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User:KanaNotBonnie/Sandbox

From The Codex
And so the Courier who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed.

Background

The Courier is the character you play in the game Fallout: New Vegas. Fallout: New Vegas is a game based around Las Vegas after a global nuclear war which wiped out most of humanity. Now, there is a war between two factions called the NCR and the Legion. Some people survived by hiding in vaults made by company called Vault-Tech. Many of the people and animals on the outside were mutated into strange beings which are found all over the world, and there are also many robots and mechanical beings.

The Courier was delivering a package to a mysterious person called Mr. House; however, before The Courier got to deliver the package he was stopped by man named Benny and a few people from a clan called Great Khans, and got shot in the head and left for dead. Now, The Courier seeks answers regarding his assailant's whereabouts...

Powers and Stats

Tier: 9-C physically, 9-C to 8-C with weapons

Name: The Courier, Courier 6

Origin: Fallout New Vegas

Gender: Chosen by the player, though usually depicted as a male in official renders and art.

Age: Chosen by the player.

Classification: Human, Courier, can choose to become a Cyborg during Old World Blues

Attack Potency: Street level (Stronger than the average human, comparable to his durability), Street level (Has access to pistols and the like) to Building level (Has weapons able to vaporize others)

Dimensionality: 3-D

Travel Speed: Subsonic (Can move slower than sound, which was calculated at this speed)

Combat Speed: Subsonic, Subsonic (Has weapons that can keep up with him) to Supersonic+ (Has weapons such as Sniper Rifles and the like), up to Speed of Light with Energy Weapons

Reaction Speed: Subsonic

Lifting Strength: At least Athletic Human (The max carrying weight is 400 lbs), higher with Power Armor

Striking Strength: Street Class

Durability: Street level (Can tank gunfire whilst unarmored), Street level (Can tank bullets) to Wall level (Can tank explosives which would be around this level) to Building level (Can tank weapons that vaporize others) with armor

Stamina: Superhuman+ (They are mostly unaffected by broken limbs outside of troubles walking with them, and can walk the Mojaves, including with broken bones. Has participated in numerous fights throughout the game without tiring)

Range: Standard melee range unarmed, extended melee range with melee weapons, tens of meters to hundreds of meters with weaponry and explosives

Powers and Abilities:

Standard Equipment: A 9mm pistol, a laser pistol, his Pip-boy, bobby pins and a screwdriver (for lockpicking), a few stimpaks, his Vault 21 jumpsuit, Iconic NCR Ranger combat armor and a .44 magnum, as well as a wide variety of additional weapons including various pistols, rifles, shotguns, sniper rifles, submachine guns, miniguns, laser weapons, gauss rifles, flamethrowers, grenades, knives, razors, swords, chainsaws, sword-shaped chainsaws, katanas, axes, spears, hammers, gauntlets, baseball bats, etc., as well as the Big Mountain Transportalponder! device and The Euclid C Finder Orbital Laser Beam. Additionally has a wide variety of armor including stealth suits and power armor, and various consumables such as stimpaks and items/drinks/chems that enhance his stats. Also possesses venom that can be applied to weapons, stealth boys that render him invisible, a deck of cards, and other miscellaneous items.

Intelligence: Extraordinary Genius (He can open various futuristic doors and hack technology with the use of a simple lockpick tool, fix and heal people who are dying through sheer expertise, can upgrade any gun on-hand with simple tools, including his futuristic and more complex ones, outsmarted the people of the Think Tank who invented teleportation, force fields, special modified energy weapons, sonic emitters, perfectly talking appliances, gene splicing, gene modification, Tesla coils, simulations, and other technological wonders, and can understand and communicate with robots who speak an unknown language)

Standard Tactics: He leads with the use of V.A.T.S, shooting his opponent in vital points, or weakspots he detects, alongside the use of various abilities with this, usually killing his opponent or incapacitating them.

Weaknesses: Standard human weaknesses, still subject to ordinary metabolic hazards such as radiation poison and drowning, Action points used to power V.A.T.S. must recharged over time if depleted

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving KanaNotBonnie/Sandbox