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Hammerspace: Difference between revisions

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[[File:Hammerspaceweb.jpg|center|600px]]
[[File:Hammerspaceweb.jpg|center|600px]]


==Background==
==Background==
'''Hammerspace''' (also known as '''malletspace''') is a fan-envisioned extradimensional, instantly accessible storage area in fiction, which is used to explain how animated, comic, and game characters can produce objects out of thin air. Typically, when multiple items are available, the desired item is available on the first try or within a handful of tries.
'''Hammerspace''' (sometimes referred to as '''malletspace''') refers to a fictional extradimensional storage area that characters can access instantaneously, often used in animation, comics, and games. It explains how characters seemingly produce items out of thin air without visible storage, such as oversized weapons, tools, or props. This phenomenon is particularly common in humorous or exaggerated fiction where realism is not prioritized.


This phenomenon dates back to early Warner Bros.' Looney Tunes/Merrie Melodies and MGM cartoons produced during the Golden Age of American animation. For example, in the 1943 Tex Avery short What's Buzzin' Buzzard, a starving vulture prepares to cook his friend by pulling an entire kitchen's worth of appliances out of thin air.
Objects stored in hammerspace are often treated as weightless or irrelevant to physical constraints until retrieved. When multiple items are stored, the desired object is usually found on the first attempt or within a few tries, regardless of how improbable or chaotic the storage might seem.


==Users==
The concept originated from classic animation, notably during the Golden Age of American animation. Early examples include Warner Bros.' *Looney Tunes* and MGM cartoons, where characters would routinely pull improbable items from seemingly nowhere. A notable instance is the 1943 Tex Avery short *What's Buzzin' Buzzard*, where a vulture produces an entire kitchen’s worth of appliances out of thin air to prepare a meal. Over time, hammerspace has become a recognized trope in storytelling, often used for comedic or fantastical purposes. 
*[[Villager]]
 
*[[Steve (Minecraft)]]
==Applications== 
*[[Link (Hero of Time)]]
* '''Instant Retrieval:''' Allows users to summon any stored object instantly without searching or delay. 
* '''Improbable Storage:''' Items of any size or mass can be stored and retrieved, defying physical laws. 
* '''Concealment:''' Enables users to carry hidden tools, weapons, or props without external indication. 
* '''Unlimited Capacity:''' The space appears infinite, allowing users to store countless items regardless of size. 
* '''Improvised Utility:''' Facilitates comedic or creative solutions by producing absurd or unexpected objects. 
 
==Possible Limitations== 
* '''Restricted Access:''' Some users may have specific limits on what they can store or retrieve. 
* '''Comedic Effect:''' Often tied to comedic timing or narrative convenience, rather than practical logic. 
* '''Plot Dependency:''' Items retrieved might align too conveniently with the story's needs, making it unreliable in realistic settings. 
* '''No Control Over Contents:''' In some interpretations, the user may have no control over what is stored or retrieved. 
 
==Users==
*'''[[Villager]]''' '''[[Animal Crossing|(Animal Crossing)]]:''' Can store a vast array of items, furniture, and tools with no visible inventory. 
*'''[[Steve (Minecraft)|Steve]]''' '''[[Minecraft|(Minecraft)]]:''' Carries items and blocks within an unseen inventory space, regardless of size or weight.


==Gallery==
==Gallery==
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File:Nckmdfj.jpg|[[Ramona Flowers]] has a subcase suitcase that she can fit any object in at any time
File:Nckmdfj.jpg|[[Ramona Flowers]] has a subcase suitcase that she can fit any object in at any time
</gallery>
</gallery>
[[Category:Powers and Abilities]]
 
[[Category:Powers and Techniques]]

Latest revision as of 04:29, 4 January 2025

Background

Hammerspace (sometimes referred to as malletspace) refers to a fictional extradimensional storage area that characters can access instantaneously, often used in animation, comics, and games. It explains how characters seemingly produce items out of thin air without visible storage, such as oversized weapons, tools, or props. This phenomenon is particularly common in humorous or exaggerated fiction where realism is not prioritized.

Objects stored in hammerspace are often treated as weightless or irrelevant to physical constraints until retrieved. When multiple items are stored, the desired object is usually found on the first attempt or within a few tries, regardless of how improbable or chaotic the storage might seem.

The concept originated from classic animation, notably during the Golden Age of American animation. Early examples include Warner Bros.' *Looney Tunes* and MGM cartoons, where characters would routinely pull improbable items from seemingly nowhere. A notable instance is the 1943 Tex Avery short *What's Buzzin' Buzzard*, where a vulture produces an entire kitchen’s worth of appliances out of thin air to prepare a meal. Over time, hammerspace has become a recognized trope in storytelling, often used for comedic or fantastical purposes.

Applications

  • Instant Retrieval: Allows users to summon any stored object instantly without searching or delay.
  • Improbable Storage: Items of any size or mass can be stored and retrieved, defying physical laws.
  • Concealment: Enables users to carry hidden tools, weapons, or props without external indication.
  • Unlimited Capacity: The space appears infinite, allowing users to store countless items regardless of size.
  • Improvised Utility: Facilitates comedic or creative solutions by producing absurd or unexpected objects.

Possible Limitations

  • Restricted Access: Some users may have specific limits on what they can store or retrieve.
  • Comedic Effect: Often tied to comedic timing or narrative convenience, rather than practical logic.
  • Plot Dependency: Items retrieved might align too conveniently with the story's needs, making it unreliable in realistic settings.
  • No Control Over Contents: In some interpretations, the user may have no control over what is stored or retrieved.

Users

  • Villager (Animal Crossing): Can store a vast array of items, furniture, and tools with no visible inventory.
  • Steve (Minecraft): Carries items and blocks within an unseen inventory space, regardless of size or weight.

Gallery