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Transferal: Difference between revisions
GiverOfThePeace (talk | contribs) (Created page with "==Background== '''Transferal''' is the ability to transfer something physical, spiritual, abstract, mental, conceptual, etcetera, and put it either in oneself or someone else. This ability largely varies on the scope, what it specifically targets, and what one can do with it. ==Possible Applications== ===Consciousness Transferral=== File:Ino_shintenshin_no_jutsu.gif|thumb|center|600px|Ino Yamanaka (Naruto) can use her special jutsu, the mind transfer jutsu, to transf...") |
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== | {|class="width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center" | ||
'''Transferal''' is the ability to transfer something physical, spiritual, abstract, mental, conceptual, | ! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Abilities related to [[Transferal]]''</div> | ||
|- | |||
|width="15%" style="background:grey; border-radius:3.25px;"|'''Related Abilities''' | |||
|[[Consciousness Transferral]] - [[Soul Transferal]] - [[Damage Transferal]] - [[Power Transferal]] | |||
|} | |||
==Introduction== | |||
'''Transferal''' is the ability to transfer something physical, spiritual, abstract, mental, or conceptual from one entity to another. This ability's scope varies widely, allowing the user to manipulate elements such as consciousness, souls, pain, damage, or even abstract concepts like fate. Depending on the specifics, Transferal may overlap with related abilities like [[Possession]], [[Power Bestowal]], or [[Reality Warping]] in its execution and applications. | |||
==Example Applications== | |||
===Consciousness Transferral=== | ===Consciousness Transferral=== | ||
[[File:Ino_shintenshin_no_jutsu.gif|thumb|center|600px|Ino Yamanaka (Naruto) can use her special jutsu, the mind transfer jutsu, to transfer her consciousness into another target and eject the target's consciousness out]] | [[File:Ino_shintenshin_no_jutsu.gif|thumb|center|600px|Ino Yamanaka (Naruto) can use her special jutsu, the mind transfer jutsu, to transfer her consciousness into another target and eject the target's consciousness out.]] | ||
'''Consciousness Transferal''' is the power to transfer consciousness between bodies | '''Consciousness Transferal''' is the power to transfer consciousness between bodies or locations. The user can relocate the mind, spirit, or consciousness of oneself or others into another body, vessel, or construct. This may grant [[Immortality]] by allowing users to escape aging or death by inhabiting a new vessel. Unlike [[Possession]], this ability does not involve overtaking another person's body but rather inhabiting a new one to continue existence. Consciousness Transferal can also extend to digital constructs, holograms, dreams, or [[Abstract Existence|abstract entities]]. | ||
====Abilities it | ====Abilities it Mimics==== | ||
*'''[[Possession]]:''' | *'''[[Possession]]:''' The act of transferring consciousness into another body can resemble possession in some contexts. | ||
*'''[[Hive Mind]]:''' | *'''[[Hive Mind]]:''' Users may distribute their consciousness across multiple bodies, forming a network of interconnected forms. | ||
*'''[[Immortality]]:''' | *'''[[Immortality]]:''' Continuous transfer of consciousness into new vessels allows the user to avoid death, as long as their consciousness remains intact. | ||
====Users==== | ====Users==== | ||
*'''[[World (Foster's Home for Imaginary Friends)]]:''' World can transfer his consciousness into | *'''[[World (Foster's Home for Imaginary Friends)]]:''' World can transfer his consciousness into various bodies within his toy box, making it futile to defeat one body as he can simply inhabit another. | ||
*'''[[Doctor Thomas Light]]''' '''[[Mega Man (Franchise)|(Mega Man)]]:''' Dr. Light | *'''[[Doctor Thomas Light]]''' '''[[Mega Man (Franchise)|(Mega Man)]]:''' Dr. Light preserved his consciousness within a hologram, allowing him to guide [[Mega Man X]] after his death. | ||
===Soul Transferal=== | |||
'''Soul Transferal''' is the ability to transfer souls between bodies or vessels. This may result in individuals entirely switching bodies, with the new host retaining the soul's personality, memories, and consciousness. Depending on the context, users may or may not carry over the abilities of their previous body, though the physical traits of the new host may limit their capacity. | |||
====Differences from Consciousness Transferral==== | |||
Soul Transferal focuses on the spiritual essence of an individual, while Consciousness Transferral emphasizes the mental or cognitive aspects. While they may overlap, transferring the soul often includes deeper metaphysical implications. | |||
