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</tabber>
</tabber>
----
----
===[[Standard Equipment]]===  
===[[Standard Equipment]]===
<tabber>
|-|Weapons=
|-|Other Equipment=
*'''Badges and Ribbions''': Permanently equipped to Col. Saturn from from the start. +1 Strength, +1 Defense, +1 Intelligence, +1 Speed.
{{Quote|Col. Saturn's war stuff. No idea what it means.}}
*'''Hero Shirt''': +10 Defense
{{Quote|Earth clothing. One stripe adorns the middle.}}
*'''Plain Coin''': +1 defense
{{Quote|It's rather boring.}}
*'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed. Provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized.
{{Quote|For those who win battles they're not supposed to.}}
*'''Shiny Coin''': +3 defense
{{Quote|Plain but polished. Everyone loves shiny things.}}
*'''Eye Coin''': +4 Defense, +2 IQ. Provides immunity to Crying.
{{Quote|It's cute and watching. Resists crying.}}
*'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides immunity to Crying.
{{Quote|It's emblazoned with the familiar Starman symbol.}}
*'''Coin of Defense''': +9 Defense. Provides immunity to Crying.
{{Quote|This useful item can protect almost anyone.}}
*'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed
{{Quote|A little of everything, but not a lot.}}
*'''Radiant Coin''': +20 Defense. Provides 100% resistance to KO and Numb.
{{Quote|Enhances defense and prevents instant KO and numb.}}
*'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
{{Quote|Slightly resists all status problems but Insane.}}
*'''Clean Coin''': +3 Defense. Grants immunity to Poison and Nausea.
{{Quote|Prevents poison and nausea.}}
*'''Plant Ring''': +6 Speed
{{Quote|A speedy piece of green bling.}}
*'''Shades''': +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb.
{{Quote|If looking awesome was a stat it would give +10.}}
*'''Alien Mask''': +5 Strength, +12 Defense, -1 Speed. Provides immunity to Crying.
{{Quote|An alien mask to cover your human mask to ... etc.}}
*'''Red Cap''': +2 Defense. Grants immunity to Insane.
{{Quote|Only someone special can wear it. Prevents Insane.}}
*'''Hero Cap''': +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use.
{{Quote|Left behind by a lost memory. Prevents Insane.}}
*'''Ice Pendant''': +7 Defense. Provides 50% resistance to ice attacks.
{{Quote|A necklace which provides resistance to ice.}}
*'''Flame Pendant''': +10 Defense. Provides immunity to fire attacks.
{{Quote|A necklace which provides resistance to fire.}}
*'''Night Pendant''': +9 Defense. Provides full resistance to PK Flash effects.
{{Quote|A necklace resists PK Flash and related effects.}}
*'''Life Pendant''': +10 Defense, +9 IQ. Provides 75% resistance to fire and ice. Restores 1% max HP per turn.
{{Quote|Somewhat blocks fire and freeze. Provides healing.}}
*'''Earth Pendant''': +14 Defense, +5 IQ. Provides 75% resistance to fire, ice, electric and Flash attacks.
{{Quote|Somewhat blocks fire, ice, flash, and electric.}}
*'''Star Pendant''': Same thing as Earth Pendant.
|-|Items=
{{#tag:tabber|
{{!}}-{{!}}Offensive=
*'''Yellow Shroom Cap''': Inflicts Poison on a target
