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Abstract Manipulation: Difference between revisions

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[[File:Platonic Concept.jpg|center|500px]]
[[File:Platonic Concept.jpg|center|500px]]


==Summary==
==Summary==
'''Conceptual Manipulation''' is the ability to manipulate, create, and destroy concepts. This ability has many applications which varies. Conceptual Manipulation is the indirect change of the world around the user by changing the underlying concepts which govern the reality they exist in.
'''Conceptual Manipulation''' is the ability to manipulate, create, and destroy concepts. This ability has many applications which varies. Conceptual Manipulation is the indirect change of the world around the user by changing the underlying concepts which govern the reality they exist in.
A concept is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. By creating a concept, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales.


Each concept is linked with its respective item. And thus, changing the concept will change every object in the same way the concept itself was changed, mirroring the same effort and thus, being the ultimate representation of what the concept is.
Each concept is linked with its respective item. And thus, changing the concept will change every object in the same way the concept itself was changed, mirroring the same effort and thus, being the ultimate representation of what the concept is.


==Possible Uses==
==Possible Uses==
*'''Concept Creation:''' The ability to create concepts, to add a concept to reality, changing the fundamental way of Reality. With the ability to create concepts, there is virtually nothing the user can do within his power range, as the underlying ways of reality are their's to command, to create a concept is to add it to all reality, to change the functions of the Universe to suit the new concept, resulting in changes across History and the Future.
*'''Concept Creation:''' The ability to create concepts, to add a concept to reality, changing the fundamental way of Reality. With the ability to create concepts, there is virtually nothing the user can do within his power range, as the underlying ways of reality are their's to command, to create a concept is to add it to all reality, to change the functions of the Universe to suit the new concept, resulting in changes across History and the Future. It's the absolute form of [[Law Manipulation]].


*'''Concept Alteration:''' The ability to manipulate, alter, or change concepts. The user of this ability can change how a concept functions, to change the concept of an Apple so that Apples are Green, or are living, resulting in them always have been living and Green.
*'''Concept Alteration:''' The ability to manipulate, alter, or change concepts. The user of this ability can change how a concept functions, to change the concept of an Apple so that Apples are Green, or are living, resulting in them always have been living and Green.
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*'''Concept Destruction:''' The ability to destroy or remove a concept. The user of this ability can virtually destroy anything on a fundamental level, to remove a concept means that it would never exist and [[Existence Erasure|never had existed]]. And to restore the concept would require equal if not greater power, similarly to restore something destroyed on a conceptual level.
*'''Concept Destruction:''' The ability to destroy or remove a concept. The user of this ability can virtually destroy anything on a fundamental level, to remove a concept means that it would never exist and [[Existence Erasure|never had existed]]. And to restore the concept would require equal if not greater power, similarly to restore something destroyed on a conceptual level.


==Types==
*'''Conceptual Attacks:''' The ability to cause more than physical interference by enforcing effects that extend to rewriting or damaging natural laws. The user can launch an attack which can directly affect concepts, including time, space, natural order, etc.. The attack doesn't damage the opponent with physical interference, but through conceptual interference, by changing or actualizing the meaning of something, or damaging the concept directly. For example, a weapon which could kill an immortal being by forcing the concept of 'mortality' into their existence, or the ability to kill anything that lives by actualizing the concept of 'death' within its existence.
'''1''' - '''True Platonic Concept:''' Such concepts, or forms, are completely transcendent of reality in every aspect. These forms are 1-A in nature, as they are beyond all spatial and temporal dimensional constructs and all of reality merely "participate" in these concepts. For example, a circular object is circular because it is "participating" in the form of "circle-ness". In this way, the alteration of these concepts will change every object of the concept across all of reality. These concepts must exist prior to and after the existence of any object of the concept.


'''2 -''' '''False Platonic Concept: '''Such concepts, or forms, are mostly transcendent of reality. These concepts shape all of reality and whatever level that reality exists in, and everything in reality "participates" in these concepts. These concepts interact with their objects in the same manner as listed above. In this way, the alteration of these concepts will change every object of the concept on whatever scale has been shown.
*'''Conceptual Defense:''' The ability to protect against more than physical damage by enforcing or passively having effects that protect against reality rewriting attacks. The user can create or naturally possesses a defense which can directly protect against attacks especially those that uses concepts, including existence, time, space, unavoidable, etc. The defense protects the user from all forms of damage, through conceptual means, by becoming something conceptually impossible to harm, negating the effects of the cause, or by having a body that is the very concept of defense.
 