===Damage Transferal=== | ===Damage Transferal=== | ||
'''Damage Transferal''' is the ability to | '''Damage Transferal''' is the ability to replicate the damage suffered by one individual and impose it upon another. The injuries transferred may be physical, mental, spiritual, or supernatural in nature. In some cases, the user retains their own wounds, while in others, the injuries may be entirely transferred. | ||
==== | ====Users==== | ||
*'''[[Mera Salamin]]''' '''[[Epithet Erased]]:''' Mera | *'''[[Mera Salamin]]''' '''[[Epithet Erased]]:''' Mera can transfer all the pain and damage she experiences onto another target. | ||
===Pain Transferal=== | ===Pain Transferal=== | ||
'''Pain Transferal''' is the ability to transfer | '''Pain Transferal''' is the ability to transfer the sensation of pain from one being to another without transferring the associated injuries. The target experiences the agony of wounds or ailments, even though they sustain no physical harm. | ||
====Expanded Applications==== | |||
*'''Psychological Torment:''' The user may amplify or distort the transferred pain, causing immense suffering. | |||
*'''Phantom Pain Inducement:''' Targets may experience "ghost wounds," feeling pain in areas where no physical damage exists. | |||
===Death Transferal=== | ===Death Transferal=== | ||
'''Death Transferal''' is the ability to transfer the | '''Death Transferal''' is the ability to transfer the act of dying onto another target or object. This often manifests as a form of protection, where the user's death is redirected to a substitute, such as an enchanted item or another being. | ||
====Expanded Applications==== | |||
*'''Life Proxy:''' The user may assign their death to inanimate objects (e.g., dolls, talismans) to avoid harm. | |||
*'''Self-Sacrifice Alteration:''' The user could transfer their impending death onto an enemy or a willing ally to escape fate. | |||
===Fate Transferal=== | ===Fate Transferal=== | ||
'''Fate Transferal''' is the ability to transfer the | '''Fate Transferal''' is the ability to transfer the predetermined outcome or destiny of one entity to another. For example, a user fated to perish in battle could transfer their fate onto someone else, ensuring their survival at the other's expense. | ||
====Expanded Applications==== | |||
*'''Fate Alteration:''' The user may manipulate the transferred fate, redirecting it to achieve specific goals. | |||
*'''Fate Trading:''' Two entities may exchange destinies, allowing the user to avoid an undesirable outcome. | |||
===Power Transferal=== | ===Power Transferal=== | ||
'''Power Transferal''' is the ability to transfer powers from oneself to another, or | '''Power Transferal''' is the ability to transfer powers from oneself to another or others. This can involve sharing, swapping, or outright stealing abilities. The process may involve consent, rituals, or external tools to function effectively. | ||
====Expanded Applications==== | |||
*'''Conditional Power Exchange:''' Powers may only be transferred under specific terms, such as mutual agreement or fulfillment of certain conditions. | |||
*'''Cumulative Power Sharing:''' The user can divide their powers among multiple recipients, weakening their own capabilities while enhancing others. | |||
==Possible Limitations== | |||
*The transfer process may require compatible vessels (such as a living organism or non-living object) or specific conditions. | |||
*Interference from external factors (e.g., [[Power Negation]], technology, or magical barriers) may disrupt the transfer. | |||
*Repeated transfers could weaken or degrade the user's abilities or mental stability. | |||
*Targets may resist the transfer if sentient or autonomous. | |||
*Certain aspects of the transferred entity (e.g., abilities, memories, or personality) may not carry over fully. | |||
[[Category:Powers and Abilities]] | [[Category:Powers and Abilities]] |
Latest revision as of 20:35, 11 December 2024
Abilities related to Transferal
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Related Abilities | Consciousness Transferral - Soul Transferal - Damage Transferal - Power Transferal |
Introduction
Transferal is the ability to transfer something physical, spiritual, abstract, mental, or conceptual from one entity to another. This ability's scope varies widely, allowing the user to manipulate elements such as consciousness, souls, pain, damage, or even abstract concepts like fate. Depending on the specifics, Transferal may overlap with related abilities like Possession, Power Bestowal, or Reality Warping in its execution and applications.
