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Introduction
Magic: the Gathering has a lot of terms and aspects that are hard to understand at first. This page will be an informal explanation of the entirety Magic: the Gathering's cosmology, along with game mechanics and canonicity.
Cosmology
Magic: the Gathering's story takes place in a multiverse, a vast expanse of planes.
Planes
Each plane is usually based on a modern day media (Theros is based off of Greek Mythology, Amonkhet is based off of Ancient Egypt, Kaldheim is based off of Norse Mythology, Innistrad is based off of the 1800s and gothic literature, Eldraine is based off of fairy tails, etc.)
Planes are usually sphere-like objects that contain a sun, a moon, and a planet. However, due to the lack of existence of a common law across all planes, they could be a vast universe or nothing at all.
As said, there are some exceptions to "every plane has is a sphere with a star, a moon, and a planet", such as Ravnica and Innistrad.
Multiverse(s) and Time Streams
The Blind Eternities
Scaling
2-A
The Ur-Dragon > Emrakul > Ulamog = Kozilek > Karn (Prime and with the Legacy) > Yawgmoth >>>>> Leshrac >= Nicol Bolas > Other Oldwalker's Environmental Destruction >= an infinite number of time streams (2-A structures)