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Forum - Mega Man The Big Revisions

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Overview > Content Revision > Verse Revisions > Mega Man The Big Revisions
[#133]

Introduction

I was going to hold off on this for when I get back to Mega Man, but this would honestly just be a good point to start much like Mario.

Currently the Mega Man pages are visually fine but the reasoning for their levels leave a lot to be desired, along with this characters like Mega Man, X, Zero, Proto, and Bass all need keys, but I'll explain that, let's begin.

Keys

Classic Mega Man

So first and foremost before I even talk about tier, let's talk about keys. This is the reason noted for keys not being a thing on Mega Man's pages: "Note 2: There is some argument as to whether or not Mega Man should get keys due to the Stardroids Invasion incident, where Mega Man was stomped by Terra and incapable of harming him, and then was upgraded by Dr. Light in order to defeat Terra, however there is context missing with this, for one Dr. Light did not upgrade Mega Man's entire body, he only upgraded his arm cannon, Dr. Light even further explains that the issue with the Stardroids is that they're made of a special material that renders all weapons useless so instead he equipped Mega Man with the "Mega Arm" as it allows him to charge energy in his fist to fire at the Stardroids rather then regular energy projectiles, this is less of an amplification so massive that it dwarfs all previous characters and moreso a way around the Stardroids defenses. To add on, characters like Proto Man are prototype robots that have only been upgraded during Mega Man 3 and have barely received any upgrades since and he is capable of contending with a post-Stardroids Invasion Mega Man. Along with this, characters such as Elec Man's thunder beam is considered one of the most dangerous weapons Mega Man has ever encountered yet he fought him all the way back in the first Mega Man. With this all in mind, the gap is clearly no large enough to warrant keys, with an exception only being likely if a Mega Man 12 is made and it has characters above the Double Gear System."

So for some reason the only argument against keys is because of a specifc moment in Stardroids Invasion... which isn't even a really good refute looking back at it. Yes Light notes they're made of a special material that renders all weapons useless, cause they're way stronger lol. It's basically just that their material is so much stronger then the material Mega Man is used to dealing with. Hence why he gave him a stronger weapon on his arm. Also the argument of "His entire body isn't amplified, just his arm" but then also that the mega Arm allows him to charge energy into his fist. Which means his entire body was amplified.

The other argument is stuff like previous game weapons being dangerous. Well for one, Elec Man's elec beam is literally an electricity attack. For two, he's still considered half the output of Spark Man. A specific robot having great attack power doesn't suddenly mean other robot masters don't get stronger or Mega Man himself does not get stronger.

On top of this, requiring keys to be based off tier gaps is completely incoherent. Keys should be used to define what a character can do in a specific game or media, not based off something as subjective as hypothetical tiering. Like for example, let's say I made a page for Bob, he's 9-B in his first key and tier 2 in his second. His second key he went through a massive training arc, he learned a lot of new things and new techniques. Someone then makes a revision thread noting Bob being 2-C is wrong because it's a fake scan or something so it gets removed and he's back to 9-B. It would make no sense to merge that all into one key when the important part is the stuff he went through. Also on top of this, there is actual tier changes that happen in Mega Man which will be explained later.

I think the issue is that it's stupid to make a key split solely before and after the stardroids invasion because that treats it like it was some big turning point in the Mega Man franchise when it was just a gameboy game with more of a plot. So it should just be Mega Man gets keys per games which will be annoying to deal with but it is what it is. No one said multimedia franchise pages would ever be easy.

Mega Man X

The same can be applied to X also. For some reason we refused to have keys because previous data objects can hurt X8 X, but X1 Sigma copies Are treated as fodder in X8 by X, Zero, and Axl. He's a regular enemy that can be copied and easily one-shotted by them. For context by the way, all the new age reploids can easily take his form and use his sturdy body to protect themselves from damages of the jakob probject. So the standard copy reploid is using his X1 body and strength and X, Zero, and Axl can easily defeat him. Mind you too this is an entire army of copy Sigmas they're fighting.

This is also shown with the fact that X8 Sigma is so much stronger that X8 X cannot defeat him alone.

There's also just blatant statements of X having limitless potential, a statement that would make no sense if he stayed stagnant throughout the games.

Characters from earlier games being able to harm him, like Copy Sigma X1 can harm them is not really an argument against keys. The writers themselves do not care that much about scaling the only thing they're establishing is "hey look how much stronger they are this guy that was a final boss is no longer one".

