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User:Cipher the Scanner/Sandbox
Irina Jelavić
" | Life is nudity; admire it. | " |
---|---|---|
~Irina's Motto |
Background
Irina Jelavić (a.k.a. Bitch-sensei) is the English teacher of Class 3-E of Kunugigaoka Junior High School and a professional hitwoman hired by the government to assassinate Korosensei.
Statistics
Tier: 9-B
Name: Irina Jelavić
Origin: Assassination Classroom
Sex: Female
Age: 20-21
Classification: Professional Hitwoman, English Teacher of Class 3-E
Status: Alive
Alignment: Neutral Good (.)
Dimensionality: 3-D
Attack Potency: Wall level (.)
Durability: Wall level (.)
Striking Strength: Wall level (.)
Lifting Strength: (.)
Travel Speed: Transonic (Blitzed a group of Class 3-E students, some of which belonged to the 4 best Free Running users in E Class, who can move this fast.)
Combat Speed: Transonic (.)
Reaction Speed: Transonic (.)
Stamina: High (.)
Range: Standard Melee Range. Tens of meters by using weapons.
Intelligence: Gifted (.)
Powers and Abilities
Standard Equipment
Handgun. Likely combat knives, since he supplies them to his students and is implied to be skilled in knife combat.
Notable Techniques
Karasuma's Defensive Technique: Karasuma blocks, dodges and redirects attacks in close combat, leaving no opening for a direct attack. When being used by a middle schooler, can go toe to toe with a professional hitman. Was even effective at disarming The Reaper, who hunted down other professional assassins for sport and was trained by The Original Reaper, the greatest assassin to ever live, ever since he was a kid.
Karasuma's Assassin Fist: Blows away a 4 centimeter diameter of your hair, and your scalp swells up 2 centimeters from internal bleeding.
Free Running: An advanced type of parkour, Free Running applies athletic conditioning and cliff climbing techniques. This technique harnesses the full power of your physical abilities, break falling skills, measuring the distance to the next foothold and assessing risks. Mastering the technique allows you to be able to carry out assassinations in any environment.
Other
Standard Tactics: Karasuma's standard tactic is to disarm his opponent with his defensive technique if they're using any kind of weaponry, then delivers a swift attack with the intent to render them unable to fight. Shown against Smog, Lovro and The Reaper. But when fighting someone without weapons, he will usually use his defensive technique to evade and counter his opponent before finding an opening to give his own strikes.
Weaknesses: He's super clueless about affection.