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Dragon & Princess
Dragon & Princess is a text-based fantasy game with a limited set of commands. Created by "Y. Hayase" and "Locke," it is argued to be Japan's first domestically produced role-playing game, though Omotesandou Adventure ended up beating it to release.
| Dragon & Princess | |
|---|---|
| General Information | |
| Official Date | 12/31/1982 |
| Company | KOEI MICOM |
| Creator/Developers | Y. Hayase & Locke |
| Genre | Strategy Role-Playing Game |
| Cosmology | Universe |
| Number of Series | 1 |
| Status | Finished |
| Reception | Overall Positive |
Background
The game has one control a five-person party and use them to fight enemies while completing quests. The ultimate objective is to defeat both bandit houses and retrieve the stolen gold, and later with just the main character, rescue a kidnapped princess from an evil dragon, which requires interacting with the environment to uncover hints about where to go next.
Each character has stats such as attack power, hit rate, and health. Earning experience points raises these values in small amounts. A party member's starting stats are fixed, but the player can give them any name they like.
Battles are triggered through random encounters and take place on an overhead square grid. Party members and enemies take turns acting, either moving toward their target or attacking together with an ally.
General Information
Official Date: 12/31/1982
Company: KOEI MICOM[1]
Creator: Y. Hayase & Locke[1]
Genre: Strategy Role-Playing Game
Cosmology: Universe
Number of Series: 1
Number of Games: 1
Status: Finished
Sales: Unknown
Reception: Overall Positive (Dragon & Princess while being very dated mechanically is still beloved as one of the first ever JRPGs that set a lot of the mechanics for later games)
Power of the Verse
The verse consists of peak humans and with specific items, people elevating to superhuman to be able to take on dragons.
Explanations
Stats
All characters have a stat spread sheet that shows stats for Pw, Sp, Hits, H.P. nad Exp.[2].
Pw (Power)
Pw is based off how much damage one deals in combat, the higher the Pw stat, the higher damage dealt to an enemy.
Sp (Speed?)
Sp is based off how likely one is to avoid an attack. The higher the Sp stat, the more likely one is to avoid attacks.
Hits
Hits are percentage based off of how likely one is to land a hit with their attacks, the higher the percentage, the more likely they are to land hits.
H.P. (Hit Points)
H.P. is how much health one has.
Exp. (Experience)
How much experience one gains in combat. Exp. is gained based off each time one deals damage in combat. Every 50 Exp. gained will grant a boost to stats such as Sp and Hits[3].
Knowledgeable Members
Characters
| Heroes | ||
|---|---|---|
| ||
Trivia
- Kou Shibusawa did not regard Dragon & Princess as a true role-playing game, but it still helped open the door to new variations of the genre that later titles would build on.
- Party members function very differently from other JRPGs:
- They do not have distinct abilities or personalities. They only have different starting base stats.
- If a party member dies, it is permanent. There is no way to revive them and they will be gone for the rest of the game.
- They are all technically temporary party members as they do not show up for the final boss fight, instead disappearing after Gombe marries the Princess.
- If any party member's experience is higher then Gombe by the point that the King offers the Princesses hand in marriage, they will instead marry the princess which will result in a game over.
- Gombe is debatably the first JRPG protagonist ever. Though there are some debate of other games at the time being the first ever JRPG.
- Despite being the main character they have no unique properties compared to the other party members.

