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Abstract Manipulation: Difference between revisions

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*One with [[Principle Manipulation]] can easily overturn a concept or whatever the user defines.
*One with [[Principle Manipulation]] can easily overturn a concept or whatever the user defines.
[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]
[[Category:Revisions]]
{{Discussions}}

Revision as of 22:13, 13 February 2021

Summary

Conceptual Manipulation is the ability to manipulate, create, and destroy concepts. This ability has many applications which varies. Conceptual Manipulation is the indirect change of the world around the user by changing the underlying concepts which govern the reality they exist in.

A concept is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. By creating a concept, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales.

Each concept is linked with its respective item. And thus, changing the concept will change every object in the same way the concept itself was changed, mirroring the same effort and thus, being the ultimate representation of what the concept is.

Possible Uses

  • Concept Creation: The ability to create concepts, to add a concept to reality, changing the fundamental way of Reality. With the ability to create concepts, there is virtually nothing the user can do within his power range, as the underlying ways of reality are their's to command, to create a concept is to add it to all reality, to change the functions of the Universe to suit the new concept, resulting in changes across History and the Future. It's the absolute form of Law Manipulation.
  • Concept Alteration: The ability to manipulate, alter, or change concepts. The user of this ability can change how a concept functions, to change the concept of an Apple so that Apples are Green, or are living, resulting in them always have been living and Green.
  • Concept Destruction: The ability to destroy or remove a concept. The user of this ability can virtually destroy anything on a fundamental level, to remove a concept means that it would never exist and never had existed. And to restore the concept would require equal if not greater power, similarly to restore something destroyed on a conceptual level.
  • Conceptual Attacks: The ability to cause more than physical interference by enforcing effects that extend to rewriting or damaging natural laws. The user can launch an attack which can directly affect concepts, including time, space, natural order, etc.. The attack doesn't damage the opponent with physical interference, but through conceptual interference, by changing or actualizing the meaning of something, or damaging the concept directly. For example, a weapon which could kill an immortal being by forcing the concept of 'mortality' into their existence, or the ability to kill anything that lives by actualizing the concept of 'death' within its existence.
  • Conceptual Defense: The ability to protect against more than physical damage by enforcing or passively having effects that protect against reality rewriting attacks. The user can create or naturally possesses a defense which can directly protect against attacks especially those that uses concepts, including existence, time, space, unavoidable, etc. The defense protects the user from all forms of damage, through conceptual means, by becoming something conceptually impossible to harm, negating the effects of the cause, or by having a body that is the very concept of defense.

Limitations

  • One that transcends a concept one controls (I.E. X controls the concept of time and Y transcends time) will generally be unaffected.
  • One that predates concepts will generally be unaffected.
  • One with Principle Manipulation can easily overturn a concept or whatever the user defines.

Discussions (Link For Mobile Users):

Discussion threads involving Abstract Manipulation