The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Battlefield Removal: Difference between revisions

From The Codex
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
==Background==
==Introduction==
'''Battle Field Removal''', shortened to '''BFR''', is the ability to forcefully remove people from a location to another location outside the battlefield, keeping them there for a long enough time that they lose the fight.
'''Battlefield Removal''', abbreviated as '''BFR''', refers to the ability to forcibly remove a target from a combat environment by transporting them to a separate location. This ability is a strategic power often used to incapacitate an opponent by isolating them from the fight entirely, rendering them unable to participate further.


The ways in which the User is able to use this ability varies from verse to verse. This is opposite to [[Escape Prevention]].
Unlike direct offensive abilities that cause damage, Battlefield Removal works by creating a significant disadvantage for the opponent by removing them from the battlefield for a prolonged period, effectively leading to their defeat without physical harm. This power contrasts with '''[[Escape Prevention]]''', which focuses on keeping individuals trapped within the battlefield or area of conflict.


==Types==
==Types==
===<center>Type 1: Forced Teleportation</center>===
[[File:Gokuman.gif|center|400px]]
[[File:Gokuman.gif|center|400px]]
'''Type 1:''' '''Forced Teleportation:''' The user can forcefully teleport other beings outside of the battlefield, forcing them to attempt to return someway. This is often combined with [[Pocket Reality Manipulation]].
The user can forcibly teleport opponents to another location, effectively displacing them from the battlefield. This is one of the most straightforward forms of Battlefield Removal and is often used in conjunction with spatial manipulation or dimensional travel. Targets may be sent to remote physical areas, hostile environments, or inescapable zones.
*'''Examples:'''  
 
'''Examples:''' A character teleports their enemy to an uninhabited desert planet, far from the current battlefield.
===<center>Type 2: Application-Based Removal</center>===
[[File:Hekapoo_steals_Marco.gif|center|700px]]
[[File:Hekapoo_steals_Marco.gif|center|700px]]
'''Type 2:''' '''Application Based:''' The user can use applications of other abilities to take other beings away from the battlefield.
The user relies on other abilities or powers to remove opponents indirectly from the battlefield. These abilities could include [[Time Manipulation]] to send targets to another era or [[Gravity Manipulation]] to throw them into space.
*'''Examples:'''
 
'''Examples:'''
'''Spatial-Based:''' Using space-warping powers to push a foe into a distant galaxy.
'''Temporal-Based:''' Displacing someone thousands of years into the future or past, removing them from the present conflict.
 
===<center>Type 3: Dimensional Removal</center>===
<tabber>
<tabber>
|-|Spatial=[[File:Papermariobfr.gif|center|400px]]
|-|Spatial=[[File:Papermariobfr.gif|center|400px]]
|-|Temporal=[[File:Tumblr_lyordr2q9r1qgs0sio1_500.gif|center|600px]]
|-|Temporal=[[File:Tumblr_lyordr2q9r1qgs0sio1_500.gif|center|600px]]
</tabber>
</tabber>
'''Type 3:''' '''Dimensional:''' The user can force their opponents into a different dimension, being spatial, temporal, etcetera. Normally this makes them unable to continue fighting as they do not have some form of state to interact with the user. Higher-level users can reduce one's very spatial or temporal dimension.
This type involves banishing the target to an entirely different dimension or reality. Such dimensions could include prisons, alternate worlds, or hostile planes of existence. Targets are often unable to return without specialized means or external help. Advanced users may even reduce the target’s dimensional state, making them non-existent within the current reality.
*'''Examples:'''  
 
'''Type 4:''' '''Hierarchy:''' The user can force their opponents into a lower or higher hierarchy, making them unable to interact with reality.  
'''Examples:''' A sorcerer banishes their enemy to a chaotic pocket dimension filled with hostile creatures, preventing their escape.
*'''Examples:''' [[Lavos]] [[Chrono (Series)|(Chrono Trigger)]]
 
 
 
===<center>Type 4: Planes of Existence</center>===
At a more advanced level, the user can shift opponents into higher or lower planes of reality. Lower planes might be void-like, inaccessible zones, while higher planes could be realms of abstraction, inaccessible without specific abilities.
 
'''Examples:''' A divine being removes their enemy to a spiritual plane where only ascended beings can operate.
 
