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Battlefield Removal: Difference between revisions

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<tabber widths="400">
==Background==
|-|Forced Teleportation=[[File:Pokémon_Ranger_Shadows_of_Almia_-Extra_4-_Dialga_in_Hia_Valley.gif|thumb|right|400px|Dialga is able to throw others back in time through Teleportation.]]
'''Battle Field Removal''', shortened to '''BFR''', is the ability to forcefully remove people from a location to another location outside the battlefield, keeping them there for a long enough time that they lose the fight.
|-|Portal Creation=[[File:Alastor_BFR.gif|thumb|right|400px|Alastor can create portals that can drag others in.]]
|-|Dimensional=[[File:Dimensional_BFR.jpg|thumb|right|400px|Stygyro is capable of reducing a person's dimensionality to 2D existence.]]
</tabber>


==Summary==
The ways in which the User is able to use this ability varies from verse to verse. This is opposite to [[Escape Prevention]].
'''BFR''', also known as Battle Field Removal is the ability to forcefully remove people from a location to another location outside the battlefield, keeping them there for a long enough time that they lose the fight.
 
The ways in which the User is able to use this ability varies from verse to verse.


==Types==
==Types==
* 1. '''Forced Teleportation:''' The user can forcefully teleport other beings outside of the Battlefield, forcing them to have to attempt to return someway, this can be combined with Pocket Reality Manipulation to make it harder for the opponent to return.
[[File:Gokuman.gif|center|400px]]
* 2. '''Portal Creation: '''The user can create portals and force opponents into the portals, which takes them away from the Battlefield, this functions similarly to Forced Teleportation except it requires the opponent to fall into a portal created by the User.
'''Type 1:''' '''Forced Teleportation:''' The user can forcefully teleport other beings outside of the battlefield, forcing them to attempt to return someway. This is often combined with [[Pocket Reality Manipulation]].
* 3. '''Dimensional: '''The user can force their opponents into a spatial dimension where they are unable to continue fighting. Higher-level users can reduce one's very spatial dimension.
*'''Examples:'''
[[File:Hekapoo_steals_Marco.gif|center|700px]]
'''Type 2:''' '''Application Based:''' The user can use applications of other abilities to take other beings away from the battlefield.
*'''Examples:'''
<tabber>
|-|Spatial=[[File:Papermariobfr.gif|center|400px]]
|-|Temporal=[[File:Tumblr_lyordr2q9r1qgs0sio1_500.gif|center|600px]]
</tabber>
'''Type 3:''' '''Dimensional:''' The user can force their opponents into a different dimension, being spatial, temporal, etcetera. Normally this makes them unable to continue fighting as they do not have some form of state to interact with the user. Higher-level users can reduce one's very spatial or temporal dimension.
*'''Examples:'''
'''Type 4:''' '''Hierarchy:''' The user can force their opponents into a lower or higher hierarchy, making them unable to interact with reality.
*'''Examples:''' [[Lavos]] [[Chrono (Series)|(Chrono Trigger)]]


==Users==
*[[World of Darkness]] Characters
*[[The Legend of Zelda]] Characters
[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]

Latest revision as of 20:39, 14 October 2024

Background

Battle Field Removal, shortened to BFR, is the ability to forcefully remove people from a location to another location outside the battlefield, keeping them there for a long enough time that they lose the fight.

The ways in which the User is able to use this ability varies from verse to verse. This is opposite to Escape Prevention.

Types

Type 1: Forced Teleportation: The user can forcefully teleport other beings outside of the battlefield, forcing them to attempt to return someway. This is often combined with Pocket Reality Manipulation.

  • Examples:

Type 2: Application Based: The user can use applications of other abilities to take other beings away from the battlefield.

  • Examples:

Type 3: Dimensional: The user can force their opponents into a different dimension, being spatial, temporal, etcetera. Normally this makes them unable to continue fighting as they do not have some form of state to interact with the user. Higher-level users can reduce one's very spatial or temporal dimension.

  • Examples:

Type 4: Hierarchy: The user can force their opponents into a lower or higher hierarchy, making them unable to interact with reality.