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Stealth Mastery: Difference between revisions
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Elizhaa (talk | contribs) (Protected "Stealth Mastery" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) m |
GiverOfThePeace (talk | contribs) (→Background: clean up and re-categorisation per CFD, replaced: Reactive Adaptation → Adaptation) m |
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[[File:Metal-gear-solid-mgs.gif|thumb|center|6-0px|''Solid Snake using his cardboard box to sneak around opponents'']] | |||
==Background== | |||
'''Stealth Mastery''' is the ability to stay hidden from the enemy so that he can attack unexpectedly. Some users can become invisible, which allows them to avoid eye contact. Some users Through Adaptation can use their environment to blend in with the environment using clothing. Some technologies, such as those found in stealth bombers, can hide from enemy radar. Some users are able to change the sound to become undetected while listening. | |||
== | ==Users== | ||
* | *[[Solid Snake]] [[Metal Gear (Franchise)|(Metal Gear)]] | ||
* | *[[Investigator (Town of Salem)|Investigator]] ([[Town of Salem]]) | ||
* | *[[Carmen Sandiego (2019)]] | ||
[[Category:Powers and Abilities]] | [[Category:Powers and Abilities]] |
Latest revision as of 17:01, 1 July 2024
Background
Stealth Mastery is the ability to stay hidden from the enemy so that he can attack unexpectedly. Some users can become invisible, which allows them to avoid eye contact. Some users Through Adaptation can use their environment to blend in with the environment using clothing. Some technologies, such as those found in stealth bombers, can hide from enemy radar. Some users are able to change the sound to become undetected while listening.