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Sonic the Hedgehog (Classic): Difference between revisions
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'''[[Range]]:''' Standard melee range. Hundreds of meters with certain abilities | Standard melee range. Hundreds of meters with certain abilities | Standard melee range. Hundreds of meters with certain abilities | '''[[Range]]:''' Standard melee range. Hundreds of meters with certain abilities | Standard melee range. Hundreds of meters with certain abilities | Standard melee range. Hundreds of meters with certain abilities | ||
<tabber> | |||
|-|Base= [[Superhuman Physical Characteristics]], Indomitable Willpower, [[Breaking the Fourth Wall]] ([https://www.youtube.com/watch?v=AQzuCZfSWyk&feature=youtu.be&t=66 Leaves the screen] if a player is inactive for four minutes), [[Self-Sustenance]] (Type 1; Can [https://www.youtube.com/watch?v=SCcY9HciQVc&feature=youtu.be&t=45 breathe] in space), Spin Dash, [[Homing Attack]], Vehicular Mastery (Shown [https://youtu.be/wQNn9hYuY90?t=48 driving cars] in Sonic Drift), Acrobatics, Minor Toon Force (Able to [https://www.youtube.com/watch?v=cWJvFl2tvNA&feature=youtu.be&t=1162 stay in the air] despite [[Homing Attack]] not initially working), [[Dimensional Storage]] (Can keep Chaos Emeralds and Rings on hand despite having nothing for them), Martial Arts, Regeneration (Mid; [https://m.youtube.com/watch?feature=youtu.be&v=KzsdBMg8eOA&t=413 Regenerated] from being flattened), Time Manipulation (With [https://sonic.fandom.com/wiki/Time_Break Time Break], he can slow down time to a near stop), Time Travel (Can travel back to the past and the future in Sonic CD), [[Non-Physical Interaction]] (Can harm [https://sonic.fandom.com/wiki/Hyudoro Hyudoros]), Acausality (Type 1; Can [https://youtu.be/Z-ViO0JlQmo meet] his future self without disappearing), Temporary Invulnerability (Can [https://sonic.fandom.com/wiki/Invincibility render himself invincible] for a limited amount of time), Vector Manipulation ([https://sonic.fandom.com/wiki/Drop_Dash Drop Dash] has been [https://www.youtube.com/watch?v=5rDCmCd8BVo&feature=youtu.be&t=489 described] as Sonic storing up momentum and then releasing it in one instance), Limited Reality Warping and Spatial Manipulation (Can [https://m.youtube.com/watch?v=kBhq72tk70o&feature=youtu.be&t=13m23s restore reality and space] with his speed), [[Forcefield Creation]] and [[Energy Manipulation]] (Via [https://sonic.fandom.com/wiki/Insta-Shield Insta-Shield]), [[Time Stop]] (With [https://sonic.fandom.com/wiki/Time_Stop [[Time Stop]] Monitors]), Paralysis Inducement, [[Air Manipulation]], [[Soul Manipulation]] ([https://youtu.be/cWJvFl2tvNA?t=154 Restored] the souls of characters who had been erased by Time Eater with speed), Chaos [[Energy Manipulation]] (Can use Chaos Emeralds to go [https://sonic.fandom.com/wiki/Hyper_Mode Hyper Mode] and use chaos attacks), Energy [[Absorption]] (Absorbs pure energy of the Chaos Emeralds to empower him), Limited [[Durability Negation]] ([https://sonic.fandom.com/wiki/Insta-Shield Insta-Shield] can bypass armors and shields), Statistics Reduction (Of [https://sonic.fandom.com/wiki/Slow-Down_Shoes speed]), Resistance to extreme heat (Shown [https://youtu.be/JVJW-ADgjgI here]), cold temperatures (Shown [https://youtu.be/ypUhx9Ysbe0?t=4 here]), chemical products (Can go through [https://sonic.fandom.com/wiki/Chemical_Plant_(Sonic_Generations) Chemical Plant] untouched), Fire Manipulation (Through [https://sonic.fandom.com/wiki/Flame_Shield Fire Shield]), [[Electricity Manipulation]] (Through [https://sonic.fandom.com/wiki/Lightning_Shield Lightning Shield]), Existence Erasure (Type 3; Can survive being sent to [https://sonic.fandom.com/wiki/White_Space White Space], a plane of non-existence), and [[Soul Manipulation]] (Tails [https://youtu.be/cWJvFl2tvNA?t=154 described his experience in White Space] as affecting his consciousness, which Sonic didn't experience either) | |||
