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Counter: Difference between revisions

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GiverOfThePeace
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{|class=width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center""
! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|<div style="margin-left:55px;">''Abilities related to [[Reflection]]''</div>
|-
|width="15%" style="background:grey; border-radius:3.25px;"|'''Related Abilities'''
|[[Attack Reflection]] - [[Momentum Reflection]]
|-
|width="15%" style="background:grey; border-radius:3.25px;"|'''Similar Abilities'''
|[[Counter]]
|}


==Introduction==
== Background ==
'''Counter''' is the explicit ability to counter and transfer something over. This can vary depending on the context, in some cases it can be an opponents attack where the user redirects it away from themself or sends it back at the opponent. It could also be utilizing momentum to turn an opponents momentum against themself, reflecting damage taken back onto an opponent, etcetera.
'''Counter''' is the ability to respond to and neutralize an incoming attack or force, typically by redirecting, reflecting, or transforming it. This ability encompasses a wide range of techniques designed to turn an opponent’s offense against them, including physical redirection, force absorption, and sometimes more specialized tactics like manipulating momentum or energy. At its core, Counter requires the user to have precise timing, knowledge of their opponent’s actions, and the ability to use the force of an attack in their favor.


==Applications==
While Counter can be applied to both physical and metaphysical attacks, its effectiveness largely depends on the user's skill, power, and situational awareness. The broader concept of Counter can incorporate several sub-abilities that involve the manipulation of the attack itself or the environment, making it one of the most versatile forms of defense.
[[File:GV46nWn.gif|thumb|center|600px]]
*'''[[Attack Reflection]]:''' Attack Reflection is the explicit ability to turn the opponent(s) attacks against them. Attack Reflection is a pretty powerful ability, able to offend and defend simultaneously by effectively turning its efforts against the opponent. Some common limitations include only working on attacks of a certain type of power, a longer preparation time or a specific user requirement.
**'''Users:''' [[Kirby]] [[Kirby (Franchise)|(Kirby)]], [[Ness (Super Smash Bros.)|Ness]] [[Super Smash Bros.|(Super Smash Bros.)]], [[Arwing (Reboot)|Arwing]] [[Star Fox|(Star Fox)]]
*'''Momentum Reflection:''' The user redirects one's momentum against them, an example of this is a fighter using the momentum of a characters attack and using it against them, essentially ignoring conventional [[Attack Potency]] and [[Durability]] to allow them to harm stronger opponents.
**'''Users:''' [[Maki Aikawa]] (Air Master)
[[File:Encounter.png|thumb|center|329x329px|Gagamaru Chougasaki is able to redirect pain of any type with his ability, Encounter.]]
==Possible Limitations==
*The counter can be heavily geared towards how skilled the user is, with more skilled opponents being able to get around it.
*The method of redirection or reflection and it's potency varies on the user, as some may be physical while others may be supernatural.


[[Category:Powers and Abilities]]
Counter is often linked to the concept of reflection or redirection, but it can also extend to more subtle forms of defense, where the attack is nullified without any direct retaliation.
 
== Types==
* '''Physical Counter:''' In this type of Counter, the user responds to physical attacks, such as punches, kicks, or strikes with weapons. The user may redirect the attack, use it to propel themselves, or even absorb the impact entirely to retaliate.
* '''Energy Counter:''' This variation of Counter is used to redirect or nullify energy-based attacks, such as projectiles, energy blasts, or magic. The user may reflect the energy back at the attacker or absorb it for later use.
* '''Momentum Counter:''' A more advanced version where the user redirects the physical momentum of an opponent’s movement, using it against them to either throw them off balance or send them flying in the opposite direction.
* '''Magical or Metaphysical Counter:''' In this form, the user counters magical, mental, or other intangible attacks. The counter may involve blocking or redirecting these attacks or neutralizing them altogether, depending on the user's mastery of the ability.
* '''Counter Absorption:''' Instead of reflecting or redirecting an attack, some users absorb its energy or force, neutralizing its impact and potentially gaining power or stamina in the process.
 
