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The Scotsman

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
OOOOOH!!!! that's some talking coming from a man who wears a basket on his head! I carry me hangers in a basket, you might even make me shiver if you weren't dressed in a nightgowned! Ya look like me nanny
What do you think of that, Mr. Pajama-Wearing, Basket-Face, Slipper-Wielding, Clype-Dreep-Bachle, Gether-Uping-Blate-Maw, Bleathering, Gomeril, Jessie, Oaf-Looking, Scooner, Nyaff, Plookie, Shan, Milk-Drinking, Soy-Faced Shilpit, Mim-Moothed, Sniveling, Worm-Eyed, Hotten-Blaugh, Vile-Stoochie, Cally-Breek-Tattie?
~ The Scotsman to Samurai Jack
I ain't lost, ya tree ogre. I might be old, but I've lived long enough to see the world rise against your tyranny! Admit it, ya big oaf! You're scared. The samurai is still out there inspiring people by the thousands. After all these years, you're powerless against him. You've been shivering like a wee baby, hiding in your crib, afraid to show yourself 'cause ya know he's out there, and you can't do anything about it! *Laughs* You're just a big baby! Why don't you go cry to your mama?
~ The Scotsman to Aku

Background

The Scotsman was an ally of Samurai Jack (and, sometimes, the deuteragonist), who was first introduced in Episode XI: Jack and the Scotsman, Part 1. He is voiced by John DiMaggio. He is something of a tritagonist in the first four seasons, having the most appearances of any character except for Jack and Aku (along with The Emperor and The Empress), and a supporting character in Season 5.

The Scotsman fathered a massive family with his wife. At the time of his death he had at least 28 daughters; Flora, Maeve, Isla, Bradana, Murdina, Alana, Oban, Ardbey, Fiona, Assie, Bonnie, Lorna, Mawina, Shona, Nora, Piesil, Shanath, Euspeth, Edme, Freya, Gilbartha, Gesha, Grizela, Innes, Dawntha, Cora, Davina, and Kina.

This dropdown contains the synopsis of Aku’s story. Read at your own risk as you may be spoiled otherwise!

Animated Series

The Scotsman was first shown crossing a narrow bridge, where coincidentally Jack was also traveling across. When the two met however, neither wanted to step aside to let the other pass. Despite Jack's attempts to peacefully negotiate, the brash and hostile Scotsman misinterpreted Jack's words and retaliated with his own (rather nonsensical) insults. This led to a fierce battle that lasted for more than a day where neither had the upper hand. As the two stood exhausted they found that they had been discovered by bounty hunters when one of them fired a pair of cuff-links that tied the two together. After unsuccessfully attempting to defeat their opponents by each going the other way, Jack slashed the bridge underfoot and sent him and The Scotsman plummeting into the river at the bottom of the ravine.

After finding their way to an abandoned village, the Scotsman and Jack were once again set upon by the bounty hunters and in the ensuing battle managed to free themselves by miraculously allowing a giant bullet fired from one of the bounty hunter's cannons to break their chains. Putting their differences aside, the two warriors decimated the bounty hunters, forging an unlikely friendship.

At some point, the Scotsman tracked Jack down at a remote tavern and, after defeating some more bounty hunters, asked Jack for help: a clan of Celtic demons had kidnapped the Scotsman's wife, and the Scotsman was forbidden by ancient tradition to be aided by his clan members. The only loophole allowed for the Scotsman to seek aid from a stranger, and, in his words, Jack is "the strangest man [he knew]". Jack was more than willing to aid his friend, but first he had to gain the approval of the Scotsman's clan. The two friends journeyed to the Highlands, where Jack was introduced to the Scotsman's clan, including the clan's Druid. After passing a test of strength (through unconventional means), Jack and the Scotsman were allowed to go rescue his wife.