|-| Super Sonic= All abilities of base form are greatly enhanced, [[Self-Sustenance]] (Type 3), True Flight, Invulnerability, Reality Warping | |||
|-| Hyper Sonic= All abilities of base form and super are greatly enhanced, [[Self-Sustenance]] (Type 2), One Hit Kill (Via [https://youtu.be/QktVqiyB9ZM?t=1302 Hyper Flash] which kills all enemies on screen), Light Manipulation | |||
|-| Optional Equipment= [[Enhanced Senses]] (With [https://sonic.fandom.com/wiki/Treasure_Scanner Treasure Scanner]), [[Transmutation]] (Can turn enemies into rings with [https://sonic.fandom.com/wiki/Ring_Time Ring Time]), [[Aura]] ([https://sonic.fandom.com/wiki/Final_Color_Blaster Has this with all of the wisps]), Flight (With [https://sonic.fandom.com/wiki/Rocket_Shoes Rocket Shoes]), Ice Manipulation (Can form an icy aura through [https://sonic.fandom.com/wiki/Ice_Boost Ice Boost]), [[Statistics Amplification]] (Of [https://sonic.fandom.com/wiki/Hercules_Muscles power] and [https://sonic.wikia.com/wiki/Power_Sneakers_(power-up) speed]), With the Color Powers: [[Shapeshifting]], [[Transformation]], Fire Manipulation and [[Explosion Manipulation]] (With [https://sonic.fandom.com/wiki/Red_Burst Red Burst]), Selective [[Intangibility]] (With [https://sonic.fandom.com/wiki/Cyan_Laser Cyan Laser]), [[Gravity Manipulation]], Levitation, and [[Transmutation]] (With [https://sonic.fandom.com/wiki/Indigo_Asteroid Indigo Asteroid]), [[Electricity Manipulation]] (With [https://sonic.fandom.com/wiki/Ivory_Wisp Ivory Wisp]), [[Absorption]] and [[Size Manipulation]] (With [https://sonic.fandom.com/wiki/Purple_Frenzy Purple Frenzy]) | |||
</tabber> | |||
'''[[Standard Equipment]]:''' None | Chaos Emeralds | Super Emeralds | '''[[Standard Equipment]]:''' None | Chaos Emeralds | Super Emeralds | ||
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'''Weaknesses:''' Has a hard time swimming in [https://img00.deviantart.net/8fdc/i/2017/286/c/5/exceed_mach_1_by_garageshackgamer-dbqgi5k.png canon] | '''Weaknesses:''' Has a hard time swimming in [https://img00.deviantart.net/8fdc/i/2017/286/c/5/exceed_mach_1_by_garageshackgamer-dbqgi5k.png canon] | ||
'''Key:''' Base | Super Sonic | Hyper Sonic | |||
'''Note 1:''' Classic Sonic can use all of the [https://sonic.fandom.com/wiki/Wisp wisps] because he has access to them in Sonic Runners due to him appearing as a [https://sonic.fandom.com/wiki/Sonic_Runners#Characters playable character]. | '''Note 1:''' Classic Sonic can use all of the [https://sonic.fandom.com/wiki/Wisp wisps] because he has access to them in Sonic Runners due to him appearing as a [https://sonic.fandom.com/wiki/Sonic_Runners#Characters playable character]. |
Revision as of 04:00, 4 December 2019
Summary
Classic Sonic is the main protagonist of the eponymous series of video games developed by SEGA, in the Classic Era of Sonic the Hedgehog while dually being SEGA's mascot. He is an anthropomorphic hedgehog, utilizing super speed to save his friends and other creatures from the evil mastermind, Dr. Ivo Robotnik, presently established under the alias, Dr. Eggman. Due to his hedgehog heritage, Sonic can curl up into a spiked-ball, charge up for enhanced momentum, then lunges forward to perform his iconic Spin Dash.