== Possible Uses ==
* '''Attack Redirection:''' The user may redirect a physical or energy-based attack away from themselves, sometimes sending it back at the attacker.
* '''Energy Reflection:''' With Energy Counter, the user reflects projectiles or energy attacks back at the source, using the opponent’s own power against them.
* '''Momentum Manipulation:''' The user may turn the momentum of a fast-moving opponent or projectile against them, forcing them to lose balance or even injuring themselves by their own force.
* '''Magical Negation:''' The user counters magical or mental attacks by either absorbing the magical energy or nullifying the attack entirely.
* '''Pain Redirection:''' A more niche use of Counter involves redirecting or absorbing pain from an attack, allowing the user to endure or even use the inflicted damage to power their counterattack.
* '''Countering Charges:''' The ability to stop or redirect charged-up physical or magical attacks, such as rush attacks or powerful spells that build up over time.
* '''Counterattack Momentum:''' In some cases, users may respond to an incoming strike by channeling the attack's force to initiate their own devastating counterstrike.
 
== Possible Limitations ==
* '''Skill Dependency:''' Counter techniques are highly dependent on the user’s timing, skill, and awareness. The user must accurately predict or react to the attack and may struggle with unpredictable, fast, or highly skilled opponents.
* '''Not Effective Against All Attacks:''' Some types of attacks, such as non-physical or intangible ones, may be more difficult or impossible to counter effectively. Attacks that are not based on force or energy may bypass the counter entirely.
* '''Exhaustion from Repeated Use:''' Continuously using the counter, especially against powerful attacks, can drain the user’s energy and stamina. A user must be cautious not to overexert themselves when relying on Counter as their primary defense.
* '''Limited Range:''' Some counters may require the user to be in close proximity to the opponent or attack in order to execute the defense. Attacks that come from afar may require additional techniques or powers to deal with.
* '''Vulnerability During Execution:''' While executing a counter, the user may leave themselves temporarily open to other attacks. If the timing or execution is off, it may create an opening for the opponent to exploit.
* '''Intangible Forces:''' Some attacks, such as those involving emotions, time manipulation, or certain metaphysical powers, may resist conventional counter techniques and require specialized abilities to counter effectively.
 
== Potency==
The potency of Counter abilities can vary significantly based on the user’s experience, the nature of the attack, and the context of the battle. Generally, the potency can be broken down into:
* '''Low Potency:''' For users with limited skill or against weaker attacks, Counter may only be able to redirect or absorb small, slow, or predictable attacks. This may include basic strikes, slow-moving projectiles, or minor magical effects.
* '''Medium Potency:''' Users with moderate skill can handle more varied attacks, including stronger physical hits, faster projectiles, and mid-level energy or magical attacks. They may be able to reflect these attacks back at their attacker with some level of difficulty.
* '''High Potency:''' At high potency, users can respond to advanced techniques, including high-speed attacks, powerful energy blasts, and complex magical or mental assaults. They can redirect or neutralize attacks with great efficiency, even while under pressure.
* '''Ultimate Potency:''' The peak level of Counter allows the user to respond to nearly any attack, no matter how powerful or fast, with perfect precision and timing. At this level, the user may not only defend against the attack but also manipulate the redirected force in a way that causes massive damage to their opponent or environment.
 
 
[[Category:Powers and Techniques]]

Latest revision as of 04:25, 12 January 2025

Abilities related to Reflection
Related Abilities Attack Reflection - Momentum Reflection
Similar Abilities Counter

Background

Counter is the ability to respond to and neutralize an incoming attack or force, typically by redirecting, reflecting, or transforming it. This ability encompasses a wide range of techniques designed to turn an opponent’s offense against them, including physical redirection, force absorption, and sometimes more specialized tactics like manipulating momentum or energy. At its core, Counter requires the user to have precise timing, knowledge of their opponent’s actions, and the ability to use the force of an attack in their favor.

While Counter can be applied to both physical and metaphysical attacks, its effectiveness largely depends on the user's skill, power, and situational awareness. The broader concept of Counter can incorporate several sub-abilities that involve the manipulation of the attack itself or the environment, making it one of the most versatile forms of defense.

