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Causality Manipulation: Difference between revisions

From The Codex
Line 11: Line 11:
* '''Event Manipulation'''
* '''Event Manipulation'''
* '''Probability Manipulation'''
* '''Probability Manipulation'''
* '''Fate Manipulation'''
* '''[[Fate Manipulation]]'''
* '''Logic Manipulation'''
* '''Logic Manipulation'''
* '''Physics Manipulation'''
* '''Physics Manipulation'''
Line 18: Line 18:
* '''Power Negation'''
* '''Power Negation'''
* '''Invulnerability'''
* '''Invulnerability'''
* '''Immortality'''
* '''[[Immortality]]'''


==Limitations==
==Limitations==

Revision as of 20:05, 11 May 2019

Summary

With Causality Manipulation, the user can bend traditional cause and effect to his will for a multitude of purposes. Causality Manipulation ensures that a character is never born, negates everything that a character has done, renders certain events totally impossible, creates massive supernovas, erases an opponent from existence, and much more.

This ability allows the user to do almost anything he wants by making the desired effect happen by rewriting and manipulating the causality to give him a tactical advantage over his opponent. At a particular level of mastery, a character can control the cause and effect of the entire universe, essentially becoming a divine figure.


Possible Use

Limitations

  • Acausality renders this ability useless.
  • Applications may require knowledge of the implications.
  • May be limited in the area of effect as it may be unable to affect anything major but only some parts of reality or their opponent.