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The Vigilante
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The Vigilante is the second boss in Pizza Tower located in the second floor.
The Vigilante is a Cheeseslime wearing a cowboy hat. He is the grandson of John E. Cheese, the former owner of Fun Farm, which he now owns. He was apparently tricked by Pizzaface into thinking Peppino is a wanted criminal, leading to his fight at the Western District.
General Information
Name: The Vigilante
Origin: Pizza Tower
Gender: Male
Age: Unknown
Classification: Cheeseslime, Cowboy, Owner of Fun Farm
Status: Alive
Alignment: Lawful Good (The Vigilante was only fighting against Peppino due to being tricked by Pizzaface into thinking he was a wanted criminal. By the end of the game, it appears they are on good terms, and seems to be seeking out Pizzahead to put him in jail.)
Codex Statistics
Tier: Varies-A
Cardinality: Varies
Dimensionality: 3-D
Power Source: N/A
Attack Potency: Varies: Absurdity (Pizza Tower characters are based off of '90s cartoons, which explains their goofy character and ability to transform based off of the environments. Can harm Peppino, who broke through the Pizza Tower and defeated Pizzahead. Pizzahead survived the Pizza Tower being destroyed. The Pizza Tower is a tower that contains an entire realm with various stars and planets)
Durability: Varies: Absurdity (Can take multiple hits from Peppino)
Striking Strength: Varies: Absurdity
Lifting Strength: Varies: Absurdity (Comparable to Peppino)
Travel Speed: Varies: Absurdity (Comparable to Peppino and can create afterimages with movement alone)
Attack Speed: Varies: Absurdity (Can hit Peppino)
Reaction Speed: Varies: Absurdity (Comparable to Peppino and Gustavo, who can parry any move in the game, including lightning attacks from enemies)
Stamina: High (Can escape the Pizza Tower in one sitting)
Range: Standard Melee, Several Meters to Hundreds of Meters with weapons
Intelligence: Average Intelligence
Knowledge: Journeyman level+ (The Vigilante is a skilled cowboy with being able to use several weapons, and manages his own company)
Powers and Techniques
- Superhuman Physical Characteristics
- Weapon Usage
- Firearm Usage: Skilled in using a revolver, firing an uzi, launching a rocket.
- Explosives Usage: Uses and throws several dynamites.
- Cartoon Physics
- Mid Potency: Should be in a similar state to Peppino.
- Regeneration
- Type: Slapstick Regeneration
- Source: External
- Capabilities: Can regenerate from having chunks of hid body blasted off.
- Afterimage Creation (Can create afterimages during his attacks)
- Summoning (Able to summon the ghosts of his elders, or call over a cow)
- Rage Power & Healing (Once losing all of his health, he can regain it and become stronger during the battle)
- Explosion Manipulation (Has several dynamites to use and a rocket launcher)
- Fire Manipulation (Has access to a flamethrower)
- Darkness Manipulation (Causes the area to go dark during his second phase)
Equipment
Revolver, Bazooka, Dynamite, Uzi, Cardboard Target, Flamethrower, Phone, Cowboy Boots
Notable Techniques
Cheese Bullets: The southern swiss slime fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.
- Dash and Dive Kick: The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.
- Cardboard Target: Occasionally a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after a few shots.
- Dynamite Toss: The Vigilante throws dynamite high into the air, exploding on contact with the ground or the player. The amount of dynamite The Vigilante throws is random.
- Bullet Spray: The Vigilante jumps high into the sky, firing a cheese uzi towards the ground as he flies by.
- Dead Grandpa: At 4 HP, The Vigilante’s dead farmer grandfather, John E. Cheese will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.
- Bazooka: The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.
- Flamethrower: The Vigilante slowly moves around the arena with a fire spitting flamethrower.
- Herd Call: The Vigilante calls up to drop a crate onto the stage. After the box drops, Cow spawns, that will bounce around the arena for a while, but can be taken down with bullets.
Other
Standard Tactics: The Vigilante will use his various weapons, alongside calling his grandfather and a cow to assist.
Weaknesses: None.
Battle Records
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References
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