{{Quote|It lets out a puff of noxious spores when thrown.}}
*'''Gross Purple Fungus''': Inflicts Nausea on a target
{{Quote|Eww. This could make anyone sick.}}
*'''Magic Mushroon''': Inflicts Strange and Dumb onto a target
{{Quote|Illegal on several planets. Toss at an enemy...?}}
*'''Fire in a Jar''': Single use of PK Fire α that doesn't consume PP
{{Quote|It's fire... in a jar. Let it out to cause havoc.}}
*'''Vulnerability Spray''': Reduces a single target's resistance to Freeze, Fire, Electric, and Beam attacks. Can be used up to 5 times
{{Quote|Reduces an enemy's PSI resist. Lasts a few uses.}}
*'''Guardthought Pill''': Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
{{Quote|Temporarily protects an ally from attack, but...}}
*'''Blue Gem''': Infinite use PK Freeze α, consuming 4 PP per use.
{{Quote|Makes you think of Col. Saturn and a tall older boy.}}
*'''Green Gem''': Infinite use PSI Healing α, consuming 4 PP per use.
{{Quote|Makes you think of Earth and a bat-wielding boy.}}
*'''Red Gem''': Infinite use PK Fire α, consuming 6 PP per use.
{{Quote|Makes you think of Mars and a boy with glasses.}}
*'''Yellow Gem''': Infinite use PK Beam β, consuming 8 PP per use.
{{Quote|Makes you think of Jupiter and a girl with a hat.}}
{{!}}-{{!}}Healing=
*'''Ugh stew:''' Heals 4 HP + 1% of max HP.
*'''Peanut cheese bar:''' Heals 30 HP.
*'''Can of fish food:''' Heals 30 HP + 1% of max HP. Can be used four times.
*'''Gummi blob:''' Heals 50 HP.
*'''Cray-Z Fries:''' Heals 65 HP and 10 PP.
*'''Cactus fruit:''' Heals 100 HP.
*'''Kindness:''' Heals 100 HP to the whole party.
*'''Cray-Z Sammich:''' Heals 100 HP and 10 PP.
*'''Snow-Cone:''' Heals 120 HP.
*'''Delicious cake:''' Heals 120 HP.
*'''Hamburger:''' Heals 120 HP.
*'''Purple banana:''' Heals 150 HP.
*'''Magic herb:''' Heals all HP to one target. Probably illegal.
*'''Big gummi blob:''' Heals the whole party's HP completely. Not usable in battle.
*'''Lake water:''' Heals 15 PP.
*'''Space dust:''' Heals 10% of max PP.
*'''PSI stone:''' Heals 15 PP, five uses.
*'''Psionic herb:''' Heals 25 PP. Illegal.
*'''Salty Lemonade:''' Heals 30 PP.
*'''Can of fruit juice:''' Heals 30 PP.
*'''Consideration:''' Heals 30~40 PP to the whole party.
*'''Sparkling juice:''' Heals 40 PP.
*'''Cloud fluff:''' Heals 40 PP.
*'''Old booze bottle:''' Heals 60 PP and makes the drinker Tipsy.
*'''Psionic gold herb:''' Heals 60 PP. Very illegal.
*'''Magic pudding:''' Heals 100 PP.
*'''Special gold herb:''' Heals 200 PP. Probably the most illegal herb of all.
*'''Green gembloom:''' Heals 30 HP and any Poison or Nausea.
*'''Green paste:''' Heals 60 HP and any Poison or Nausea.
*'''Strawberry pudding:''' Heals 75 HP and Nausea.
*'''Red gembloom:''' Heals all HP and any status
*'''Love:''' Heals all HP, PP and status from the whole party.
*'''Fried lobster tails:''' Heals 200 HP and 30 PP.
*'''Brain food lunch:''' Heals 300 HP and 50 PP.
*'''Cureall cream:''' Heals all status except KO.
*'''Noble seed:''' Heals all status except KO.
*'''Cup of Lifenoodles:''' Heals all status, ''including'' KO, and restores 30% of max HP.
}}
</tabber>
----
----
===Notable Techiques===
===Notable Techiques===