Conclusion (for Keys)

So all in all characters need keys, this is just a thing. Now let's talk about

Classic Era High 6-A Revisions

Currently everyone and their mother is scaled to At most High 6-A for being scaled to Duo who in his fight with the Evil Energy did a massive clash and all of that. Now there's a couple of issues with this scaling

Firstly, the feat itself shouldn't really be scaled to anyone. He and the Evil Energy doing the clash at high speed caused both of them to lose all motor functions and fall to Earth that required repairs for Duo's body and I think this is Duo's body while the evil energy robot's body is gone and just scraps of the evil energy itself remains.

I don't think it makes much sense to scale everyone to a dual clash made by two characters doing a high speed collision that greatly injuries their bodies. One of them still being considered relatively a high tier robot.

On top of this, backscaling this wouldn't really work anyways, the energy form is noted to be far more powerful then anything on Earth and is amplifying all of the robots. Rockman 2: The Power Battle brings up the same thing about a specific energy amplifying everything and Duo looking for it. Further shown even in games like Rockman Battle & Fighters (NGPC). So basically they are all amplified during this game, so does this mean this only lasts for Rockman 8? Actually, no.

Yes while Duo does leave with the energy, there is actually no implication that they're weaker then before. Duo and Bass even noted they'd like to do battle again in the future, a line that would make no sense if Bass would get so much weaker post-this game. Also Duo hyping up Mega Man's strength. Also wouldn't make any sense why Wily would suddenly not try to make robots stronger then before even if the energy is gone. He didn't need that energy to work on Zero and Zero is way stronger then all of them. The normal premise for Mega Man robot masters is all of them are stronger then the last too. So later games should upscale.

What new tier would Classic Era? I'd have to look into it, so far we have Wily tanking this, but that's not really something I like re-looking at it, the cartoonish skull cloud makes it really hard to actually tell how powerful that explosion could be through eyeballing. Thankfully however, there is something from Mega Man 4's intro (For context, Mega Man 4's intro was explaining how Mega Man became Mega Man so the actual scene timeline wise is pre-Mega Man 1). We can see explosions being caused around the city from the robot masters, some engulfing pass the buildings. I would say this would be good to put pre-8 at the moment at At least 8-B and a likely Far Higher added to later games. The far higher is due to the fact that later games have characters like Rockman Shadow whose power grew so great he could destroy everyone on the surface of Earth.

X Era 5-B Revisions

Alright I'm gonna be blunt, these need to be removed. The very reasoning behind it is circular. "Planet level (Potency) (Fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[1] times[2]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces. Can harm and defeat Zero who survived Eurasia's crash into Earth point blank with no visible damage. Can fight and defeat what is likely the emulated data[3][4] of himself and Awakened Zero fighting together at once."

So the very basis of this all hinges on the Final Weapon but ignores the weapon used in X8 does not even destroy the planet, same with Zero. Now let me preface: Yes I know a typical argument against video game feats is "Well they can't destroy the surrounding environment cause of game mechanics". Except not only are there many cases where there's usually an in-universe reason for why you don't notice any effect or a in-game reason. I.E. an explosion from an enemy will cause a dent in the ground and then the dent will slowly disappear: gameplay mechanic. Or guy shoots a supernova that destroys the solar system and a description notes he's teleporting you to another dimension: in-universe reason. X8 does not have either of these and Sunflower spams this attack and Zero basically narratively is using this attack to deal with the weakness of an enemy. Both cases the Earth, space station, moon, or whatever is fine.

X and co. also think Zero died when the colony crashed with his ship, he was revealed to be alive in the same scene but he instinctively went into his Awakened Zero mode. The colony thing was also treated as a huge threat to all of them for reference.

So on top of using effectively circular scaling, it also has them show several lower ends and the actual items being said to be as powerful as the Final Weapon don't actually visually destroy the planet.

So basically 5-B should be removed and just replaced with them scaling to new feats from X era.

I can't find a direct definitive X feat right now but At least 8-B is a fine starting point for them massively upscaling from Classic Era.

Mega Man Z

Found by Kido, a missile that was going to destroy Area Z Zero tanks though it did damage him enough to where he was in low health state. This is from Mega Man Zero 3 so for earlier keys Zero 1 and Zero 2 I'd say At most 7-B since this attack wasn't something Zero casually no-sold.

