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Acausality: Difference between revisions

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[[File:Capture.PNG|right|330px|Yukari Yakumo (Touhou Project) was able to see through Keine Kamishirasawa's ability to eat the past itself.]]
[[File:Screen_Shot_2020-02-11_at_4.21.07_PM.png|thumb|right|400px|Raiden as an immortal exists outside of the laws of time making him affected differently by Kronika's powers]]


== Introduction ==
== Introduction ==
'''Acausality''' is the ability to be unrestricted from a form of cause and effect and act without it. The ability varies on the scale it can be used on. For some characters, this means they are unaffected by changes in the past; for others, this means defying all logic and acting with disregard for any causality.
'''Acausality''' is when a character breaks conventional causality, varying on the scale they break. For some characters, this means they don't exist in the past or future; for others, this means defying all logic and acting with complete disregard for any causality. This grants them resistances to abilities that rely on affecting the past or future such as: '''[[Causality Manipulation]]''', '''[[Fate Manipulation]]''', '''[[Plot Manipulation]]''', '''[[Probability Manipulation]]''', '''[[Precognition]]''', and similar abilities.


== Types ==
== Types ==


'''Type 1: Time Paradox Immunity:''' The Users of this level of Acausality are immune to changes made in the past, meaning that anything done to the past will not affect the character in the present and thus are immune to Temporal Paradoxes, however, remain vulnerable to attacks made in the present.
'''Type 1: Unfixed Causality:''' Users of this type function under normal causality but their actions regularly defy it and make it non static, these are normally related to the archetypal characters that while bound by fate and causality, can still at times defy it and change it around them for their own gain or the gain of others. Regular examples would be a character being prophesized to die and they defy said prophecy to live. They can also do things like remember universal, timeline, or multiversal resets as they in some way defy time itself.
*Users: [[Star Butterfly]] [[Star Vs. The Forces of Evil|(Star Vs. The Forces of Evil)]]


'''Type 2: Temporal Singularity:''' The Users of this level of Acausality do not experience changes made to them by changes made to the past and future of the character, effectively meaning the User only exists in the present and only by attacking the User in the present can one effectively harm the User, this also means that attempts to see into the future and change fate of the User often fail, as well as changes to the Past.
'''Type 2: Future or Past Defiance:''' Users of this type have no past or no future. In some cases they lack both. This allows things like a past to not define the user and thus time paradoxes cannot affect them, or for them to carve out their own future.
*Users: Characters from [[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]], Characters from [[Chrono (Series)|Chrono Trigger]]


'''Type 3: Temporal Permanence:''' The Users of this level of Acausality are difficult to kill, as other versions and variations of the character from other timelines, other points in said timeline or alternate Universes will continue to exist separate from the original version, meaning even destruction in the Present won't be enough to kill them permanently and thus, giving the User immunity to being affected by changes in their past.  
'''Type 3: Temporal Singularity:''' The user of this type is essentially similar to the previous type, unlike the previous type who still has multiple present versions of themselves, this type is akin to '''[[Singular Existence]]''', as the character exists only within the present of a given timeline. This grants them resistances to abilities that rely on affecting the past or future.
*Users: [[Chronoa (Dragon Ball Heroes)|Chronoa]] [[Dragon Ball|(Dragon Ball Heroes)]], [[Zim (Comics)|Zim]] [[Jhonenverse|(Invader Zim Comics)]], and [[Chara]] [[Undertale|(Undertale)]]


'''Type 4: Irregular Causality:''' The Users of this level of Cause and Effect operate or exist on a different and or irregular level of Cause and Effect. This grants them resistances to abilities that rely on conventional cause and effect such as: Causality Manipulate, Fate Manipulation, Precognition, and similar abilities.
'''Type 4: Irregular Causality:''' Users of this type exist on a different and irregular level of Cause and Effect, different to our own. This grants them resistances to abilities that rely on conventional cause and effect. As the rules of cause and effect vary from fiction to fiction, it has been split into the following standard categories:
*'''Established:''' For series with a realm with a pre-established world with irregular worlds, such as the Death Drive Mk II from No More Heroes, it falls under the "Established" category. This essentially means we are aware of what makes this particular world/area irregular in the first place, thus we can easily define how it operates and can index it properly. This also means that characters can receive specific resistances and abilities per the rules of the world that aren't just '''[[Causality Manipulation]]''' resistance.
**'''Users:''' [[Travis Touchdown (Death Drive Mk II Clone)|Death Drive Mk II Clones]]
*'''Contradictive:''' This falls under rare scenarios. This applies to worlds and realms with laws and elements that are constantly shifting and warping. This can be compared to places like the Chaos Vortex from Kid Icarus, which is a world that ignores the laws of physics and is constantly changing as Pit progresses. Worlds like these have no defined system, therefore can't be properly compared. The perfect way to describe these worlds are worlds of pure chaos with no true rules, being pure "freedom". It's possible these kinds of realms can give characters a resistance to paradoxes and abilities similar in nature.
**'''Users:'''
*'''Anti-Relativity:''' This falls under cases where a character surpasses the [[Light Speed|speed of light]], as under the rules of relativity [https://www.amnh.org/exhibitions/einstein/light/cosmic-speed-limit#:~:text=But%20Einstein%20showed%20that%20the,can%20travel%20at%20that%20speed. nothing can move faster than the speed of light], with the speed of light itself being akin to a "cosmic speed limit". Thus surpassing this would be breaking relativity and by extension causality, where one would be under an irregular system.
**'''Users:'''
*'''Unknown:''' For worlds that are too vague or unestablished to define, such as Subspace from Scott Pilgrim, it will classify as "Unknown". This means that we don't know the full extent as to what makes this world "irregular", thus it can't be thoroughly dissected or deduced. This doesn't make it '''contradictive''', but rather just too mysterious for us to ever define until further notice. These characters would only get the base resistance of a standard resistance to '''[[Causality Manipulation]]''' and whatever else the media shows for them.
**Users: Characters from [[Radiomaru Verse]]


