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From The Codex

Introduction

Magic: the Gathering has a lot of terms and aspects that are hard to understand at first. This page will be an informal explanation of the entirety Magic: the Gathering's cosmology, along with game mechanics and canonicity.

Cosmology

Magic: the Gathering's story takes place in a multiverse, a vast expanse of planes.

Planes

Each plane is usually based on a modern day media (Theros is based off of Greek Mythology, Amonkhet is based off of Ancient Egypt, Kaldheim is based off of Norse Mythology, Innistrad is based off of the 1800s and gothic literature, Eldraine is based off of fairy tails, etc.)

Planes are usually sphere-like objects that contain a sun, a moon, and a planet. However, due to the lack of existence of a common law across all planes, they could be a vast universe or nothing at all.

Most planes are spheres with an atmosphere and one or more suns and moons; they resemble planets. But there is no law of physics common to all planes of the Multiverse. Planes can be infinite expanses of matter, tiny specks of empty space, or logic-defying inversions of normal reality. A plane can contain an entire, sprawling universe or nothing at all.

As said, there are some exceptions to "every plane has is a sphere with a star, a moon, and a planet", such as Ravnica and Innistrad.

Multiverse(s) and Time Streams

The Blind Eternities

Scaling

2-A

The Ur-Dragon > Emrakul > Ulamog = Kozilek > Karn (Prime and with the Legacy) > Yawgmoth >>>>> Leshrac > Nicol Bolas > Other Oldwalker's Environmental Destruction (Baseline 2-A)

Game Mechanics

Canonicity

Revisionists Continuity

Dungeons and Dragons

Universes Beyond

Un-iverse

BOOM! Comics

Test of Metal

Conclusion