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User:Cipher the Scanner/Sandbox: Difference between revisions
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[[File:Tadaomi Karasuma.webp|thumb]] | |||
==Background== | ==Background== | ||
'''Tadaomi Karasuma''' is an agent sent from Japan's Ministry of Defense to supervise Korosensei. In Kunugigaoka Junior High School, he was admitted as an assistant teacher for Phys. Ed. in Class 3-E. | '''Tadaomi Karasuma''' is an agent sent from Japan's Ministry of Defense to supervise Korosensei. In Kunugigaoka Junior High School, he was admitted as an assistant teacher for Phys. Ed. in Class 3-E. |
Revision as of 00:06, 19 June 2022
Tadaomi Karasuma
“ | “If something is possible, carry on as planned. Even if it isn’t possible, do it anyway. | „ |
~ Karasuma |
Background
Tadaomi Karasuma is an agent sent from Japan's Ministry of Defense to supervise Korosensei. In Kunugigaoka Junior High School, he was admitted as an assistant teacher for Phys. Ed. in Class 3-E.
Statistics
Tier: At least 9-B | 8-C
Name: Tadaomi Karasuma
Origin: Assassination Classroom
Sex: Male
Age: 28
Classification: Human | Agent from Japan's Ministry of Defense | Assistant teacher of Class 3-E
Status: Alive
Alignment: Neutral Good (Despite being the top agent in the Ministry of Defense, Karasuma isn't against breaking protocol for the sake of his students. Whether it be openly putting himself in danger to protect Class 3-E, openly going against the military's orders, saving Irina Jelavić despite her having betraying them, subduing Akira Takaoka for harassing their students, and letting Class 3-E carry out a mission to save Koro-Sensei's life despite his mission being to assassinate him.)
Dimensionality: 3-D
Attack Potency: At least Wall level (Is stronger than Karma Akabane, who could break glass with this much energy.)
Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).
Striking Strength: The attack power of the character's physical attacks/blows (in bold).
Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).
Travel Speed: How fast the character can move. (in bold)
Combat Speed: How fast the character goes in combat. (in bold)
Reaction Speed: How fast the character can react. (in bold)
Stamina: Self-explanatory (in bold)
Range: The distance the character's attacks/abilities can cover. (in bold)
Intelligence: Self-explanatory (in bold)
Powers and Abilities
A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).
Standard Equipment
Things the character usually uses, or carries with him.
Notable Techniques
A list of some abilities the character generally uses.
Other
Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".
Weaknesses: Self-explanatory
Note: Self-explanatory