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The study of magic began when the first mage taught herself how to throw lightning. The second mage learned how to dissipate the blast of lighting. Threat and response: thus did the study of magic progress.
~ Naban, Dean of Iteration

Background

Magic: the Gathering is an iconic card game made by the company Wizards of the Coast in 1993. It is a fantasy card game, involving spells, goblins, dragons, lightning, merfolk, elves, etc. It is a 2+ player game that is turn based.

There are four primary rarity ratings for cards, determined by the color of the symbol on the mid-right side of the card. The four ratings are: Common (Black), Uncommon (Silver), Rare (Gold), and Mythic (Orange)

There are also many formats, most of which contain 60 cards, allowing up to 4 copies of the same "nonbasic land cards" to be used in it.

  • Standard plays with the more recent cards.
  • Pioneer plays with the cards printed with and after the Return to Ravnica block
  • Modern plays with more range of cards, but printed after a certain date.
  • Legacy plays with most cards, barring the ones that are banned in the format.
  • Vintage plays with almost all the cards, but some are restricted to one of each (I.E, Black Lotus).
  • Pauper plays with common cards only
  • Commander is a more unique format compared to the others. Instead of having 60 cards, it has 100, including one "commander" that is a legendary creature or a planeswalker that says it can be your commander. The deck's color identity is based on their commander. The commander resides in the command zone, being able to being able to cast from there by their original cost + 2 more mana for each time they have been cast from there.