'''Type 5: Causality Transcendence:''' The Users of this level of Acausality do not function on any level of Acausality and are transcendent over Cause and Effect. Any attempts of a person or ability that functions on a Cause and Effect system cannot traditionally harm the User as only the Cause will initiate and not the effect.
'''Type 5: Causality Immunity:''' Users of this type are outside of Causality, they do not function on any level of causality and, are transcendent over Cause and Effect. Any attempts of a person or ability that functions on a Cause and Effect system cannot traditionally harm the User as neither the cause or effect will initiate, as the attack will be bound within a system the user does not exist within.
*Users: [[Lis (Seconds)|Lis]] [[Radiomaru Verse|(Seconds)]], [[Flumpty Bumpty]] [[One Night at Flumpty's|(One Night at Flumpty's)]]
 
'''Note:''' This ability can correlate with [[Time Paradox Immunity]] however, the effects aren't the exact same.
[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]

Latest revision as of 13:52, 24 September 2024

Raiden as an immortal exists outside of the laws of time making him affected differently by Kronika's powers

Introduction

Acausality is when a character breaks conventional causality, varying on the scale they break. For some characters, this means they don't exist in the past or future; for others, this means defying all logic and acting with complete disregard for any causality. This grants them resistances to abilities that rely on affecting the past or future such as: Causality Manipulation, Fate Manipulation, Plot Manipulation, Probability Manipulation, Precognition, and similar abilities.

Types

Type 1: Unfixed Causality: Users of this type function under normal causality but their actions regularly defy it and make it non static, these are normally related to the archetypal characters that while bound by fate and causality, can still at times defy it and change it around them for their own gain or the gain of others. Regular examples would be a character being prophesized to die and they defy said prophecy to live. They can also do things like remember universal, timeline, or multiversal resets as they in some way defy time itself.

Type 2: Future or Past Defiance: Users of this type have no past or no future. In some cases they lack both. This allows things like a past to not define the user and thus time paradoxes cannot affect them, or for them to carve out their own future.

Type 3: Temporal Singularity: The user of this type is essentially similar to the previous type, unlike the previous type who still has multiple present versions of themselves, this type is akin to Singular Existence, as the character exists only within the present of a given timeline. This grants them resistances to abilities that rely on affecting the past or future.

Type 4: Irregular Causality: Users of this type exist on a different and irregular level of Cause and Effect, different to our own. This grants them resistances to abilities that rely on conventional cause and effect. As the rules of cause and effect vary from fiction to fiction, it has been split into the following standard categories:

  • Established: For series with a realm with a pre-established world with irregular worlds, such as the Death Drive Mk II from No More Heroes, it falls under the "Established" category. This essentially means we are aware of what makes this particular world/area irregular in the first place, thus we can easily define how it operates and can index it properly. This also means that characters can receive specific resistances and abilities per the rules of the world that aren't just Causality Manipulation resistance.
  • Contradictive: This falls under rare scenarios. This applies to worlds and realms with laws and elements that are constantly shifting and warping. This can be compared to places like the Chaos Vortex from Kid Icarus, which is a world that ignores the laws of physics and is constantly changing as Pit progresses. Worlds like these have no defined system, therefore can't be properly compared. The perfect way to describe these worlds are worlds of pure chaos with no true rules, being pure "freedom". It's possible these kinds of realms can give characters a resistance to paradoxes and abilities similar in nature.
    • Users:
  • Anti-Relativity: This falls under cases where a character surpasses the speed of light, as under the rules of relativity nothing can move faster than the speed of light, with the speed of light itself being akin to a "cosmic speed limit". Thus surpassing this would be breaking relativity and by extension causality, where one would be under an irregular system.
    • Users:
  • Unknown: For worlds that are too vague or unestablished to define, such as Subspace from Scott Pilgrim, it will classify as "Unknown". This means that we don't know the full extent as to what makes this world "irregular", thus it can't be thoroughly dissected or deduced. This doesn't make it contradictive, but rather just too mysterious for us to ever define until further notice. These characters would only get the base resistance of a standard resistance to Causality Manipulation and whatever else the media shows for them.

Type 5: Causality Immunity: Users of this type are outside of Causality, they do not function on any level of causality and, are transcendent over Cause and Effect. Any attempts of a person or ability that functions on a Cause and Effect system cannot traditionally harm the User as neither the cause or effect will initiate, as the attack will be bound within a system the user does not exist within.

Note: This ability can correlate with Time Paradox Immunity however, the effects aren't the exact same.