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From The Codex
New to the world of Dungeons & Dragons? Whether you’re asking “What is D&D?” because you love Stranger Things, fought in an immersive video game, played a D&D board game, or read any of the novels written by its fantasy authors, welcome to the world’s greatest roleplaying game!


At its heart, D&D is a game that focuses on storytelling. The dice just help you along. Everything is your decision, from what you look like, to how you act, to what happens next.

Dungeons & Dragons is about having fun with your friends. Together you build a shared narrative, as you guide your heroes through quests for treasure, battle with deadly foes, engage in courtly intrigue, enact daring rescues and much more. Whether you want to join a pirate gang that loves combat, revel in the exploration of hidden jungle ruins, or enjoy the social interaction of a political plot is entirely up to you.

The collective creativity in your D&D game builds stories that you’ll tell again and again—ranging from the stuff of legend to absurd incidents that’ll make you laugh years later. Have fun and remember the golden rule—never split the party!

~ What is D&D?

Background

Dungeons and Dragons, alternatively Dungeons & Dragons (abbreviated DND or D&D), is a fantasy tabletop roleplaying game, designed by Gary Gygax and Dave Arneson, then published TSR in 1974, and then later being owned by Wizards of the Coast (and thus Hasbro as a whole) in 1997. It is known to be one of the most famous RPGs of all time, having a massive influence on video games.

The gameplay of Dungeons and Dragons consists of a Dungeon Master (alternatively called "Game Master") and party of usually five people, though there is technically no limit.

See this blog for more info on scaling, explanations, cosmology, canonicity, and etc.

Power of the Verse

Each D&D character, thanks to the nature of Saving Throws, are able to resist a massive variety of hax. As challenge ratings of characters rise, characters go from Room level up to Multi-Continental level, as well as being able to possess FTL speeds (though characters who can choose to succeed Saving Throws can essentially ignore speed altogether). Several characters can cast several different spells, having a wide array of hax. Stronger entities tend to have more powerful abilities, for example, The Tarrasque having an insane regeneration factor that it needs to be killed by a Wish to keep it dead.

Stronger entities exist in the verse, such as Demon Lords and Deities. All of them are usually somewhere into Tier 2. Demon Lords have shown to possess strong abilities, such as one who can kill deities with a mere word and the prince of them being able to control others with his glare. Deities tend to be much stronger, having several abilities that make them difficult to kill (Abstract Existence, Immortality, Regeneration, resistances, etc.) as well as having the ability to go first in combat, have multiple attacks, cast any spell in the game at any level, and automatically succeed any throw. More powerful gods, such as Vecna and Mystra are able to change the fundemental aspects of the game with their power.

There exists stronger entities, though. The Far Realms, and the creatures that come within it, are beyond reality as a whole, putting them into Tier 1 levels of power. The supreme entity of the franchise, is the Luminous Being, or in other words, the Dungeon Master.

Scaling

Challenge Ratings

Gods

  • Intermediate Deities are High 2-B for being superior to all Lesser Deities, including Demogorgon

Terms

  • Dungeon Master: The narrator of the game, telling the story of the events and is in charge of the campaign. They control all NPCs, effectively being in charge of all things that are not in control of the Party.
  • Party Members: Each party member creates their own character, with a lot options to choose from. There are plenty of races to make your character (ex. Humans, Dwarfs, Dragonborn, Half-Elves, Tieflings, Halflings, Gnomes, and many more), as well 13 classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard, and Artificer. Despite there only being 13, each class has "sub-classes", as well as an option for "multi-classing" at higher levels.
  • Saving Throw: A mechanic of "rolling a dice" to see if a character can succeed or fail an action. Results of the throw will determine the outcome. These allow characters to to hit opponents, dodge attacks, resist hax, and more.

Knowledgeable Members

Characters

Deities

Demon Lords

Archdevils

Magical Beasts and Monstrosities

Humanoid Races

Constructs

Discussions