Legends

Firstly Shining Lasers tier would change from 5-B to 7-B as it's scaling to X's Mega Buster.

Now time for something kinda controversial, Post-Data Repairs should potentially get 7-B. The reason?

So the reason Volnutt is normally much lower in strength then the rest is his body was almost totally destroyed fighting Sera back when he was Trigger and he had to revert back to a baby and grow back up, so we were watching Volnutt in Legends 1 while he was still growing, and to a similar extent in Legends 2 until he got fully repaired. Once he was fully repaired he defeated Sera who previously easily destroyed him.

We even have the typical Mega Man tropes return during her boss fight, such as a giant boss arena, boss transformation, and throwing black holes.

Sera is directly noted that she was not able to bring out her full power to bear outside of Elysium which is how she and Trigger fought to a standstill.

So not only was Trigger fighting a weaker Sera and still had his body almost totally destroyed, but Volnutt beat Sera within Elysium while she was at full power and had to have been stronger then she was back then regardless.

Now for reference as to why this matters: Elysium was the perfect world that was created by the Ancients thousands of years ago, a world wanted since X Era. Sera was built in mind to watch over this world.

So we already accept in the Mega Man series future upgrades are stronger then prior ones and the argument against Legends for the longest was just that it looked weaker but we have an in-universe explanation as to why that is and end-game MML2 Volnutt fought and defeated Sera who was never even in Legends 1. So with that in mind I think it's safe to say they can be placed above X era to even Z/ZX era since they're literally the end ultimate goal of Elysium.

Oh yeah and one might be wondering, what about the Shining Laser? Roll directly notes she's never created a weapon so powerful. However, that's just the shining laser from Legends 1. She doesn't make the same reaction at all in Mega Man Legends 2. Also the shining laser does constant damage but is nowhere near a one-shot against Sera.

So all in all, I think until MML3 finds someway to destroy this argument, Sera tiered robots should scale above previous era Mega Man robots.

Speed

All the Massively Hypersonic reasons need fixes as they're for some reason still using Duo traveling through space when the actual feat meant to be used is Duo flying around the planet to remove the evil energy.

Kido has also added that MM7 Mega Man dodges cloud to ground lightning along with this the lightning storm isn't instant.

For earlier keys I would probably just put an "At most" just to be safe unless they have their own MHS feat.

Conclusion

Pretty much all the big revisions I wanted to do. These would take much longer then what I did for the Mario revisions since there's over 100 profiles for the Mega Man series.

  1. Cyber Peacock's stage takes place in Cyberspace
  2. Cyber Peacock is later fought again at the Final Weapon in the real world
  3. Mega Man X: Maverick Hunter Field Guide - Following the Great Repliforce War, Magma Dragoon's data was incorporated into an emulation for Hunters to test their skills against in the training area.
  4. Mega Man X Legacy Collection: X Challenge - X, it's time for a virtual training session. What would have happened if you'd faced Dr. Doppler AND his most fearsome creation at the same time?
Posted by GiverOfThePeace (administrator) on 31 July 2026 at 22:34.
Edited by GiverOfThePeace (administrator) on 1 August 2026 at 19:42.

One thing that might be useful is that Mega Man can dodge Cloud Man's lightning bolts, which appear to be natural lightning.

In general, I agree with everything proposed so far.

Posted by Eldrazi Kido160 on 31 July 2026 at 22:45.

Agree with classic getting keys in terms of getting new stuff throughout the games. but saying the 8 cast doesn't get much weaker and that theres a massive ap gap isn't really true. in Rockman perfect memories there's a robot master tournament that suggests the robot masters of 1-8 are all pretty relative with the winner mostly being decided on who can exploit who's weaknesses, with raw ap not being much of a factor but moreso it being kinda like rock paper scissors type of thing. so mega man 8 without being amped is still in a downscalable range to even 1 and 2. Not to mention weapon archive in mega man 10 which literally has the archives of different robot masters across the series including the far earlier ones.

However the evil/justice energy is described as an energy that surpasses anything on earths civilization. Along with it being stated to have a multiplier of making characters several hundreds of times stronger.

The bass statement is kinda mistranslated to suggest that duo is challenging him. in reality its just bass overhyping himself the way he always does that he wouldnt mind fighting against duo again with bass suggesting that duo should train if he comes back.

