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| |Mushroom | | |Mushroom |
| |[[File:MushroomMGWT.jpg|36px]] | | |<nowiki>[[File:MushroomMGWT.jpg|36px]]</nowiki> |
| |Makes the ball roll far once it lands. | | |Makes the ball roll far once it lands. |
| |- | | |- |
| |Fire Flower | | |Fire Flower |
| |[[File:FireFlowerMG.jpg|36px]] | | |<nowiki>[[File:FireFlowerMG.jpg|36px]]</nowiki> |
| |Increases the shot distance and burns through trees and obstacles. | | |Increases the shot distance and burns through trees and obstacles. |
| |- | | |- |
| |Ice Flower | | |Ice Flower |
| |[[File:IceFlowerMG.jpg|36px]] | | |<nowiki>[[File:IceFlowerMG.jpg|36px]]</nowiki> |
| |Freezes terrain to allow the ball to bounce multiple times. This item also works on water, but not on [[Bowser's Castle (golf course)|lava]]. | | |Freezes terrain to allow the ball to bounce multiple times. This item also works on water, but not on [[Bowser's Castle (golf course)|lava]]. |
| |- | | |- |
| |Bullet Bill | | |Bullet Bill |
| |[[File:BulletBillMG.jpg|36px]] | | |<nowiki>[[File:BulletBillMG.jpg|36px]]</nowiki> |
| |Turns the ball into a Bullet Bill and blasts it in a straight line. Ignores wind and greatly increases maximum distance. | | |Turns the ball into a Bullet Bill and blasts it in a straight line. Ignores wind and greatly increases maximum distance. |
| |- | | |- |
| |Bob-omb | | |Bob-omb |
| |[[File:Bob-ombMG.jpg|36px]] | | |<nowiki>[[File:Bob-ombMG.jpg|36px]]</nowiki> |
| |Ignores power-reducing terrain, allowing the ball to be hit at full power in the rough. | | |Ignores power-reducing terrain, allowing the ball to be hit at full power in the rough. |
| |- | | |- |
| |Boomerang Flower | | |Boomerang Flower |
| |[[File:BoomerangFlowerMG.jpg|36px]] | | |<nowiki>[[File:BoomerangFlowerMG.jpg|36px]]</nowiki> |
| |Drastically increases the draw or fade of the shot. | | |Drastically increases the draw or fade of the shot. |
| |- | | |- |
| |Note Block | | |Note Block |
| |[[File:NoteBlockMG.jpg|36px]] | | |<nowiki>[[File:NoteBlockMG.jpg|36px]]</nowiki> |
| |Creates a Note Block in midair, letting the ball avoid hazards. | | |Creates a Note Block in midair, letting the ball avoid hazards. |
| |- | | |- |
| |Tornado | | |Tornado |
| |[[File:Tornado.jpg|36px]] | | |<nowiki>[[File:Tornado.jpg|36px]]</nowiki> |
| |A tornado that sucks up nearby coins. | | |A tornado that sucks up nearby coins. |
| |- | | |- |
| |Kab-omb | | |Kab-omb |
| |[[File:Kab-Omb.jpg|36px]] | | |<nowiki>[[File:Kab-Omb.jpg|36px]]</nowiki> |
| |Explodes in mid-air to drop the ball straight down. | | |Explodes in mid-air to drop the ball straight down. |
| |- | | |- |
| |Gold Flower | | |Gold Flower |
| |[[File:GoldFlower.png|36px]] | | |<nowiki>[[File:GoldFlower.png|36px]]</nowiki> |
| |Has the same effect as the Fire Flower, plus gives the player coins for every yard the ball travels. | | |Has the same effect as the Fire Flower, plus gives the player coins for every yard the ball travels. |
| |} | | |} |
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| !colspan=3|Items | | !colspan=3|Items |
| |- | | |- |
| |colspan=3|[[File:Nocoverart.png|100px]]<br>'''? Block''' | | |colspan=3|<nowiki>[[File:Nocoverart.png|100px]]</nowiki><br>'''? Block''' |
| |- | | |- |
| |colspan=3|''Provides an item when touched. Spectators can throw two kinds of ? Blocks onto the field:<br>- Rainbow-colored ? Blocks can be used by either team. Exciting plays and dangerous tackles make these appear more often.<br>- Team-colored ? Blocks can be used only by the team matching its color. When a player who does not have the ball is tackled, regardless of which team they're on, their team will receive a team-colored ? Block.'' | | |colspan=3|''Provides an item when touched. Spectators can throw two kinds of ? Blocks onto the field:<br>- Rainbow-colored ? Blocks can be used by either team. Exciting plays and dangerous tackles make these appear more often.<br>- Team-colored ? Blocks can be used only by the team matching its color. When a player who does not have the ball is tackled, regardless of which team they're on, their team will receive a team-colored ? Block.'' |