Example Applications
Consciousness Transferral
Consciousness Transferal is the power to transfer consciousness between bodies or locations. The user can relocate the mind, spirit, or consciousness of oneself or others into another body, vessel, or construct. This may grant Immortality by allowing users to escape aging or death by inhabiting a new vessel. Unlike Possession, this ability does not involve overtaking another person's body but rather inhabiting a new one to continue existence. Consciousness Transferal can also extend to digital constructs, holograms, dreams, or abstract entities.
Abilities it Mimics
- Possession: The act of transferring consciousness into another body can resemble possession in some contexts.
- Hive Mind: Users may distribute their consciousness across multiple bodies, forming a network of interconnected forms.
- Immortality: Continuous transfer of consciousness into new vessels allows the user to avoid death, as long as their consciousness remains intact.
Users
- World (Foster's Home for Imaginary Friends): World can transfer his consciousness into various bodies within his toy box, making it futile to defeat one body as he can simply inhabit another.
- Doctor Thomas Light (Mega Man): Dr. Light preserved his consciousness within a hologram, allowing him to guide Mega Man X after his death.
Soul Transferal
Soul Transferal is the ability to transfer souls between bodies or vessels. This may result in individuals entirely switching bodies, with the new host retaining the soul's personality, memories, and consciousness. Depending on the context, users may or may not carry over the abilities of their previous body, though the physical traits of the new host may limit their capacity.
Differences from Consciousness Transferral
Soul Transferal focuses on the spiritual essence of an individual, while Consciousness Transferral emphasizes the mental or cognitive aspects. While they may overlap, transferring the soul often includes deeper metaphysical implications.
Damage Transferal
Damage Transferal is the ability to replicate the damage suffered by one individual and impose it upon another. The injuries transferred may be physical, mental, spiritual, or supernatural in nature. In some cases, the user retains their own wounds, while in others, the injuries may be entirely transferred.
Users
- Mera Salamin Epithet Erased: Mera can transfer all the pain and damage she experiences onto another target.
Pain Transferal
Pain Transferal is the ability to transfer the sensation of pain from one being to another without transferring the associated injuries. The target experiences the agony of wounds or ailments, even though they sustain no physical harm.
Expanded Applications
- Psychological Torment: The user may amplify or distort the transferred pain, causing immense suffering.
- Phantom Pain Inducement: Targets may experience "ghost wounds," feeling pain in areas where no physical damage exists.
Death Transferal
Death Transferal is the ability to transfer the act of dying onto another target or object. This often manifests as a form of protection, where the user's death is redirected to a substitute, such as an enchanted item or another being.
Expanded Applications
- Life Proxy: The user may assign their death to inanimate objects (e.g., dolls, talismans) to avoid harm.
- Self-Sacrifice Alteration: The user could transfer their impending death onto an enemy or a willing ally to escape fate.
Fate Transferal
Fate Transferal is the ability to transfer the predetermined outcome or destiny of one entity to another. For example, a user fated to perish in battle could transfer their fate onto someone else, ensuring their survival at the other's expense.
Expanded Applications
- Fate Alteration: The user may manipulate the transferred fate, redirecting it to achieve specific goals.
- Fate Trading: Two entities may exchange destinies, allowing the user to avoid an undesirable outcome.
Power Transferal
Power Transferal is the ability to transfer powers from oneself to another or others. This can involve sharing, swapping, or outright stealing abilities. The process may involve consent, rituals, or external tools to function effectively.
Expanded Applications
- Conditional Power Exchange: Powers may only be transferred under specific terms, such as mutual agreement or fulfillment of certain conditions.
- Cumulative Power Sharing: The user can divide their powers among multiple recipients, weakening their own capabilities while enhancing others.
Possible Limitations
- The transfer process may require compatible vessels (such as a living organism or non-living object) or specific conditions.
- Interference from external factors (e.g., Power Negation, technology, or magical barriers) may disrupt the transfer.
- Repeated transfers could weaken or degrade the user's abilities or mental stability.
- Targets may resist the transfer if sentient or autonomous.
- Certain aspects of the transferred entity (e.g., abilities, memories, or personality) may not carry over fully.