Powers and Stats
Tier: 7-C | 6-C, likely High 6-A | At least 6-C, likely High 6-A
Name: Sonic the Hedgehog, Classic Sonic
Origin: Sonic the Hedgehog
Gender: Male
Age: 15
Classification: Anthropomorphic Hedgehog, Fastest Thing Alive
Attack Potency: Town level (Was able to beat Fire Breath who was responsible for setting a forest on fire. Fought off and beat Mecha Sonic, who was designed from by the basis of Classic Sonic's power and leveled Sky Sanctuary Zone, a place referred to as an ancient ruins, with his death) | Island level (Empowered by the Chaos Emeralds which are responsible for South Island continually moving), likely Multi-Continent level (The Chaos Emeralds are stated to support the life of all living things) | At least Island level, likely Multi-Continent level (Significantly stronger than his Super Form due to the Chaos Emeralds being transformed with the aid from Angel Island's Master Emerald to effectively make a powerful source of energy)
Dimensionality: 3-D
Travel Speed: At least Supersonic (Can run at Mach 3 speed. Able to easily exceed Mach 1 when running), likely higher | At least Supersonic, likely higher | At least Supersonic, likely higher
Combat Speed: FTL | FTL, likely higher | FTL, likely higher
Reaction Speed: FTL (Sonic can dodge lasers from Eggrobos at close range and lasers from the Hotaru which travel in straight lines and generate conventional light in the darkness. Has three faster than light calculated results here) | FTL, likely higher | FTL, likely higher
Lifting Strength: Class 10 (Can push boulders comparable to his size) | At least Class 10 | At least Class 10
Striking Strength: Town Class | Island Class, likely Multi-Continent Class | At least Island Class, likely Multi-Continent Class
Durability: Town level (Able to trade blows with Mecha Sonic, Knuckles, and Fire Breath) | Island level, likely Multi-Continent level | At least Island level, likely Multi-Continent level
Stamina: Very high (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring) | Likely Limitless | Likely Limitless
Range: Standard melee range. Hundreds of meters with certain abilities | Standard melee range. Hundreds of meters with certain abilities | Standard melee range. Hundreds of meters with certain abilities
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), True Flight, Invulnerability, Reality Warping
All abilities of base form and super are greatly enhanced, Self-Sustenance (Type 2), One Hit Kill (Via Hyper Flash which kills all enemies on screen), Light Manipulation
Standard Equipment: None | Chaos Emeralds | Super Emeralds
Intelligence: Gifted (Has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300)
Weaknesses: Has a hard time swimming in canon
Key: Base | Super Sonic | Hyper Sonic
Note 1: Classic Sonic can use all of the wisps because he has access to them in Sonic Runners due to him appearing as a playable character.
Note 2: Super Classic Sonic isn't scaled to Time Eater because the feat is regarded as an outlier and it is inconsistent with showings of Chaos Emeralds in the main Classic Era. Sonic's usage of the Chaos Emeralds has canonically bettered with each game as well, meaning it makes sense his earlier timeline incarnation would not as efficiently utilize the energy and abilities of later incarnations of Adventure and Modern.
Note 3: Hyper Sonic is considered canon and usable given Sonic Mania makes a reference to the Super Emeralds, meaning they should be counted in the canon despite Takashi Iizuka stating they weren't previously. However, this should not be applied beyond Classic Sonic as Hyper Sonic has not been utilized in the Adventure or Modern Era, meaning adding them would be redundant unless the transformation was utilized in the future.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: