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Intangibility: Difference between revisions

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==Types==
==Types==
*'''[[Elemental Manipulation|Elemental]] Intangibility:''' The possibility of becoming intangible by turning into a substance, such as wind, fire or water, causing most attacks to disperse them only instead of damaging them, allowing them to regenerate. However, this type of Intangibility would still make the user vulnerable to many forms of attacks, such as energy attacks or elementary attacks that are sufficiently powerful.
===[[Elemental Manipulation|Elemental]] Intangibility===
*'''Immaterial:''' This type of intangibility allows the user to review most attacks because it is not made up of a physical substance, such as ghosts or characters that simply exist as a disembodied soul. It also includes characters composed of elements like esoteric or metaphysical energy. Of course, this type of intangibility can have a weakness against some abilities. For example, the spiritual form can have a weakness against soul manipulation
The possibility of becoming intangible by turning into a substance, such as wind, fire or water, causing most attacks to disperse them only instead of damaging them, allowing them to regenerate. However, this type of Intangibility would still make the user vulnerable to many forms of attacks, such as energy attacks or elementary attacks that are sufficiently powerful.
*'''Phasing:''' The ability to traverse matter by becoming briefly intangible, sometimes by vibrating its molecules at such a speed that it becomes possible to move in the physical matter. This includes actions such as changing your own density to review objects. However, this does not necessarily allow the user to review the attacks based on intangible energy.
===Immaterial===
*'''[[Spatial Manipulation|Spatial]]:''' The ability to move to other dimensions to avoid and attack attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient scope to target them in the other dimension.
This type of intangibility allows the user to review most attacks because it is not made up of a physical substance, such as ghosts or characters that simply exist as a disembodied soul. It also includes characters composed of elements like esoteric or metaphysical energy. Of course, this type of intangibility can have a weakness against some abilities. For example, the spiritual form can have a weakness against soul manipulation
===Phasing===
The ability to traverse matter by becoming briefly intangible, sometimes by vibrating its molecules at such a speed that it becomes possible to move in the physical matter. This includes actions such as changing your own density to review objects. However, this does not necessarily allow the user to review the attacks based on intangible energy.
===[[Spatial Manipulation|Spatial]]===
The ability to move to other dimensions to avoid attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient scope to target them in the other dimension. Though a character with spatial intangibility allows them to bypass defenses and durability entirely, such as being able to bypass shields entirely as the shields exist on a 3 dimensional axis.
===[[Time Manipulation|Temporal]]===
The ability to move into other time dimensions to avoid attacks. The user essentially exists in their own pocket reality of time allowing attacks to not hit them or phase through them. Similarly to spatial intangibility, someone with temporal intangibility can bypass defenses and durability entirely due to being in other time dimensions.


==Limitations==
==Limitations==
The exact mechanics of intangibility differ among individuals, and it may be necessary to activate it to take effect. Many characters can not interact with objects when they are intangible. Intangibility users should preferably specify their intangibility method on their page, as the operation can be countered in different ways, depending on the type.
The exact mechanics of intangibility differ among individuals, and it may be necessary to activate it to take effect. Many characters can not interact with objects when they are intangible. Intangibility users should preferably specify their intangibility method on their page, as the operation can be countered in different ways, depending on the type.
[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]
{{Discussions}}

Latest revision as of 20:54, 28 July 2024

Danny Phantom can phase through walls.

Background

Intangibility is the ability to get through things physically. Characters with this ability are simply not affected by attacks as they pass through their bodies. This ability can also allow them to cross walls and other physical objects.

Types

Elemental Intangibility

The possibility of becoming intangible by turning into a substance, such as wind, fire or water, causing most attacks to disperse them only instead of damaging them, allowing them to regenerate. However, this type of Intangibility would still make the user vulnerable to many forms of attacks, such as energy attacks or elementary attacks that are sufficiently powerful.

Immaterial

This type of intangibility allows the user to review most attacks because it is not made up of a physical substance, such as ghosts or characters that simply exist as a disembodied soul. It also includes characters composed of elements like esoteric or metaphysical energy. Of course, this type of intangibility can have a weakness against some abilities. For example, the spiritual form can have a weakness against soul manipulation

Phasing

The ability to traverse matter by becoming briefly intangible, sometimes by vibrating its molecules at such a speed that it becomes possible to move in the physical matter. This includes actions such as changing your own density to review objects. However, this does not necessarily allow the user to review the attacks based on intangible energy.

Spatial

The ability to move to other dimensions to avoid attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient scope to target them in the other dimension. Though a character with spatial intangibility allows them to bypass defenses and durability entirely, such as being able to bypass shields entirely as the shields exist on a 3 dimensional axis.

Temporal

The ability to move into other time dimensions to avoid attacks. The user essentially exists in their own pocket reality of time allowing attacks to not hit them or phase through them. Similarly to spatial intangibility, someone with temporal intangibility can bypass defenses and durability entirely due to being in other time dimensions.

Limitations

The exact mechanics of intangibility differ among individuals, and it may be necessary to activate it to take effect. Many characters can not interact with objects when they are intangible. Intangibility users should preferably specify their intangibility method on their page, as the operation can be countered in different ways, depending on the type.