| |- | | |- |
| |width = 33.33% | [[File:MSBL Mushroom artwork.png|100px]]<br>'''Mushroom''' | | |width = 33.33% | <nowiki>[[File:MSBL Mushroom artwork.png|100px]]</nowiki><br>'''Mushroom''' |
| |width = 33.33% | [[File:MSBL Bob-omb artwork.png|100px]]<br>'''Bob-omb''' | | |width = 33.33% | <nowiki>[[File:MSBL Bob-omb artwork.png|100px]]</nowiki><br>'''Bob-omb''' |
| |width = 33.33% | [[File:MSBL Banana artwork.png|100px]]<br>'''Banana''' | | |width = 33.33% | <nowiki>[[File:MSBL Banana artwork.png|100px]]</nowiki><br>'''Banana''' |
| |- | | |- |
| |''Greatly increases your speed for a short time when used.'' | | |''Greatly increases your speed for a short time when used.'' |
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| |''Causes any players who come in contact with it to fall over.'' | | |''Causes any players who come in contact with it to fall over.'' |
| |- | | |- |
| |width = 33.33% | [[File:MSBL Red Shell artwork.png|100px]]<br>'''Red Shell''' | | |width = 33.33% | <nowiki>[[File:MSBL Red Shell artwork.png|100px]]</nowiki><br>'''Red Shell''' |
| |width = 33.33% | [[File:MSBL Green Shell artwork.png|100px]]<br>'''Green Shell''' | | |width = 33.33% | <nowiki>[[File:MSBL Green Shell artwork.png|100px]]</nowiki><br>'''Green Shell''' |
| |width = 33.33% | [[File:MSBL Star artwork.png|100px]]<br>'''Star''' | | |width = 33.33% | <nowiki>[[File:MSBL Star artwork.png|100px]]</nowiki><br>'''Star''' |
| |- | | |- |
| |''Chases after a nearby opponent when thrown, hitting them and causing them to fall over.'' | | |''Chases after a nearby opponent when thrown, hitting them and causing them to fall over.'' |
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| ! Description | | ! Description |
| |- | | |- |
| |align="center"|[[File:MH3o3Coin.png]] | | |align="center"|<nowiki>[[File:MH3o3Coin.png]]</nowiki> |
| |[[Coin]] | | |[[Coin]] |
| |Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped. | | |Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped. |
| |- | | |- |
| |align="center"|[[File:MH3o3RedCoin.png]] | | |align="center"|<nowiki>[[File:MH3o3RedCoin.png]]</nowiki> |
| |[[Red Coin]] | | |[[Red Coin]] |
| |Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash. | | |Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash. |
| |- | | |- |
| |align="center"|[[File:MH3o3Lightning.png]] | | |align="center"|<nowiki>[[File:MH3o3Lightning.png]]</nowiki> |
| |[[Lightning]] | | |[[Lightning]] |
| |Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it. | | |Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it. |
| |- | | |- |
| |align="center"|[[File:MH3o3Mushroom.png]] | | |align="center"|<nowiki>[[File:MH3o3Mushroom.png]]</nowiki> |
| |[[Mushroom]] | | |[[Mushroom]] |
| |The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows them to speed past defenders and, thus, get an easier opportunity to score. | | |The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows them to speed past defenders and, thus, get an easier opportunity to score. |
| |- | | |- |
| |align="center"|[[File:MH3o3PoisonMushroom.png]] | | |align="center"|<nowiki>[[File:MH3o3PoisonMushroom.png]]</nowiki> |
| |[[Poison Mushroom]] | | |[[Poison Mushroom]] |
| |Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the [[Malboro]] on the court [[Malboro Garden]] inflicts. | | |Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the [[Malboro]] on the court [[Malboro Garden]] inflicts. |
| |- | | |- |
| |align="center"|[[File:MH3o3Star.png]] | | |align="center"|<nowiki>[[File:MH3o3Star.png]]</nowiki> |
| |[[Super Star|Star]] | | |[[Super Star|Star]] |
| |The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in them being knocked down. | | |The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in them being knocked down. |
| |- | | |- |
| |align="center"|[[File:MH3o3Banana.png]] | | |align="center"|<nowiki>[[File:MH3o3Banana.png]]</nowiki> |
| ||[[Banana]] | | ||[[Banana]] |
