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User:KanaNotBonnie/Sandbox

From The Codex


Background

Statistics

Key:

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Dimensionality:

Attack Potency:

Durability:

Striking Strength:

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Intelligence:


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery (The Terrarian is capable of using weapons from multiple classes, including summoning weapons, ranged weapons, Magic, or melee-based weaponry, as well as miscellaneous gear such as cannons, throwing knives, shurikens, etc.), Magic (The Terrarian has access to "mana", a source of magic that they use to summon minions/sentries or to use their own Magic weapons), Duality Manipulation (The gods had established equality and balance for all creatures, making sure it was held by everything, including the world itself, including the creation of beings to keep the balance of the world), Fate Manipulation (The world itself brings the Terrarian to a specific point to be able to restore equality, just due to the world needing a hero. Equality can change these living worlds, and cause most events, such as the Hallow being created or the Terrarian and Guide entering the world, through this), Probability Manipulation (The Terrarian has a chance to perform a critical strike; Armors and modified accessories are able to enhance the chance of this), Non-Physical Interaction (They can interact with intangible and non-corporeal entities. They can interact with the pure essence of beings), Intangibility and Incorporeality (Terrarians may become a ghost after dying within Hardcore mode), Self-Sustenance (Type 1, as they can enter and breathe within space without any notable effects. The game's achievement directly describes it as reaching the top of the world/into orbit, and the Terrarian is mostly unaffected by anything notable in space outside of the low gravity), Essence and Soul Manipulation (The Terrarian may interact with and craft with the use of souls, which are also described as essence. This includes the essence of Skeletron Prime, who's soul is described as "pure terror", which the Terrarian may interact with, causing no repercussions), Resistance to Corruption, Absorption (Unaffected by the effects of the Crimson and Corruption. These will absorb beings into them or corrupt them upon touch respectively), Extreme Colds (They can enter the Tundra biome, who's water can mostly freeze the Terrarian, and enter blizzards without issue. The Terrarian may stay in space for extended periods of times, up to multiple days), Extreme Heats (They can enter the desert, which casts a heat distortion effect from it's intensity. It's heat was enough to evaporate an entire saltwater lake that ran throughout the desert, forcing animals to adapt to it's high heat), Cosmic Radiations, Biological Manipulation (Capable of staying in Space for extended periods of time), Madness Manipulation (Capable of fighting with Skeletron Prime, who's soul is described as pure terror, and standing for fright. They may also use it within physical crafting and using the weapons made of these souls without any repercussions. The Terrarian may enter the dungeon, which drive those present into madness, causing their bodies to rot away), Curse Manipulation (Unaffected by the curse placed upon the Dungeon), Possession (Unaffected by the curse placed upon the Dungeon, which made those inside of it undead servants)

Standard Equipment


Notable Techniques


Other

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Weaknesses:

Gallery

Battle Records

Discussions (Link For Mobile Users):