Duo hyping up mega mans strength is in terms of protecting whatever's going on with earth in the future, which the evil/justice energy is explicitly stated to be far stronger then anything on earth at the time so i don't think that really matters when he's taking the energy away so its no longer usable by anyone thus no longer a threat.

Overall, the justice energy key should still be someone that nothing except the x era and beyond should scale to outside of 8 and the arcade fighter game, mega man 1-10 should still be relative in some form. Regarding them making Zero, thats his magnum opus he barely could finish to the time he died and he already made him with a completely new virus called the robot destroy program along with him surpassing "bassnium" the strongest energy on earth that he made. so i don't think thats really applicable to suggest he could do said levels of gapping by mega man 9 when comparing to his end of life work thats far after all the games + that he still needed to apply finishing touches in the x era itself.

I'm also ok if you wanna split up x's special weapons and armors by games, but his ap gap also shouldn't be too different and the reasoning used here is taken out of context. The X1 sigma new generation reploids literally are fodder because they are stated that they cannot mimic it to complete accuracy, but its just enough to give their dura enough of a boost above a standard reploid body. However, there is 1 in the entire game that WAS able to completely mimic X1 Sigma's body accurately, and it is an endgame boss, fought after all the maverick rematches before actually taking on sigma and lumine in the final stage itself. So the ones they can defeat in a few hits are imperfect recreations but the boss they fight is actually 1 to 1 in terms of matching the strength of actual x1 sigma. I don't have the book on hand, but I do have the reference where this is directly stated. In Rockman X8 Hisshou Kouryakuhou - pages 108-109, "only 1 to 10,000 New Generation Reploids can mimic a subject to the level of Copy Sigma". Theres also the entire X challenge campaign that shows that X1-X6 are still comparable of since mavericks from x1 to x6 are all comparable and fighting on par against a post x6 X.

Fine with the rest of the revisions.

Posted by AlloyAmi on 1 August 2026 at 01:27.

For untranslated scans I need a valid translation for reference. We don't accept imgur/imgpile images with no translation.

But I'm confused why this doesn't just mean the robot masters got stronger by the time of 8 and onward? Same thing for the weapons archive, it's easily believably that Wily powered them up since he's done that before.

Also not accepting purely "Bass is just hyping himself" the dialogue he's noting is typical Japanese dialogue for rivalry so it wouldn't make sense to say it's just Bass hyping himself and nothing more, Wily has also been proven to make things far above Duo without using the energy. Should also note that it would make 0 sense for Wily whose thing is making each Robot Master stronger then the last, (Spark Man as an example from Elec Man) to just give up on not making things stronger then 8.

Need a scan on them not copying Sigma correctly cause the one scene with Lumine directly has him note they use that body because of how sturdy it is. Also I would not consider Copy Sigma being an end game boss really anything when nothing implies that fight was at all hard and X8 Sigma actually requires party members to fight him, proving Sigma is far stronger then his X1 self and by proxy and X and co should be too as it would make no sense for X to just not grow as much as Sigma despite his countless statements of being limitless.



Posted by GiverOfThePeace (administrator) on 1 August 2026 at 02:55.

I could get valid translation but thats just just give a general idea of what it says because valid translations take really long to get together, but i will do it eventually just dont expect it soon. I realized the robot master tournaments message didnt work but its a tournament between mega man 1-8 bosses, and there isnt treated to be a great ap gap between any of their match descriptions, its basically who can exploit whos weakness and for the conclusion it says this at the end:

Depending on the matchup, the strongest could be a different boss!? This time, Tengu Man became the strongest. However, with different matchups, the results would certainly have changed. For example, Tengu Man is weak against Frost Man's special weapon. However, Frost Man himself has a weakness to Grenade Man's Flash Bomb. There is no absolute answer to who is truly the strongest. Depending on the situation and the combination of opponents, countless legendary battles can be born.

And i never said that the robot masters don't get stronger i just said there's still a degree of relativity between them on. and not to be confused but the mega man 8 robot masters have a state of not being amped and being amped. the mega man 9 ones are stronger then the base versions, but the amped versions are superior still.

for example

mega man 8 RMs<mega man 9 RMS<mega man 1-8 bosses w/evil energy (since power fighters 2 has robot masters from 1-7 also amped by the energy)

So yes, wily has made stuff stronger then his (base) mega man 8 weaponry and robots, but he has NOT made stuff stronger then the EXTERNAL evil energy amplification until zero.

