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From The Codex

Tadaomi Karasuma

“If something is possible, carry on as planned. Even if it isn’t possible, do it anyway.
~ Karasuma

Background

Tadaomi Karasuma is an agent sent from Japan's Ministry of Defense to supervise Korosensei. In Kunugigaoka Junior High School, he was admitted as an assistant teacher for Phys. Ed. in Class 3-E.

Statistics

Tier: At least 9-B | 8-C

Name: Tadaomi Karasuma

Origin: Assassination Classroom

Sex: Male

Age: 28

Classification: Human | Agent from Japan's Ministry of Defense | Physical Education teacher of Class 3-E

Status: Alive

Alignment: Neutral Good (Despite being the top agent in the Ministry of Defense, Karasuma isn't against breaking protocol for the sake of his students. Whether it be openly putting himself in danger to protect Class 3-E, openly going against the military's orders, saving Irina Jelavić despite her having betraying them, subduing Akira Takaoka for harassing their students, and letting Class 3-E carry out a mission to save Koro-Sensei's life despite his mission being to assassinate him.)

Dimensionality: 3-D

Attack Potency: At least Wall level (Is stronger than Karma Akabane, who could break glass with this much energy.) | Building level (Could physically match The Reaper in close combat, who could kick a wall of rubble with this much energy.

Durability: Building level (Withstood poisonous gas that could bring down an elephant, survived a ceiling collapsing on top of him, and endured a hit to the gut by Yanagisawa's tentacle. Could take hits from The Reaper, forcing him to use his Hidden Scythe to bypass his durability.

Striking Strength: Building level (Sends The Reaper reeling with a punch to the balls, then knocks him unconscious.)

Lifting Strength: At least Class 5, possibly Class K (Could lift a car, a giant block of stone and King the 100-Ton, who can weigh up to 100 Tons)

Travel Speed: Supersonic (With Free Running, he can move this fast.)

Combat Speed: Supersonic (Could match The Reaper, who could shoot a target on a bullet train while on a passing train. Could catch Koro-Sensei off guard by throwing a knife, almost managed to tag him and Koro-Sensei was too scared to be within stabbing range for even a second, who in small spaces tends to move at Mach 3.)

Reaction Speed: Supersonic (Can react to machine gun fire from around a corner.)

Stamina: High (Could work for an entire day without rest. Every night, for seven years, he outlasted Irina Jelavić in bed.)

Range: Standard Melee Range. Tens of meters by using weapons.

Intelligence: Gifted (Was able to tell a door was booby trapped just by turning the knob. Got pass tons of traps. The Reaper considered Karasuma's skill as formidable and was considered to rival him for the world's strongest assassin, who hunted down other professional assassins for sport and was trained by The Original Reaper, the greatest assassin to ever live, ever since he was a kid.


Powers and Abilities

Superhuman Physical Characteristics, Martial Arts, Aura, Social Influencing, Acrobatics, Stealth Mastery, Enhanced Senses (Can hear people talking from several meters away), Information Analysis (Could tell that Craig was 3 times stronger than him just having me him), Extrasensory Perception (Could sense and track The Reaper's bloodlust), Resistance to Poison Manipulation (With sheer strength, was able to power through enough poison to take out an elephant), Social Influencing (Was unaffected by seduction), Heat Manipulation (Swam through multiple flamethrowers).


Standard Equipment

Handgun. Likely combat knives, since he supplies them to his students and is implied to be skilled in knife combat.


Notable Techniques

Karasuma's Defensive Technique: Karasuma blocks, dodges and redirects attacks in close combat, leaving no opening for a direct attack. When being used by a middle schooler, can go toe to toe with a professional hitman. Was even effective at disarming The Reaper, who hunted down other professional assassins for sport and was trained by The Original Reaper, the greatest assassin to ever live, ever since he was a kid.

Karasuma's Assassin Fist: Blows away a 4 centimeter diameter of your hair, and your scalp swells up 2 centimeters from internal bleeding.

Free Running: An advanced type of parkour, Free Running applies athletic conditioning and cliff climbing techniques. This technique harnesses the full power of your physical abilities, break falling skills, measuring the distance to the next foothold and assessing risks. Mastering the Technique allows you to be able to carry out assassinations in any environment.


Other

Standard Tactics: Karasuma's standard tactic is to disarm his opponent with his defensive technique if they're using any kind of weaponry, then delivers a swift attack with the intent to render them unable to fight. Shown against Smog, Lovro and The Reaper.

Weaknesses: He's super clueless about affection.

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