
| “ | Heheheh! Neither Sonic nor Eggman count for squat! While they were at it, the Chaos Emeralds were obtained by me, none other than Treasure Hunter Fang the Sniper! | „ |
| ~ Fang the Hunter |
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Articles About Fang the Hunter
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| Main Continuity | Main Timeline |
| Alternate Continuity | Pre-Genesis Archie Comics - Post-Genesis Archie Comics |

| “ | Heheheh! Neither Sonic nor Eggman count for squat! While they were at it, the Chaos Emeralds were obtained by me, none other than Treasure Hunter Fang the Sniper! | „ |
| ~ Fang the Hunter |



Fang the Hunter, also called Fang the Sniper or Nack the Weasel, is a sly and conniving jerboa-wolf who resides in a mysterious alternate dimension. Extremely slick, Fang serves as a villain and treasure hunter who opposes Sonic the Hedgehog at every turn. Fang wields a popgun, which he uses to attack his foes from a distance.
Although not as physically skilled as people such as Sonic, Fang makes up for it using his equipment, such as his aerobike and missiles. Although people such as Knuckles the Echidna constantly find themselves being tricked by Dr. Robotnik, Fang only ever teams up with the doctor to serve his own desires. Most notably, Fang was able to acquire a Chaos Emerald after stealing it, in hopes of collecting the other six.
Fang was unable to retain his Chaos Emerald, eventually losing it, which resulted in the seven Emeralds being used to destroy the Death Egg II. Fang's further whereabouts are unknown.
Name: Fang the Hunter, Fang the Sniper, Nack the Weasel
Origin: Sonic the Hedgehog
Gender: Male
Age: Unknown
Classification: Sniper, Jerboa-Wolf,
Species: Weasel
Occupation: Treasure Hunter
Status: Alive
Alignment: Chaotic Neutral (Merely does anything to get treasure, making him a consistent adversary of Sonic)
Grade: A
Tier: Low 8-C
Dimensionality: 3-D
Attack Potency: Small Building level (Is comparable to Sonic the Hedgehog in his early life, who could who threw a rock hard enough to destroy Eggman's ship)
Durability: Small Building level (Can tank attacks from Knuckles), rings make him incredibly difficult to kill
Striking Strength: Small Building Class
Lifting Strength: Class 10 (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can push boulders comparable to his size)
Travel Speed: Supersonic (Comparable to Sonic the Hedgehog in his early life, who can reach a top speed of mach three)
Attack Speed: At most Relativistic
Reaction Speed: At most Relativistic (Comparable to Sonic the Hedgehog in his early life, who can somewhat dodge lasers from Eggrobos and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness)
Stamina: Very High (Is a trained fighter who can somewhat keep up with the likes of Sonic the Hedgehog on several occasions. Could fight through several characters in Sonic the Fighters without signs of fatigue)
Range: Standard Melee, Tens of Meters with Popgun, Cross-Universal with Chaos abilities
Intelligence: Gifted Intelligence (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Fang himself has been a fighter forlikely years, and is able to fight people like Sonic, Knuckles, and Tails, who themselves have several years of fighting experience)
Superhuman Physical Characteristics, Vehicular Usage (Land Vehicles; Can drive a car), Weapon Mastery (Is proficient with his popgun), Body Control (Can whip with his tail), Acrobatics, Dimensional Storage (Can keep Chaos Emeralds and Rings on hand despite having no place to put them), Fighter's Intuition, Non-Standard Interaction and Soul Manipulation (Sonic's team can harm Hyudoros), Time Paradox Immunity (Type 0. Sonic characters can meet their future self without disappearing).
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They can restore your energy for your abilities and Super/Hyper form. They allow one to survive lethal attacks from far stronger foes)
Transformation (Partial Transformation; With all seven chaos emeralds, one can unlock the Super Form and Hyper form with super emeralds), Healing (Chaos Emeralds can heal you when you're knocked out. Shadow can use chaos control in order to heal himself), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Duplication (Mephiles used two of the Chaos Emeralds to create dozens of clones of himself), Intangibility (Spatial. With chaos burst, Shadow himself uses this to hide in distorted space, when emerging from the distorted space, the user briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it, as well as launching them for multiple hits), Fusionism (Noted that Mephiles would use the chaos emeralds to become one with Iblis), Air Manipulation (Used the power of a single chaos emerald to push back Team Dark), Energy Manipulation & Electricity Manipulation (With Chaos Spear, a technique where the user channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt, one can fire multiple bolts with it or charge it to shoot a larger more powerful energy bolt), Explosion Manipulation (With Chaos Blast, is an explosion of highly powerful chaos energy that damages all that is within 10-20 yards), Forcefield Creation & Damage Transferal (Can power one's guarding through the use of chaos control, creating a spherical field, which is signified by a purple pulse emerging from and moving around the user that can block any incoming attacks. Half of the received damage is transferred to the Ichikoro Gauge), Space-Time Manipulation (3+1-D; Chaos Emeralds can control time and space), Spatial Manipulation (3-D; Chaos Control can be used to distort space itself and can create an area of distorted space. Shadow can use chaos nightmare and chaos upper to grinds his fists to distort space, to attack and knock opponents away), Teleportation, Portal Creation, Time Slow, and Time Stop (1-T; Chaos Control is typically used for, the application of quickly dashing and warping through space to appear in areas instantly and stopping time), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to send others into separate dimensions. Chaos Control can also be used to send someone into a distorted space momentarily), Resurrection (Non-Combat Applicable. Granted Elise's wish and brought Sonic back to life), Plant Manipulation (The Chaos Emeralds did this on their own)
Rings, Popgun, Aerobike
Chaos Emerald
Weaknesses: None notable.
None.
None.
None.