After sneaking into the castle of Boon, where the Celtic Demons resided, the two located the Scotsman's wife, who turned out to be even more abrasive than her husband. As they tried to sneak her out, the group were cornered by the demon horde. Though the two warriors fought valiantly, they were vastly outnumbered. However, when the head Celtic Demon referred to the Scotsman's wife, this send her into a frenzied rage, destroying the entire horde with her bare hands while Jack and the Scotsman looked on in awe. As the three began to leave, however, the Scotsman's wife was sent into another rage when Jack accidentally made a comment about her size, forcing him to flee as she furiously pursued him, with the Scotsman calling after her not to harm the samurai.

The Scotsman was on a ship bound for an unknown destination, when he came across Jack on the boat. However, Jack did not recognize his old friend, claiming to be someone named "Brent Worthington". Furthermore, Jack's sword was nowhere on him. Baffled and enraged at what had happened to his friend, the Scotsman set out to retrace Jack's steps, with a less-than-willing "Brent" in tow. After following Jack's steps to Heck's Bucket Seaport, the Scotsman, after much searching, learned that Jack had commissioned a ship to "The Great Unknown", and proceeded to do the same.

As the ship reached an island shrouded in mist, strange melodic sounds emanated from the island. These sounds entranced the crew and Jack, but the Scotsman was strangely unaffected. The source of the sound was revealed to be a trio of Sirens, whose music could not affect the Scotsman because, in his mind, their singing was terrible compared to that of his wife. The Sirens revealed that they had erased Jack's memory with their enchanted music, and kept his sword and gi as a trophy. Furious, the Scotsman attacked the Sirens, who commanded their slaves to attack him. Realizing that their music was what enslaved the men, the Scotsman proceeded to blare loud noise from his bagpipes to drown them out, allowing Jack to regain his memory and destroy the Sirens. As the two friends reconnected, they realized that every ship has left them behind. They found a rowboat, but quickly got into an argument over who would row. After several tests of strength and skill, all of which Jack won, the Scotsman finally yielded after Jack defeated him in thumb-wrestling, giving Jack the "honor" of rowing them back to civilization.

50 Years Later

Half a century later, he had aged significantly in appearance. He has white hair with two smaller braids for his mustache and a plaid eyepatch. As for his arsenal, he retains his own magic sword, and is shown with an upgraded leg in the form of a minigun. He was revealed to have dozens of daughters. They joined their father to battle Aku. During this time, he has become a shadow of his former self due his advanced age, confinement to a wheelchair and requiring Flora to assist him in battle, indicating that he cannot fight like he used to anymore.

Knowing Aku would target his daughters next, the Scotsman ordered them to flee while he wheeled up to Aku and assaulted him with a barrage of insults and praise for Jack, gleefully holding nothing back. Aku incinerated the Scotsman, but was left in a bad mood by the verbal roasting and as such didn't bother to pursue the daughters. Fortunately, the Scotsman returned as a ghost in his prime. He then told his daughters that they regroup, plan to fight for another day, amass a larger army and most importantly, find Jack and then battle Aku once more.

He comes to aid Jack against Aku with his daughters as well as the rest of Jack's allies. Once reuniting with Jack (to which he completely forgets that he can't hug him due to his ghost form), he explains the reason for his form and introduces his Daughters, after which he offers Jack the opportunity to marry one (to which he is temporarily offended when Jack refuses, only to be confused when he sees Ashi as Jack's lover). After Jack destroyed Aku in the past, it is unknown how this will affect him.

Battle Through Time

The Scotsman is seen in a swamp towards the end of the Aku's Mines level as the first boss, having returned to his original appearance. After defeating him, he and his daughters act as supporting characters who provide you with items and advice throughout the rest of the game. On the final level, he and Flora fight Aku's army of Beetle Drones and Celtic Demons so Jack can climb the tower and slay Aku.