Revision as of 02:03, 31 December 2021

Not official art

Background

Alinivar is the main protagonist of Mother: Cognitive Dissonance. Before his unexpected imposition as a member of The Applechasers following a meteor shower which led to his demise at the hands of Giegue, he presumably spent most of his time in his cave making paintings. Because of his blue coloration (an unusual and possibly unique trait not shared by the rest of the members of his species, the Mooks), he is often the target of alienation at the hands of other Mooks. After being killed by a rampaging Giegue and awakening to a strange, monochrome plane, Alivinar was consulted by a mysterious voice which administered an imperative crucial to the survival of the solar system: collect the four split portions of the Apple of Enlightenment before Giegue can use their knowledge to destroy every planet.

Alinivar's reluctance to being an Applechaser is a constant undertone throughout the adventure, with his Magicant counterpart, Reflecto, constantly reminding him that his only reason for being an Applechaser is due to the bargain he made in order to be resurrected, and would rather just return home to continue being a carefree artist. Nevertheless, he is very kind to everyone he meets, and this is reflected by the fact that his PSI abilities largely specialize in healing rather than the offensive PSI Larice uses.

Powers and Stats

Tier: 9-B | Low 8-C to 8-B | 8-B, higher as a chimera | 8-B, higher as a chimera | 3-A, possibly 2-C, higher as a chimera

Name: Alinivar, "That Guy", Alin (Short Name), Kingsley (Sidequest)

Origin: Mother: Cognitive Dissonance

Gender: Male

Age: Unknown

Classification: Mook, PSI user, Applechaser

Dimensionality: 3-D

Attack Potency:

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence:


Powers and Abilities


Standard Equipment

*Badges and Ribbions: Permanently equipped to Col. Saturn from from the start. +1 Strength, +1 Defense, +1 Intelligence, +1 Speed.

Col. Saturn's war stuff. No idea what it means.
  • Hero Shirt: +10 Defense
Earth clothing. One stripe adorns the middle.
  • Plain Coin: +1 defense
It's rather boring.
  • Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed. Provides immunity to instant KO, Insane, Numb, Poison, Sleep, Wrapped, Berserk, Nauseous, and Diamondized.
For those who win battles they're not supposed to.
  • Shiny Coin: +3 defense
Plain but polished. Everyone loves shiny things.
  • Eye Coin: +4 Defense, +2 IQ. Provides immunity to Crying.
It's cute and watching. Resists crying.
  • Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides immunity to Crying.
It's emblazoned with the familiar Starman symbol.
  • Coin of Defense: +9 Defense. Provides immunity to Crying.
This useful item can protect almost anyone.
  • Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
A little of everything, but not a lot.
  • Radiant Coin: +20 Defense. Provides 100% resistance to KO and Numb.
Enhances defense and prevents instant KO and numb.
  • Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
Slightly resists all status problems but Insane.
  • Clean Coin: +3 Defense. Grants immunity to Poison and Nausea.
Prevents poison and nausea.
  • Plant Ring: +6 Speed
A speedy piece of green bling.
  • Shades: +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb.
If looking awesome was a stat it would give +10.
  • Alien Mask: +5 Strength, +12 Defense, -1 Speed. Provides immunity to Crying.
An alien mask to cover your human mask to ... etc.
  • Red Cap: +2 Defense. Grants immunity to Insane.
Only someone special can wear it. Prevents Insane.
  • Hero Cap: +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use.
Left behind by a lost memory. Prevents Insane.
  • Ice Pendant: +7 Defense. Provides 50% resistance to ice attacks.
A necklace which provides resistance to ice.
  • Flame Pendant: +10 Defense. Provides immunity to fire attacks.
A necklace which provides resistance to fire.
  • Night Pendant: +9 Defense. Provides full resistance to PK Flash effects.
A necklace resists PK Flash and related effects.
  • Life Pendant: +10 Defense, +9 IQ. Provides 75% resistance to fire and ice. Restores 1% max HP per turn.
Somewhat blocks fire and freeze. Provides healing.
  • Earth Pendant: +14 Defense, +5 IQ. Provides 75% resistance to fire, ice, electric and Flash attacks.
Somewhat blocks fire, ice, flash, and electric.
  • Star Pendant: Same thing as Earth Pendant.

