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Clock Tower: Difference between revisions

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Revision as of 19:00, 5 April 2024

Background

Clock Tower is a survival horror point-and-click adventure video game series created by Hifumi Kono. The series includes four games in total. The first entry, Clock Tower (1995), was developed by Human Entertainment and released on the Super Famicom exclusively in Japan. Human Entertainment developed two more entries, Clock Tower (1996) and Clock Tower II: The Struggle Within (1998), which were released on the PlayStation and localized outside Japan. The fourth and most recent title, Clock Tower 3 (2002), was co-produced by Capcom and Sunsoft for the PlayStation 2. Gameplay in the series generally involves the player hiding and escaping from enemy pursuers without any weapons to defeat them. Scissorman is a reoccurring antagonist and sometimes the sole enemy in the game.

Kono's inspiration for the first Clock Tower title came from watching Italian film director Dario Argento's horror films, especially his film Phenomena (1985). The game began as an experimental project with a low budget and small staff. It sold well enough to prompt a direct sequel which competed with Capcom's Resident Evil (1996). The third game in the series was not directed by Kono and was a critical failure. Human Entertainment went out of business in 2000, after which Sunsoft purchased the Clock Tower intellectual property. They would go on to develop Clock Tower 3 with Capcom which was a commercial failure.

Power of the Verse

The verse physically isn't too impressive with characters reaching up to Street levels of attack potency, and the speed is not much better with the villains from the first two Clock Tower games being Below Average Human in speed. Though they do possess some potent abilities due to the time flow of the Clock Tower and demonic powers, giving: Reality Separation, Invulnerability, Immortality, Possession, Mind Manipulation, etcetera.

Knowledgeable Members


Characters

Barrows