| |The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court [[DK Cruiser]]. | | |The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court [[DK Cruiser]]. |
| |- | | |- |
| |align="center"|[[File:MH3o3Bomb.png]] | | |align="center"|<nowiki>[[File:MH3o3Bomb.png]]</nowiki> |
| |[[Bomb]] | | |[[Bomb]] |
| |When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of [[Bob-omb]]s in the court [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]. | | |When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of [[Bob-omb]]s in the court [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]. |
| |- | | |- |
| |align="center"|[[File:Mh3o3FakePanel.png]] | | |align="center"|<nowiki>[[File:Mh3o3FakePanel.png]]</nowiki> |
| |[[Fake ? Panel]] | | |[[Fake ? Panel]] |
| |When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense. | | |When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense. |
| |- | | |- |
| |align="center"|[[File:MH3o3GreenShell.png]] | | |align="center"|<nowiki>[[File:MH3o3GreenShell.png]]</nowiki> |
| |[[Green Shell]] | | |[[Green Shell]] |
| |Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player. | | |Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player. |
| |- | | |- |
| |align="center"|[[File:MH3o3RedShell.png]] | | |align="center"|<nowiki>[[File:MH3o3RedShell.png]]</nowiki> |
| |[[Red Shell]] | | |[[Red Shell]] |
| |Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the [[Mario Kart (series)|''Mario Kart'' series]], and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court. | | |Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the [[Mario Kart (series)|''Mario Kart'' series]], and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court. |
| |- | | |- |
| |align="center"|[[File:MH3o3SpinyShell.png]] | | |align="center"|<nowiki>[[File:MH3o3SpinyShell.png]]</nowiki> |
| |[[Spiny Shell (blue)|Spiny Shell]] | | |[[Spiny Shell (blue)|Spiny Shell]] |
| |The Spiny Shell in this game does not possess wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target. | | |The Spiny Shell in this game does not possess wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target. |
| |- | | |- |
| |align="center"|[[File:Mh3o3SlotCoin.png]] | | |align="center"|<nowiki>[[File:Mh3o3SlotCoin.png]]</nowiki> |
| |[[Slot Coin]] | | |[[Slot Coin]] |
| |Slot Coins are exclusively found on [[Jr. Street]] and are picked up only through the purple ? Panels. They power the slot machine on the court, and the more Slot Coins obtain powers up different rows on the panel, giving more chances for better rewards after the next basket is made. Only three can be carried by one team at once. | | |Slot Coins are exclusively found on [[Jr. Street]] and are picked up only through the purple ? Panels. They power the slot machine on the court, and the more Slot Coins obtain powers up different rows on the panel, giving more chances for better rewards after the next basket is made. Only three can be carried by one team at once. |
| |[[Jr. Street]] | | |[[Jr. Street]] |
| |- | | |- |
| |align="center"|[[File:MH3o3Freezy.png]] | | |align="center"|<nowiki>[[File:MH3o3Freezy.png]]</nowiki> |
| |[[Freezie|Freezy]] | | |[[Freezie|Freezy]] |
| |Freezies are available only on [[Sherbet Land (basketball court)|Sherbet Land]], where they act is Green Shells when thrown. If a Freezy comes into contact with any player, that player is temporarily frozen in an icicle and unable to participate in play. | | |Freezies are available only on [[Sherbet Land (basketball court)|Sherbet Land]], where they act is Green Shells when thrown. If a Freezy comes into contact with any player, that player is temporarily frozen in an icicle and unable to participate in play. |
| |[[Sherbet Land (basketball court)|Sherbet Land]] | | |[[Sherbet Land (basketball court)|Sherbet Land]] |
| |- | | |- |
| |align="center"|[[File:Mimic.gif]] | | |align="center"|<nowiki>[[File:Mimic.gif]]</nowiki> |
| |[[Mimic (treasure chest)|Mimic]] | | |[[Mimic (treasure chest)|Mimic]] |
