The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
Precognition: Difference between revisions
m |
|||
Line 1: | Line 1: | ||
[[File:Monado Boi.gif|center|''The Monado giving Shulk a vision into the future.'']] | [[File:Monado Boi.gif|center|''The Monado giving Shulk a vision into the future.'']] | ||
== | ==Introduction== | ||
'''Precognition''' the power to perceive future events before they occur. Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. | '''Precognition''' the power to perceive future events before they occur. Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. | ||
==Types== | ==Types== |
Latest revision as of 17:56, 29 November 2024
Introduction
Precognition the power to perceive future events before they occur. Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
Types
Premonitions
The user gets vague feelings about the future allowing them to know that there is some form of danger that will approach. Examples of this are death sense, where one can tell when one will die, danger intuition where the user senses danger in the immediate future, perceive future in dreams, whether symbolic, direct in meaning or from the perspective of another being, etcetera A major weakness with this type is that the users' premonitions are normally vague or are shown through non-combat applicable means.
- Users: Magus (Chrono Trigger), Force Users (Star Wars)
Analytical Prediction
The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from a dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack. The user, in this case, can not directly see into the future but rather they are so skilled in combat to the point where they can near-flawlessly predict what the opponent will do next. This is less helpful against more sporadic characters that are harder to be read or characters that don't have forms of muscle movements making it harder to read what they'll do next.
Destiny Perception
The user can perceive ones destiny/fate allowing them to know how one's life will carry out it should be noted that users that govern fate shouldn't have this type of precognition as they are the ones deciding one's fate while someone with this ability cannot control fate/destiny but only can see how one's fate/destiny is. A major weakness of this is that in some cases the future might be unavoidable due to it being fate.
- Users:
Temporal Precognition
The user can view not only the future of one timeline but the future of multiple or all timelines allowing them to see every possible possibility that is held. Though this ability isn't helpful if the user's death is throughout all timelines or the one they're viewing is outside of the timestream.
- Users:
Perfect Precognition
The user can foresee the exact futures, observe what will happen, and possess knowledge and insight of the events to come, with no mistakes and 100% certainty. Even if the future is changed by someone, it will mean nothing, as even the change in the future was already predicted by the user.