total health). The projectile arcs under gravity. Hitting an enemy player will deal 10 damage (in Scout's case 8% of his total health). Soldier can utilize this spell twice and, when doing so, will say "ipsum instantarium."
  • Fireball

    • Regular Magic Spell No. 2 - Fireball
      • Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets except they cannot be reflected by a compression blast. The attack deals 100 damage and aditionally sets the target on fire for 5 seconds. Soldier can utilize this spell twice and, when doing so, will say "caputus crepitus."

    Blast Jump

    • Regular Spell No. 3 - Blast Jump
      • Propels the spell-caster into the air, high enough that falling damage will result. Can be used in the air. Will also heal the user for 25 health and deal 4-12 damage to nearby opponents in a small radius on use. Soldier can utilize this spell twice and, when doing so, will say "amplus tripudio."

    Overheal

    • Regular Magic Spell No. 4 - Overheal
      • Übercharges the spell-caster and all allies within 275 hammerunits (equal to 5.236 meters) and quickly refills their health up to an overhealed amount of up to twice their maximum health. The uber lasts for 1 second and healing lasts for 3 seconds. Also pushes back enemies from the user. Soldier can utilize this spell once and, when doing so, will say "barpo kabalto."

    Swarm of Bats

    • Regular Magic Spell No. 5 - Swarm of Bats
      • Shoots a glowing ball that quickly falls in a steep arch, exploding in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed. The attack deals 40 damage and targets bleed for 3 seconds. Soldier can utilize this spell twice and, when doing so, will say "deus invictus."

    Pumpkin MIRV

    • Regular Magic Spell No. 6
      • Throws a bomb that produces a ring of small team-colored pumpkin bombs once it hits something; if it hits a player, it immediately explodes. The pumpkin bombs produced will only explode and deal damage when shot by the spell-caster's team; if they are shot by the other team, they simply disappear. Note that these pumpkins can also cause damage to the spell-caster or any teammate that detonates them. Pumpkins bombs that did not explode disappear after 40 seconds. Soldier can utilize this spell once and, when doing so, will say "pactum diabolus."

    Stealth

    • Regular Magic Spell No. 7 - Stealth
      • Temporarily cloaks the spell-caster for 8 seconds. The spell-caster is unable to push the cart, capture, or block capture while under the effects of the spell. The caster is fully able to attack, but attacking immediately breaks the spell. The spell also heals the user for 40 health on use. Soldier can utilize this spell once and, when doing so, will say "barpo invisum."
    Summon Monoculus
  • Rare Magic Spell No. 1 - Summon MONOCULUS
    • Fires a skull at the area. Upon impact, summons a ghostly team-colored MONOCULUS (smaller than the normal MONOCULUS) that floats upwards a fixed height and attacks enemies. Should both teams summon a MONOCULUS, they will attack each other when there are no players of the opposite team to attack. Unlike the real MONOCULUS, the one created by this spell will not move. When utilizing this spell, Soldier will say "invokum MONOCULUS."
  • Summon Skeletons

    • Rare Magic Spell No. 2 - Summon Skeletons
      • Fires a skull at the area. Upon impact, explodes into several team-colored Skeletons which begin to attack enemies. If not destroyed, skeletons suicide after 30 seconds have passed. When utilizing this spell, Soldier will say "mortis animataris."

    Ball O' Lightning

    • Rare Magic Spell No. 3 - Ball O' Lightning
      • Fires a wave of electricity that continuously deals 20 damage to enemies it touches and sucks them in. It will vanish after a certain amount of time or if it directly hits a large obstacle. When utilizing this spell, Soldier will say "imputum fulumenus."

    Meteor Shower

    • Rare Magic Spell No. 4 - Meteor Shower
      • Fires a fire ball. Upon impact, summons several meteors above the targeted area, which does 100 damage continuously to enemies in a range about 1.5 times the size of a capture point. When utilizing this spell, Soldier will say "seismela tremoro."

    Power Up

    • Rare Magic Spell No. 5 - Power Up
      • Causes the spell-caster to shrink and gain a big head. Results in the spell-caster becoming more difficult to hit, gaining a significant boost to their movement, attack, and reload speed, taking greatly increased knockback, and having unlimited jumping capacity. Also heals the user for 100 health on use. If the caster is on a slope or near a structure or prop when this spell runs out, they can suffer a crush death. When utilizing this spell, Soldier will say "paidum celeris."
    Soul Gargoyle
  • Collects the souls of those who die at the hands of its user.