| |These treasure chest items make their debut in any [[Mario (franchise)|''Mario'']] game, and are encountered only on the court [[Bloocheep Sea]]. Once thrown, the Mimic chomps its way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team. | | |These treasure chest items make their debut in any [[Mario (franchise)|''Mario'']] game, and are encountered only on the court [[Bloocheep Sea]]. Once thrown, the Mimic chomps its way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team. |
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| !Function | | !Function |
| |- | | |- |
| | align="center" |[[File:Banana - Mario Kart Wii.png|100px]] | | | align="center" |<nowiki>[[File:Banana - Mario Kart Wii.png|100px]]</nowiki> |
| ![[Banana]] | | ![[Banana]] |
| |A single banana is thrown into the court. The bananas can make players slip and fall, which stuns them for a brief amount of time. Bananas can also be used to block incoming shells. When players use the item in conjunction with the ball/puck, the ball/puck makes a homing, wide curve and can hit anyone with the same effects of a banana. | | |A single banana is thrown into the court. The bananas can make players slip and fall, which stuns them for a brief amount of time. Bananas can also be used to block incoming shells. When players use the item in conjunction with the ball/puck, the ball/puck makes a homing, wide curve and can hit anyone with the same effects of a banana. |
| |- | | |- |
| | align="center" |[[File:Bob-omb - Mario Kart Wii.png|100px]] | | | align="center" |<nowiki>[[File:Bob-omb - Mario Kart Wii.png|100px]]</nowiki> |
| ![[Bob-omb]] | | ![[Bob-omb]] |
| |A bob-omb is thrown correspondingly to the user's aim. When the bomb lands, it explodes, knocking any player caught in the blast radius. Bob-ombs also obliterate items in its radius. A mini-game, [[Bob-omb Dodge]], has a sole purpose of tossing Bob-ombs of various sizes at players, who must dodge these bombs. | | |A bob-omb is thrown correspondingly to the user's aim. When the bomb lands, it explodes, knocking any player caught in the blast radius. Bob-ombs also obliterate items in its radius. A mini-game, [[Bob-omb Dodge]], has a sole purpose of tossing Bob-ombs of various sizes at players, who must dodge these bombs. |
| |- | | |- |
| | align="center" |[[File:NSMBDS Coin Artwork.png|90px]] | | | align="center" |<nowiki>[[File:NSMBDS Coin Artwork.png|90px]]</nowiki> |
| ![[Coin]] | | ![[Coin]] |
| |Though not an offensive weapon, unlike all other items listed, coins play a vital role in ''Mario Sports Mix'' and serve as a puck in hockey, although the latter role is not associated with its sole purpose. Coins are mainly collected by running on ? Panels, but are also obtainable by stage hazards or by stealing them from other players via offensive items. Coins increase the score output and how much damage is done to players in dodgeball. Coins get depleted into points once players score or hurt players in dodgeball, which means that players must collect coins again if they want to score more points. A maximum of 10 coins can be collected at a time. | | |Though not an offensive weapon, unlike all other items listed, coins play a vital role in ''Mario Sports Mix'' and serve as a puck in hockey, although the latter role is not associated with its sole purpose. Coins are mainly collected by running on ? Panels, but are also obtainable by stage hazards or by stealing them from other players via offensive items. Coins increase the score output and how much damage is done to players in dodgeball. Coins get depleted into points once players score or hurt players in dodgeball, which means that players must collect coins again if they want to score more points. A maximum of 10 coins can be collected at a time. |
| |- | | |- |
| | align="center" |[[File:MKW Green Shell Artwork.png|100px]] | | | align="center" |<nowiki>[[File:MKW Green Shell Artwork.png|100px]]</nowiki> |
| ![[Green Shell]] | | ![[Green Shell]] |
