“ | At first I simply observed. But I found that without investment in others, life serves no purpose. | „ |
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“ | Because I am incapable of tears does not mean I have no need to shed them. | „ |
“ | Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again. | „ |
“ | The perfection of the lotus reminds me of my hopes for this world … and my failures. I will not rest until I’ve atoned for them. | „ |
“ | I can't protect everyone here. But those I can, I will. | „ |
“ | Sisay had been restored to her place on the ship, the Legacy had been recovered, and the Weatherlight was sailing home to Dominaria. Gerrard focused on the debts he'd settled... and on those he'd soon collect. | „ |
~ Tranquility Flavor Text |
Background
Karn is a time-travelling silver golem planeswalker from Dominaria. Able to control all five colors of mana, this powerful artifact creature is a world builder and an invaluable ally.
Karn was created as a probe by Urza and Barrin to enable their time-travel experiments. His form was chosen because Urza's studies had shown that only silver could pass through temporal energies unharmed. In an effort to make the golem fully sentient, Urza included Xantcha's heartstone as part of his construction, allowing him to develop a personality which would grow and evolve and make decisions on his own should the need call for it.
Karn is centered in colorless mana, although he has access to all 5 colors. As Karn planeswalks, he disappears with a sharp metallic *PING* sound. At times it has been described as a deafening thunderclap. He is shown to be able to instantly understand how an artifact works simply by touching it and can pass on an item's effects to others if he wishes. During the War of the Spark, he touched Ral's goggles and learned they could see the "trail" of those with a spark, and granted this ability to their comrades at the time.
Powers and Statistics
Tier: 5-A | At least 4-A, at most 2-C | At least 2-A