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User:Cerberusleuth/M
From The Codex
Things left:
- Sheer Will, Immortality (Type 4), Plot Manipulation (Type 3), and Resurrection (Krinkels states that the protagonists have "massive plot armor due to stronger constitutions and cognitive endurance", being repeatedly revived by the Higher Powers in order to grant violence en masse, or being able to get out of Hell or Purgatory one way or another. An entity known as The Machine has many "tendrils" that keep bringing characters such as Hank back, making him unable to "stay dead", and the Machine as a whole can be thought as the computers of the fans of Madness Combat, and logging in to them keeps the madness going. Can survive wounds that are fatal otherwise. If a Nevadean would die, they are sent to the Other Place, a purgatory dimension that can be escaped from. If you die in the Other Place, you will just reappear somewhere else in it) (Sanford, Deimos, and 2BDamned)
- Resistance to Madness Manipulation (Adapted to the maddening environment of Nevada) (Everyone)
- Body Control and Telekinesis (Floating Limbs are a useful trait in Nevada)
- Soul Manipulation for the AAHW (Keeps the souls of SELFs intact). MAGs also get Immortality (Type 6) for surviving without brains)
- Likely Higher-Dimensional Manipulation with the Improbability Drive (Can manipulate the fourth dimension (Sheriff)
- Small Size (Type 1: Is a manlet) (Dedmos)
- AP gets downgraded to High 8-C+ based off of this calc)
- Reality Warping, Matter Manipulation, Mind Manipulation, and Radiation Manipulation with dissonance weapons (Dissonant Energy is a radiation that distorts logic and the minds of whoever perceives it, being able to deconstruct matter) (Everyone except for Scrapeface)
- For curiouscat links, replace "qa" with "live"
- No more sex, None (There are no men, women, or children in Nevada; only monsters)