Wily powering up "weapon archive" is rather headcanonny considering the purpose of him having that along with the name of the boss itself is it being a literal archive of all the robot masters and their weapons. an archive of an old game isn't gonna have the new QOL and upgrades of the rerelease. The point of it was to mix up mega man with a ton of different robot masters attacking at once with rapidly shifting weaknesses as they switch control. If anything its just more of a showcase of the rock paper scissors system having the most influence since all bosses have weaknesses to different weapons from across the series, with older characters getting weaknesses to newer special weapons, and newer robot masters having weaknesses from older special weapons.

The bass thing is clearly a one sided rivalry because he's obsessed with being the strongest while Duo doesn't really care and is like "sure whatever see ya" in the exchange. bass says this for literally everyone and even downplays zero in the very same game so no this is absolutely not a reliable metric to say they downscale the amp given all the extra context we have regarding the energy.

And i already explained this in my original reply. they can mimic him to an imperfect degree, enough to make them more durable then the standard reploid body, but its not a perfect mimicry to actually match the power of the actual x1 sigma. this is already evident in game with how theres a million of the "fodder" x1 sigma grunts, while theres only copy sigma that stands up and even has an entire dialogue exchange with the hunters. They even have different names, with the boss one being a literal "copy sigma", and the fodder one being "Guardroid σ" with a lower case sigma even representing their inferiority. And x8 sigma is very obviously above X1 Sigma, but the copy sigma fight shows hes still strong enough to stand as a boss so again while relativity exists im not denying theres still growth in the characters. This is the only copy sigma that can stand up to the hunters have an actual exchange with them , and stand up as a "Boss level" character, so just dismissing it would just be ignoring an entire event of the game. This all connects to the statement from the book where The power of the copy ability varies between models, as "only one 1 in 10,000 new generation Reploids can achieve perfect accuracy". I don't have the book to get a scan as i said before but I do have the citation being "Rockman X8 Hisshou Kouryakuhou - pages 108-109". Asked in the indie mega man wiki if anyone had the book, and one of the admins has a separate guide that also says that the copy sigma boss is specifically a superior new generation reploid further supporting this showing with the other statement and whats shown in game https://imgpile.com/p/zAO2vEg

Also every boss and level in x8 is canonically taken on as duos. the only reason that exchange where 1 character is struggling in the sigma boss is because vile temporarily incapped your partner at the start of the stage, forcing you to play the rest of the stage and half of the final sigma boss with only 1 character, so of course they would struggle more then if they were simply a team the whole time.

Posted by AlloyAmi on 1 August 2026 at 03:51.

But I'm asking what exactly makes it that they didn't get stronger since 1, Wily keeps retrofitting the robot masters? A typical thing with games like these are the characters can naturally grow stronger. Also the text itself even says depending on the situation.

I do not agree with justice energy being stronger then MM 9 and onwards, if you agree that Wily has made Zero, who is stronger then the external evil energy, this proves he can make things stronger then the external evil energy. He noted all the way back in Power Battle Zero is already stronger then Bass and this is the same game with the energy stuff. He only notes it would take more time due to the sheer degree, but he already showcased he made it stronger then Bass there and then.

"And i already explained this in my original reply."
And I already asked for a scan for that.

Not really a headcanon but moreso just a consistent thing shown. Wily has shown he upgrades previous gen robots, like Cut Man and Wood Man from MM8. He has retrofitted ways to stop Mega Man who keeps growing stronger, so I could easily inference that the data archives are things he has powered up in order to deal with Mega Man.

"I don't have the book to get a scan as i said before but I do have the citation being "Rockman X8 Hisshou Kouryakuhou - pages 108-109". Asked in the indie mega man wiki if anyone had the book, and one of the admins has a separate guide that also says that the copy sigma boss is specifically a superior new generation reploid further supporting this showing with the other statement and whats shown in game https://imgpile.com/p/zAO2vEg"
Literally all this says is that Sigma was copied by a superior new generation reploid, which furthers my point that X1 Sigma is below those reploids. If there's no scan of them actually noting those Sigmas are weaker then X1 Sigma there's no real argument I can accept here.

