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| [[File:Conceptual_Causality.jpg|thumb|300px]] | | #REDIRECT [[Time Manipulation]] |
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| ==Summary==
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| The user can bend traditional cause and effect to their will for a myriad of purposes. One is to ensure a character is never born, undo everything that character can do, make a certain event impossible entirely, cause a finger snap to create massive supernovas or even erasing an opponent from existence entirely.
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| This allows the user to achieve virtually anything they will by causing the desired effect to occur by them rewriting and manipulating causality to give them a tactical advantage over their opponent. At a particular level of mastery a character can command the cause and effect of the entire universe and essentially become a godlike figure.
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| ==Possible Use==
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| * '''[[Reality Warping]]'''
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| * '''Probability Manipulation'''
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| * '''Logic Manipulation'''
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| * '''Physics Manipulation'''
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| * '''Superpower Manipulation'''
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| * '''[[Creation]]'''
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| * '''Nothingness Manipulation'''
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| * '''Power Negation'''
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| * '''Invulnerability'''
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| * '''Immortality'''
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| ==Weaknesses==
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| * [[Acausality]] renders this ability useless.
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| * Applications may require knowledge of the implications.
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| * May be limited in area of effect (May be unable to effect anything but their part of reality or their opponent)
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| [[Category:Powers and Abilities]]
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