Join the Discord →
Learn More →
See Project →
See About page
Familiar
Background
Familiars refers to an ability in which an individual possesses, maintains, or is intrinsically bound to a secondary entity that functions as a companion, assistant, extension, or partner to the user. Unlike purely summoned constructs or disposable entities, familiars are typically characterized by an ongoing bond that persists beyond single activations, often forming a semi-permanent or permanent relationship.
Familiars may serve a wide range of roles depending on the nature of the bond and the setting, including reconnaissance, combat support, magical amplification, emotional companionship, or acting as conduits for abilities. In many cases, familiars possess limited autonomy, personalities, or instincts of their own, distinguishing them from simple tools or mindless creations.
The defining feature of this ability is not how the familiar is obtained, but rather the sustained existence and functional relationship between the user and the familiar. As such, familiars can exist regardless of whether they were summoned, created, inherited, bestowed, or formed through natural or supernatural means.
Familiars are normally permanently with their masters, but they can also be summoned.
Also Called
- Familiar Bond
- Bound Companion
- Arcane Companion
- Spirit Familiar
- Companion Entity
Possible Applications
- Acting as scouts or observers, relaying visual, auditory, or sensory information back to the user.
- Assisting in spellcasting or ability use by amplifying power, stabilizing effects, or serving as casting mediums.
- Engaging in direct combat as independent allies or coordinated partners.
- Performing tasks on behalf of the user, such as retrieving items, delivering messages, or manipulating objects.
- Serving as repositories of knowledge, memories, or learned techniques.
- Providing emotional, mental, or spiritual support, reinforcing the user’s focus or resolve.
- Acting as vessels for transformations, possession, or power transfer.
Potential Uses
- Enhanced Senses: Many familiars possess heightened or supernatural sensory capabilities, such as advanced sight, hearing, smell, or extrasensory perception. Through shared awareness or sensory links, the user can perceive distant locations, hidden entities, or otherwise imperceptible phenomena without placing themselves in danger.
- Shared Perception: Some familiars allow the user to directly experience what they perceive, enabling real-time visual, auditory, or emotional feedback. This is commonly used for reconnaissance, surveillance, navigation, and monitoring multiple areas simultaneously.
- Power Amplification: Familiars may act as amplifiers or stabilizers for the user’s abilities, increasing potency, range, or precision. In such cases, the familiar serves as an external focus or secondary channel through which power is refined or reinforced.
- Energy Storage: Certain familiars are capable of storing magical, spiritual, or other forms of energy, allowing users to conserve power, prepare stronger techniques, or recover more efficiently during extended use of their abilities.
- Independent Combat: Combat-oriented familiars can engage enemies directly using their own physical strength, elemental manipulation, energy attacks, or specialized techniques, functioning as autonomous allies rather than mere extensions of the user.
- Defensive Support: Some familiars specialize in protection, granting shields, barriers, interception, healing, or damage mitigation. These abilities allow the user to focus on offense or strategy while the familiar maintains defense.
- Ability Channeling: Familiars can act as remote casting points, allowing abilities to originate from the familiar’s position instead of the user’s. This enables unconventional attack angles, extended reach, or safer activation of dangerous techniques.
- Utility Assistance: Many familiars possess practical non-combat abilities such as object manipulation, message delivery, translation, repair, stealth facilitation, illusion support, or environmental interaction.
- Knowledge Retention: Intelligent familiars may retain memories, learned skills, or ancient knowledge, functioning as advisors, teachers, or tactical analysts who provide guidance beyond the user’s own experience.
- Abstract Functions: Rare familiars may wield abstract or supernatural abilities, such as interacting with souls, enforcing contracts, influencing probability, anchoring dimensions, or mediating between realms, granting the user access to highly specialized effects.
Example Variations
Familiars can vary widely in form and origin, including:
- Animal Familiars: Natural or enhanced animals bound to the user through mystical, psychic, or emotional ties.
- Spirit Familiars: Ghosts, elementals, demons, angels, or other incorporeal beings linked to the user.
- Construct Familiars: Artificial beings such as golems, dolls, automatons, or magical constructs imbued with autonomy.
- Symbiotic Familiars: Entities that live within or alongside the user, sharing energy, biology, or consciousness.
- Inherited Familiars: Familiars passed down through bloodlines, contracts, or artifacts.
- Manifested Familiars: Extensions of the user’s own power, psyche, or soul given independent form.
Possible Limitations
- The familiar may be harmed, destroyed, or incapacitated, weakening or emotionally impacting the user.
- Some familiars require sustained energy, attention, or resources to remain active.
- A familiar’s autonomy or personality may cause disobedience, conflict, or unintended consequences.
- The bond between user and familiar may allow shared damage, feedback, or mental strain.
- Distance, environmental conditions, or interference may disrupt communication or control.
- Certain familiars may be bound by rules, contracts, or moral restrictions limiting their actions.