Counter is often linked to the concept of reflection or redirection, but it can also extend to more subtle forms of defense, where the attack is nullified without any direct retaliation.

Types

  • Physical Counter: In this type of Counter, the user responds to physical attacks, such as punches, kicks, or strikes with weapons. The user may redirect the attack, use it to propel themselves, or even absorb the impact entirely to retaliate.
  • Energy Counter: This variation of Counter is used to redirect or nullify energy-based attacks, such as projectiles, energy blasts, or magic. The user may reflect the energy back at the attacker or absorb it for later use.
  • Momentum Counter: A more advanced version where the user redirects the physical momentum of an opponent’s movement, using it against them to either throw them off balance or send them flying in the opposite direction.
  • Magical or Metaphysical Counter: In this form, the user counters magical, mental, or other intangible attacks. The counter may involve blocking or redirecting these attacks or neutralizing them altogether, depending on the user's mastery of the ability.
  • Counter Absorption: Instead of reflecting or redirecting an attack, some users absorb its energy or force, neutralizing its impact and potentially gaining power or stamina in the process.

Possible Uses

  • Attack Redirection: The user may redirect a physical or energy-based attack away from themselves, sometimes sending it back at the attacker.
  • Energy Reflection: With Energy Counter, the user reflects projectiles or energy attacks back at the source, using the opponent’s own power against them.
  • Momentum Manipulation: The user may turn the momentum of a fast-moving opponent or projectile against them, forcing them to lose balance or even injuring themselves by their own force.
  • Magical Negation: The user counters magical or mental attacks by either absorbing the magical energy or nullifying the attack entirely.
  • Pain Redirection: A more niche use of Counter involves redirecting or absorbing pain from an attack, allowing the user to endure or even use the inflicted damage to power their counterattack.
  • Countering Charges: The ability to stop or redirect charged-up physical or magical attacks, such as rush attacks or powerful spells that build up over time.
  • Counterattack Momentum: In some cases, users may respond to an incoming strike by channeling the attack's force to initiate their own devastating counterstrike.

Possible Limitations

  • Skill Dependency: Counter techniques are highly dependent on the user’s timing, skill, and awareness. The user must accurately predict or react to the attack and may struggle with unpredictable, fast, or highly skilled opponents.
  • Not Effective Against All Attacks: Some types of attacks, such as non-physical or intangible ones, may be more difficult or impossible to counter effectively. Attacks that are not based on force or energy may bypass the counter entirely.
  • Exhaustion from Repeated Use: Continuously using the counter, especially against powerful attacks, can drain the user’s energy and stamina. A user must be cautious not to overexert themselves when relying on Counter as their primary defense.
  • Limited Range: Some counters may require the user to be in close proximity to the opponent or attack in order to execute the defense. Attacks that come from afar may require additional techniques or powers to deal with.
  • Vulnerability During Execution: While executing a counter, the user may leave themselves temporarily open to other attacks. If the timing or execution is off, it may create an opening for the opponent to exploit.
  • Intangible Forces: Some attacks, such as those involving emotions, time manipulation, or certain metaphysical powers, may resist conventional counter techniques and require specialized abilities to counter effectively.

Potency

The potency of Counter abilities can vary significantly based on the user’s experience, the nature of the attack, and the context of the battle. Generally, the potency can be broken down into:

  • Low Potency: For users with limited skill or against weaker attacks, Counter may only be able to redirect or absorb small, slow, or predictable attacks. This may include basic strikes, slow-moving projectiles, or minor magical effects.
  • Medium Potency: Users with moderate skill can handle more varied attacks, including stronger physical hits, faster projectiles, and mid-level energy or magical attacks. They may be able to reflect these attacks back at their attacker with some level of difficulty.
  • High Potency: At high potency, users can respond to advanced techniques, including high-speed attacks, powerful energy blasts, and complex magical or mental assaults. They can redirect or neutralize attacks with great efficiency, even while under pressure.
  • Ultimate Potency: The peak level of Counter allows the user to respond to nearly any attack, no matter how powerful or fast, with perfect precision and timing. At this level, the user may not only defend against the attack but also manipulate the redirected force in a way that causes massive damage to their opponent or environment.