- Uzi's - Seen in the 2nd and 3rd encounter, the Clown Agent has 2 uzi's he shoots at the same time
- Assault Rifles - In the 3rd encounter, Agent clown uses two rifles similar to an AR-15's he'll shoot at the same time.
- Rocket launcher- In the third encounter, Agent Clown will use a rocket launcher
- Vaccination Syringe- A syringe Agent Clown can use to heal and remove status effects
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Clown Agent (Buggerworld)
Background
Clown Agent is a reoccurring antagonist in Buggerworld and the most seen throughout the game. He worked The Funnyman in order to achieve unlimited power before meeting his demise by Rabid Dog and his party.
General Information
Name: Clown Agent
Origin: Buggerworld
First Appearance: Buggerworld
Creator: Cibastion
Gender: Male
Residence: Clown world
Story Role: Antagonist
Classification: Agent
Species: Clown
State of Being: Regular
Physiology: Humanoid physiology
Occupation: Agent
Status: Deceased (Slain by Rabid Dog, Bullet and 00)
Alignment: Neutral Evil (Would work under The Funnyman in assisting him building an Empire of power at the promise of gaining unlimited power himself)
Threat Level: Cosmic Threat (played a role in helping The Funny man taking over every world with an empire of power)
Codex Statistics
Grade: A (Could contend against Rabid Dog, Bullet and 00 by himself)
Tier: 9-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Room level (Potency) (Can harm Rabid Dog and his party, who can take attacks from a large tank
Durability: Room level (Can take attacks from Rabid Dog and his party)
Striking Strength: Room level (Potency)
Lifting Strength: Unknown: True Class
Travel Speed: Unknown: True level
Attack Speed: Supersonic (Should be comparable to his reaction speed)
Reaction Speed: Supersonic (Comparable to Bullet who was able to think and stop himself midflight after being shot out of a gun)
Stamina: Athletic Human (Can fight for a long period of time against Rabid Dog, Bullet and 00)
Range: Standard Melee Range, Hundreds of Meters to kilometers with firearms (Uses various guns and Weaponry)
Intelligence: Average Intelligence
Knowledge: Expert level (Is able to use a variety of weapons against Rabid Dog's party, including 00 who is a police unit. Is able to recover and repair turrets quickly in the midst of battle)
Powers and Techniques
Superhuman Physical Characteristics, Martial Arts (The Clown Agent Can fight without a weapon shown by attacks like Punchinello and Killer Dropkick), Weapon Usage and Explosion Manipulation (Marksmanship; The Clown Agent has been shown to be proficient in various guns like Uzi's, assault rifles, and turrets. Explosives; Shown to use a rocket launcher), Statistics Reduction (The Rocket launcher lowers defense on hit), Restoration (Can restore his turrets health), Healing, Regeneration and Purification (Low; The Clown Agent has a syringe he vaccinates himself with that heals him and regenerates his health each turn, removing negative status effects upon use like diseased)
Equipment
Notable Techniques
- Clown Quarters Combat/Punchinello- Despite being categorized as two different moves, they both show The Agent Clown doing a 3-punch combo
- Killer Dropkick- Agent Clown does a dropkick downward towards the opponent
- Big Top Barrage- Agent clown shoots at all opponents with two Uzi's, hitting 3 times at random party members
- Commando- Agent Clown shoots two AR-15 like rifles at all opponents, hitting 4 times
- Party Popper- Agent Clown shoots a high damaging rocket launcher that lowers defense on hit
- Vaccination- Agent Clown injects himself with a vaccine that cures status effects, heals on use and regenerates his health for a couple turns
- Repair- Agent clown repairs his Fire eaters when they're low on health
- Cannonade- His two Fire eater's only move, shooting an opponent
Other
Standard Tactics: Will use a mix of Mix of guns of hand-to-hand combat in a fight, using vaccination to heal and cure himself. If given his fire eaters, he will deploy them to attack and repair them if they're on low health.
Weaknesses: None notable
Battle Records
0-3-0