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User:Sharaku Jr./Sandbox

From The Codex

I'll take on all that loneliness... because... it is my mission.
~ 009 at the end of Call of Justice.
You've got the chance to express you. Here comes the imagination.
~ The opening theme song for the 2001 Cyborg 009 anime.

Background

Statistics

Tier: he is a very strong boi i hope, higher while in Acceleration Mode

Name: Joe Shimamura, Cyborg 009

Origin: Cyborg 009

Sex: Male

Age: 18

Classification: Cyborg, 00-Numbered Cyborg, Hero

Dimensionality: 3-D

Attack Potency: The character's attack power or destructive capacity (in bold; add any explanations using brackets, not in bold).

Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).

Striking Strength: The attack power of the character's physical attacks/blows (in bold).

Lifting Strength: Class 100 (Can lift and swing around heavy metal robots much larger than him. Has comparable strength to Cyborg 005/Geronimo Jr., who can lift and toss tanks.)

Travel Speed: Hypersonic to Massively Hypersonic without the Accelerator (Shown to be even in speed, if not faster than Cyborg 002/Jet Link without the usage of his Accelerator. Jet Link can fly at Mach 5. Joe can move faster than the human eye can track.), FTL+ while in Acceleration Mode (Dodged reflected sunlight multiple times with ease. A literal blink of an eye lasted for around ten days in his perspective while in Acceleration Mode, where he once spent an entire month in the time it took for a gas explosion to go off.). Instantaneous with Teleportation. Extra-Temporal with the True Accelerator (Ran so fast he reversed time with his speed, and potentially could have traveled back to the time before he was a Cyborg. Traveled to the future to see the Emperor's fate.)

Combat Speed: Hypersonic to Massively Hypersonic without the Accelerator, Lightspeed with the Supergun (The Supergun has a laser function. It is confirmed to be real due to the fact that it fires in straight lines, bounces off of reflective surfaces, and causes metal surfaces to heat up rather than explode.) FTL+ while in Acceleration Mode (Can fight and react to things with ease while in Acceleration Mode. While time may appear frozen for Joe, allowing him to act and move around normally, it in reality is him moving at incredibly high speeds and perceiving the world as frozen). Extra-Temporal with the True Accelerator (Fought the Emperor without much difficulty at unprecedented speeds while using the True Accelerator.)

Reaction Speed: Hypersonic to Massively Hypersonic without the Accelerator, FTL+ while in Acceleration Mode (The Accelerator "overclocks" Joe's reaction times and his brain's processing speeds, allowing him to react just as fast as he moves while in Acceleration Mode.). Extra-Temporal with the True Accelerator

Stamina: Limitless (Is a Cyborg and was designed to be able to keep fighting even after sustaining massive amounts of damage. Can use his Accelerator without any kind of time limit or exhaust.)

Range: Standard Melee range, higher with the Supergun

Intelligence: Extraordinary Genius (Joe is an incredible fighter despite his little formal combat training. He has been able to soundly defeat a number of foes with far more experience than him, such as trained assassins, high ranking Black Ghost officials such as Skull, and in particular, the Emperor, who had over 3,000 years of experience. Joe has shown himself to be an incredible marksman, such as when he shot down missiles from the sky and even miniscule flies out of the air. Joe is also quite proficient in a variety of vehicles. Examples include Joe being a famed racecar driver, piloting experimental military planes, advanced submarines, and is even stated to be the best pilot amongst the 00-Cyborgs.)


Powers and Abilities

Superhuman Physical Characteristics (As a Cyborg, Joe is physically enhanced in strength, durability and especially speed.), Superhuman Speed (Both in and out of Acceleration Mode), Statistics Amplification (Acceleration Mode boosts Joe's speed, Bulletproof (Bullets and shotgun blasts have no effect on Joe), Enhanced Senses (Can perceive electromagnetic signals and radio waves. Enhanced olfactory glands. Can see in the dark and can sense hidden enemies.) Unconventional Telepathy (Through his Electromagnetic Brainwave Transmitter), Afterimage Creation (Can create afterimages by moving fast enough.), Self-Sustenance (Type 1, Can survive in space. Artificial lungs can recycle oxygen for up to one hour.), Aquatic Breathing (Can breath underwater.), Weapon Mastery (Joe is an excellent marksman with the Supergun. He has shot down things as large as missiles and as miniscule as flies.), Martial Arts (Joe is a skilled fighter, regularly defeating assassins, other cyborgs, high-ranking officials from Black Ghost, and even the Emperor, a being who has lived for over 3,000 years.), Vehicular Mastery (Became a famous racecar driver. Can pilot experimental jet planes and advanced submarines such as the Dolphin with ease. Stated to be the best pilot out of the 00-Cyborgs.), Teleportation (With his Acceleration Mode.), Forcefield Creation (Created a psychic forcefield in order to resist Queen Himiko's attacks.), Regeneration (Mid-High, reformed from nothing but his DNA.), Matter Manipulation and Durability Negation (With Acceleration Mode, can destroy people on a molecular level by speeding them up quick enough.), Heat Manipulation (While in Acceleration Mode, the friction from his speed will heat up whatever he touches.), Time Manipulation (Can reverse time by running fast enough with the True Accelerator.), Time Travel (Using his speed, Joe traveled to the future with the True Accelerator in order to see the fate of the Emperor. Could have potentially traveled back in time to before he was a Cyborg.), Dimensional Travel (With the Emperor, he traveled beyond the event horizon into another dimension.)


Standard Equipment


Notable Techniques

  • Acceleration Mode:

Other

Standard Tactics: Joe usually starts off his fights by switching into Acceleration Mode almost immediately and going for a Speed Blitz. If his sheer speed isn't enough to defeat his opponent, Joe combines his combat experience along with his Accelerator to find ways to outsmart his opponents or find and exploit weaknesses. He regularly employs the Supergun while fighting, in addition to utilizing his excellent hand-to-hand combat skills if necessary.

Weaknesses: Joe cannot hear anything while in Acceleration Mode unless it is through telepathy, due to the fact that he moves so much faster than sound. He cannot move any ordinary human while in Acceleration Mode, as the air friction and sheer speed would cause them either to burn up (if flammable) or have the flesh ripped off their skeleton and die almost immediately. This applies to most objects that cannot withstand Joe's speed, with the exception of things that are durable enough to survive the high velocities such as metal objects (which even then, become incredibly hot due to the friction), or other Cyborgs (although once Joe reaches high enough speeds, it is implied that even other Cyborgs would not be able to withstand it.). He usually will not kill a human unless absolutely necessary.

Note: The main reason why many of the fights in Cyborg 009 did not end with Joe utterly blitzing his foes is due to the fact that many of his opponents were Cyborgs who also had Accelerators built into their bodies. Even if he was unable to blitz them, Joe did always try to use his Accelerator first.

Gallery

Put other pictures of the character here.

Battle Records

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