'''Users:''' [[Lavos]] [[Chrono (Series)|(Chrono Trigger)]]
 
==Possible Applications==
*'''Exile to a Hostile Zone:''' Sending enemies to environments that are inherently dangerous or difficult to survive in.
*'''Time Displacement:''' Using temporal manipulation to remove foes from the present timeline.
*'''Isolation:''' Banishing opponents to a location where they cannot interact with allies or interfere with the battle.
*'''Dimensional Reduction:''' Reducing the target’s dimensional state, making them unable to exist or function in the current dimension.
*'''Portal Sealing:''' Closing off escape routes to prevent the target’s return after removal.
*'''Banishment:''' Preventing the target from returning to the battlefield by locking them in alternate realities or inaccessible spaces.
 
==Possible Limitations==
*'''Energy or Effort Requirement:''' The act of removing an opponent may require significant energy or preparation.
*'''Return Mechanisms:''' Targets may possess the ability to return through teleportation, dimensional travel, or external assistance.
*'''Resistance:''' Certain characters may resist Battlefield Removal due to innate abilities, protection from higher entities, or dimensional anchoring.
*'''Range Limitations:''' The effectiveness may be restricted to a specific distance or area.
*'''Temporal Instability:''' When using time-based displacement, the target might return through unexpected temporal shifts.
*'''Unpredictable Outcomes:''' Removing an opponent to an unknown location could lead to unintended consequences, such as empowering them or giving them an advantage.


[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]

Latest revision as of 17:51, 8 December 2024

Introduction

Battlefield Removal, abbreviated as BFR, refers to the ability to forcibly remove a target from a combat environment by transporting them to a separate location. This ability is a strategic power often used to incapacitate an opponent by isolating them from the fight entirely, rendering them unable to participate further.

Unlike direct offensive abilities that cause damage, Battlefield Removal works by creating a significant disadvantage for the opponent by removing them from the battlefield for a prolonged period, effectively leading to their defeat without physical harm. This power contrasts with Escape Prevention, which focuses on keeping individuals trapped within the battlefield or area of conflict.

Types

Type 1: Forced Teleportation

The user can forcibly teleport opponents to another location, effectively displacing them from the battlefield. This is one of the most straightforward forms of Battlefield Removal and is often used in conjunction with spatial manipulation or dimensional travel. Targets may be sent to remote physical areas, hostile environments, or inescapable zones.

Examples: A character teleports their enemy to an uninhabited desert planet, far from the current battlefield.

Type 2: Application-Based Removal

The user relies on other abilities or powers to remove opponents indirectly from the battlefield. These abilities could include Time Manipulation to send targets to another era or Gravity Manipulation to throw them into space.

Examples: Spatial-Based: Using space-warping powers to push a foe into a distant galaxy. Temporal-Based: Displacing someone thousands of years into the future or past, removing them from the present conflict.

Type 3: Dimensional Removal

This type involves banishing the target to an entirely different dimension or reality. Such dimensions could include prisons, alternate worlds, or hostile planes of existence. Targets are often unable to return without specialized means or external help. Advanced users may even reduce the target’s dimensional state, making them non-existent within the current reality.

Examples: A sorcerer banishes their enemy to a chaotic pocket dimension filled with hostile creatures, preventing their escape.


Type 4: Planes of Existence

At a more advanced level, the user can shift opponents into higher or lower planes of reality. Lower planes might be void-like, inaccessible zones, while higher planes could be realms of abstraction, inaccessible without specific abilities.

Examples: A divine being removes their enemy to a spiritual plane where only ascended beings can operate.

Users: Lavos (Chrono Trigger)

Possible Applications

  • Exile to a Hostile Zone: Sending enemies to environments that are inherently dangerous or difficult to survive in.
  • Time Displacement: Using temporal manipulation to remove foes from the present timeline.
  • Isolation: Banishing opponents to a location where they cannot interact with allies or interfere with the battle.
  • Dimensional Reduction: Reducing the target’s dimensional state, making them unable to exist or function in the current dimension.
  • Portal Sealing: Closing off escape routes to prevent the target’s return after removal.
  • Banishment: Preventing the target from returning to the battlefield by locking them in alternate realities or inaccessible spaces.

Possible Limitations

  • Energy or Effort Requirement: The act of removing an opponent may require significant energy or preparation.
  • Return Mechanisms: Targets may possess the ability to return through teleportation, dimensional travel, or external assistance.
  • Resistance: Certain characters may resist Battlefield Removal due to innate abilities, protection from higher entities, or dimensional anchoring.
  • Range Limitations: The effectiveness may be restricted to a specific distance or area.
  • Temporal Instability: When using time-based displacement, the target might return through unexpected temporal shifts.
  • Unpredictable Outcomes: Removing an opponent to an unknown location could lead to unintended consequences, such as empowering them or giving them an advantage.