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Causality Manipulation: Difference between revisions

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Elizio33
Elizio33 (talk | contribs) (Created page with "thumb|300px ==Summary== The user can bend traditional cause and effect to their will for a myriad of purposes. One is to ensure a character...")
 
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* '''Immortality'''
* '''Immortality'''


==Weaknesses=
==Weaknesses==


* [[Acausality]] renders this ability useless.
* [[Acausality]] renders this ability useless.

Revision as of 03:32, 10 May 2019

Summary

The user can bend traditional cause and effect to their will for a myriad of purposes. One is to ensure a character is never born, undo everything that character can do, make a certain event impossible entirely, cause a finger snap to create massive supernovas or even erasing an opponent from existence entirely.

This allows the user to achieve virtually anything they will by causing the desired effect to occur by them rewriting and manipulating causality to give them a tactical advantage over their opponent. At a particular level of mastery a character can command the cause and effect of the entire universe and essentially become a godlike figure.

Possible Use

  • Probability Manipulation
  • Logic Manipulation
  • Physics Manipulation
  • Superpower Manipulation
  • Nothingness Manipulation
  • Power Negation
  • Invulnerability
  • Immortality

Weaknesses

  • Applications may require knowledge of the implications.
  • May be limited in area of effect (May be unable to effect anything but their part of reality or their opponent)