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From The Codex

Tadaomi Karasuma

“If something is possible, carry on as planned. Even if it isn’t possible, do it anyway.
~ Karasuma

Background

Tadaomi Karasuma is an agent sent from Japan's Ministry of Defense to supervise Korosensei. In Kunugigaoka Junior High School, he was admitted as an assistant teacher for Phys. Ed. in Class 3-E.

Statistics

Tier: At least 9-B | 8-C

Name: Tadaomi Karasuma

Origin: Assassination Classroom

Sex: Male

Age: 28

Classification: Human | Agent from Japan's Ministry of Defense | Physical Education teacher of Class 3-E

Status: Alive

Alignment: Neutral Good (Despite being the top agent in the Ministry of Defense, Karasuma isn't against breaking protocol for the sake of his students. Whether it be openly putting himself in danger to protect Class 3-E, openly going against the military's orders, saving Irina Jelavić despite her having betraying them, subduing Akira Takaoka for harassing their students, and letting Class 3-E carry out a mission to save Koro-Sensei's life despite his mission being to assassinate him.)

Dimensionality: 3-D

Attack Potency: At least Wall level (Is stronger than Karma Akabane, who could break glass with this much energy.) | Building level (Could physically match The Reaper in close combat, who could kick a wall of rubble with this much energy.

Durability: Building level (Withstood poisonous gas that could bring down an elephant, survived a ceiling collapsing on top of him, and endured a hit to the gut by Yanagisawa's tentacle. Could take hits from The Reaper, forcing him to use his Hidden Scythe to bypass his durability.

Striking Strength: Building level (Sends The Reaper reeling with a punch to the balls, then knocks him unconscious.)

Lifting Strength: At least Class 5, possibly Class K (Could lift a car, a giant block of stone and King the 100-Ton, who can weigh up to 100 Tons)

Travel Speed: Supersonic (With Free Running, he can move this fast.)

Combat Speed: How fast the character goes in combat. (in bold)

Reaction Speed: How fast the character can react. (in bold)

Stamina: Self-explanatory (in bold)

Range: The distance the character's attacks/abilities can cover. (in bold)

Intelligence: Self-explanatory (in bold)


Powers and Abilities

A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).


Standard Equipment

Things the character usually uses, or carries with him.


Notable Techniques

A list of some abilities the character generally uses.


Other

Standard Tactics: The usual behavior exhibited by a character during battles. For example, which actions a character will first perform when fighting an unknown opponent or which abilities they will use frequently, rarely, or never. If the character's behavior is too inconsistent to identify, they fall under "wildcard".

Weaknesses: Self-explanatory

Note: Self-explanatory