Codex Statistics

Key: Alive | As a ghost

Tier: 6-B | Unknown

Name: The Scotsman

Origin: Samurai Jack

Sex: Male

Age: Unknown

Classification: Human

Dimensionality: 3-D | 3-D

Attack Potency: Country level (Could stalemate Samurai Jack and fight his future self) | Unknown (Stated to be in his prime although he cannot touch anything)

Durability: Country level (Can tank hits from Samurai Jack) | Unknown

Striking Strength: Country Class | Unknown

Lifting Strength: Unknown | Unknown

Travel Speed: Superhuman | Unknown

Attack Speed: Faster Than Light (Can tag Samurai Jack) | Unknown

Reaction Speed: Faster Than Light | Unknown

Stamina: Superhuman | Limitless

Range: Standard Melee physically, Extended Melee with his sword, Hundreds of Meters with his peg-leg machine gun

Intelligence: At least Genius Intelligence (Could stalemate against Samurai Jack in combat)


Powers and Techniques

Superhuman Physical Characteristics, Weapon Usage (Uses a sword in combat), Acrobatics (Can jump very high), Aura (Can create a aura around himself), Cyborgization (Partial. His leg is a machine gun), Explosion Manipulation (Uses small bombs in combat[1]), Sound Manipulation (Could rival the Sirens singing with his bagpipes[2]), Magic (His sword uses Celtic magic), Resurrection (Can come back from the dead as a ghost due to Celtic magic), Camouflage (Could blend in with a bush[3]), Resistance to Mind Manipulation (Resisted the Sirens music[4]), Resistance to Disease Manipulation (Earth has polluted air and yet they aren't affected by it[5])

Equipment

His sword and some explosives


Notable Techniques


  • Master Swordsmanship: The Scotsman is a highly talented swordsman. In his first appearance, he proved to be able to fight Jack to a stalemate, and even appeared to be marginally less exhausted after the battle than Jack was. He is also just as proficient as Jack is at dicing up hordes of lesser opponents.
  • Superhuman Stamina: The Scotsman is capable of defeating hundreds of opponents before tiring, as well as being capable of roaming for days while carrying a sleeping Jack when the latter had lost his memory. Additionally, after his first battle with Jack when continually fought him for a day straight, he was apparently slightly less tired than Jack, as he managed to remain on his feet while Jack was seen very tiredly slumped over the side of a bridge, though the Scotsman was still too tired to lift his sword as seen in Episode XI.
  • Superhuman Strength: The Scotsman possesses physical strength far beyond what a human could ever hope to achieve. He has been shown to be capable of easily lifting and throwing a tank. He is also capable of running while carrying multi-ton loads and hitting robots with his head and hands so hard as to make them explode.
  • Superhuman Durability: The Scotsman appears to be superhumanly durable, as he has been shown enduring circumstances that would maim or kill an ordinary man without injury, such as simply laughing off the bites of robotic alligators.
  • Peg-leg machine gun: The Scotsman's left leg has been replaced by a machine gun. He often uses this weapon when facing multiple opponents, and appears to be an excellent marksman. Additionally, the weapon seems to never run out of bullets (or, at least, he has never been shown reloading it). After 50 years, he replaces it with a Mini gun in his old age.

After The Scotsman is revived as a spirit, his left leg manifests as the original machine gun, although he was not seen using it in any capacity, leaving its usability uncertain.

  • High-powered Explosives: The Scotsman carries a number of extremely high-yield bombs in a pouch on the front of his belt, which he tends to use in situations where he doesn't feel his opponents are worthy of his sword. These explosives, despite typically being about the size of a hand grenade, possess enough explosive power to level buildings and, in one instance, destroy an entire cruise ship.

Spirit form


  • Power of Righteousness: The Scotsman was able to utilize the power of righteousness in the form of music from his bagpipes. It caused discomfort to Aku and repelled the corrupted Ashi away from Jack.

It is able to disintegrate Aku's rain of spikes that were made up from his own mass.

  • Passageway Generation: The Scotsman can generate an airborne magical passageway by playing his bagpipes, which he used to lead his daughters in their attack on the forces of Aku's.

Other

Standard Tactics: Leads with swining his sword or using his machine gun peg-leg

Weaknesses: Normal human weaknesses

Gallery

Gallery

Battle Records

None.

None.

None.

  1. Episode XLVI: The Scotsman Saves Jack, Part 1
  2. Episode XLVI: The Scotsman Saves Jack, Part 2
  3. Episode XI: Jack and the Scotsman
  4. Episode XLVI: The Scotsman Saves Jack, Part 2
  5. Episode V: Jack in Space
  6. Episode CI