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Card Manipulation
From The Codex
Introduction
Card Manipulation allows the user to control different types of cards, like playing cards, tarot cards, and trading cards. With this ability, they can create, shape, and use cards for a wide range of purposes, from summoning beings linked to certain cards to using the cards as weapons. The user can move cards telekinetically, reshape them, or even create barriers with them.
Example Applications
- Card Creation: The user can create cards at will, choosing any type they need.
- Card Telekinesis: The user can control and move cards just by thinking about it.
- Shape Manipulation: The user can change the shape of cards, turning them into shields, blades, or other useful forms.
- Combination: By combining cards, the user can create more complex effects, like summoning or activating powers tied to the card's type or origin.
- Summoning: The user can call forth creatures, spirits, or other entities associated with certain cards, like tarot symbols or specific characters.
- Divination: If using tarot cards, the user can perform divination or try to predict events.
- Power Storage: The user can embed spells, abilities, or special properties in cards, which can then be triggered when drawn or used.
Possible Limitations
- Card Dependency: The user needs access to specific cards to use certain effects.
- Energy Limit: Using powerful effects, especially summoning, can drain the user’s energy.
- Context Dependency: Some cards may only work in specific situations or environments (e.g., a card that works only in darkness).
- Vulnerability: Cards can be damaged or destroyed, which might nullify any effects tied to them.