| |Similar to its function in the [[Mario Kart (series)|''Mario Kart'' series]], Green Shells move in a straight line and bounce off any wall. They get destroyed by any other item in play and disappear when they hit another player or bounce in the wall enough times. When used in conjunction with the ball/puck, this item homes towards its goal and can hit any player in its way, however stopping the ball/puck momentum. | | |Similar to its function in the [[Mario Kart (series)|''Mario Kart'' series]], Green Shells move in a straight line and bounce off any wall. They get destroyed by any other item in play and disappear when they hit another player or bounce in the wall enough times. When used in conjunction with the ball/puck, this item homes towards its goal and can hit any player in its way, however stopping the ball/puck momentum. |
| |- | | |- |
| | align="center" |[[File:Mini Shroom.png|100px]] | | | align="center" |<nowiki>[[File:Mini Shroom.png|100px]]</nowiki> |
| ![[Mini Mushroom]] | | ![[Mini Mushroom]] |
| |The Mini Mushroom shrinks any players it comes in contact with. Except when used in conjunction with the ball/puck, the Mini Mushroom behaves quite similarly to the Banana; they both get lobbed and both remain in one spot. Any player turned mini cannot perform most moves and gets movement lowered. The Mini Mushroom's effects revert over time. | | |The Mini Mushroom shrinks any players it comes in contact with. Except when used in conjunction with the ball/puck, the Mini Mushroom behaves quite similarly to the Banana; they both get lobbed and both remain in one spot. Any player turned mini cannot perform most moves and gets movement lowered. The Mini Mushroom's effects revert over time. |
| |- | | |- |
| | align="center" |[[File:MKW Red Shell Artwork.png|100px]] | | | align="center" |<nowiki>[[File:MKW Red Shell Artwork.png|100px]]</nowiki> |
| ![[Red Shell]] | | ![[Red Shell]] |
| |Much like the Green Shell, the Red Shell functions not too different than its counterpart in the ''Mario Kart'' series. The Red Shell homes after its nearby opponent. When contact is initiated, the player gets knocked in the same manner as a Green Shell. Red Shells do not rebound off walls and can get destroyed by another item. When used in conjunction with the ball/puck, the Red Shell does a large curve and homes for the goal. When in this form, the Red Shell can knock other players away, but this stops the momentum of the ball/puck, much like the Green Shell. | | |Much like the Green Shell, the Red Shell functions not too different than its counterpart in the ''Mario Kart'' series. The Red Shell homes after its nearby opponent. When contact is initiated, the player gets knocked in the same manner as a Green Shell. Red Shells do not rebound off walls and can get destroyed by another item. When used in conjunction with the ball/puck, the Red Shell does a large curve and homes for the goal. When in this form, the Red Shell can knock other players away, but this stops the momentum of the ball/puck, much like the Green Shell. |
| |- | | |- |
| | align="center" |[[File:Star.png|100px]] | | | align="center" |<nowiki>[[File:Star.png|100px]]</nowiki> |
| ![[Star|Super Star]] | | ![[Star|Super Star]] |
| |Not too different than its functions in other various games, the Super Star makes players invincible. Unlike all other items, this item can be obtained very rarely, most likely to the losing team. When this item is collected, it automatically activates itself. The Super Star not only makes players invincible, it also powers up the ball/puck, making it impervious to other player attacks while flying through the players, homing to the goal and moving at a much faster speed. | | |Not too different than its functions in other various games, the Super Star makes players invincible. Unlike all other items, this item can be obtained very rarely, most likely to the losing team. When this item is collected, it automatically activates itself. The Super Star not only makes players invincible, it also powers up the ball/puck, making it impervious to other player attacks while flying through the players, homing to the goal and moving at a much faster speed. |