*Yellow Shroom Cap: Inflicts Poison on a target

It lets out a puff of noxious spores when thrown.
  • Gross Purple Fungus: Inflicts Nausea on a target
Eww. This could make anyone sick.
  • Magic Mushroon: Inflicts Strange and Dumb onto a target
Illegal on several planets. Toss at an enemy...?
  • Fire in a Jar: Single use of PK Fire α that doesn't consume PP
It's fire... in a jar. Let it out to cause havoc.
  • Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Electric, and Beam attacks. Can be used up to 5 times
Reduces an enemy's PSI resist. Lasts a few uses.
  • Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
Temporarily protects an ally from attack, but...
  • Blue Gem: Infinite use PK Freeze α, consuming 4 PP per use.
Makes you think of Col. Saturn and a tall older boy.
  • Green Gem: Infinite use PSI Healing α, consuming 4 PP per use.
Makes you think of Earth and a bat-wielding boy.
  • Red Gem: Infinite use PK Fire α, consuming 6 PP per use.
Makes you think of Mars and a boy with glasses.
  • Yellow Gem: Infinite use PK Beam β, consuming 8 PP per use.
Makes you think of Jupiter and a girl with a hat.

*Ugh stew: Heals 4 HP + 1% of max HP.

  • Peanut cheese bar: Heals 30 HP.
  • Can of fish food: Heals 30 HP + 1% of max HP. Can be used four times.
  • Gummi blob: Heals 50 HP.
  • Cray-Z Fries: Heals 65 HP and 10 PP.
  • Cactus fruit: Heals 100 HP.
  • Kindness: Heals 100 HP to the whole party.
  • Cray-Z Sammich: Heals 100 HP and 10 PP.
  • Snow-Cone: Heals 120 HP.
  • Delicious cake: Heals 120 HP.
  • Hamburger: Heals 120 HP.
  • Purple banana: Heals 150 HP.
  • Magic herb: Heals all HP to one target. Probably illegal.
  • Big gummi blob: Heals the whole party's HP completely. Not usable in battle.
  • Lake water: Heals 15 PP.
  • Space dust: Heals 10% of max PP.
  • PSI stone: Heals 15 PP, five uses.
  • Psionic herb: Heals 25 PP. Illegal.
  • Salty Lemonade: Heals 30 PP.
  • Can of fruit juice: Heals 30 PP.
  • Consideration: Heals 30~40 PP to the whole party.
  • Sparkling juice: Heals 40 PP.
  • Cloud fluff: Heals 40 PP.
  • Old booze bottle: Heals 60 PP and makes the drinker Tipsy.
  • Psionic gold herb: Heals 60 PP. Very illegal.
  • Magic pudding: Heals 100 PP.
  • Special gold herb: Heals 200 PP. Probably the most illegal herb of all.
  • Green gembloom: Heals 30 HP and any Poison or Nausea.
  • Green paste: Heals 60 HP and any Poison or Nausea.
  • Strawberry pudding: Heals 75 HP and Nausea.
  • Red gembloom: Heals all HP and any status
  • Love: Heals all HP, PP and status from the whole party.
  • Fried lobster tails: Heals 200 HP and 30 PP.
  • Brain food lunch: Heals 300 HP and 50 PP.
  • Cureall cream: Heals all status except KO.
  • Noble seed: Heals all status except KO.
  • Cup of Lifenoodles: Heals all status, including KO, and restores 30% of max HP.


Notable Techiques


Other

Standard Tactics:

Weaknesses:

Keys: Pre-PSI | Early Game | Mid-Game | Late-Game | Post-Magicant

Note: Whether or not the end game feats are 3-A or 2-C are from the developers of CogDis's knowledge of the feats on the canon game. While it is highly unlikely that they know of canon Giygas's 2-A feat (hence which is why they're not 2-A), it is likely they know of canon Giygas's 2-C feat (disregarding the 2-A feats) due to it being an important plot point of the canon game. The main cast did absorb their magicants, but magicants being 2-C structures as opposed to 3-A ones comes from the original Japanese text, and it is completely unknown if the delevopers of CogDis have knowledge of the Japanese text.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: