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Psychometry: Difference between revisions

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[[File:Psychometry_by_Quinlan_Vos_2.jpg|center|400px]]
[[File:Psychometry_by_Quinlan_Vos_2.jpg|center|400px]]
==Introduction==
== Background ==
Psychometry is a power where a psychic '''is able to gather information from its surrounding environment'''. This information comes in the form of skills, memories or knowledge of past objects and people most often through touch. The power is very useful in the way it can be applied. It can be used to find out the weakness of an opponent or in some cases it can be used to "Learn" the skills needed to use an object i.e a psychometric character can learn the skills of a master swordsman just by touching the blade.
'''Psychometry''' is the '''ability to gather information from the surrounding environment, objects, or people'''. This information often takes the form of skills, memories, or knowledge from the past and is typically accessed through physical contact with an object or individual. The power can manifest in various ways, such as revealing the history of an item, understanding the emotions tied to it, or even glimpsing events that transpired in a specific location.
 
Psychometry is versatile in its applications. It can be used to uncover an opponent’s weaknesses, gain insights into hidden truths, or acquire skills and expertise associated with an object. For example, a psychometric individual may be able to learn the techniques of a master swordsman simply by touching their weapon.
 
== Possible Uses ==
* '''Skill Absorption:''' The ability to acquire skills or expertise tied to an object or person by making physical contact with them.
* '''Historical Insight:''' Accessing the history of an object or location, including past events, owners, and emotional imprints.
* '''Memory Perception:''' Viewing specific memories tied to individuals or objects, such as witnessing key moments in their past.
* '''Emotion Sensing:''' Detecting the emotions or intentions tied to a person or object.
* '''Weakness Detection:''' Gleaning knowledge about an opponent's vulnerabilities or hidden flaws.
 
== Possible Limitations ==
* May require physical contact with the target object or individual.
* The clarity and accuracy of information may vary based on the user’s skill or focus.
* Limited to objects or locations with strong emotional or energetic imprints; mundane items may provide no useful information.
* Overexposure to traumatic memories or powerful emotions can overwhelm or harm the user.
* Certain materials or powers, such as mental shields or energy barriers, may block the ability


==Users==
==Users==

Latest revision as of 03:33, 12 January 2025

Background

Psychometry is the ability to gather information from the surrounding environment, objects, or people. This information often takes the form of skills, memories, or knowledge from the past and is typically accessed through physical contact with an object or individual. The power can manifest in various ways, such as revealing the history of an item, understanding the emotions tied to it, or even glimpsing events that transpired in a specific location.

Psychometry is versatile in its applications. It can be used to uncover an opponent’s weaknesses, gain insights into hidden truths, or acquire skills and expertise associated with an object. For example, a psychometric individual may be able to learn the techniques of a master swordsman simply by touching their weapon.

Possible Uses

  • Skill Absorption: The ability to acquire skills or expertise tied to an object or person by making physical contact with them.
  • Historical Insight: Accessing the history of an object or location, including past events, owners, and emotional imprints.
  • Memory Perception: Viewing specific memories tied to individuals or objects, such as witnessing key moments in their past.
  • Emotion Sensing: Detecting the emotions or intentions tied to a person or object.
  • Weakness Detection: Gleaning knowledge about an opponent's vulnerabilities or hidden flaws.

Possible Limitations

  • May require physical contact with the target object or individual.
  • The clarity and accuracy of information may vary based on the user’s skill or focus.
  • Limited to objects or locations with strong emotional or energetic imprints; mundane items may provide no useful information.
  • Overexposure to traumatic memories or powerful emotions can overwhelm or harm the user.
  • Certain materials or powers, such as mental shields or energy barriers, may block the ability

Users