'''3''' - '''Aristotelian Concept:''' Such concepts are abstract and govern all reality. These concepts shape everything, and changing them would either require the alteration of every object of the concept or, if manipulated directly, change all objects of the concept alongside the concept itself. These concepts, however, exist simultaneously with and are bound by the object of the concept. In this way, an abstract Aristotelian Concept can be destroyed by destroying all objects of the concept, restored by re-making an object of a previously existent concept, or changed by changing all objects of the concept across reality. This, however, does not qualify for this form of conceptual manipulation, and is rather treated as a byproduct of another action akin to a "domino effect". This type of conceptual manipulation can only be obtained if the abstract concept itself is changed directly, and not by indirect methods. For example, destroying humanity and thus "ending the concept of humanity" would not qualify, while directly "ending the concept of humanity" and thus destroying humanity.
 
'''4''' - '''Classical Theory:''' The Classical Theory of Concepts is the type of concepts often prescribed by sight and psychology, where we give the Concept based on sight and logic, and can associate Concepts with each other. Such as the Unmarried and Man coming under the Bachelor. Concept acquisition can be understood as a process in which new complex concepts are created by assembling their definitional constituents. Categorization can be understood as a psychological process in which a complex concept is matched to a target item by checking to see if each and every one of its definitional constituents applies to the target. These concepts are purely abstract, but are controlled by how they are viewed, to change the perception of the concept is to change the concept itself. Classical Theory of Concepts does not have a defined conceptual structure besides a underlying logical one, and is the simplest version of these concepts.


==Limitations==
==Limitations==
 
*One that transcends a concept one controls (I.E. X controls the concept of time and Y transcends time) will generally be unaffected.
*Any and all Conceptual Manipulators are bound by the type of concept they have been shown to manipulate. A character able to manipulate a concept on a Type 3 level cannot manipulate any higher concept type.
*One that predates concepts will generally be unaffected.
*One with [[Principle Manipulation]] can easily overturn a concept or whatever the user defines.
[[Category:Powers and Abilities]]
[[Category:Powers and Abilities]]

Revision as of 18:38, 27 June 2020

Summary

Conceptual Manipulation is the ability to manipulate, create, and destroy concepts. This ability has many applications which varies. Conceptual Manipulation is the indirect change of the world around the user by changing the underlying concepts which govern the reality they exist in.

A concept is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. By creating a concept, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales.

Each concept is linked with its respective item. And thus, changing the concept will change every object in the same way the concept itself was changed, mirroring the same effort and thus, being the ultimate representation of what the concept is.

Possible Uses

  • Concept Creation: The ability to create concepts, to add a concept to reality, changing the fundamental way of Reality. With the ability to create concepts, there is virtually nothing the user can do within his power range, as the underlying ways of reality are their's to command, to create a concept is to add it to all reality, to change the functions of the Universe to suit the new concept, resulting in changes across History and the Future. It's the absolute form of Law Manipulation.
  • Concept Alteration: The ability to manipulate, alter, or change concepts. The user of this ability can change how a concept functions, to change the concept of an Apple so that Apples are Green, or are living, resulting in them always have been living and Green.
  • Concept Destruction: The ability to destroy or remove a concept. The user of this ability can virtually destroy anything on a fundamental level, to remove a concept means that it would never exist and never had existed. And to restore the concept would require equal if not greater power, similarly to restore something destroyed on a conceptual level.
  • Conceptual Attacks: The ability to cause more than physical interference by enforcing effects that extend to rewriting or damaging natural laws. The user can launch an attack which can directly affect concepts, including time, space, natural order, etc.. The attack doesn't damage the opponent with physical interference, but through conceptual interference, by changing or actualizing the meaning of something, or damaging the concept directly. For example, a weapon which could kill an immortal being by forcing the concept of 'mortality' into their existence, or the ability to kill anything that lives by actualizing the concept of 'death' within its existence.
  • Conceptual Defense: The ability to protect against more than physical damage by enforcing or passively having effects that protect against reality rewriting attacks. The user can create or naturally possesses a defense which can directly protect against attacks especially those that uses concepts, including existence, time, space, unavoidable, etc. The defense protects the user from all forms of damage, through conceptual means, by becoming something conceptually impossible to harm, negating the effects of the cause, or by having a body that is the very concept of defense.

Limitations

  • One that transcends a concept one controls (I.E. X controls the concept of time and Y transcends time) will generally be unaffected.
  • One that predates concepts will generally be unaffected.
  • One with Principle Manipulation can easily overturn a concept or whatever the user defines.