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User:MrWarnerTheGreat/Letz Shake explosion REVISED

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Revision as of 05:13, 7 January 2024 by GiverOfThePeace (talk | contribs) (1 revision imported)

Introduction

Howdy! Today we're calculating a feat that's been calculated several times before. I'm of course referring to Letz Shake dying a horrible death! As stated prior, this calculation has been done several times, with this verison essentially being the Warner version.

This version will not only be getting a number on the full explosion we see in the cutscene, but also Travis' durability for being a few meters away, which will be used for the key around this point in the game.

The Calculation

So for starters, we'll need a reference for our radius. Most people use 280ft from a windmill's average height. However, as stated here, most turbines around 2006 failed to reach that height, which is around the time NMH1 takes place.

For this reason, I went ahead and used this source to get several height ends for us to use (The windmill in question appears to be rather small when compared to the highway road).


Full explosion

Using a 60 meters as our low-end, 70 for our mid-end, and 70 meters for our high-end, we can now get a radius of the explosion caused by Letz Shake's death.


Windmill height = 87.2px

Explosion radius = 558.6px

Low-End: 384.357798162^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 4563.4427412 tons of TNT, Multi-City Block level

Mid-End: 448.417431188^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 7246.57805657 tons of TNT, Multi-City Block level

High-End: 512.47706422^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 10817.0494609 tons of TNT, Town level

Because of the road in the shot, we'll he using the low-end for our profile. To those who are reading this outside DBJW, you are more than welcome to use any end you please.


Travis' durability

Now then, in the shot above, you'll notice a third measurement, which is the distance between the epicenter and Travis Touchdown.

Distance = 58.52 pixels

(Now I wish I didn't do three different ends). Using the square surface formula (A = (4πr^2)/2 since it's a ground explosion).

Before we go any further, we need a height and weight for Travis. For this part, I'm gonna compare him to fucking Johnny Knoxville because that's who Suda51 based Travis on.

Johnny is 6'1ft (1.842m), and weighs 77 kilograms. With that in mind, we can start getting some results.

Using the listed weight and height above, we get a body surface area of 2.01m², this makes the CA (49% of the BSA) 0.804.


Low-End:

I = (4563.4427412)/(4*pi*40.2660550456^2)

I = 0.2239775944 tons of TNT per m^2

0.2239775944*0.9849 = 0.22059553272 tons, Small Building level (Borderline Building level)


Mid-End:

I = (7246.57805657)/(4*pi*46.9770642197^2)

I = 0.26130719346 tons of TNT per m^2

0.26130719346*0.9849 = 0.25736145483 tons, Building level


High-End:

I = (10817.0494609)/(4*pi*53.6880733945^2)

I = 0.29863679254 tons of TNT per m^2

0.29863679254*.9849 = 0.29412737697 tons, Building level