- Uzi's - Seen in the 2nd and 3rd encounter, the Clown Agent has 2 uzi's he shoots at the same time
- Assault Rifles - In the 3rd encounter, Agent clown uses two rifles similar to an AR-15's he'll shoot at the same time.
- Rocket launcher- In the third encounter, Agent Clown will use a rocket launcher
- Vaccination Syringe- A syringe Agent Clown can use to heal and remove status effects
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User:StinkyGumi/Sandbox68
Background
General Information
Name: Clown Agent
Origin: Buggerworld
First Appearance: Buggerworld
Creator: Cibastion
Gender: Male
Residence: Clown world
Story Role: Antagonist
Classification: Agent
Species: Clown
State of Being: Regular
Physiology: Humanoid physiology
Occupation: Agent
Status: Deceased (Slain by Rabid Dog, Bullet and 00)
Codex Statistics
Grade: A
Tier: 9-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Room level (Potency) (Can harm Rabid Dog and his party, who can take attacks from a large tank
Durability: (Can take attacks from Rabid Dog and his party)
Striking Strength: Room level (Potency)
Lifting Strength: Unknown: True Class
Travel Speed: Unknown: True level
Attack Speed: Supersonic (Should be comparable to his reaction speed)
Reaction Speed: Supersonic (Comparable to Bullet who was able to think and stop himself midflight after being shot out of a gun)
Stamina: Superhuman
Range: Standard Melee Range, Hundreds of Meters to kilometers with firearms (Uses various guns and Weaponry)
Powers and Techniques
Superhuman Physical Characteristics, Martial Arts (The Clown Agent Can fight without a weapon shown by attacks like Punchinello and Killer Dropkick), Weapon Usage and Explosion Manipulation (Marksmanship; The Clown Agent has been shown to be proficient in various guns like Uzi's, assault rifles, and turrets. Explosives; Shown to use a rocket launcher), Statistics Reduction (The Rocket launcher lowers defense on hit), Restoration (Can restore his turrets health), Healing, Regeneration and Purification (Low; The Clown Agent has a syringe he vaccinates himself with that heals him and regenerates his health each turn, removing negative status effects upon use like diseased)
Equipment
Notable Techniques
- Clown Quarters Combat/Punchinello- Despite being categorized as two different moves, they both show The Agent Clown doing a 3-punch combo
- Killer Dropkick- Agent Clown does a dropkick downward towards the opponent
- Big Top Barrage- Agent clown shoots at all opponents with two Uzi's, hitting 3 times at random party members
- Commando- Agent Clown shoots two AR-15 like rifles at all opponents, hitting 4 times
- Party Popper- Agent Clown shoots a high damaging rocket launcher that lowers defense on hit
- Vaccination- Agent Clown injects himself with a vaccine that cures status effects, heals on use and regenerates his health for a couple turns
- Repair- Agent clown repairs his Fire eaters when they're low on health
- Cannonade- His two Fire eater's only move, shooting an opponent
Other
Standard Tactics:
Weaknesses:
Battle Records
None.
None.
None.