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Reactions: Difference between revisions

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PlozBot (talk | contribs) (Fixing up some of the rounding mistakes + updating this since it was taken from VS Battles but not altered to our wiki standards)
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==Reaction Tiers for Reaction Timeframes Only==
==Reaction Tiers for Reaction Timeframes Only==
'''Below Average perception:''' any real number higher than 0.2 seconds
'''Below Average perception:''' any real number higher than 2e-1 seconds


'''Normal Human perception:''' 0.2-0.130 seconds
'''Normal Human perception:''' 2e-1-1.30e-1 seconds


'''Athletic Human perception:''' 0.130-0.0997 seconds
'''Athletic Human perception:''' 1.30e-1-9.97e-2 seconds


'''Peak Human perception:''' 0.0997-0.0805 seconds
'''Peak Human perception:''' 9.97e-2-8.05e-2 seconds


'''Superhuman perception:''' 0.0805-0.0292 seconds
'''Superhuman perception:''' 8.05e-2-2.92e-2 seconds


'''Subsonic perception:''' 0.0292-0.00648 seconds
'''Subsonic perception:''' 2.92e-2-6.48e-3 seconds


'''Subsonic+ perception:''' 0.00648-0.00364 seconds
'''Subsonic+ perception:''' 6.48e-3-3.64e-3 seconds


'''Transonic perception:''' 0.00364-0.00278 seconds
'''Transonic perception:''' 3.64e-3-2.78e-3 seconds


'''Transonic+ perception:''' 0.00278-0.00224 seconds
'''Transonic+ perception:''' 2.78e-3-2.24e-3 seconds


'''Supersonic perception:''' 0.00224-0.000926 seconds
'''Supersonic perception:''' 2.24e-3-9.26e-4 seconds


'''Supersonic+ perception:''' 0.000926-0.000583 seconds
'''Supersonic+ perception:''' 9.26e-4-5.83e-4 seconds


'''Hypersonic perception:''' 0.000583-0.000389 seconds
'''Hypersonic perception:''' 5.83e-4-3.89e-4 seconds


'''Hypersonic+ perception:''' 0.000389-0.000292 seconds
'''Hypersonic+ perception:''' 3.89e-4-2.92e-4 seconds


'''High Hypersonic perception:''' 0.000292-0.000167 seconds
'''High Hypersonic perception:''' 2.92e-4-1.67e-4 seconds


'''High Hypersonic+ perception:''' 0.000167-0.000117 seconds
'''High Hypersonic+ perception:''' 1.67e-4-1.17e-4 seconds


'''Massively Hypersonic perception:''' 0.000117-0.0000000667 seconds
'''Massively Hypersonic perception:''' 1.17e-4-6.67e-8 seconds


'''Massively Hypersonic+ perception:''' 0.0000000667-0.0000000334 seconds
'''Massively Hypersonic+ perception:''' 6.67e-8-3.34e-8 seconds


'''Relativistic perception:''' 0.0000000334-0.00000000667 seconds
'''Relativistic perception:''' 3.34e-8-6.67e-9 seconds


'''Relativistic+ perception:''' 0.00000000667-0.00000000334 seconds
'''Relativistic+ perception:''' 6.67e-9-3.34e-9 seconds


'''Speed of Light perception:''' 0.00000000334 seconds
'''Speed of Light perception:''' 3.34e-9 seconds


'''FTL perception:''' 0.00000000334-0.000000000334 seconds
'''FTL perception:''' 3.34e-9-2.386e-17 seconds


'''FTL+ perception:''' 0.000000000334-0.0000000000334 seconds
'''FTL+ perception:''' 2.386e-17-4.17e-23 seconds


'''Massively FTL perception:''' 0.0000000000334-0.00000000000334 seconds
'''Massively FTL perception:''' 4.17e-23-1e-44 seconds


'''Massively FTL+ perception:''' any real number less than 0.00000000000334 seconds
'''Massively FTL+ perception:''' any real number less than 1e-44 seconds


[[Category:Important]]
[[Category:Important]]
[[Category:Terms]]
[[Category:Terms]]
{{Discussions}}
{{Discussions}}

Revision as of 13:43, 31 October 2021

Flash can perceive events in less than an attosecond.

Reactions

Reactions may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described:

  • 1. Simple reaction time has a single stimulus and a single predefined response.
  • 2. Recognition reaction time has several false stimuli mixed with one correct stimulus prompting the response.
  • 3. Choice reaction time involves multiple stimuli and differing responses for each stimulus. Serial reaction time is a combination of recognition and choice reaction time, where the stimulus is a repeating sequence that the subject must learn to predict and then to respond in a prescribed fashion.

An example of simple reaction time would be the time from a buzzing sound to moving a finger. Adding false chime or ring sounds would convert the model to recognition reaction time, while creating different responses for the chime or other ring sounds would convert the model to a measurement of choice reaction time.

Reaction Tiers for Reaction Timeframes Only

Below Average perception: any real number higher than 2e-1 seconds

Normal Human perception: 2e-1-1.30e-1 seconds

Athletic Human perception: 1.30e-1-9.97e-2 seconds

Peak Human perception: 9.97e-2-8.05e-2 seconds

Superhuman perception: 8.05e-2-2.92e-2 seconds

Subsonic perception: 2.92e-2-6.48e-3 seconds

Subsonic+ perception: 6.48e-3-3.64e-3 seconds

Transonic perception: 3.64e-3-2.78e-3 seconds

Transonic+ perception: 2.78e-3-2.24e-3 seconds

Supersonic perception: 2.24e-3-9.26e-4 seconds

Supersonic+ perception: 9.26e-4-5.83e-4 seconds

Hypersonic perception: 5.83e-4-3.89e-4 seconds

Hypersonic+ perception: 3.89e-4-2.92e-4 seconds

High Hypersonic perception: 2.92e-4-1.67e-4 seconds

High Hypersonic+ perception: 1.67e-4-1.17e-4 seconds

Massively Hypersonic perception: 1.17e-4-6.67e-8 seconds

Massively Hypersonic+ perception: 6.67e-8-3.34e-8 seconds

Relativistic perception: 3.34e-8-6.67e-9 seconds

Relativistic+ perception: 6.67e-9-3.34e-9 seconds

Speed of Light perception: 3.34e-9 seconds

FTL perception: 3.34e-9-2.386e-17 seconds

FTL+ perception: 2.386e-17-4.17e-23 seconds

Massively FTL perception: 4.17e-23-1e-44 seconds

Massively FTL+ perception: any real number less than 1e-44 seconds

Discussions (Link For Mobile Users):

Discussion threads involving Reactions