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User:Cipher the Scanner/Sandbox
Irina Jelavić
" | Life is nudity; admire it. | " |
---|---|---|
~Irina's Motto |
Background
Irina Jelavić (a.k.a. Bitch-sensei) is the English teacher of Class 3-E of Kunugigaoka Junior High School and a professional hitwoman hired by the government to assassinate Korosensei.
Statistics
Tier: 9-B
Name: Irina Jelavić
Origin: Assassination Classroom
Sex: Female
Age: 20-21
Classification: Professional Hitwoman, English Teacher of Class 3-E
Status: Alive
Alignment: Neutral Good ()
Dimensionality: 3-D
Attack Potency: Wall level (Is stronger than Karma Akabane, who could break glass with this much energy. Could physically match The Reaper in close combat, who could kick a wall of rubble with this much energy.)
Durability: Wall level (Withstood poisonous gas that could bring down an elephant, survived a ceiling collapsing on top of him, and endured a hit to the gut by Yanagisawa's tentacle. Could take hits from The Reaper, forcing him to use his Hidden Scythe to bypass his durability.)
Striking Strength: Wall level (Sends The Reaper reeling with a punch to the balls, then knocks him unconscious.)
Lifting Strength: At least Class 5, possibly Class K (Could lift a car, a giant block of stone and King the 100-Ton, who can weigh up to 100 Tons.)
Travel Speed: Transonic (Blitzed a group of Class 3-E students, some of which belonged to the 4 best Free Running users in E Class, who can move this fast.)
Combat Speed: Transonic (Could match The Reaper, who could shoot a target on a bullet train while on a passing train. Could catch Koro-Sensei off guard by throwing a knife, almost managed to tag him and Koro-Sensei was too scared to be within stabbing range for even a second, who in small spaces tends to move at Mach 3.)
Reaction Speed: Transonic (Can react to machine gun fire from around a corner.)
Stamina: High (Could work for an entire day without rest. Every night, for seven years, he outlasted Irina Jelavić in bed.)
Range: Standard Melee Range. Tens of meters by using weapons.
Intelligence: Gifted (Was able to tell a door was booby trapped just by turning the knob. Got pass tons of traps. The Reaper considered Karasuma's skill as formidable and was considered to rival him for the world's strongest assassin, who hunted down other professional assassins for sport and was trained by The Original Reaper, the greatest assassin to ever live, ever since he was a kid.)
Powers and Abilities
Superhuman Physical Characteristics, Martial Arts, Aura, Social Influencing, Acrobatics, Stealth Mastery, Enhanced Senses (Can hear people talking from several meters away), Information Analysis (Could tell that Craig was 3 times stronger than him just having me him), Extrasensory Perception (Could sense and track The Reaper's bloodlust), Resistance to Poison Manipulation (With sheer strength, was able to power through enough poison to take out an elephant), Social Influencing (Was unaffected by seduction), Heat Manipulation (Swam through multiple flamethrowers).
Standard Equipment
Handgun. Likely combat knives, since he supplies them to his students and is implied to be skilled in knife combat.
Notable Techniques
Karasuma's Defensive Technique: Karasuma blocks, dodges and redirects attacks in close combat, leaving no opening for a direct attack. When being used by a middle schooler, can go toe to toe with a professional hitman. Was even effective at disarming The Reaper, who hunted down other professional assassins for sport and was trained by The Original Reaper, the greatest assassin to ever live, ever since he was a kid.
Karasuma's Assassin Fist: Blows away a 4 centimeter diameter of your hair, and your scalp swells up 2 centimeters from internal bleeding.
Free Running: An advanced type of parkour, Free Running applies athletic conditioning and cliff climbing techniques. This technique harnesses the full power of your physical abilities, break falling skills, measuring the distance to the next foothold and assessing risks. Mastering the technique allows you to be able to carry out assassinations in any environment.
Other
Standard Tactics: Karasuma's standard tactic is to disarm his opponent with his defensive technique if they're using any kind of weaponry, then delivers a swift attack with the intent to render them unable to fight. Shown against Smog, Lovro and The Reaper. But when fighting someone without weapons, he will usually use his defensive technique to evade and counter his opponent before finding an opening to give his own strikes.
Weaknesses: He's super clueless about affection.