"The bass thing is clearly a one sided rivalry because he's obsessed with being the strongest while Duo doesn't really care and is like "sure whatever see ya" in the exchange. bass says this for literally everyone and even downplays zero in the very same game so no this is absolutely not a reliable metric to say they downscale the amp given all the extra context we have regarding the energy."
Using Zero actually messes with your point. He directly gets told he's wrong about Zero. No one, not even the narrative, notes he's wrong with the Duo point. And I already established this is a typical trend in Japanese media for rivalries, even one-sided ones. Also I went to re-read that Duo and Bass thing (Which isn't even a valid sourced translation) and I don't see a "yeah sure whatever" attitude at all. It's him just saying got it I'll train hard and then saying goodbye. If he didn't care he just wouldn't say anything since his whole thing is he's an all about justice space cop.

"Also every boss and level in x8 is canonically taken on as duos. the only reason that exchange where 1 character is struggling in the sigma boss is because vile temporarily incapped your partner at the start of the stage, forcing you to play the rest of the stage and half of the final sigma boss with only 1 character, so of course they would struggle more then if they were simply a team the whole time."
I'm confused on what the point is here? I'm saying that X8 Sigma requires the Duos, no other boss requires it or has a special cutscene implying Duos are NEEDED. X1 Sigma could be defeated by X1 X by himself, X8 Sigma requires duos, that's the point.

Posted by GiverOfThePeace (administrator) on 1 August 2026 at 04:24.
Edited by GiverOfThePeace (administrator) on 1 August 2026 at 16:35.

Went to out of curiosity check the Power Battle stuff and some extra things that'd make it make no sense if they just suddenly got de-amped.

Duo directly notes to Rock that he's a worthy protector of Earth and it'd stay safe as long as he's there, this line wouldn't make sense if Rock was that much weaker then him.

Also decided to look further into the Bass thing and uh, I don't really see the unreliability of the statement just cause Bass says it for everyone. Proto Man even notes Bass doesn't lose to Mega Man because he's weaker, it's because they have different goals.

Should also note cause I just noticed this being noted, I never said they downscale from the MM8 thing, I think the retrofitted robots by Wily for 9 and onward should just be stronger then it since Wily had a new level of power to base his newer models off.

Posted by GiverOfThePeace (administrator) on 1 August 2026 at 16:47.

Extra thing I have to add into the thread because I thought about it harder for MM8, Duo's clash feat I'm not too confident on that scaling to anyone. He and the Evil Energy doing the clash at high speed caused both of them to lose all motor functions and fall to Earth that required repairs for Duo's body and I think this is Duo's body while the evil energy robot's body is gone and just scraps of the evil energy itself remains.

I don't think it makes much sense to scale everyone to a dual clash made by two characters doing a high speed collision that greatly injuries their bodies. One of them still being considered relatively a high tier robot.

If this is accepted, then there is no longer that big of a tier difference but I still will be arguing for Robot Masters post MM8 being stronger then MM8 Robot Masters based off the arguments I presented.

On top of this I edited the OP with new tiers for everyone.

Posted by GiverOfThePeace (administrator) on 1 August 2026 at 17:06.
Edited by GiverOfThePeace (administrator) on 1 August 2026 at 19:35.

Won't give a meaningful reply until monday due to work, but since I can't edit my original reply since it says I don't have permission. I add that I massively disagree with 8-b and 7-b x and zero.

I will address everything + that by then.

Posted by AlloyAmi on 1 August 2026 at 22:53.

Posted by AlloyAmi on 1 August 2026 at 22:53.

»Won't give a meaningful reply until monday due to work, but since I can't edit my original reply since it says I don't have permission. I add that I massively disagree with 8-b and 7-b x and zero.

I will address everything + that by then.«

Standards here are we can't wait multiple days for one person to respond so if you don't have a short version we can see other potential arguments on the thread and you can either comment on this when you have the time or make a counter revision thread (assuming the reasoning gets accepted).

Just notifying you if you see the thread move on without you.

Posted by GiverOfThePeace (administrator) on 2 August 2026 at 01:34.

Should also note I never outright said X or Zero HAVE to be 7-B/8-B I said at the moment I can't find any other feats so this would be the next best option. So the basis right now is we need feats that supply support to their tiering.

Posted by GiverOfThePeace (administrator) on 2 August 2026 at 01:46.
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